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Hey, this is pretty cool! I wonder if you made the edges and corners smoothed out to approximate a sphere packing, if it would look lkke somewhat smooth terrain regardless of angle, while not actually being stored as such? I think that would be a good way to make spherical planets Edit: on hey, you already made it spherical!
Thank you! I did not smooth out the edges or corners, but it's related to (the densest) sphere packing, indeed. One downside is you cannot have flat surfaces.
@@falkush yeah, I had a similar idea where you start with shapes like this and then draw planes between nearby groups of outer edges to make them more smooth
@@falkush I don't know exactly, I've thought of a few ways of doing it but I'm not very good at programming and don't know the terms used. Another way I imagined is that you'd replace all the dodecahedrons with spheres, and then imagine you like, laid a cloth over the surface of them? Or shrink wrapped them, but not exactly.