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Modelling a Sci-Fi Apartment in Blender Substance and Unreal Engine 

Nico Linde
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1 окт 2024

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Комментарии : 50   
@ze1st_
@ze1st_ 2 месяца назад
PLEASE, use the thing to show what the hell are you pressing, this is essential for someone who is trying to learn by these type of video. Especially if we talk about blender with tons of these little key binds or whatever
@WanderingPanda-qi2me
@WanderingPanda-qi2me 11 месяцев назад
that's the thing I find for a long time, a workflow to show how pros work in the real time.
@fragileglass9622
@fragileglass9622 Год назад
You truly are a gift of inspiration in being both detailed and practical with your work flow while creating stunning results. I now have little voice in my head that says 'What would Nico do?' Haha!
@totheknee
@totheknee 2 месяца назад
0:55 - Everything just looks better when you measure and use real architectural principles. Just sayin'... It brings your work from "looks like _above average_ game art" ---> "Wow!" When someone is as *good as you already,* there's really no reason not to bump it up to the next level that most others will never even come close to.
@totheknee
@totheknee 2 месяца назад
How do the normals/collisions come in correctly? My character falls through the floor. Is it because you deleted the cube face at the beginning? We need the technical deets!!!
@smay81
@smay81 6 месяцев назад
thx for the tutorial. This 80s retro sci-fi look with boxy beveled bladerunner panels, neon lights and decals all over the place is just sooo boring. I'm sure you can do better.
@JRis44
@JRis44 Месяц назад
crap this looks so hard to create.Just wanted to make a virtual environment on the quest because i just wanted my own custom living room. Now i see its going to take me forever to figure it out. Need a tutorial because i dont think i can get everything i saw in here done without one. O___O
@CGYI-zb3ho
@CGYI-zb3ho 5 месяцев назад
Just out of curiosity, why didn't you make the panels as decals?
@БекболотАттокуров-ц5х
can you tell us in more detail how to make a hologram
@denismalinov1399
@denismalinov1399 9 месяцев назад
Hello. I'm making a game. How to download anything on the site)
@TorryColvin
@TorryColvin 6 месяцев назад
Love your work, Nico. Do you do freelance work?
@XtrimUniverse
@XtrimUniverse 9 месяцев назад
You inspired !! Currently I'm working something exactly similar to this.
@cc.creationz
@cc.creationz Год назад
i died at croissant LMAO
@NicoLinde
@NicoLinde Год назад
😂😂😂
@adamheeley285
@adamheeley285 8 месяцев назад
Do any blender users know how easy this would be to view in VR?
@aleksei7479
@aleksei7479 Год назад
this is probably best tutor i ever seen for sci fi in unreal lol))
@senariot
@senariot Год назад
you are beast man great fking job !
@lolaswift111
@lolaswift111 Год назад
thx nico. currently everything i know is adding and deleting a cube. can you recomend some tutorials to get me ready for creating what you did in the video? thx.
@NicoLinde
@NicoLinde Год назад
Besides the famous Donut-Tutorials by Blender Guru, Ian Huberts quick tutorials are incredibly motivating and if you pause the video and recreate it step by step, you can get great results in no time.
@lolaswift111
@lolaswift111 Год назад
@@NicoLindethank you very much
@DailyPaily
@DailyPaily Год назад
Cool to watch, thanks !
@kazioo2
@kazioo2 Год назад
Quixel Mixer is a free alternative to Substance, but I guess there is a reason RU-vidrs rarely use it. However for adding wear/scratches it should be good enough. Even in Blender there are some cavity texture generation features.
@NicoLinde
@NicoLinde Год назад
Quixel Mixer is great but sadly doesn't have any baking tools. So you have to bake your maps in Blender or whatever software you are using.
@R-SXX
@R-SXX 10 месяцев назад
​@@symb0l1cthey are not and can be used for both. Blender and 3Dsmax are different and both can be used for 3d modelling, but comparing blender with substance is unfair since blender ist not a decitaded texturing software. Also, mixer is fantastic if you want to create seamless ground textures for example; all these softwares have their usage, you just need to find the niche inside your dev pipeline.
@simonflash_edit
@simonflash_edit Год назад
Great Job. This is really inspiring! :)
@aleksei7479
@aleksei7479 Год назад
Pls more tutorials !!!
@qaxt8231
@qaxt8231 Год назад
your content is awesome
@markokovacevic3225
@markokovacevic3225 Год назад
Thanks for sharing, Nico! From what I can see you use a mac computer, what are its specs? Are you happy with the overall performance?
@NicoLinde
@NicoLinde Год назад
I'm using a MacBook Pro with an M1Max chip and 64GB of unified memory. For the stuff I do, the performance is good enough. If you render in Blender or want to develop games in Unreal, I would recommend getting a dedicated PC.
@markokovacevic3225
@markokovacevic3225 Год назад
@@NicoLinde Thank you so much Nico! Appreciate your reply! Keep up the great work!
@techno2776
@techno2776 Год назад
2:20 I can't describe exactly what I mean: When you say that you put table legs on the table to make it look more familiar and recognizable, that's a whole new aspect that I hadn't even thought of.
@benveasey7474
@benveasey7474 10 месяцев назад
I dragged the rain material onto an Unreal Rectangle but I can't see the rain effect?
@TorryColvin
@TorryColvin 6 месяцев назад
Love your work, Nico. Do you do freelance work?
@Allianskorven
@Allianskorven Год назад
Great tutorial - keep it up!
@smrutisagar3030
@smrutisagar3030 Год назад
How you import blender scene in unreal engine?
@NicoLinde
@NicoLinde Год назад
Like this: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-MRITf-kzepc.html
@LFA_GM
@LFA_GM Год назад
This is a great inspiration for getting started with environment modeling. How would you go about simplifying the textures with texture atlas? Thank you for sharing your workflow.
@floyd1411
@floyd1411 Год назад
i know this is simple but is it possible to make an lightly longer tutorial for how you made the panels?
@fictionhomedesigns
@fictionhomedesigns Год назад
You are awesome bro. You explain so smoothly and point by point 👏👏👏👏👏👏
@cult614
@cult614 Год назад
Nice vid !!! Could you make separated vid how to create this hologram's? or if you don't wont to please explain how you make an image sequance from one single image?
@NicoLinde
@NicoLinde Год назад
As mentioned in the video, I got the hologram from Pixabay. I didn't animate myself, all I had to do was to convert the video file to a png sequence.
@Chgr1702
@Chgr1702 Год назад
Its super cool but i have a doubt, i mean you’re texturing it in Blender so it’s not necessary to properly Unwrap a mesh and you can just sinply scale up the tiling for better resolution of texture but I’m using 3Ds max and Substance painter Workflow I’ve to unwrap the whole environment and texture it in substance via Udims method just to get some more detailing in texture have you got any idea how to shorten this method it’ll be really helpful if you reply 🙂
@NicoLinde
@NicoLinde Год назад
If you don't want any edge wear and dirt effects, you can totally just work with a simple "box project". But I wanted to use the curvature map to create scratches and dirt, so I had to unwrap it. Using Blender's auto unwrap tool usually works just fine for that.
@Guerraider
@Guerraider 7 месяцев назад
Absolutely georgeous. Got damn!
@YTitov
@YTitov 10 месяцев назад
AMAZING!!! THANK YOU!!!
@montenegrorj
@montenegrorj 11 месяцев назад
Amazing video!
@TheDigiVault
@TheDigiVault 8 месяцев назад
Great tutorial!!
@techloft2983
@techloft2983 Год назад
Great video, very inspiring!
@dfgdfvgh
@dfgdfvgh 10 месяцев назад
😁
@floyd1411
@floyd1411 Год назад
super like!!!!
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