Took me like 40 minutes to figure out how to get Takuma out of the starting area haha. Definitely the hardest mission of any real time strategy game ever released.
To everyone commenting on their own time vs. this run: this is OBVIOUSLY not his first run, and probably not in his first hundred, depending on how you calculate each attempt. He has spent far more than your 2, or 3, or even 5 hours on this level coming to this level of finesse. This is not to belittle his achievement; quite the opposite. This video is clearly the evidence of hard work, discipline, dedication, cleverness, and an understanding for the game born from potentially hundreds of hours in game. It is the effort behind this masterpiece that I find most impressive.
What the heck, that was magnificant! I love this game and would play it to death, but I would never manage to master a level like you did here. Great work! Really enjoyed it.
Nice one, was fun to watch, thank you! I have just completed this 13th mission just yesterday, and I have to admit that it took me "slightly" more time. :-)
@@timchanux He can easily pick from ground. If u really want to question logics of game then why not ask why Aiko DOESNT BRING HER OWN GODDAMN KIMONO FOR DISGUISE.?
When other missions badges are revealed, it always make me happy knowing that i will get to spend some more time on this game collecting those badge. They are usually well designed and make the replay really fun and challenging. Only the badges reveal for this mission that really makes me feel despair. No kill, no Aiko’s skill etc. this video would help a lot. Great job.
The fact that you threw a stone while Nobodu was dying made me laugh. It felt like "Hey, hurry up! I haven't got all day to watch you die!". Congratulations.
raised only one alarm which is at the start of the map where 2 samurais are on the platform... had to lure them to a dead straw hat (raising the alarm) and then Takuma's grenade boom!!!! that was the only alarm, after that it was just normal gameplay and using Aiko definitely... took 3 hours to complete
This game is the best RTS game ive ever play. The only thing that sucks its just the camera control. Btw nc play although the finishing to noboru using shuriken doesnt look so good, u could stab him in the chest to make it more epic
The camera is kinda fine, it's more that they didn't took it in account when designing levels, too much small streets with tall buildings on all sides.
This is not the 'No Aiko Skills' badge. Using the matchlock pistols fails that one. I suspect it to be a bug, actually, but you can see you didn't pop it in your final screen since it doesn't have the yellow star next to it.
Oops never realized that. I actually notice this when first getting the badge and ya this sucks. But anyway but my initial intention is just to utilize Hayato, Yuki and Takuma only for the challenge.
Hey, no worries man, it's still a completely awesome run. I just thought I mentioned it for future "no aiko"-badge seekers, that this would not be the way. :)
It is probably not a bug as "no Aiko Skills" means you need have to your characters at a different position in order to pull off a trick. In this case it could result in a "longer" run time unless you can manage to reroute it to suite "No Aiko skills"-badge :)
panzerrunner Same here. I kept having the badge void and finally found out that the matchlock pistol is considered an Aiko skill even when another character uses it. Considering how buggy the game is in general, I think it's a bug rather than by design. It was a bit frustrating because it was the last badge i needed to get all badges for all missions. Still an awesome game though :-)
Even if you don't pull awesome thing with him he's super usefull with trap when you can't retreat soon enough with Yuki. By activating/desactivating him, moving and repeat you can also send normal guards really far away from their post or usual patroll position.
You can queue up actions and unleash them on ENTER. Each action can either be performed quickly without cover or silently but slowed. If that extra icon appears next to the queued up skill it means the action will be performed silently but with slow movement.
@@Kwak888 The developer of Shadow Tactics are making a new Desperado right now. Beside that, why dont you like this game? Its like Desperado with a different setting.
@@fleetenkieker3445 In have uninstalled the game already from disk. I cant tell you what I dont like this game. Maybe the controls does not fit well and the story I skiped. Good to know that they are making a new Desperado. I will check it now
@@Reavenk This is not a no-kill run. I think he didn't kill some of the enemies because hiding the bodies was going to be impossible and if the dead bodies are found it raises the alarm. Unconscious bodies don't.