There were 5 moments in this mod that made my jaw drop and go holy sh*t. lol 1) Metal Harbor's entire first section. I LOVE you start in the Jail cell and escape. Also there's water running!? 2) White Jungle, the ending completely caught me off guard. Such a cool add on, using the trees around the goal ring. 3) Sky Rail - What, we have a controllable rocket now!? 4) Rainbow Road is pretty sick. 5) City Escape changing from Day to Sunset is awesome as well. Great job to everyone involved making the mod! :) I thought the physics matched the changed stages much better this time around as well. Only odd thing is some of the later stages certain audio clips cut out. I tried rebooting the game, still didn't help.
She Asked Me Do You Like The Characters Because I Made Elma Jouii From The Anime And Manga Miss Kobayashi's Dragon Maid Her Animal Appearance Is Her Dragon Form But I Made It In The Style Of The Sonic The Hedgehog Universe With Plasticine
Glad ya liked our concepts! The audio issue is caused by Higher Draw Distance. Too many assets are loading and the game craps itself 😂 If there’s any critique/feedback, please lemme know!
Don't know if anybody noticed, but I loved how the sky in city escape transitions from a bright blue to a sunset sorta look the closer you got to the end of the level, explains why it was nighttime when Sonic fought Bigfoot.
I will never not love shadows run animations, that smooth skate at high speeds is one of my favorite parts of his character and you guys nailed it in this.
I really find the animation satisfying when he reaches high speeds and skates faster to keep up. Not a fan of those videos that have shadow spin dash slopes because it ruins the transition from casual skating to speed skating
except in his own game where i absolutely thought it looks dorky as f. not at all elegant but rather like a stocky kid on ice skates. To an extend that applied to heroes as well, that's where they started to make him smaller and wider, it feels. Perhaps has something to do with widescreen gaining popularity at the time.
Absolutely insane. Really goes to show how the adventure formula still holds up and has tons of potential. Sonic team should have kept iterating on it instead of abandoning it
@@zev2x762 I don’t mind the idea of boosting, but it would’ve been more effective if it was earned for mastering the art of platforming, rather than activated by a singular button. Sonic Advance 2 and 3 did it, though it didn’t let you be invincible that way.
Didn't they though? I mean I also want to see it make a return, but Heroes, Shadow, and 06 were all interesting iterations of the formula, and each of them had a lot of great ideas. I mean I'm glad we have the boost formula, but we all know about the unfortunate backlash from 06.
I love how much more panicked the GUN officers sound in City Escape! Adds some real emotion to the scene. And I love how Sonic actually "responded" to them in the beginning!
So far I've only seen City Escape, but personally I think my biggest issue with this is the speed. The levels were designed with Sonic's original speed in mind, so without making the size of the level bigger (or Sonic smaller) to compensate, it looks like the momentum causes certain parts to not flow as well (extremely overshooting item bubbles, overshooting one spot that he's obviously stopped by an invisible wall, overshooting ring trails meant for light dash, the Gold GUN Beetle disappearing due to Sonic flinging so high he didn't have a chance to really attack, etc), on top of the fact that when Sonic gets launched pretty high you notice a lot more of the level design people aren't meant to notice because it breaks the illusion with missing walls and other scenery because, in the original, you wouldn't be seeing things from those angles most of the time in normal circumstances. Everything else seems amazing, between new routes, graphics upgrades, and new sound effects. But either the level needs to be altered to accommodate the new speed, or Sonic's speed needs to be reverted back to what it was in the original game.
@@WaterKirby1994because for something sonics size to comfortably run on water he’d only need to go around 70 mph. He can easily run on water so it makes perfect sense.
@@NeroV1L3 I mean outside of the model swap for sonic and the other characters, the game looks pretty much the same and the physics are still as wonky as they ever were.
@@BladeDevil someone clearly hasn't played SA2 in a while, that game is as smooooth as it gets outside of a couple interactions with collision, better than holding one button down and letting the game play for you that's for sure *cough cough sonic forces*
I think my favorite part of this mod, is the fact that it's clear they massively enhanced the moveset, distance and speed characters could move and jump... however; rather then leave the levels the same, and thereby have a system that breaks the old level design; old levels are reinterpreted in a way that rewards you for using the new enhanced moveset; such as adding alternate paths you can only take using this function. It's a really nice touch. I also really like that Shadow uses his victory theme from Shadow the Hedgehog instead of the normal victory jingle. It fits his character far more.
I'd say it's Generations easily first. Simply because while they're both beloved and readily available on basically everything, Generations has the added bonus of being a more simple game and gives even classic fans something to like. And even while SA2 has a much better story than Generations, the Adventure games have both aged like milk and are VERY rough nowadays, especially if you play them unmodded
One thing that I really really REALLY loved from this mod was the fact that there was the remix of Stage Select by Husky by the geek. I heard that remix a few years ago and it’s always been stuck in my head. Now that I’ve heard it again in this mod made it so much more complete! Oh, and I know that it’s already been said but I freaking love how Metal Harbor and Pyramid Cave started out of Sonic’s jail cell and outside the cave respectively. It feels more like a playable cutscene than anything. Speaking of which, I loved the remix songs of these stages! Especially Metal Habor and Pyramid Cave. Those remixes were ones that I scrolled by years ago through RU-vid and it’s great that you made great use of them again.
The timing worked out perfectly with coming upon the familiar part of the level as the extended intro of the track was ending and the familiar intro was beginning.
Though I did notice the soundtrack sounds really compressed in the video. Not sure if it was the way the video was recorded though as Green hill Zone? on the Amy version actually sounded right. I hope it's just the recording though. Really love when audio uses the full soundstage of your headphones or speakers.
The adventure formula had longer (no pun intended) legs than the Boost formula. The devs have more control over the player’s speed and can create more engaging ways of gaining speed through momentum than “Press X to instantly hit max speed”
Yeah unfortunately Sega is too dumb to realize the fact that '06 and Boom's failure had nothing to do with the fact that they were Adventure style games...
@@Alex_Off-Beat Yeah and the fact that the boost is completely optional in Sonic Frontiers is telling. Boosting is more likely to cause the level to restart if you don't reach a checkpoint. Yet the boost is needed to gain certain items in the air.
The boost formula 100% works, and is imo even more fun than the adventure formula when done right; it's just a different design philosophy. Instead of the challenge being gaining speed, the challenge is keeping your speed. Games like Unleashed intentionally place a lot of hazards in your way to prevent you from just holding X so you really have to watch out and be ready to avoid the obstacles so you can keep blasting through the level.
I don't know if this was intentional but the beginning of vanilla Metal Harbor syncing up to the beginning of the vanilla Metal Harbor music at 6:44 was amazing
It's a mixed bag to me. Probably my least favorite aspect is the sound design. Random stock sound effects, Generations UI sounds and Jason Griffith voice lines, it all feels plucked at random. I think the one thing I really like is the updated animations, those look pretty cool. Everything else though I'm iffy about.
Exactly my thoughts. Ignoring the obvious bugs/lack of sound tuning, the sounds are all over the place and don't fit the soundtrack from SA2 and are extremely annoying mainly in City Escape. The physics are too fast for SA2 levels which can most likely allow you to do tons of level skips (or just die falling off the map lol). And the new level paths (or whatever those are called), a few of those are nice (like the Piramid entrance) but there are also some of them that are just random clutter to the levels. IMO this would be a great mod if they just tweaked the levels layout with "new" physics in mind (if the modders really want to keep it) and removed those random sound effects + voice lines.
Honestly if they were to change the voice clips they should've taken them from Heroes seeing as each VA that transitioned from SA2 to Heroes improved on their characters and sound better than their 4kids VAs.
I really like some of the expansions to levels, but fully agree on the sounds. The amount of dialogue and voice lines in City Escape was very distracting. I'd like to see more textures updated rather than messing with so many sound qualities.
I agree and it's blowing my mind how many people are praising these aspects. This is in the same vein as Ocarina of Time on Unreal Engine to me. It feels like this was made because someone just wants this game on current gen graphics. I'll likely just stick with SA2 on steam and mod it. It is cool to see this and I like some of what has been done here, but it doesn't seem that different from what modders can do even if this might be leagues harder to pull off than modding.
@@Saucy_Wiggles With the fan-made HD Ocarina of Time, it doesn't even look like Ocarina of Time. Like, did they not ever look at the official artwork for that game?
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36:00 Sonic driving the legendary BMW M3 GTR from Need For Speed Most Wanted? Incredible, one of my dreams finally come true. Honestly I have not seen much of this mod but I really liked it a lot, except for one thing and that is that they have put the voice of Jason Griffith to Sonic in this mod. Don't get me wrong, I have nothing against his voice, but I prefer to play Sonic Adventure 2 with Ryan Drummond's voice, although I also prefer to play Shadow with Jason Griffith's voice. I just hope they also add an option to change character voices.
San Francisco Zone district be advised. we're receiving numerous reports of a 10-50 suspect, northbound, near Radical Highway. all units in the vicinity, please respond.
I really appreciate the little changes you’ve made to keep the flow state going. The drop, increased influence off the rocket, and map changes really let you break the levels further than the original. Well done
This looks incredible! The reimagined levels gives you more exploration similar to sonic adventure 1 and the remixes are a nice touch. I also like how they extended the levels by adding little story segments at the start of levels.
Green Forest was the best stage to really complement the speed of this character mod. If they tone back the speed a tad to where you don’t over shoot parts of the level then it will be right in pocket.
It is good for speed runs but I do see your point for newbies it would be something to get accustomed to . I'd personally hate to over shoot a spin and jump just to miss an important spring or trail of rings
Also, having watched more into it, I can safely say that this mod is AMAZING. Once they iron out the kinks and polish out some of those weird physics issues, this might very well become the definitive way to play SA2. I look forward to seeing the completed form of this mod. Pretty damn hype adding extra avenues and things to explore.
Sonic driving an e46 M3 gives me all the best kind of nostalgia for my early high school years 2001-2003 when the Dreamcast and reading car magazines was my whole life.
This is how you remake a classic. This looks phenomenal with what has been done. The character models, new animations, music, little things here and there. If the textures were updated it would make this game really sparkle.
I have to appreciate some of Sonic's expressions here, mostly in the truck section of City Escape (2:41 is where it's most obvious). It's kinda neat that even with the modern model he can still look just as expressive as he used to. I also have to appreciate the running animation, the way he not only follows through with each step but overshoots each as well. It just has so much power and velocity to it, yet it remains smooth. Reminds me of the pre-rendered cutscenes in Sonic 06.
There's a lot in this mod that I really like, there s also a lot that I really don't like. I love a lot of the level additions like the new ring trails and alternate routes. I like the new openings for skyrail and Metal harbor. A lot of it is really good. But I think sonic is too fast. It breaks the flow of the levels and just seems clunky in a lot of areas. I also think they went a little overboard with some of the levels. Metal Harbor just has way too much on going on. I also hate how they got rid of the ending with the rocket and the skating. I also don't like the new ending to white jungle. It just seems clunky. Same with the new intro to Pyramid Cave. Overall there's a lot of good here. But it definitely needs to be refined and have some of the fat trimmed
Words can't express my amazement by this project! SA2 is near and dear to my heart. All of the advancements to the levels, especially the prison break and 4:25 all those blimps saying Maria? Truly brilliant.
I can never put into words the amount of excitement and pure joy that possesses me whenever I see the City Escape sequence... This was definitely not an exception!!
YOOOOOOOOOO!!!! THE BMW!!!!! THATS CRAZY!!!!!!! I wonder how tf end up in the sonic world..... Imagine that in a future update, Shadow would drive the Ford Mustang or the Chevrolet Corvette 😵😵😵😵😃😃😃😃
Sonic Adventure 2 was one of my favorite games as a kid, and is still one of my favorite games of all time. Watching this hit me with a massive wave of nostalgia. This looks absolutely phenomenal!! I would kill to play a Sonic Adventure 2 remaster that looks like this!
10 minutes I'm so far and this is lovely! Edit: I really like all the small changes all over the place. Edit2: Really feels like a "Hold my beer" kind of mod. Edit3: When you hit that Chao that sent chills down my spine. You did the world a service. Edit4: Skyrail blew my mind...
Woaah, this is so cool ! SA2 is my favorite childhood game. I love the work you put into this. So much attention to details, and the music is so sick as well. Great job !
As a whole I find this incredible. Those level modifications look almost like they fit with the original game for the most part. Only a few nitpicks I have about it. First is that while the majority of the texture work looks fantastic, there's a few areas like the outside of the pyramid on Pyramid Cave and the box room on Final Race looked off. Second are a few level mods looked a bit outlandish and probably hard to replicate consistently like the lightspeed dash near the end of White Jungle. I'd say White Jungle was honestly one of the sloppier works from what I saw. It is without a doubt impressive, but I think they went a bit overboard with throwing stuff in it. Lastly is that I noticed a lot of the new additions have very little to back you up if you fail. Most of them seem to be a hail marry risk jump with no punishment other than death. It's an issue people already have with Adventure 2, but I think a lot of the level changes seem to exacerbate this. Not every mistake should be a death, but they should be punished. Something I think they should watch.
I like the well kept tradition of doing tricks off of the ramps and missing the power ups in City Escape while not really understanding why, but now with the twist that you far overshoot them rather than falling short. 😂
Seeing those extra grind rails on the tops of the ringed tunnels in Green Forest was so satisfying. Its so easy to bounce yourself to the top of those and having a rail there is such a save instead of the awkward stumble to go forward again.
I remember playing Sonic Adventure 2 when it came out and thinking it was the first time that what made 2D sonic gameplay successful was accurately translated to 3D. This takes it to the next level and continues to refine that success. Absolutely awesome.
I dont even know what to say, but this feels.... off. Basically like doing a fan remake of SA 2, with all the caviets that come with it. Theres stuff i like, stuff i dont, and stuff that just leaves me with more questions than answers. Its ambitious, maybe too much so. Its crazy that all this is just built ontop of SA 2, when it almost looks like its running in the sonic infinity engine or something
Agreed. I don't like Sonic's running animation. He used to jog and flail his hands while running, then once he builds momentum, he starts running with his hands behind him. Same for Shadow.
Radical Highway changing a lot of signs to mirror Shadow's current distorted mindset was actually a pretty epic details (From the Maria? blimps to Gerald Ave, Kill Them All, etc.)
Jaw dropped on the opening of Metal Harbor. And that Sky Rail scenery change is amazing. Not sure why Sega hasnt brought back or done something with the Pumpkin Hill/Sky Rail/Aquatic Mine/Red Mountain area in later games or even some kind of cool horror game in that setting. I've always love the aesthetic of it
I really like Shadow’s skating animation. Really smooth and kinda shows the power in his shoes’ jet power. Makes it look like he’s going faster in a way. That’s how I see it. Really cool.
I just played SA2 today and it was SOOOO hype to see how many new pathways were in lvls like city escape metal harbor, and pyramid cave. The remixes were so hype, I felt like I was being possessed🥴
There's so much I can say obviously. I'll keep it short: shadows run animation is the best I've seen. I love his super long strides. Also I love how you included voice clips from all the eras of sonic! Hearing some sonic 06 voice clips makes me happy 😊
bro that part in metasl harbor where you get out of the jail and by the time you get in the actual level music changes to the original theme, man, you guys crushed it
There's no way someone thought of putting the NFSMW MC's car in kart mode LMAO This mod is a work of art! I loved all the new paths included, but my favorite has to be the prison break sequence in Metal Harbor, omg that was a genius idea
This project seriously needs more attention from people, this upgrade freaking rocks! I'm really digging the extra bits that add to the stage itself like the prison escape section. We can really see the efforts made on this one, and that is something that demands praise!
Great job showing off this mod! You taking the time to post incredibly skilled looking runs is why I stay and watch until the end. I'm from Miami and I saw that 600 points says "Fire." It didn't always say Fire right? They added that because it's modern? I realized I can't handle my Sonic's slang NOT being very outdated.
This is an incredible expansion. I have no other way to say it. The fact that you all managed to expand the original SA2 formula to this degree is mind blowing. Legit, I cannot stress enough how damn impressive this is! From the day to night transition of City Escape to the expansion on Metal Harbor and White Jungle and Sky Rail, I'm at a loss for words. Me and a friend of mine were literally talking yesterday about how the fan community for Sonic is so ravenous and arguably knows what to do with Sonic and crew better than Sega in a lot of cases and this just goes to show it. Major kudos on this achievement! Also, as much as I love Sonic, literally since way back in '92, Shadow just has such a cool factor around him that can't be ignored or set aside. The Boom memes about his coolness will never not be true, they nailed his character from the start and he needs a prominent role in the franchise again so badly.
Everything in this mod is absolutely incredible. Only complaint woul be some of the level design doesn’t really work. Metal Harbours intro is really cool but pyramid cave’s feels unnecessary and kinda slow. Feels like a completely different stage to the rest of pyramid cave. Also not a fan of the random dash panels in crazy gadget
I hate when people who do these modernizing projects are like "These sound effects and music tracks sound OLD and DATED! I'm going to IMPROVE THEM!" like Metal Harbor was perfect dude you didn't need to remake it with a tinny MIDI trumpet and drumset (the Green Forest remix is kinda sick tho)
Tbh as a non sonic fan I enjoy sonic adventure 2 and its been a big part of my childhood and seeing fans remaster this masterpiece of a game is amazing
I feel like it shouldn't be 'modernized' so much as refined. Polish it and expand it, but don't take too much artistic liberty or it's gonna throw a lot of people off. Understand what people like about it and you'll know what to improve.
Honestly one of the greastest games of my childhood along side underground 1 n 2. Im really glad the game held up this well with time. The people behind this are nothing short of awesome
I had my observations regarding some small aspects of the mod/overhaul. Some things I would've weighed before trying this out... And then Sonic driving the M3 happened. I no longer have any observations. This is the best mod/overhaul ever.
The love put into this, every change seems good. That being said I’m not at the controller, but the camera angles and sa1 style intros to the level are gorgeous. The lasers on Crazy Gadgets makes me nervous tho
It’s not perfect, but it’s definitely an achievement, and it does it’s job. Not really mind blowing to me but I’m sure the developers worked very hard on this.
I'd buy it, why would it ever be mind-blowing? It's a game that came out 22 years ago with better graphics and some tweaks. It is infinitely better than some official remasters of games I've seen.