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Monster Building Necromancy Roguelite! | Let's Try Necrosmith 

Retromation
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2 окт 2024

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Комментарии : 47   
@Hawkster52
@Hawkster52 2 года назад
This looks like Majesty but with undead. You don't have direct control and they fulfill their own goals. Neat. If you've never heard of Majesty, it plays like this. You have heroes who have their own desires, priorities and goals. They'll travel around your map doing quests, shopping, fighting, etc. You have no direct control over any units whatsoever. The only thing you can do is set priority targets to go kill a specific monster or clear a specific lair. Just based on the design of this I'm pretty certain that's what they're aiming for. You just make the undead and cast the spells and they do everything else. You're trapped in the Frozen Throne basically.
@someblaqguy
@someblaqguy 2 года назад
This game would be amazing with some A.I tweaks and the implementation of more control over your troops actions or priorities and maybe even designated squads
@agr0nianTV
@agr0nianTV 2 года назад
This game really needs commands like defend, return, etc and group control. Also I noticed the zombies don't heal even at the base which is odd. This game has potential, but needs improvements 45:26 Never heard of impossible creatures it sounds cool and I bet this game took inspiration from it Wow those spells really change everything
@Hawkster52
@Hawkster52 2 года назад
If they're targeting a Majesty-like game, not having full direct control is the point of the design. But the game definitely needs the ability to set "priority" targets or goals that they'll aim to complete first.
@Bancheis
@Bancheis 2 года назад
@@Hawkster52 Could solve the completely undefended castle problem by allowing archer towers to be built that can be manned by a single minion. At least then you have something picking off enemies.
@grimreaper894
@grimreaper894 2 года назад
There’s a heal spell and a regen scroll
@Annihilord
@Annihilord 2 года назад
One idea could be to add a new building, the parapet or something that adds defender slots to your keep, you could then put ranged units in those slots to help defend.
@andrieskruger9826
@andrieskruger9826 2 года назад
Oh my gosh I would love seeing retro play impossible creatures !!!!!!
@xAjido
@xAjido 2 года назад
Looks like a fun game, the sound effects would get annoying fast I imagine though.
@charliejohnson1577
@charliejohnson1577 2 года назад
This game looks fun. I would love to see more of this or similar games.
@DylanBFishkeeper
@DylanBFishkeeper 2 года назад
The game has potential, but I can definitely see a few tweaks that really probably should have been added game play-wise. You kind of touched on this around the 30:30 mark when talking about squads and macros, but the biggest change the dev would probably see a pretty positive reaction from would be to add a basic "Designated Defender" AI that you could toggle on or off for units. Something simple that restricts the unit from wandering more than a certain distance from the castle would change this experience for the better and likely wouldn't be too terribly difficult to program in, considering there is already AI to return to the castle when it's under attack. With that simple change, I honestly don't think there is much more macro that you would need to add to make the game feel better. Sure, squads you could command might be nice, but I have a sneaking suspicion that you would find them less necessary with just the "Defender" toggle being added. In fact, rather than squads, I'd probably stick with adding just a few different AI toggles you could set on each minion and even save in recipes: Defender (stays by base), Scout (prioritizes undiscovered areas and captures structures), Siege (prioritizes enemy dens), Skirmisher (wanders through discovered territory to attack intruders), etc. These wouldn't need to be complex and could actually utilize the existing AI; it's just that rather than doing everything poorly (the "all units share the same single AI brain cell" problem), the toggles would let each summon do one task decently. After all, the idea of this game doesn't seem to be about having great macro control, but rather to let your mindless minions run rampant while you mix-and-match more monsters. For a $3 price point, I feel like that's about the sort of game play level that is reasonable to develop and any more sophisticated would likely justify a price increase. I'm not an expert in game development, though, so I'm not sure how the cost in development time is to create a system like squads, better AI, etc.
@IraDiaboIi
@IraDiaboIi 2 года назад
to those talking about the AI issues, the devs have stated theyre doing their best to try to work on tweaking the AI to not be so ‘stupid’ without having to rewrite the game completely or breaking the balance
@Т1000-м1и
@Т1000-м1и 2 года назад
Unpopular opinion: not controlling them could be made very fun
@someblaqguy
@someblaqguy 2 года назад
I want more lol
@StonedtotheBones13
@StonedtotheBones13 2 года назад
I really like the theming of this, and the monster maker aspect. But while I get the difficulty in trying not to be other RTS games, my god it would've been so much easier if you could group units and send them to go attack an enemy base for example. I agree the pacing & tutorial could use work to let you know about spells and such. And like, normally pacing is just Reto is v good at games. But in this, I don't really see any reason why the average potato couldn't also get that far.
@WaveyRico
@WaveyRico 2 года назад
I would love to see this as a series it is definitely fun to watch the chaos
@someblaqguy
@someblaqguy 2 года назад
Reto: "Give me some good thicc ole legs."
@time2sleep685
@time2sleep685 2 года назад
Love this game
@FinnersChinners
@FinnersChinners 2 года назад
this is such a cool concept
@Т1000-м1и
@Т1000-м1и 2 года назад
Oh yes, finally the amount of gameplay this game deserves. Most people do just one 15 minute overview and that's it
@gumbarius
@gumbarius 2 года назад
Great idea, poor execution definitely This game sure has a lot of potential, but it absolutely needs a lot of tweaking to get there
@H41RB4LL
@H41RB4LL 2 года назад
Easy way to defend you base is make a very heavy unit that is too slow to move and has ranged attack items like wands or crossbows, basically make a turret undead :P
@grimreaper894
@grimreaper894 2 года назад
I’m glad you had fun, but their are recipes you can unlock, these recipes gets buffs
@dragonlee420
@dragonlee420 2 года назад
This reminds me of Majesty
@andreicezarrusu4616
@andreicezarrusu4616 2 года назад
A new game ? Do i want to buy this ? Yes! Do i want this now? Yes. Retro, what are you doing :D !!!
@davekachel
@davekachel 2 года назад
Be aware that it relays heavy on meta progress I guess this knowledge is featured in the video, but it was uploaded 2 minutes ago so I dunno
@andreicezarrusu4616
@andreicezarrusu4616 2 года назад
@@davekachel Thanks, will watch some more of the video before i go all in
@LordDragox412
@LordDragox412 2 года назад
Also, that the AI stands for Artificial Idiocy, so your units will charge into groups of enemies and facetank, no matter if they're melee or ranged units, which doesn't make the game too fun. That means that speed is detrimental to your units. Same with vision range, as if you uncover an enemy base, it will activate it, causing it to send waves of units. And if it sends a wave of units, your units will focus on the enemy wave instead of the enemy base, and then die due to facetanking, meaning you're screwed unless you control your unit and do the job yourself. Which you can't, because you're forced to stay with your best unit inside your base to deal with enemy waves because none of your units will defend it for you. Thankfully, the devs are planning on fixing that in the future, but that's still quite a way away. Still, the game is so cheap you might as well buy it, have a few hours of fun admiring the pretty pixel graphics and then return to it when they actually make it playable :P
@davekachel
@davekachel 2 года назад
@@LordDragox412 i consider the ai to be intentional. They are undead after all
@Retromation
@Retromation 2 года назад
@@davekachel in this case, thematically appropriate =/= fun
@UntitledBoxingGame-n9t
@UntitledBoxingGame-n9t 2 года назад
Bro i literally bought this an hour before i found this
@halogenmusicgroup
@halogenmusicgroup 2 года назад
Mate, you should try songs of conquest!
@lulucasta2
@lulucasta2 2 года назад
You should try guidus it’s a mobile game that take some time to finish (it’s a dungeon roguelike)
@SlycerZ
@SlycerZ 2 года назад
I don't know how you got so far in your first run, that was seriously bonkers. I get smashed around when orcs become viable.
@Luciferian.Latino
@Luciferian.Latino 2 года назад
Seems like one way you could overcome the wandering AI is making super slow units that can't get far from base
@jonathanadams8255
@jonathanadams8255 2 года назад
Looks super fun!
@turk4082
@turk4082 2 года назад
Please do a series with this now that the A.I, patch came out. It would be great
@wbrown46176
@wbrown46176 2 года назад
You know, I've been watching your videos for a while now and I can honestly say that I won't even consider a new release roguelike unless I've seen you play it first. You really show what the game is truly like in a very entertaining, informative way. Great work!
@someblaqguy
@someblaqguy 2 года назад
I second that
@Pyrotek777
@Pyrotek777 2 года назад
Comment
@connorvakiener2903
@connorvakiener2903 2 года назад
Big fan of this one!
@davekachel
@davekachel 2 года назад
I believe this is the first time I bought a game before it aired on this channel
@MsMaplestoryXD
@MsMaplestoryXD 2 года назад
Literally was looking at this game on steam 10min ago! It sounded cool and looked very retro but the gameplay just seems janky and info overload
@papagal2553
@papagal2553 2 года назад
this game is junk
@TitoRigatoni
@TitoRigatoni 2 года назад
it's a cool concept and has potential, but the AI is so bad it makes it unplayable. If I got this for free I wold demand a refund.
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