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Missile Command - Atari Archive Episode 54 

Atari Archive
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One of Atari's biggest classics of the arcade golden age comes to the VCS as Missile Command makes its debut. Rob Fulop's conversion of the arcade original sacrifices a few components to make it work within the home console's limitations, but the core gameplay loop of Missile Command shines through, resulting in one of the finest takes on an arcade game on the platform to date.
Sources:
8-Bit Apocalypse, Alex Rubens, 2018
They Create Worlds, Alex Smith, 2019
All in Color for a Quarter, Keith Smith, 2016 (unpublished manuscript)
Rob Fulop, interview with Paleotronic, March 29 2019
Mark Ackerman, interview with the author, September 19 2018
Brett Bilbrey, interview with the author, December 2019
Mike White, interview with the author, November 2019
Steve Golson, interview with USGamer, May 1 2016
VT Music & Games, May 1969
Playthings, May 5 1981
Merchandising, May 1981
Leisure Time Electronics, Summer 1981
Electronic Games, Winter 1981, March 1982
Game Machine, August 15 1980, November 29 1982
Electronic Fun with Computer Games, December 1982
Havre Daily News, July 27 1981
Annapolis Capital, October 22 1981
Atari press release, March 23 1981
Atari 2600 internal sales data, 1986-1990
Atari internal sales memo, Once Upon Atari, 2003
Ballyalley.com
www.pacificarc...

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27 авг 2024

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Комментарии : 35   
@billkendrick1
@billkendrick1 2 года назад
In the mid 90s in college, I created a 3D wireframe take on Missile Command (ICBM3D). That landed me an interview at Atari Games right at the end of my last year in school. I would've been working on Rush:2049. I opted to go with my original plans of moving in with my girlfriend, a hundred or so miles from Milpitas. (Considering I'm still married and have two great kids, and Atari Games doesn't exist, I made the right choice ;) )
@billkendrick1
@billkendrick1 2 года назад
Also, at the time, I was unfamiliar with Missile Command 3D on the Jaguar. I started my brief toying with wireframe 3D with a cube, a USS Enterprise, a Pong clone, and ICBM3D. I tried learning OpenGL and making an improved sequel, but never finished it. The early 2000s were so *busy*!
@TheSlickMachine
@TheSlickMachine Год назад
I watched this twice in one day because it's so well done.
@jonnyd9132
@jonnyd9132 2 года назад
I remember my dad being way into this game back in the day (and my dad wasn't much into video games). I was glad to have owned this cartridge with my Atari 2600 when I was a kid. This was one game I loved playing in the dark in my bedroom especially when I (quickly) lost the game and my entire room flashed with the final explosion. I was never really that good at this game as it gets hard pretty fast!
@BeyondTheScanlines
@BeyondTheScanlines 2 года назад
More than anything, Missile Command was the best teacher of futility (at least compared to WOPR learning over Tic-Tac-Toe). It's absolutely a cracking effort, and I feel really shows (in terms of design) how best to do a port to the VCS - being over the core mechanics as best as possible, and tweak them to fit. It's a subtle change that keeps it feeling so good.
@Phediuk
@Phediuk 2 года назад
Outstanding work as usual.
@PhantomHarlock78
@PhantomHarlock78 2 года назад
The sound in this game is so iconic. Specially the game over.
@nftscreenshotter6436
@nftscreenshotter6436 2 года назад
I have recently become a huge fan of the 2600, I adore your channel! Keep up the amazing work!
@jeffkaczmarek3577
@jeffkaczmarek3577 2 года назад
Never had this as a kid but it has become a favorite after getting my Unocart a few years ago. Thank you for another great video.
@Hologhoul
@Hologhoul 2 года назад
This was a brilliant conversion for the VCS, plays really well, satisfying, good sound. Just very nicely done within the limitations.
@anactualmotherbear
@anactualmotherbear 2 года назад
HOT OFF THE GRIDDLE, new video!!
@absolutezeronow7928
@absolutezeronow7928 2 года назад
I definitely prefer the Atari that tried to push a message of the futility if nuclear war to the Atari that messes around with NFTs. Missile Command is certainly one of the greats (as is Asteroids). I have no idea what the next game is though.
@AtariArchive
@AtariArchive 2 года назад
Magicard!
@sandal_thong8631
@sandal_thong8631 Год назад
President Reagan pushed SDI (Strategic Defense Initiative) that he dubbed "Star Wars" to shoot down enemy missiles. I like to imagine that someone showed him a Missile Command arcade machine since that has more to do with shooting down missiles than the movie. Also I like to believe no one showed him that no matter how many missiles a player shoots down, all cities are eventually destroyed and you lose in THE END! Thus he missed the futility of his trillion dollar program.
@beedwarf
@beedwarf 2 года назад
A school mate introduced me to a few games on the 2600 such as 'Maze Craze', 'Combat' and 'Adventure' which was an incredibly historic, if not unforgettable experience as a kid in 1979. Another friend, also a classmate, owned Atari 2600 except he had 'Missile Command'; as a fan of the original coin-operated arcade game, had to see how close the home video game version can play similar to the source material and Atari 2600 'Missile Command' mostly succeeds. This classmate friend (Let's call him Mr. Gold) played 'Missile Command' so often he stopped going to school; he played 'Missile Command' all through the semester at home... and still, somehow, graduated. Another friend, who owned the Atari 400 computer also played a home version of 'Missile Command'; which is much closer to the arcade game replete with the sound effects and 'venetian blind' styled graphics display than the Atari 2600. Today, I can run the arcade original through 'Atari Vault' on my desktop and this classic still gives me a difficult time. 😊...and that's a good thing! Great work, Mr. Bunch.
@speedbird737
@speedbird737 2 года назад
Love playing the arcade version and the VCS version on my Atgames Arcades legends machine! which comes with a built in trackball!
@adventurebloc
@adventurebloc 2 года назад
Good stuff Kevin, as an aside I've churned through a few dozen copies of Missile Command over the years, both Atari and Sears variants. All the carts I've had were found to contain the RF easter egg.
@sandal_thong8631
@sandal_thong8631 Год назад
12:59 I hadn't heard of this one, so never saw it, as it's doubtful I would have played any game and deliberately not scored. I think the cart variations were the picture label, Sears, silver label and red label. Perhaps it's the silver label where they took it off?
@bob_._.
@bob_._. 12 дней назад
Missile Command arcade cabinet had the best track ball ever, and maybe the first... first one I recall ever seeing, anyway.
@mrnmrsifl
@mrnmrsifl 2 года назад
11:16 The infamous "mustard" round as we called it.
@exidy-yt
@exidy-yt 5 месяцев назад
#22 only? WOW, I would have expected it to be top 10 for certain, this game was HUGE in my circle, my school, hell all of Vancouver for sure. Only Yar's Revenge and Asteroids had a bigger impact at it's time that I can remember. And only Asteroids had bigger public competitions too. It really was an amazing game to fit within the limits of the VCS with only the bombers/sattelites being seriously missed by me. Great video as usual!
@baddog57
@baddog57 2 года назад
These are great! Man, "Nuke the @$#*%" was pretty dark for back then. Makes "Death Race" seem tame. A TURKEY COUPON? Oh, F that.
@mrnmrsifl
@mrnmrsifl 2 года назад
When I heard the turkey coupon story, I immediately thought of "One Year Membership in the Jelly-of-the-Month Club". Wonder if he went on a rant like Clark. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-TQXuazYI_YU.html
@sandal_thong8631
@sandal_thong8631 Год назад
Atari Logbook challenge: play game 6 with difficulty on B. Pro (Missile Ensign): 90,000 Master (Missile Captain): 160,000 Wizard (Missile Commander): 200,000 I got the logbook in 1982, but the game a year earlier. It may be one thing to flip the score on game 1, but I only made Pro when I returned to it in 2006, scoring 97960.
@SEGAClownboss
@SEGAClownboss 2 года назад
"Nuke the @&#%$*" is so transgressive, what the hell. I'm getting some outsider art vibes out of it.
@AtariArchive
@AtariArchive 2 года назад
Jamie Fenton also did a very early piece of video glitch art - check out Digital TV Dinner sometime! She worked on some very cool projects.
@sandal_thong8631
@sandal_thong8631 Год назад
This video really states how Atari was dismissive of its programmers efforts for the home console. Giving the guy a turkey as his bonus when it sold a million+ carts?! Sounds like something out of Christmas Vacation. I heard that might not have been the case with the arcade division, as programmers there were more valued; is that so? Both my grandfathers left California under Ronald Reagan, one in the 1960s and one in 1973, I believe. One said he said in a speech that "If you were worth a damn you wouldn't be working for the state of California," which prompted the former to get another job. I haven't found a quote like that, but that seems to be an attitude by management I've heard over the years: "If you were any good, you wouldn't be working for [me/us]. There was an outsourcing wave of the 1990s, where they'd let employees go then hire them back at higher pay as contractors; basically moving them off the payroll budget and on to the contracting budget. I didn't realize some of Atari's 1993 games were made by outsourcing. But it makes sense if they got rid of their talent.
@sandal_thong8631
@sandal_thong8631 Год назад
I'd wondered who worked on the 5200 games, as in the previous episodes I hardly heard anything about programmers going on to work on that system. I just now read GCC made half the games for the 5200.
@d.vaughn8990
@d.vaughn8990 2 года назад
Ok...you lost me. Missile Command was a massive seller for Atari Inc. but you only read off Atari Corp sales figures. Wikipedia shows that Missile Command sold 2.5 million copies. Most of those sales were undoubtedly during the Atari Inc. days. One other thing, Rob Zdybel's last namel is pronounced Za dibble. If this doesn't help, check out a RU-vid video of the Portland Retro Gaming Expo. Rob, along with other Atari programmer's, spoke there often.
@AtariArchive
@AtariArchive 2 года назад
I only read off stats I have found direct attribution for - wiki says 2.5 million but I didn’t find anything concrete to indicate that is indeed the case. Really wish the rest of that internal sales document Jerome Domurat had would turn up, but from its placement on what was shown in Once Upon Atari it wasn’t 2.5 million.
@d.vaughn8990
@d.vaughn8990 2 года назад
@@AtariArchive I appreciate the response. I am glad you stick to the factual information, you manage to unearth. Too many Atari videos quote false, sometimes debunked, info as gospel.
@sandal_thong8631
@sandal_thong8631 Год назад
I have a feeling that sales numbers were estimates as a couple I saw weren't attributed to anything or anyone. On one, a number of games "tied" at 2 million, and other cartridges that were said to have sold over 1 million, were "tied" at 1 million. Some of the sales numbers may or may not include returns in the total. I take it with a grain of salt that Pac-Man sold 8 million+, Space Invaders sold 6 million+, Donkey Kong sold 4 million+, Pitfall! and Frogger sold ~4 million each, rounding out the top 5, and Asteroids and Defender were the only other ones selling over 3 million.
@sandal_thong8631
@sandal_thong8631 Год назад
I just found that someone removed Missile Command from the list of 27 games that sold over a million. I can't imagine Missile Command not selling at least a million, especially since they didn't release that many games in 1981. _Once Upon Atari_ was by Howard Scott Warshaw, whose games may have sold over 1 million, but I would take anything he says with a grain of salt, including dissing on Missile Command, and I don't see him as an independent source for Atari sales.
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