One thing I will say is that open world missions do allow you some replay ability. You can go back and play the missions in a different way or just use them to just mess around in and test things. For better or worse.
@@piotrborkowski101and as a campaign, its actually a great idea so you could do different approach everytime, giving you replayability on the missions Or we are just used to dmz being bad
The concept of a small sandbox allowing for multiple approches is great. In this case however it is poorly executed. Missions feel like playing a warzone tutorial.
instead of the chopper gunner i would love to see the osprey gunner from og mw3 where u pick a location the osprey comes drops 3 care packages for ur teammates and u defend it
One thing I don't understand in Open Combat Missions, at least in a realistic sense, is the amount of air-based scorestreaks you use. I'm not talking about all scorestreaks, just the ones that you call in from outside. There's 2 glaring issues here: 1. Whose side are the pilots on? The looted scorestreaks would've indicated that they're on Konni's side. How is it that calling them in from that somehow turns them to your side? How would the Cruise Missile and the Cluster Strike even work in the first place? 2. Why even have those types of scorestreaks there in the first place? If you could call in a Stealth Bomber or a Chopper Gunner when on the ground, why not have them mop up everything first before sending in ground forces? Just some thoughts I got while watching this.
For your first point at least, it's clarified in one of the first open mission cutscenes where they just air drop you in alongside a big box of supplies. Soap makes a comment to not lose it since you'll need that stuff and when you touch down, Laswell makes a comment that some of the stuff dropped randomly and you'll have to recover it. For the Dam mission where you play as Ghost, you don't airdrop in but Laswell makes a comment that Shadow Company dropped you some supplies but they didn't know where you are so you have to find it in a secure location. You'll eventually find the box of ammo and chopper/bomber scorestreaks on an island in the marsh away from the rest of the map. When you call them in, it'll just play Shadow Company radio comms. As for #2, it depends on the mission but I guess they formulated which ones become open combat missions for this reason. In Precious Cargo, it was a surprise attack so there's no reason to level the entire area with air strikes - plus, there are shadow company bombs on-site so you wouldn't want to blow those. For Reactor, you wouldn't want to airstrike a nuclear reactor that has chemical warheads in it. For Crash Site, Alex and Farah are operating outside of TF141 purview so no air strikes. For Oligarch, you need Milena alive and you don't know where she is so you wouldn't level the area. For Gorah Dam, you are attempting to limit infrastructural damage and limit the risk of setting off bombs - but idk why they'd give you air streaks to begin with. The only open combat mission where I could see them realistically just striking the whole zone is Highrise but I guess they wanted Andrei alive. The more glaring flaw in all of this is how dead the missions seem. Most of the time, it's just you aside from Crash Site and Highrise where you have 1 other person. For a mission of that much importance, you wouldn't just drop a single dude into the AO and tell him "yeah its all up to you man, good luck". Also the AI CoD currently has isn't built for open combat missions. Quite simply, they suck. Even on veteran mode, you can funnel them all into a choke point if you draw full aggro or if you have enough distance, they just stand there and do nothing. They claim its to give players more choice on how they want to complete the mission but the objectives for these open combat missions are pretty cut and dry. As a result, there's little variance in how differently you can do every level aside from the order you want to do things, which weapons/streaks you use, or what path you take - all of which have an inconsequential effect on the story anyway. At that point just make it your standard point A to B mission since those are better built to tell a story.
Honestly, when is the specialist mode coming back to carry pure perks while you are killing players.Do you remember the streaks, help?Disabled streaks for noobs should at least come back; they don't reset upon death.
They seriously just copy and pasted the animations with almost no changes, I’m glad I did not preorder this game. It breaks my heart, but this is a big let down.