I used to play the technic pack way back in the day, and it's crazy just how many items and features from those mods are basically in vanilla minecraft now in one way or another.
I really hope the flower works how I think it works because that would be amazing It seems to change states when a player looks at it, and hopefully that is detectable by observers, so now you can trigger redstone just by looking at something
@@equilibrum999This reminds me of that one SpongeBob episode where he and Patrick performed necromancy so they could make a wooden sandwich for the old guy.
@@Finalizorexcept THEY ARE Just kidding... However bean blocks can be a cheap secondary option for scaffolding if you don't have bamboo Replacing a rare biome item with another rare biome item what a deal
You forgot to mention that you can use resin with armour trims. Which is a (kind of bright) orange color (better than copper(it makes copper more useless))
<a href="#" class="seekto" data-time="117">1:57</a> this sounds like a really useful farm to do :D if you can somehow harvest the potencial of this, and I HOPE it will be possible
I would rather useless additions to the game like this be done via modders, giving the player agency in the choice if things like this get added or not. These serve no purpose, and only some will like them. Why add them to begin with.
The Resin on the ground reminds me of how I used to (and might still be able to, idk if it's been fixed) run from Creepers in Mineshafts, and specifically run over a rail in between the fences of a support, and they'd just...stop...like their AI is like "AFTER HI- Where'd he go...?" so, might be something similar to that. Ik there was also something similar with Vines and Mobs not fully being able to track you if you ran through a wall of vines...
I think the open eyeblossoms are supposed to look like the creakings' eyes. In the dark they definitely look similar, making the creaking harder to spot.
You walked to grass with resin when you get chased by a Creeper:😯😶 Creeper:*keeps jumping and can't get you* You: *types a command to Creeper to jump so high* Creeper: *jumps and later dies by fall damage 💀*
Wait… does resin drop when you piston it or piston the block it is on? Because if that’s the case, if you hook that up to some autocrafters, that sounds like an automated renewable building material machine
<a href="#" class="seekto" data-time="90">1:30</a> I actually prefer the broken bedrock animation, since now the creaking actually feels like an abomination of the night that only moves when unseen (cuz it's to horrible to be looked at)
I think because IRL resin is sticky, it should slow you down slightly to walk on it unless it's in brick form (where it's been dried out). Then there could be Non-sticky Resin, which involves putting 1 Resin Brick in a crafting table or stonecutter to grind it up, getting a very similar textured resin that isn't sticky.
Okay, IRL resin is maple syrup that is dried up from lack of liquid flow and turned into a solid rock (unlike Amber which is when maple syrup gets fossilized). As a Canadian 1.23 better be a Maple Update with a Maple Forest Biome, Bottles of Maple Syrup, Maple Trees, Maple Wood and more.
This drop is nice for builders. The white wood and orange resin are nice colors that we'd didn't have before. I saw someone's build using honeycomb and resin that looks nice. The new flowers are cool. I think it's fine that they don't emit light. It makes the pale garden more eerie. I prefer the old creaking walk cycle. It's stiff, like the creaking are really made of wood. The new one feels more glitchy, and I don't think it matches the theme.
yeah so, that issue isn't just for the new resin block, it works with any non full blocks, no matter if they're collision enabled or not, this has been an issue since pocket edition, and it's really great to farm mobs with
I think mojang is leaning more on the "modded content" look, the resin blocks look like something you'd find in a modded dimension, and the creaking mob looks like something out of a from the fog modpack, in my opinion I don't like the way they're moving in
I like the idea that they can pacify mobs. This would be useful for people who want to use aggressive mobs as decorations (thinks back to grian’s base in hermitcraft 7 where he trapped a creeper and it blew up his base). Could also revolutionize mob farms! Would probably need some additional work but would be a welcome change.