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Modeling BMO in Blender 4.1 

Matthew DeSa Art
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BMO from Adventure Time!
I suddenly was inspired to do some of the cast from adventure time and I wanted BMO to be the first, let me know what you think and which one I should do next! I am thinking of doing either Finn the Human or Princess Bubblegum.
#adventuretime #fanart #blender3d #3dmodeling #stylizedart #timelapse

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11 сен 2024

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Комментарии : 9   
@EYESEEYOURN
@EYESEEYOURN 4 месяца назад
Thats so coooooooll🔥
@matthewdesaart
@matthewdesaart 4 месяца назад
Thank you!
@EYESEEYOURN
@EYESEEYOURN 4 месяца назад
@@matthewdesaart ❤️❤️❤️
@keanuvanwyk6755
@keanuvanwyk6755 2 месяца назад
can you please tell me how you got the fingers to seperate, i saw that you extruded individual faces then scaled it down. When i try that it stays connected
@matthewdesaart
@matthewdesaart 2 месяца назад
Sure! When you go to extrude, press alt + e and you will get an extrusion menu. Select extrude individual faces and it will separate out the faces. Hope that helps!
@keanuvanwyk6755
@keanuvanwyk6755 2 месяца назад
@@matthewdesaart i tried that but it still does not work. do you think im doing something wrong
@matthewdesaart
@matthewdesaart 2 месяца назад
@@keanuvanwyk6755 if you did that then the next step would be to make sure that you change your transformation pivot point. By default blender has it set to median point, you can switch it to individual origins and scale it from the faces. To change it you will see a symbol at the top that looks like two circles with a dot between them. Click on that and it will give you a drop down. Just change it to individual origins
@keanuvanwyk6755
@keanuvanwyk6755 2 месяца назад
@@matthewdesaart its me again how did you put the bones on the other arm and leg
@matthewdesaart
@matthewdesaart 2 месяца назад
@@keanuvanwyk6755 you can symmetrize your armature in edit mode. But blender only allows you to do an x axis symmetry. You need to name your bones with a .R or .L example: ARM.L or ARM.R blender will automatically rename the new bones. To symmetrize you need to select the bones you want to make symmetrical and go up to armature and go down to symmetrize
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