this is actually revolutionary for me. im a pixel artist but never did the "rite of passage" of making isometric pieces due to my difficulty with spatial visualization but this would make building 3d forms so much easier!
Seems fun too I’m excited to try it out. Not that far off from what I imagined, but now I don’t have to sort out the intricacies. Also I’m not tryna main art
Quick tip, rather than having your squares be a 1:1 ratio (16x16, 32x32), try to have them as 1:1.10 (16x18, 32x35) If you keep them at 1:1, blocks of different heights will perfectly align and will throw off the depth of your piece and reduce its readability It will also appear more correct, if you'll look up an isometric cube, you'll notice that it's actually slightly taller than it is wide. The math isn't exactly 1:1.1, but that'll mostly be accurate and is all I can explain without external links, I think my previous comment got deleted because of links.
hey, where can I find more info/resources about it? what should I search for? I am curious in how different it looks and why one over the other would be prefered
@@vih-silva-36-7 It seems any comments with links get automatically deleted, try googling 'eniko fox / enichan isometric cube', you'll see a comparison.
@@vih-silva-36-7 an example of the problem can be seen at 5:57 in the video with the roof piece. The roof has the appearance that its off centered because of how it perfectly overlaps the blocks on the pillars.
there is actually many different isometric perspective variations that all over the world. This approach is the “real “ isometric one and the one that you are talking about is called “dimetric” because there are 2 angles that are same and 1 is different, the last one is called trimetric which is every angle is different. but you should note that the curves have also different regulations in the world that varies from region to region. ayou can choos whatever you like.
"i hope you found this workflow useful" homie i feel like you just blew my mind. i've always struggled with trying to conceptualize some creative process and some way to get a finished piece out of my beginner level artistic skills. i felt like this opened up a whole new world and super quick way to start building up my skillset and actually giving into those creative urges!
An interesting thing in iso-pixel art, is that you can focus on the parts you do want to make, unlike in minecraft or lego, where you'd have to take more perspectives into account
As someone who still struggles with the isometric look two years later and who kinda fears doing it, this actually is SUPER useful and is making me excited to try out making some more isometric works. So glad you made this video since this will help me out so much in the future~!
While this doesn't necessarily make the process more efficient, it certainly makes it substantially more accessible, and that's something always worthy of praise!
seeing the blocks move during the CRT time makes it feel like old timey tv commercials on a brand new block toy, or educational videos for kids. great vibes!
its incredible how when you get creative there is really so many cool structures you can craft with just cubes and wedges, and seeing it go from a grid pattern to having texture and finally being a complete building is so satisfying.
I have no experience with pixel art whatsoever and I’m generally pretty artistically inept, but this seems like something I could pick up and produce quality artwork with in a few hours. Genius.
I could actually see a strategy game about radios working and being pretty fun! Maybe with more types of media it could actually have a Rock Paper Scissors style balancing system, with the goal being to dominate the oposing side's communications building. As for the tutorial: This "cell" system sounds cool, and as always, the result was very good! I will try it. Maybe then I could make an Isomatric piece!
Thanks! Yeah it's even quite fun to just move the blocks around and experiment with what to build! Hmm love the idea of the rock/paper/scissors balancing for the strategy game; maybe there's something there after all! :D
I love how this mirrors the workflow for 3d level design, where you create a blockout of a level and create props and cliffs after being happy with the general shape
Watching those blocks side together is blissss 😌 Awesome demonstration of isometric pixel art principles! It's especially cool to see that it was all done within Photoshop with layers. Very crispy 😎 Awesome CRT Time as usual!! 6:31 has to be my fav piece this time. It's giving me some very pleasant slice of life vibes ✨
Thanks dude! It's so satisfying to see it the exploded views come together and build up. I'd love to also lay this out like the instruction manual of a Lego set, and label all the pieces and steps, etc. 😅 And thanks, I love how even something like a simple shop on the corner looks in this perspective - the 3-colour palette is quite nice to work with for the lighting/contrast as well! :D
This is amazing. I love to watch new buildings and worlds come into life. Makes me wanna make a huge pixel art game world just to wander around. Then build up native folks and some weird lore. This is so inspirational, thank you. Subscribed.
Dang. Per usual, I'm just sitting here amazed at how you convey ideas while showing off your skill at pixel art as a whole. Thanks for continuing to put out great and inspiring content!
I was trying to make my own assets for G-Develop and making modular pieces like this was a great way to learn some perspective. The sprites were just place holders, and that was huge because it kept my brain from getting hung up on the aesthetics. 10/10 would recommend making these assets for yourself.
Recently found your channel. Absolutely love your work! You've actually helped to get me over an art block and got me inspired to draw again and try out making my own pixel art! Keep up the amazing work!
I can't wait to try out this medhod. I've been really overwhelmed by complex objects and been avoiding it, but this makes it very easy to visualize and block out the shapes.
This was great. I get really easily intimidated by a blank page, so anything that helps break the creative process into more manageable and isolated chunks is great for my productivity. I'll definitely be using this in the future :)
I've been drawing isometric geometry since I was six, and that came with me when I started working on pixel art, but I never thought about approaching it in this modular way. You've really kind of blown my mind. So often, there are instructional videos that are correct, but implementing the information feels predicated on already possessing the instructor's skill level. In just seven minutes, you have improved me as an artist. Thank you so much!
Brandon you inspired me to make pixel art like pixel consoles pixel games scenes and logos thank you for being a you for being a youtuber you inspire me and hundreds of others who do pixel art thank you
Hi Brandon: thanks a lot for showcasing this system for making isometric pixel art buildings. I've been compiling a bunch of notes and I'm planning on developing a story driven game in the next few years. I was contemplating maybe doing pixel art for the world design and I think this video just persuaded me. It might take me some time to make all the little pieces, but having a template of pieces I can pull from to make lots of different structures opens up an ability to make a quite large game world full of small towns and large cities.
Amateur pixel artist here, your one of the reasons I started this journey! Its fun even if it's and your videos are the best content I have found on how to do pixel art. Just wanted to comment to both boost the video and show my thanks!
I love your videos been a big fan. This video made pixel art much more easy and fun to understand. Thanks so much will continue to look forward to your new videos and art.
This looks so beautiful. I'm really into pixel art but i haven't seen this kind of style in creating pixel art. This is very useful for game creation, instead of creating individual houses, we can easily copy paste the base form and just start adding details into it. Thank you for this!
Hey man, don't know if you read comments, but i gotta say, i discovered your channel recently and it has helped me a LOT, i have always been pationate about sprites and pixel art but have always sucked at doing it, and now that im in college (prepairing to become a game developer/designer) i gotta say your videos have helped me a lot to improve and pursue my pation, and i can't thank you enough. Also, would love to hear your thoughts on the pixel art used for the azure striker gunvolt games (which i think has changed and improved a lot with each game).
That's awesome to hear, thanks so much! I've always had an eye on those Gunvolt games but never actually played. Great looking pixel art though, really evokes a Mega Man ZX GBA kind of style - gonna have to give them a go at some point! Best of luck with your pixel art and game design! :D
This tutorial was something I always kind of knew, but seeing it done in front of me has locked it in... I'm absolutely using isometric tiles to build my game world. This process will be hugely helpful in making buildings and stuff, and Godot has a pretty easy to use tilemap system for everything else, like terrain, fences, doodads, player-built stuff... your videos have me hyped, I thank you a ton.
I'm such a fan of isometric pixel art. Probably why I liked to play habbo for the aestethic and left instantly when I learnt you have essentially nothing to do unless you pay money 😅
It's such a simple way of keeping uniform scale that it's blowing my mind. I took drafting in high school, so I would've been wasting time with measurements and stuff.
I literally learned how to make voxel art because i kinda struggled with isometric, even tho i manage to made one back then lol, now with this idea i can see/understand it now. Thanks Brandon
Nice video! There was this old and dead website from 2010 that encourage pixel artists to use modular isometric block. They even have _mind-blowing_ tutorial on how to create isometric swimming pool using such technique complete with detailed water texture. Legend said there's two ways to create irregular shapes in high-res isometric pixel art: 1. Modular isometric block building (a.k.a Lego-ing) 2. Modular isometric block sculpting I hope you can show how the second way is done, too.
Love the feel of your pixel art, makes me feel like I'm experiencing the marvel of super Mario world on the snes, or some old segas game from one of those 1000 games in one machines all over again
Really great video! I wonder how you would go about making isometric pixel art in a more lineless style. I've tried to do it many times, but I've had a bit of trouble. Also, I'd be super interested to see your take on making character sprites from a pre-rendered 3D models like in Donkey Kong Country. I feel like that method has a lot of unexplored potential to be used in conjunction with this sort of isometric pixel art. I tried it with Blender and got some really cool results!
I'm just starting to get into original pixel art (I've mostly just done sprite edits) and this is the first I've heard of isometric pixel art. I love this approach - part of why I'm taking so long to get into original work is because I have a hard time going from concept to design and just being able to play around with pseudo-voxels will be super helpful for that! (Also I love making mediocre voxel art in games so this is combining two of my favorite things!)