Fun fact: In some games the characters did have differences. Marco had the stronger starting gun. Tarma was better to use vehicles with. Fio gained more ammo on weapon pick ups and Eri starts with more grenades. It may be a coincidence, but Eri starting with the grenade may be referencing this.
9:43 fucked with my brain so hard for a moment, i have years of conditioning that tells me that in Metal Slug, if a bullet touches you you're DEAD. Seeing Marco take a shot and survive Is making my brain rework it's understanding of reality.
The spaces in the hangar confirms at LEAST four more protags which can potentially be Trevor and Nadia from 4, Ralf, Clark and Leona from 7, or even deeper pulls like Walter and Tyra from MS Advance or Gimlet and Red Eye from MS Front Mission 2 (an old phone game)
fun fact: the slip of the tongue where you switch words or names around but have the correct image in your head as you're speaking is called "Anomia" and can develop from severe brain damage
I believe the Metal Slug crew look the way they do on the character select screen is bc the Rebel Army makes propaganda posters of them. They gave them exaggerated and non flattering looks to psyche up their soldiers for when they eventually run into them. The character select screen in Metal Slug 5 suggests that the Regular Army (the good guys) got hold of the posters and are now using them to boost themselves up (the playable characters burst through the posters when selected and are met with applause). So, they don't actually look that way, and the more conventionally attractive faces are probably canon. However over the years, some Metal Slug artwork began to make the actual characters have those faces and now there's no real consistency between ugly and attractive faces.
from my time with the demo, i am a guy who enjoys a tactics and i have no idea what the aim with this game is. it felt very half baked and seems a tad way too hard(getting team wipe turn 1 because there are too damn many enemies is totally fucking fun and fair right?) AND it feels really clunky. which are all the things you DONT want as your first impression.
@@ArcRay20imma take all that with a massive fistful of salt lmao. I don't even know how you managed to get wiped in the 1st turn, that's a pretty impressive achievement.
I added this game to my Wishlist on Steam in June of 2021 (I think the very day it was announced). Nice to see that they finally decided to show the game off, and even in a playable demo! :D
It's incredible to me that Woolie demonstrates knowledge of quite a few Japanese words, phrases, and expressions, but regularly fails to pronounce names like "Ikari" and "Naruto"
@NordicAndNerdy I wonder if he directly explained why that pronunciation is the default in his mind, due to the time and circumstances in which he originally encountered the title, in the beginning of this very video?
@@Ragnorok64 Well, I think we've all learned a valuable lesson about watching videos in a fragmented and discontinuous manner whilst also doing like 2 other things simultaneously.
The game's not kidding when it says you should almost always move to the dark squares. It's better to move far enough to get 2 dodge than to take a space that gives 2 cover, if you can't do both.
I’ve had this game on my Steam wishlist ever since it got announced at E3 10 millennia ago and I just assumed it got quietly cancelled. Glad to see that isn’t the case :)
About the question at 23:30 . Wargroove has a Co-Op campaign and that's just a turn based strategy game off the top of my head that does have it. I feel like there might be a few more out there. Granted you can do the Co-Op campaign single player but it does exist with online co-op. Otherwise any Turn Based Strategy can technically be co-op if you just do what my brother and I did which is you get the turns for your favorite characters and claim 50% of the roster than you just pass the controller.
There's a co-op tactics MMO called Dofus made by Ankama Games, the French company behind Wakfu. It's been around for at least a decade, and finally launched its endgame sometime last year.
was that the cabinet in the Coliseum theatre on Carling? That's where I popped my Metal Slug cherry too! It was only some years later that I really dove deep into Metal Slug with the PSP port- whatta blast, MS3 in particular blew me away at the time.
1:00-1:40 nice to get arcade days tales. That's really a first-world thing in the west. The closest I ever got to a real legitimate arcade machine (not a fake modern one) was in some dirty corner shop occupied by 'extroverted' kids, who both knew how to play, had the confidence, and the projected coercion, to continue occupying it comfortably. 4:30 "W: There was some Metal Slug don't-pay-attention-to-it news a few years back, this ain't that" 🤣🤣🤣🤣. DPATI news. That's so real. 26:35 "W: There's a window... of opportunity... where God closes a door and opens a window." 🤣🤣🤣🤣🤣. 30:08 I also wish that key art was pixel art and not digital. I haven't seen a game where that doesn't look suboptimal. Consistency.
The "goofy" style portraits from the old games matched the art style of the game, I don't like when they do regular proportioned renditions of the characters. They're supposed to be like that hybrid SD anime and bande dessinee style.
I discovered Metal Slug, in 2003, on a "school computer lesson" back when PC were becoming common house hold with an internet, we didn't had one. But playing Metal Slug on a browser was fantastic, never thought of it as something more than a browser game at the time.
Yeah, it's definitely not a fun time to watch newbies play a tactics game. What's obvious to you may be puzzling to them, and that's....Not very fun to watch. Looks like a cool game, though.
i grew up in the era of polygons. which has been ugly up until a few years ago. as a kid i was always confused why everybody was losing their mind over marginal increases in polygon counts, because it was usually still uglier than the 2d sprites from the prior era that everyone abandoned wholesale for a while to make really ugly polygonal games. i thought i was the crazy one for not being psyched on these low poly games that were coming out but it turned out there were alot of people who still enjoyed 2d sprites the same way i do that werent just huffing nostalgia. it just took a little while for people to come to their senses and start using sprites again. good 2d sprites, although they harken back to an old era, can be timeless, it's just another visual style.