This is a tool-assisted speedrun. This time will not count on any real-time rankings. Done on Dolphin 5.0 with savestates, slowdown, frame advance, TAS code, TAS Input, RAM watch (created by Swarejonge), and TASToolkit Lua Scripts (created by LuigiM).
TAS Flap BKT Cut: -0.663
Previous BKT: • [MKWii TAS] N64 DK's J... (By Kierio)
Kierio's Channel: / @kierio04
Marth's Channel: / @marthtas
Sorry that this isn't the Strat Compilation I promised in my community section. Since this project was already so close to completion, I decided to just go ahead and finish it. Hopefully I'll get around to working on the compilation soon. But anyway, this TAS. Where did I shave off over half a second? Well, the short answer is everywhere, and the long answer is everywhere because the previous BKT was trash. No offense to Kierio btw (we've already talked about this, don't worry).
The primary improvements in this run come from the basic lines at the beginning of the flap, the spiral skip, the general movement started from after the cannon until the supergrind, the supergrind ejection, and the final shortcut. The first turn of the lap could actually be taken significantly tighter than Kierio thought, which gave us at least a frame of timesave there alone. On the spiral skip, we manage to get a more favorable wall bounce that doesn't push us nearly as far back while still allowing us to hit the key checkpoint needed to count the lap. After the cannon, pretty much every turn received some kind of improvement simply due to using updated versions of the strats. Special thanks to Marth on this section in particular. There's no way I could have done this without him. Then, there's the supergrind ejection which is one of the largest timesaves in the run. The reason is that rather than charging a mini-turbo after ending the supergrind, we simply take advantage of our momentum to maintain the speed of the supergrind throughout the cave, and by using some lucky bounces and a wheelie, we drop back down to around max wheelie speed. Finally, we improved the final shortcut by hitting the wall significantly closer to the ground, which lets us accelerate faster and even lets us drift on the final straight to face the finish line more directly.
I'm pretty happy with how this came out. It just feels way more solid than the previous TAS (again, no offense, Kierio). I highly doubt this could be improved by all that much, but at this point, what do I know? The only thing I could think of to save time would be some ridiculous supergrind ejection to skip the cave entirely, but that seems like a stretch to me. Now that this TAS is finished, look forward to the Jellopuff Strat Compilation and the Coconut Mall No Glitch TAS. Those are gonna be pretty nice.
Music: these days it's hard to find the words - Lily (@comfibeats)
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MKW TAS BKT Website: mkwtas.com/
20 сен 2024