It's the 20th Anniversary of Luxology's Modo, now Foundry's Modo. It was released in Sept. of 2004, so I thought I'd try and re-install the Original Modo and see what happens.
10.2 was the last real version of modo. Version 11 introduced a new login license, and version 11 is already permanently dead. Foundry changed their server-side code/ports/whatever, and it forever bricked version 11, 12, and 13 if I recall. I think they offered a free upgrade to 14.1, but that is no concession if you think the software is getting worse. This was just another reminder that login licenses and subscriptions are garbage, anti-consumer nonsense that can't be depended on.
I would defiantly be interested in a perpetual license if it was reasonably priced ! I understand it's tough to balance but we are all going through tough times not just big companies !
That brings back great memories. I was a big fan of modo and used it a lot back in the days. It really lost its magic when Brad Peebler left the company and it was bought by The Foundry.
Foundry came first, and Brad left later, of course. But I used to enjoy his podcasts. I started with modo 302, I think. I eventually went to 901 or 902 but left when subscriptions started.
Wow! Blast from the past. Modo is still my primary 3D app. I picked it up at version 102. This was a fun post! And thank you for all you've done for the Modo community over the years! My icon is a 1976 Gibson Les Paul Custom. Built in 102/3 and rendered in 201.
Congratulations on 20 years. I started with Modo 501. And watching your video on Modo 103, I learn that there are Item Action Centers nowadays. Wasn't aware of that.
Even more shocking is that it ran that fast on a computer from 2004 too. I remember how they would make a point about it launching faster than Photoshop.
hello Grey I would like some advice on computer specifications. I’m using asus laptop to create 3D food models with ZBrush, Modo, and Octane, but I’ve been experiencing slowdowns and some features can’t execute properly. I’m considering upgrading to a desktop PC. Could you provide some recommendations on the configuration? Motherboard, GPU, CPU, etc. I would really appreciate your advice. Thank you !
Hi, I would really recommend joining the Pixel Fondue discord and you will get a lot more helpful replies from people with different setups. I use Intel/Nvidia on desktop and it works great. Do you use DIscord?
They're scattered about gaming companies, VFX companies, product industries and Indie people. Primarily gaming and Indie - though some really talented modelers in VFX stick with Modo.
I tried modo 17 trial and the windows compatibility dpi scaling is not working properly on 2k monitors for modo. The layout font is super blurry and the main top menus just dont appear correctly aligned when they pop up. I tried both "system" and "application" options and they simply dont work. I have a 125% scaling on my windows for my 2k monitor. Such disappointment.
I also tried the modo 17 trial out of morbid curiosity and ran into the same problem with the UI. Modo has always been bad at UI scaling, but things have gotten worse, not better. Modo 10.2 is still usable at 125% scaling and scaling properties set to application controlled. Modo 17 is not usable, and is actually kind of glitched-out. One not-so-great workaround for a 27-inch 4K panel is to set the resolution to 1080p, and then use integer scaling in the nvidia control panel to pixel-double up to the panel native res. This will give you a clean, but lower-res rendering of the modo 17 UI. That results in about 82 PPI, and UI font size of about 9.5pt. Modo was designed for VERY low-res monitors with around 80-90 PPI. Even the common, modern low res 100 PPI and 109 PPI panels make for very strained viewing, and 160+ PPI just sucks with modo. The UI problem with the latest modo is so bad that I never even used the demo. Dark days for the last of the modonauts.
Well I'm still using modo 12 and that's all I need. Subscriptions are not for me. I only need box modeling and blender yah never got my head around that.