I enjoyed seeing you work through problems you came across instead of seeing pre-solved explanations. It’s so helpful to actually see that as I’m sure I’ll remember this vid when I have the same issue. Thanks!
Great video and very well presented. You have shown me my holy grail. I've been struggling with remixing STLs for ages. When I got into Fusion 360 I found it such a pleasure to use and I love it. Having said that, I still couldn't edit STLs with too many facets. Now I can. Thank you so much. One more sub to add to your score
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-gbnObQ0fmiY.html Hi Spike take a look at the attached video, I've found it after the same issue! make sure you click the keep boundaries and I used the none uniform as my shape was very complicated. if you haven't got the Mesh on the top of your screen right click on your name at the bottom left preview features click! to the right you'll see mesh workspace click and close hope it helps!!
Thanks for this. To save details when reducing the mesh you can select the entire model then click Select tab and open the Mesh Pallet. You can now use a round brush like selector to deselect areas of your model that you want to leave high poly. Hold the control key and deselect areas you want to leave alone, then reduce mesh as normal. You can also select hidden or smoother areas to run a second reduce on bringing it down even further.
Thanks this is perfect. I don't understand why thingiverse up-loaders are doing that which is why I learned fusion but, this is helpful for the ender 3 pro add-ons. Great tip!
If all you want is make the mesh into a watertight solid, and you want to keep about as much as much detail as in the original, I found that for a particular task I was doing (in January 2019) the best option was to take the original high-def STL into Windows 3D Builder (a nice little freebie with Windows 10), add the few bits and pieces that I wanted, save it as STL or OBJ, then Insert that into Fusion as a Mesh. Then click on Modify in the Mesh workspace, and select Make Close Mesh from the dropdown menu. That changes the body into voxels, and at the same time replaces the chunkiness of triangles with smooth curves. I used 256 for density and kept the second slider to 0 (but found that moving it right from 0 was the only direction worth anything for what I was working on). That saved me from being caught in the number-of-faces crater that Mesh-to-BRep was hurling me into, and having my machine slow to a crawl when I chose the number needed for detail. It also freed me from days of frustration and seemingly endless trial-and-error. It is also possible just to upload the original STL instead of using Insert Mesh, but the number of options then reduces (such as not having Edit available to remove faces before using Make Close Mesh).
In the BRep model, you could also delete one of the triangles in the bottom. Fusion will try to repair the model and merge all the triangles on that plane in one polygon.
I absolutely understand where you are coming from. It's always nice to stay inside one work environment. That said, I think Meshmixer is a much better choice for this type of complex .stl manipulation. I think Fusion works extremely well for very simple/basic structures, but no so much for complex. Meshmixer on the other hand seems to thrive on complex.. :-)
That dental scan with too many facets gives me a hollow mesh.... I wanted to print it... but it needs to be converted to a FILLED SOLID.... what would be your way of solving that little problem?
What do you do when all your filter selections have been selected and the program still will only select the face of yoda. I can’t get it to select the entire head. I have tried it over and over. And this is the latest version of fusion 360 if you need to know. 2/24/2019. Thank you for your time. I’m completely new to all this.
I was excited by the title thinking there was a back door to break the poly count limit. I've had varying success/failure w/ reducing the count. Much of the time it screws up critical features in parts.
Great video! subbed, i do have a problem sometimes though, when im trying to reduce faces in mesh workspace it gives me an error on some STLs "Reduce failed to invalid input" and i cant get the face count reduced.. is there anything i can do?
Not sure if you guys gives a damn but if you're stoned like me during the covid times then you can watch pretty much all the new series on InstaFlixxer. I've been streaming with my brother recently =)
Thanks for this video, I was stuck until I watched this.I have a question I hope you can help me with. I have purchased a 3D relief file off the internet and because of your video can reduce the facets. But, my project came at over 700 inches long. Do you know how I can go in and redo how long, wide, and high a 3D relief file is ?Thanks again for your videos.Ryan
I tried this. I turned on the option for mesh preview but it still won't let me edit. The same message always appears. OK, I guess it does work, it just doesn't say Mesh space , it is still Design but the Design space has Mesh tools.
Thanks i have been working on a project and Fusion 360 kept crashing because I had to many Facets and slow was not the word for working with to many Facets. I am on my way know.
Thanks for this video it has helped a lot. I have noticed though that when I bring an STL file into Fusion360 for modification it is greatly increased in size by a factor of about 10. Is there a simple way to resize it? TIA
So I couldn't help but notice an opportunity here for someone w/ a dual extruder (mine doesn't qualify, I fear) with those trick EYEBALLS!!! If you kept them separate, added light pipe structures inside to connect to an LED built into the base, printed them in tGlase and the main body in something opaque, you'd have something worth all the effort! Surely SOMEONE has thunka this already - given how long this has been in the wild? Regardless, I'm jazzed to discover this stunt, given my previous difficulty with integrating prior designs. THANKS for the DEMO!!!
Don't do the step where I have you select "Do Not Capture Design History". It looks like there's been an update and now selecting that gets rid of the Edit option. I'm due for an update of this video.
Heaven and Angles sing above me as I watch this video. I have been using Solidworks for 9 years now and just got a 3d printer. Trying to use Solidworks to edit .STL files! HA!!! What a Joke. Good thing my student license for SW just expired so I am in the market for a new 3d cad software that I don't have to spend $3k+ for. It looks so easy with Fusion 360. Cant wait to trying it when I get home tonight. Also my coworker mentioned Fusion Tinker... TinkerCad! Cant wait to see my kids design and 3d print things. Thanks Vadimir!
Why is it every time I start to reduce my model my image it reverts back to the base color from the blue color that signifies that I can modify? I can't get past this no matter what I do.
Hi.... I have a stl file of a foam core..... I need to generate a solid model using this for an analysis...... The file has a very high poly count and it seems difficult to clean the file..... How do I generate a water tight surface from it.... As the image has intricate geometry, it is very difficult to identify open meshes..... Auto defect detection seems not working for this..... Pls i need help with this pls
I think it means that the entire model isn't selected. I had this same issue but when I rotated the model I noticed that the back side wasn't selected. rotate the entire model and make sure all faces are selected before you reduce it
rockstarrcustomz , I had the same problem as you. I had to select, then rotate side ways, select again, rotate again 90 degrees and select again and the I ran it and it worked. He is correct. It won’t work until it’s been completely selected. The program has a flaw. The selection tool that is supposed to go through doesn’t work. So you have to work your way around until you have selected everything. Hope this helped. I had to dick around with it for hours. No one to help. Their autodesk makes no sense. No help there either. Good luck.
so i am completely new to Fusion 360. can someone help me out i can't seem to understand how to send a file to mesh mixer..every time i try to send it it gives me an error saying " Fusion 360 doesn't not have sufficient privileges to launch the print utility. the print utility must be manually launched once in order to allow fusion 360 to launch it. please launch print utility from the application menu." and i have a mac(if that helps). Thank you