At 1:06, you can also open the three adjacent boxes in the row below the 1 you uncovered because there will definitely be a mine either to the left or the right of that square.
Another method you forgot to add which I always find to be consistent, The 1212 or 2121 technique. Put 1 bomb in front of the ones then done Also works with 212
That’s what our team researched back in the junior high’s national science fair (5, 6 yrs ago), we summarized these basic patterns first, then use them and some mathematics to calculate what’s the best way to choose which block to click. (I also start playing this bc of this research)
Great guide, I enjoyed when I figured out these myself. These are probably the basic tricks I would tell people myself. Though; In the 1,1 pattern, explaining that you can click on the entire third column would be better(the box where the third 1 is and the box above and below). Doing it for just the box below on a straight of 1s like that is slightly misleading. Also, only including the tricks for straights means you missed out on others. Like _ _ _ I 0 1 ? I 1 2 ? I ? ? Click The only one I could really think of easily. Basically just two 1,1 that overlap.
i subconsciouly started to notice this patterns when playing, and i say subconsciously 'cause i notice with certain patterns my brain immediately goes "it's this cell"
Very smart tip: if you have a 1 with a cell that is not open its 100% a bomb. This tip is super effective against coners. What i call coners: 1 1 1 1 ⬛⬛ 1.⬛⬛ ( the middle one is the thing you see why i call them coners) You can see that ones are only here. Because of the top left one, you can easily flag the bomb on the middle one shown here and safely clear the area. (If lucky might get this same thing again, clearing even more.)
What... T_T Are you serious? Do you think people who play Minesweeper are so dumb that they are needed to be explained what "1" near one hidden square means?
You won't find those patterns in that form, but they present themselves when you use reduction (Explained in my referenced guide video). Where mines will make the numbers an 'effective 1' to create those patterns
I have a question. The last two seems like tunnels where there are walls on both sides, which is not a normal minesweeper would offer. Or you mean there are mine walls already flagged? but it's a lot more complicated in that case.
You're right, those situations don't show up in that exact form in your regular games - but they effectively do with reduction. For example, the 1 1 1 1, you can get things such as this scenario: ⬜⬜⬜⬜🚩 1⃣1⃣1⃣3⃣🚩 Where the 3 already has 2 of its mines flagged, so the logic only needs to account for 1, effectively making it 1 1 1 1. I have a section on reduction in my ultimate beginners guide if you're interested
These are only straight line patterns. On large boards, I regularly come across a corner pattern where a 1 is tucked inside the corner. 1 1 x 1 b ? x ? ? Where x can be any other number.
Hi! Is it possible to learn and solve even the hard difficulty of minesweeper (I play the google version of the game btw as of now) even without memorizing patterns? Thank you. I'm now getting and appreciating the idea of the game but I get confused when there's just a straight line of numbers. My strategy is to clear the other areas near it (if there is) to help with the logic but when it's just a straight line, I get it wrong often. I'm wondering if memorization will come to play here. But I'm having much fun when I'm figuring it out on the go. I'm not sure if knowing the core concept of the game is enough to win in the hardest of difficulty.
The core concept of the game is deducting the logic that the numbers give you - which is where patterns come from, they're just logic that appears commonly. Theres still plenty of things that you can solve that don't necessarily fall under a 'pattern'. Being able to figure things out is much more important than memorisation and can definitely win you hard games. Just bear in mind that unless you are playing no guess, hard mode does not always solve without RNG (40%~ winrate when played optimally)
It's great to see the patterns I've learned on my own after playing for years in this video. But this game is too fucking addictive lol. I will literally play it while doing like anything on the internet I need help
I would have pointed put that the 1-1-1 or 1-1-1-1 patterns won't really apprear like that in a regular game because they have to be reduced down because of mines on edges or corners creating situations where they could appear. So you'll see effective 1-1-1 patterns but not really a pure one for example.
Once i got into minesweeper, i was having trouble and had to make a lot of random decisions. After a long time playing, I discovered these by myself and they truly are a life saver, so I'm glad you can share these with other people as well!
True. When I first play minesweeper I don't even understand how this game work and play it by pure luck. At that time I didn't even have internet to search how to play. After trials and errors I know the logic behind those number, then I notice those patterns. This game is still my time-killer till this day
@@thanhvinhle2893 I play a classic minesweeper app on my phone. The app has no tutorial or anything so I also had to work it out on my own. I don't know anyone else who knows how to play minesweeper. People are always so confused by the game and think it's wild that I know how to actually play it, but the logic really is simple once you learn how to work it out; knowing basic statistics also helps to replace a lot of guessing with actual estimates (which are only so much better, but still better.) I suspect the only reason why people don't understand it is because they never paid attention to it.
1:09 For the 11 or 211 pattern btw, if the cleared square is a 1, you can clear the three squares below it as well. If all three of the cleared squares contain ones, you can clear the three squares below the middle one again.
i played a couple minesweeper games after watching this video, and easily won them! my eyes have been opened to a new type of minesweeper logic and it's so easy now
You forgot to point out that, at 1:09, in the case you have vertically 1-1 (like you have here) or 2-2 and any number on the right in your case (so that you are in a line and not in a corner of a zone), the one above will complete the one below so you can open the 3 cases below your new 1 if it's 1-1 and even add the 2 mines if it's 2-2 (even if you could have already add them by the only fact that you have wall-1-1-2-?). If, with the center one, you then have vertically 1-1-1 or 2-2-2, you can then again open the three cases below. Technically, in the worst case, a wall-1-1 just give you a case, in the best case scenario, 9 (with a vertical 2-2-2). In your case, at 1:09 you can open 3 new cases and if you are lucky, the middle one will be an other 1 giving you three more cases (so a total of seven). I don't know if I explain clearly.
The thing with my own solving of Minesweeper patterns, there's actually really 4 kinds: * Single cell patterns. A cell with a number N, neighbouring exactly N other cells, must flag all the neighbours. Also, a cell with a number N, with exactly N flagged neighbours and a few unflagged ones, those that are not flagged cannot contain mines if the flags are correct. * Two cell (difference) patterns. This video shows some of them. You take two cells having some neighbours shared, and look at the difference. The larger number will have extra mines and those extra mines are NOT in the shared neighbours. For example, the 1-2-1 pattern there (which is a 1-2 and a 2-1), which does show up in games (extra cells are already uncovered, doesn't have to be edge). You look at the only neighbour of the 2 cell that isn't a neighbour of the 1 cell and know that that cell must contain 1 (2-1) mine; that can then get flagged and you can then run a few single cell patterns to disambiguate everything else. * Large patterns (3 or more cells). These are patterns of complex logic, which require you to look at 3 or more cells of the board, or look at the remaining flags counter, in order to infer something about the board position. You can get a flag or an uncover this way (or several). * Ambiguous patterns. A pattern where the information on the board is insufficient to disambiguate a single covered cell. The only possibility is guesswork. I tend to play on a Minesweeper clone that detects these and automatically uncovers a cell to give me info required to progress logically when it happens. I also make my clone automatically solve single cell patterns (it thankfully forces my time to 999 when I ask it to do that). The clone is called MinesPerfect. You can tell it what to do with the patterns (so you can even study and learn only one type of the patterns of those that do have logic). It's Windows-only, hasn't been updated in a while.
very nice and informational video! I've picked up most of these from just playing, but it was still nice having them clarified, and I learned some things too!
The most common method I use is about difference When 2 numbers touch on the sides, their difference is the same as the difference between mines in their "superspace" "Superspace" being the 3 cells which other number doesn't touch (marked with capital A, B) A??B AabB A??B a-b = count(A) - count(B) All of the patterns in this video can be explained like this And this works actually for any touching cells, and in any grid shape (triangle, hexagonal)
I think that in games like minesweeper, the situations, when you have to guess, where the mine is, should be ommited from the game patterns. Such a logical game should be "coindicence free", like chess is.
If you have memorised these patterns, you will never be motivated to play this game, because you can just click on the patterns and complete the game without the excitement of possibly stepping on a mine.
Well I mean, he's making this for speedrunners (specifically beginners) who want to get a fast time and not taking 5 minutes to work out all the mines :| but I respect your opinion.
I learned how to play MS cos the modern (Windows 8.1+) version now has a tut, lol. It's surprisingly addictive, and I wanna learn moar. I already figured out most of these patterns on my own. I also got an Achievement related to the 1-2-1 pattern in the latest version of MS, which's what encouraged me to look up patterns.
Также хочу рассказать о случае 2-1-2. Он очень схож с 1-2-1, только в нём мины находятся под «1» и через клетку от этого (то есть справа-снизу от правой двойки и справа-слева от левой двойки). С последними 3 случаями я, кажется, не сталкивался, либо не обращал внимание. Это полезно. Спасибо
I usually play minesweeper to kill time, when situation doesn't allow me to play other games. I got this video in my recommended some how and I have just realized I have learned 2/3 of these patterns on my own 😆
I learned some new patterns thanks to this, thanks! Didn't know a couple of these but thought I knew them all so I always just had to guess a couple times on a hard board lol
@@Doctormario4600 in a 212 there’s a mine underneath the 1 and mines to the left and right of each 2. Not mentioned in the video but I thought I’d mention it myself.