I did not forget about @Adrian 's pack. That will be next, I just didn't have time to upload his pack because I didn't have time to edit and record a pack right now.
I'm torn. Some of these tracks have some very nice ideas in them, I like the thought on the last one too. But some bad design choices end up crippling all of them in one way or another. Ideas are good but there should't be too much filler or it results in a 90 second lap disaster that becomes boring after the first time you play it.
Yeah. I don't mean to come off as overly negative but it's because I think the average track quality in CTGP just isn't that strong. The creativity is here, but it'd be much better if the creators could condense the tracks to feel like they could actually be in a normal MK game - This also means working to fix blindsided turns / landings and to make the direction of travel simply intuitive.
Oh 100% man, you didn't come off as overly negative, I hate the blindsided turns. Constructive criticism helps everyone out. Now if you're just going to say that the track is awful and the creator sucks then that's bad, but you did it in a mature way that will help out the creators themselves. :P
Even though there is a new Mario Kart coming for the Switch, have to say, this one is still the best of the bunch out there. :D This pack is amazing, especially the 5th one. Can't wait to get a new SD card and try some of these myself.