PLEASE, use the thing to show what the hell are you pressing, this is essential for someone who is trying to learn by these type of video. Especially if we talk about blender with tons of these little key binds or whatever
You truly are a gift of inspiration in being both detailed and practical with your work flow while creating stunning results. I now have little voice in my head that says 'What would Nico do?' Haha!
0:55 - Everything just looks better when you measure and use real architectural principles. Just sayin'... It brings your work from "looks like _above average_ game art" ---> "Wow!" When someone is as *good as you already,* there's really no reason not to bump it up to the next level that most others will never even come close to.
How do the normals/collisions come in correctly? My character falls through the floor. Is it because you deleted the cube face at the beginning? We need the technical deets!!!
thx for the tutorial. This 80s retro sci-fi look with boxy beveled bladerunner panels, neon lights and decals all over the place is just sooo boring. I'm sure you can do better.
crap this looks so hard to create.Just wanted to make a virtual environment on the quest because i just wanted my own custom living room. Now i see its going to take me forever to figure it out. Need a tutorial because i dont think i can get everything i saw in here done without one. O___O
thx nico. currently everything i know is adding and deleting a cube. can you recomend some tutorials to get me ready for creating what you did in the video? thx.
Besides the famous Donut-Tutorials by Blender Guru, Ian Huberts quick tutorials are incredibly motivating and if you pause the video and recreate it step by step, you can get great results in no time.
Quixel Mixer is a free alternative to Substance, but I guess there is a reason RU-vidrs rarely use it. However for adding wear/scratches it should be good enough. Even in Blender there are some cavity texture generation features.
@@symb0l1cthey are not and can be used for both. Blender and 3Dsmax are different and both can be used for 3d modelling, but comparing blender with substance is unfair since blender ist not a decitaded texturing software. Also, mixer is fantastic if you want to create seamless ground textures for example; all these softwares have their usage, you just need to find the niche inside your dev pipeline.
I'm using a MacBook Pro with an M1Max chip and 64GB of unified memory. For the stuff I do, the performance is good enough. If you render in Blender or want to develop games in Unreal, I would recommend getting a dedicated PC.
2:20 I can't describe exactly what I mean: When you say that you put table legs on the table to make it look more familiar and recognizable, that's a whole new aspect that I hadn't even thought of.
This is a great inspiration for getting started with environment modeling. How would you go about simplifying the textures with texture atlas? Thank you for sharing your workflow.
Nice vid !!! Could you make separated vid how to create this hologram's? or if you don't wont to please explain how you make an image sequance from one single image?
Its super cool but i have a doubt, i mean you’re texturing it in Blender so it’s not necessary to properly Unwrap a mesh and you can just sinply scale up the tiling for better resolution of texture but I’m using 3Ds max and Substance painter Workflow I’ve to unwrap the whole environment and texture it in substance via Udims method just to get some more detailing in texture have you got any idea how to shorten this method it’ll be really helpful if you reply 🙂
If you don't want any edge wear and dirt effects, you can totally just work with a simple "box project". But I wanted to use the curvature map to create scratches and dirt, so I had to unwrap it. Using Blender's auto unwrap tool usually works just fine for that.