Loki"s direct competitor is achiimobile's version of auto load. Hopefully they will collaborate and maybe even straight up combine their scripts. Would make every other modder who wants autoload on their work much easier.
I missed the live stream! Another excellent review! Thank you Sir! Looking forward to catching live game play soon. Grew up on a farm in Mississippi. FS 22 makes it fun! Ha!
Mod looks good, I'm currently using Lumberjack all the time in game, love that mod. Look forward to this script as well for sure. Would be great with bale support added, but I guess that's a hole other can of worms.
I still plan to do bales, but will probably leave them for a later version. It will just add even more development time and I want to get a polished version out as soon as I can.
By this looks of this, Loki's is a much better mod with more options / features. I have constant issues with Achiimobile's Pallet Autoload Specialization, it rarely works for me, for about every mod I have that's using his script.
Nice to see this amazing mod finally released. I reached out to Loki and he said that he has plans to further develop it, make it even better than it already is. Can’t say enough about how much gets added to the game with excellent modders like Loki 👍
This looks good, but I'm a little worried that this will end up competing with the AutoLoad Spetialization mod and we'll end up with weird fragmentation of the mods that use one vs the other
That’s so cool I was just telling my kid the other day I wish I knew how to write scripts and make mod this is exactly the Thought I had. Just no way to do it.
very nice mod. I will give it a try. The thing I really like is the filter to only take full pallets. Right now I have to either push the pallets away from the output to load them, so the filter is a very nice touch. Question though. I sell my products once a per year, when the prices is the best. I have 2 large tomato greenhouses and 4 large lettuce greenhouses and each product fill a Pro liner per year. In which orientation are the pallets loaded in the pro liner in this mod? Is it two wide or three wide. I was hoping you would load the tomato pallets on the Pro liner so I could check the orientation and snuggness of the pallets. Can you run a quick test on that and just reply to this post so I know before hand? Thanks.
It’s kind of dynamic so will work out the best way to stack them, sometimes you might need to load and and unload to work it out, but I’ll try and do a test on Wednesday nights stream 👍
Since the release of the 1.4 patch have had a few issues with this mod and independently courseplay. Subsequent releases by both modest has got them both working independently. But load them both together in same map and courseplay does weird things like sacepts commands to commence a harvest course but then just sits doing nothing. Auto load seems to work still correctly so it becomes a choice between auto load or courseplay can’t have both at once This is the easiest and best auto load so far hope future patches and fixes by cp will allow both to coexist
Just want to ask if there is a script or an option where i can extend my controls info HUD,at this moment my Course play and Autodrive is pushing the autoload's information buttons to the bottom where I am unable to read them...help would be much apreciated...thank you in advance...
Hi Dolf, there isn’t anything unfortunately but I’ve found I’d you remove the courseplay and Autodrive keybinds (if you don’t use them, I tend to do most of my setup with AD and CP using my mouse) they won’t appear any more in the F1 menu 👍
anyone know if this mod installed along with other autoload mods does anyone else find this mod stops working just don't seem to work on my game with other autoload mods or without, almost like there is a conflict happening
@@TheFarmSimGuy you sir are a legend, quick straight forward responses, i'll give it a bash tomorrow see if i can clear up some of these multiple pallets clogging up my farm, was my initial thought something was fighting something else in the background, bring back old school autoload trailers i say you know the ones that just loaded as you drove past things those were the days
Thanks for the nice video. One thing I'm struggeling with is product selection. It doesn't show up in the control menu as the size is limited and it's full with otrher controls. I see that your control menu is much larger, is that a seperate mod?
No it’s annoying but the game selects what goes in the help menu, sometimes I remove keybinds I don’t use (like courseplay ones) and it shows other keybinds for me, but there is no mod that allows you to show what’s in the menu, but it would be a good mod
@@TheFarmSimGuy Hey thanks, I didn't think of removing controls. I just removed "Select container type - T" and it replaced with the product selection, very happy now :) Maybe some day someone will create a mod that alows you to custom populate the controls.
@@TheFarmSimGuy That's a great suggestion, I removed the T-button for pallet type selection from keybinding and it replaced with product selection in the controls menu, very happy now :)
Looks amazing. I hope he has not copied my autoloader mod to make this mod. I assume bis mod has the same problems as my mod like blocking ai traffic and so on. When he is interested in a collaboration he can contact me.
Anyone got any advice, I have auto load mods, universal auto load and auto load specialisation and These loading options don’t come up! Anyone else have this problem with their pc/laptop of so do you have advice?
@@TheFarmSimGuy yes i have. I try and change the type of object i want to load & all that happens is that the curtainside either opens or closes. The object stays set at europallet.
@@TheFarmSimGuy I've also tried it on a new base game map with just the autoload mods installed & it still wont let me choose anything other than europallets to put in the Krone curtainsider.
I’ve downloaded the Profiliner flat bed & that works perfectly with the autoload mods. I can load all of the different types of pallets etc that autoload works with. It’s just the curtainsider that I’m having an issue with.
I’ve tried the autoload mods on one of the giants maps with no extra mods apart from the required autoload mods. When I press the key to change what pallet/big bag I want to load, all that happens is the curtainside opens & closes.
Modder needs to find a way to implement without the use of scripts to make this console compatible so this wont fracture the player base. Looks to be a nice mod either way though.
I think if there was a way to do it without scripts he would have, just a limitation of console unfortunately, Sony and Microsoft need to change their policy imo
So you clearly missed the text overlay at 0:13 seconds and the conversation at 14:18. you might want to watch this video too which explains why it *can't* come to console rather than you being "left out" ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-1HzgKGpVswI.html
@@TheFarmSimGuy it COULD come to console because it was done in FS19 for bales…….not interested in a text overlay, should be in the title. And don’t tell me it can’t come to console, it could Giants choose not to allow it.
@@TheFarmSimGuy so yes it COULD come to console! Giants choose not to allow it Becuase they COULD and SHOULD have built it into the base game (like they did with autoload bale trailers and there was some autoload bale trailers in FS19 too). So don’t say it can’t and won’t be done!
@@aquanick2001 Not Giants Sony and Microsoft, good to see you've done your research, and bales are different to pallets , If you are not interested in a text overlay that's your choice but you can't disagree that the info wasn't there.
@@TheFarmSimGuy it is Giants, they could put it into the base game! Am I right or am I right! Seriously stop trying to wind me up! Sick of you tubers like you lording it over console players and rubbing it in at every opportunity. Giants are at fault, so stop telling people otherwise.