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Monster Hunter Rise: Sunbreak - Hunting Horn 

Monster Hunter
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DOOT DOOT! The beatdown just don't stop with groovy new Hunting Horn moves in #Sunbreak!
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17 май 2022

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Комментарии : 556   
@adamjsher04
@adamjsher04 2 года назад
Love how Hammer and HH just made an agreement to teach each other techniques. Impact press on Hunting Horn
@centphilipjumawan4560
@centphilipjumawan4560 2 года назад
Bonk brothers together strong 💪
@noobhunterz88
@noobhunterz88 2 года назад
extra hits for HH is insane!! the gameplay wil be more chaotic now lol
@Roy_In_A_Safe_Space
@Roy_In_A_Safe_Space 2 года назад
Hammers got echo waves HH got more bonk. I'd say thats a hell of a trade
@itsturniptime3699
@itsturniptime3699 2 года назад
They are brothers after all
@adamjsher04
@adamjsher04 2 года назад
@@noobhunterz88 Aye. Granted I still prefer old horn but as long as Rise horn stays in Rise it'll be fun to come back to all the same
@kbigglesworth
@kbigglesworth 2 года назад
HH: Hey Hammer! I'll show you how to spin dat thang if you teach me how to jump with this.... Hammer: DEAL!
@charlespoliquit2813
@charlespoliquit2813 2 года назад
this haha
@Antwonn2002
@Antwonn2002 2 года назад
I'm all for it 🤣😁
@vincentpey3929
@vincentpey3929 2 года назад
Und thus the brotherhood of bonk rose to new strength, may their lovely melody of splitting skulls and ruptured ears never end.
@Ac3Z3r0
@Ac3Z3r0 2 года назад
Aye, no longer I need a hammer bro to launch me. Instead we can BOTH do it!
@Oath94
@Oath94 2 года назад
Hammer and hunting horn definitely shook hands together.
@pedroscoponi4905
@pedroscoponi4905 2 года назад
Absolute predator handshake, yes
@wizard_guru8035
@wizard_guru8035 2 года назад
Ong a trade for a trade aye HG mains
@boredmagala5701
@boredmagala5701 2 года назад
They got the beats
@ortah2616
@ortah2616 2 года назад
they shook hands and gave each other the impact virus
@GuyWithAnAmazingHat
@GuyWithAnAmazingHat 2 года назад
They'll need to really buff Hammer in Sunbreak because it's the first time it's completely outdamaged by HH, in fact it has some of the lowest damage in the game. Also Hammer has become the slowest weapon to apply KO normally, this hand shake feels like HH is taking away even more from the Hammer.
@kobold_sushi_executive_chef
@kobold_sushi_executive_chef 2 года назад
Love how they had to post this one today bc Capcom Japan accidentally uploaded four trailers instead of three
@pugachan9928
@pugachan9928 2 года назад
lmao, JP channel made an oopsie and EN was forced to release this video early
@thesthomp
@thesthomp 2 года назад
As a horn main: I love Rise’s mobility and look forward to Sunbreak’s additions **BUT** I sorely miss 3-4 note songs that you actually recite/encore Echo mode ain’t the same brotha
@fatalishuntinghorn
@fatalishuntinghorn 2 года назад
As a hh main since tri i agree Edit: i think i'm goning to main gs for rise/sunbreak it looks alot more fun
@tielmaster7879
@tielmaster7879 2 года назад
I don't mind the two note. My problem is that that's all there is. There should be the basic 2 note 3 songs but also have options to do more complicated songs with more notes. Best of both worlds.
@thesthomp
@thesthomp 2 года назад
@@tielmaster7879 Agreed. The option for both is a warm welcome, possibly something like longer songs with encores for longer/stronger buffs but obviously more punishable animations compared to weaker buffs for faster moves
@baconberries8097
@baconberries8097 2 года назад
100% agree.
@kura100
@kura100 2 года назад
I hope the next mainline games like world bring back the World style hunting horn. Imo that's my favorite version and really improved a lot from old gen hunting horn without changing too much. Especially the Iceborne improvements makes it even more amazing with the echo note buffs and attacks combined with the spinny horn attack. With some minor tweaks to make it slightly faster it would be great. The lack of recital mode and encores to make melodies stronger like getting Attack Up XL buff kinda bothers me. But hunting horn in rise definitely still fun and cool. Albeit a bit becoming button mashy.
@Enneamorph
@Enneamorph 2 года назад
As an HH main, I think this is just what it needed for me to come back to Rise for it. Impact Press on an HH, triggering EVERY HIT is insane. The KO potential is unreal.
@Pizza_is_old
@Pizza_is_old 2 года назад
Kinda wish we'd get an option to have the old HH style back also, but the new moves do look pretty fun
@camil3545
@camil3545 2 года назад
@@Pizza_is_old yeah, but that was never going to happen in an expansion, better off waiting on the next game release for the chance they change it to the previous version.
@laoderasyidridzal
@laoderasyidridzal 2 года назад
@@camil3545 how long do you think the new series will drop? I've in a dilemma, trying rise now but the game age maybe 1-2 year left and gonna be like world, meanwhile the other hands, waiting new series seems hella fun but dont know what platform it runs made me nervous
@mudshrooze
@mudshrooze 2 года назад
Are you a main though or did you just come into Horn during Rise because they buffed it to being utterly busted?
@DJROCKSTAZ
@DJROCKSTAZ 2 года назад
And the damage too! Imagine that Shockwave right before a Magnificent Trio or an Infernal Melody. GOD, that damage will be straight up DISGUSTING with the right build!
@argentum1738
@argentum1738 2 года назад
Looks like swing combo replaces both crush and multi-crush (at 0:40, we see it used after a right swing which would normally be crush and at 0:44 we see it used after a left swing which would normally be multi-crush). I wonder if we can influence the direction of the swing combo to get a left encore or a back encore?
@thirdyqwerty3954
@thirdyqwerty3954 2 года назад
The swing animation reminds me of mhgu valor HH, correct me if im wrong. Its been awhile i played mhgu xD If does function like in mhgu then , yes we can influence the swing direction of the combo.
@KPlaysHere
@KPlaysHere 2 года назад
@@thirdyqwerty3954 no, it's the default right encore from the looks of it. Valor was faster, more aggressive, and didn't reposition your hunter
@thirdyqwerty3954
@thirdyqwerty3954 2 года назад
@@KPlaysHere at this point might aswell play mhgu again hahahah im not sure anymore hahaha
@chosebine2169
@chosebine2169 2 года назад
Anything to get my real Hunting Horn back
@SilverTwinkle
@SilverTwinkle Год назад
In world you could use it by hold a directional button (either left or right.) It'll only replace one move. After all, you can chain different inputs.
@Z-1991
@Z-1991 2 года назад
The deadly power of music!
@jackkrell4238
@jackkrell4238 2 года назад
I just hope that they reveal more returning monsters within these weapon showcases like they did with the base rise weapon demonstration videos.
@Z-1991
@Z-1991 2 года назад
@@jackkrell4238 hopefully we'll get more monster reveals in future trailers (June for sure) If Lagi or Najarala returns i can die in peace.
@kumaWen
@kumaWen 2 года назад
@@Z-1991 lowkey I want them to not reveal more so it will be a surprise when I'm playing the game
@elysiune3057
@elysiune3057 2 года назад
I can see Silkbind shockwave being effectively the sister to MHGU's Double note system since you have to actually land hits in order to make use of it. Neat we have the option of the old recitals back throug hthe swing combo as well
@thirdyqwerty3954
@thirdyqwerty3954 2 года назад
Its more reminds me of the HAMMER hunting art (mhgu) inpired skill that buffs your charge attcks that leaves stun dmg echoes but this time they placed it on a hunting horn, it echoes when you attack (since HH dont have charged attacks)
@elysiune3057
@elysiune3057 2 года назад
@@thirdyqwerty3954 Ah the impact press, I can see that yeah, I disagree though since with impact press even if you whiffed it released the shockwave, this one doesn't seem to, at least at first glance, only on contact.
@baconberries8097
@baconberries8097 2 года назад
The swing combo is just a regular attack, not an encore
@thirdyqwerty3954
@thirdyqwerty3954 2 года назад
@@baconberries8097 ahhh omg how could i forget. Hahaha your right the old hh combo xD
@elysiune3057
@elysiune3057 2 года назад
@@baconberries8097 Interesting! I'm assuming it'll replace the ZR attack though?
@TheRageKing31
@TheRageKing31 2 года назад
I just wish I could switch out the moveset to the one from the last games. It's like playing a different weapon 😞 I've been maining HH since 4U and I can not get used to this new moveset, I feel like all those years of mastering the weapon is worthless now
@duckdongjd9458
@duckdongjd9458 2 года назад
I really hope in the next game they return HH to MHW style.
@camil3545
@camil3545 2 года назад
it is honestly part of the territory of being a HH main, the weapon was already massively revamped going from the 2nd Gen (where it debuted) to the 3rd Gen MH games.
@devv197
@devv197 2 года назад
@@camil3545 yeah but the weapon has still kept its identity after the revamp. And after that it was gradually improved on until we got Icebourne HH (arguably the best HH). But to go from all these improvements to almost completely reworking the weapon was not the right choice.
@SPZ-gv2on
@SPZ-gv2on 2 года назад
Same. It just feels wrong.
@marcusaaronliaogo9158
@marcusaaronliaogo9158 2 года назад
@@duckdongjd9458 have you seen bow from mhw to mh rise?
@giooooojio
@giooooojio 2 года назад
Swing combo reminds me of old animation of hunting horn when you play the notes twice
@jeom3808
@jeom3808 2 года назад
So, they're dubbling down on how HH feels in Rise: a rapid brawl hitter. Not complaining, it was my first HH before I came back to MHXX and noticed the big difference, I'm guessing the people/"OG HH fans" who hate/dislike the change will have further reason to dislike/hate it.
@xHeigoux
@xHeigoux 2 года назад
I don't think many hh players dislike the flashy moves in general, but the song system got completely gutted and hh turned into more of a proactive weapon instead of a reactive dance with the monster.
@aetranm
@aetranm 2 года назад
The flashy moves are cool, we already had similar attacks in GU that were super fun, but yeah. Effectively removing songs, gutting melody variety, and then turning it into a combo-heavy fast hitter instead of a fluid, longer, reaction-based weapon is the big issue. It's like taking the greatsword and replacing charging with a series of smaller hits or something.
@KPlaysHere
@KPlaysHere 2 года назад
@@xHeigoux you'd be surprised. I've seen a lot of people hate on the new moveset, which I found just...odd. Like, I totally get the complaints about the simplified song system, but when people are actively upset about stronger/faster/more flashy moves...idk man. Perfect HH for me would essentially be old song mechanics+new moveset, with a few minor tweaks like keeping instant use songs simple for spamming/reactive playing and free use of any move whenever. If anyone's still upset in that hypothetical scenario I really wouldn't know what to tell them.
@KiskeFriedChicken
@KiskeFriedChicken Год назад
@@KPlaysHere It's hard to explain, but imagine if GS didn't have a charge mechanic any more and you swung it like a LS. It wouldn't be the same weapon anymore. Kinda the same situation with HH. It went from methodical positioning, big meaty hits, and meaningful buffs, to rolling your hand on the controller, wet noodle attacks, and buffs that are kinda meh. It barely resembles the weapon we few HH mains loved.
@KPlaysHere
@KPlaysHere Год назад
@@KiskeFriedChicken well, we do kinda have a real example of your hypothetical there. GS got the Surge Slash Combo, which is a 'fast' set of moves for GS. Still looks pretty GS to me though, since they're still decently heavy attacks and can still bridge into the typical charged slashes. I see HH in Rise the same way: the speed's turned up a bit, but the weapon is still the same (as far as the moveset goes at least, the song mechanics are another thing)
@weacro
@weacro 2 года назад
[RU-vidrs rushing in here to to make a 30 min video talking about it 5 mins from now.]
@scottbarker6626
@scottbarker6626 2 года назад
Swing Combo A two-hit attack that can be delivered from either the left or right. This allows you to quickly shift directions, making it useful for repositioning. Silkbind Shockwave A Silkbind attack that wraps your weapon in Ironsilk. For a short period of time, any attack performed causes the silk to vibrate, creating a time-delayed shockwave that triggers additional hits. These additional hits do major stun, exhaust, and part damage.
@peakblangonga4248
@peakblangonga4248 2 года назад
Straight up gave Impact Press to Hunting Horn, and it looks great!
@sdbeagle10
@sdbeagle10 2 года назад
So much bonkers happening! I love it!
@justinrazon7200
@justinrazon7200 2 года назад
That aerial bonk at the very end was a nice touch.
@spilleraaron4748
@spilleraaron4748 2 года назад
Damn hunting horn and hammer traded moves!!
@mrpropoganda01
@mrpropoganda01 2 года назад
Looks ok, but contrary to what I'm seeing a lot of in the comments, not sure I like how homogenized HH and Hammer are becoming with each other. They needed some love yes but in different ways imo, just giving them some moves from the other is a bit weak. If anything I would have loved the older style of HH back again but sped up or with some s on recital sort of like they gave the self-buff animation/attack. Still gonna be one of the mains though!
@Markus1229
@Markus1229 2 года назад
Yeah ageeed....I don't want to sound ungrateful but I would rather see something new than a rehash. Still happy for more content though just minor thoughts here
@thesthomp
@thesthomp 2 года назад
Agreed, here to boost the algorithm on this opinion
@marcusaaronliaogo9158
@marcusaaronliaogo9158 2 года назад
@Unoriginal disappointment you do not know how shafted a weapon can get. Like mh4(not mh4u) dual blades
@victory8928
@victory8928 2 года назад
Same I feel a lot of people feel they need to just stick with stuff when they are well paying for a game (same reason for things like delay) if this was free dlc, then it is fine but this is the big expansion pack for Rise, so a bit more than sharing moves between the only two blunt weapons in the game would be good
@marcusaaronliaogo9158
@marcusaaronliaogo9158 2 года назад
@@victory8928 there is probably more switch skills not seen yet you know?
@brianzorz737
@brianzorz737 2 года назад
We are halfway there. Cant wait to see gunlance and longsword
@freddoesvox9033
@freddoesvox9033 2 года назад
What a nice birthday present for me, thanks :)
@SigmaGuardian66
@SigmaGuardian66 2 года назад
That gut smack in midair at the end was extremely satisfying to watch.
@mb9484
@mb9484 2 года назад
PLEASE make the Hunting Horn notes louder, relative to all other sfx
@kiomori
@kiomori 2 года назад
Looks great! That multi hit skill has a lot of potential too!
@SPZ-gv2on
@SPZ-gv2on 2 года назад
At this point just call it the battle flute. This is all hunting and no horn. You get buffs by existing.
@Sluggyduggyquackquack
@Sluggyduggyquackquack 2 года назад
Agreed... Really hoping we will return to *actual* hunting horn in MH6
@Mare_Man
@Mare_Man 2 года назад
@@Sluggyduggyquackquack HH is in a better state than it's ever been
@KPlaysHere
@KPlaysHere 2 года назад
​@@Mare_Man from a purely offensive weapon standpoint, yes, but the song mechanics--while at their most efficient--are significantly weakened. If you look at Rise's power and Iceborne's buffing capabilities, I would say that HH has been at its best in 5th gen as a whole though. Just gotta get both aspects in the same game some time in the future...
@wallacesousuke1433
@wallacesousuke1433 2 года назад
@@KPlaysHere finally a reasonable comment here..
@FrostyTheCookie
@FrostyTheCookie Год назад
@@KPlaysHere Infernal Melody? You can also give another attack buff if you use the silkbug cocoon switch skill. There's also the sonic boom performance, which does some actual damage and consequentially being quite impactful. They made it so combat and buffing is intertwined to make a fully cohesive weapon rather than just buffing up your team before each area or mid fight in the same way you would sharpen a weapon or use items. To me the performing from older games feels like more of a part of the kit rather than just an item. It makes it feel less clunky and more streamlined, overall making it way more fun for me. Didn't help that in old games the moveset was very bland in general, I definitely enjoy the higher combat complexity it got in rise with earthshaker, slide beat, magnificent trio, infernal melody (and the ways to charge it quicker,) and especially performance with its s. Many of the normal attacks feel more interesting too, especially with having more interesting combos. I always tried to like world horn, but it just felt slow, bland, and clunky. It was damn strong but it didn't do much interesting. The slower performance to me just slowed the gameplay a lot and felt more akin to sharpening the weapon rather than something satisfying or impactful. Performing in Rise feels far more impactful to me, especially with the addition of the almighty Infernal Melody. Magnificent Trio is a lot of fun too, I get to dish out a ton of damage, breakdance, and apply buffs all at the same time. Personally, I think Rise hunting horn is better in every single way, making it no longer a boring weapon with it's only interesting trait being buffing allies and instead a fully unique weapon with a dynamic and interesting move kit with buffs being more interesting than ever before thanks to infernal melody requiring actual good buff timing. Infernal Melody actually requires forethought when using, making it an actual part of the weapons playstyle unlike how buffing was before. Before, buffing was just about applying them in the same way you'd apply demon powder or something. No implications on the playstyle, no thinking, just reapplying buffs. I think the best way to describe old hunting horn is "glorified demon powder with different buffs." Meanwhile, Infernal Melody is more like a chargeable (charged quicker by certain moves to make it more interesting) Might Pill built smoothly into the movekit that can dish out serious damage if timed right, making it super satisfying.
@kaloifortich4491
@kaloifortich4491 2 года назад
wow. that looks bonkers!
@organicleaf
@organicleaf 2 года назад
i see what you did there
@zipzip070
@zipzip070 2 года назад
I *really* miss the double note system from GU. The strategy of setting up songs and recitals was what made horn fun for me.
@Jasthal
@Jasthal 2 года назад
now it's hitting like crazy
@KoAkaiTengami
@KoAkaiTengami Год назад
I miss it too but that system also is what partly made HH so bad at the same time. You set up 3 double notes, and miss the 4th only to have to retry all the previous hits all over again. The opposite issue is that in rise, they don't care cause you play as you hit and objectively speaking using the classic style is just a hinderance when fighting Rise monsters. Its a rough time for horn mains who want viability while missing the old school playstyle.
@TheShadowRunky
@TheShadowRunky 9 месяцев назад
World Horn + Rise Horn's Silkbinds + GU Horn's Double Notes = the best weapon ever made
@emibla8571
@emibla8571 2 года назад
So, the hunter art of hammer. I don't know if I'm the only one but a prefer older mh game horn. In rise it just don't feel the same satisfying feeling as before. Just press buttons and done..
@notimeforcreativenamesjust3034
@notimeforcreativenamesjust3034 2 года назад
100% at least its slower and looks like a heavy weapon
@springfield350dx
@springfield350dx 2 года назад
I am definitely going to enjoy this weapon even more...
@Dw7freak
@Dw7freak 2 года назад
That dunk at the end. Perfect.
@InfinitelyMasked
@InfinitelyMasked 2 года назад
Im very happy to see the old encore swings back With this and the Echo switch skill, you can hopefully get a better feel for traditional hunting horn if you wanted to play that style
@Mikedot
@Mikedot 2 года назад
Yes, agreed. I still feel that Monster Hunter World: Iceborne has the best Hunting Horn when it comes to gameplay mechanics, but I can't deny that faster and wild attack animations for MHR Hunting Horn are a lot more fun to perform.
@Spyger279
@Spyger279 2 года назад
Rise HH taking animations from older games does not at all mean that it plays as it did before. It's still totally unrecognizable to me as a HH main of many years. The normal attack combos are totally different, the melody system is totally different, and many moves have been completely removed or replaced. Like, Lance and Gunlance share animations, but they're still two distinct weapon classes.
@william_sun
@william_sun 2 года назад
It isn't traditional Hunting Horn unless they bring back the ability to combo any attack into any other attack. I find the song mechanics to be less important to the feel of the weapon than the combo mechanics.
@Mikedot
@Mikedot 2 года назад
@@blastimbre Well yeah, I do wish that recital and encores were back, as I do prefer the more methodical playstlye of classic HH. Just give me that and then add the wild attack animations from MH Rise for normal attacks and it would be perfect for me.
@camil3545
@camil3545 2 года назад
@@blastimbre well it isn't the first time HH has completely changed as a weapon yet still managed to retain most of the same basic swinging animations.
@mylittledarkworldjohn4289
@mylittledarkworldjohn4289 2 года назад
Hunting horn became a hammer but it can play music
@pepejz
@pepejz 2 года назад
It's cool and all but I really do miss the old HH we had in previous games...
@lunamayham
@lunamayham 2 года назад
Where it was combos for the songs instead of a single button press? Imo that was more fun.
@pepejz
@pepejz 2 года назад
@@lunamayham exactly! Like just planning around the monster, attacking it to combo 3 songs into each other, and then taking steps to be able to perform once or twice for the buffs always felt really good. Especially in Iceborne with the bubbles and Echos
@devv197
@devv197 2 года назад
@@pepejz YES. I loved figuring out when I could fit in which note and when I could start my recital. It gave each fight a uniqueness that I didn’t really get with other weapons.
@Sluggyduggyquackquack
@Sluggyduggyquackquack 2 года назад
@@devv197 I swear, perfectly evading an attack in the middle of a performance was the most satisfying thing in the game. Its a shame recitals have been turned into a mediocre attack with some I-frames
@nervaaugustus7089
@nervaaugustus7089 2 года назад
That dunk at the end though. HONK!
@Akant0r9
@Akant0r9 2 года назад
Excited to be able to use Earthshaker and Bead of Resonance together
@zephyr_monochrome
@zephyr_monochrome 2 года назад
Hammer and Hunting Horn be having collabs left and right lol
@khaychi
@khaychi 2 года назад
Nice. Finally some actual skills to stun monsters. The ability to stun monsters with HH was very very limited with the basic Rise movesets if you didn't made a set especially for stunning/KOing. I know HH isn't meant to stun monsters on a level like hammer users, but still. Having *some* stun moves is nice. In the end, HH is just another hammer. 👍
@recklessboy9743
@recklessboy9743 2 года назад
I would even argue that HH is a better hammer in terms of how it swings. I don't like how the hammer is so short
@Artameful
@Artameful 2 года назад
@@recklessboy9743 the japanese community didnt call it the long hammer for nothing
@mangoneko4007
@mangoneko4007 2 года назад
Hammer to Hunting Horn: "HH, You son of a bitch!" *Proceeds to arm-wrestle handshake*
@stanb1604
@stanb1604 2 года назад
HH: I need to copy your assignment real quick Hammer: say less
@tkoss6242
@tkoss6242 2 года назад
Im loving all of these. So fuckin hype to see what charge blade is gonna get
@Ratly300
@Ratly300 2 года назад
Brought back one of rhe old moves...lets goo
@Acoolyoutubename
@Acoolyoutubename 2 года назад
the horn was fun af for rise. cant wait for sunbreak
@saenar2624
@saenar2624 2 года назад
1:07 You NEVER do that to a Tigrex xD
@someguy8273
@someguy8273 2 года назад
WANGA BANGA LETS GO DUDE
@BLOODLUSST666
@BLOODLUSST666 2 года назад
I see you're saving my Babies the DB's for the grand finale. I'll be patient til then.
@theprovost890
@theprovost890 Год назад
Went back to this to check the skills again. Tried it on sunbreak and now I'm all for the doot. It's like hunting horn has a wolf's maw skill now because of the multi hits. I think I'm gonna use HH for the duration of the demo!
@P1ckUPnDrop
@P1ckUPnDrop 2 года назад
HAMMAH and Doot Stick are BBFs confirmed-- Bonk Bros Forever.
@Ronin03
@Ronin03 2 года назад
Hammer: Okay you can copy my homework but don't make it obvious
@flisboac
@flisboac 2 года назад
The animations look rather confusing. This is yet more combo things on top of a weapon that had no business doing that much multi-hits on simple swings (apart from the spin attack, which is now locked behind a combo/dps meter). Also, too much wirebug things already. I miss pre-Rise HH so, so much...
@cheemslord9917
@cheemslord9917 2 года назад
just dont use it ez
@Sluggyduggyquackquack
@Sluggyduggyquackquack 2 года назад
@@cheemslord9917 It hurts for your main weapon to be changed into a weapon that you can no longer enjoy. You would feel the same way if it happened to you
@wallacesousuke1433
@wallacesousuke1433 2 года назад
Though I agree that they've gone overboard with the flashiness, I think HH needed some upgrade from the stale moveset it had for a decade
@flisboac
@flisboac 2 года назад
@@wallacesousuke1433 Well, I tend to disagree, but I understand your reasoning. HH's moveset was not the most obvious for newcomers, but only because most people considered the weapon as a "combo meter" tool, much like the other weapons. Once you play your songs, your gameplay loop is very simple, and the moveset is very methodical and positional (very much like a "dance" with the monster), but very rewarding. Although I agree that some of Rise's changes were good, I feel it was way too disruptive, and it didn't need to be. I think World already brought a lot of improvements to the weapon's mobility while retaining a familiar moveset. Your music queue was always on screen, and in a way much clearer when compared to older games. The possibility to enqueue three songs at a time was a game changer already. You could prepare them during the fight, then perform any of them in the order you needed, or perform all at once, possibly with an encore to double the damage and music effects if the opportunity presented itself. Now, In Rise, we have much shorter songs, but the feeling of building up your power is lost, because with two (or at most three) button presses you play your music. The Echo Mode switch skill thing did nothing to shake off this feeling, unfortunately, and we even lost the possibility of i-framing attacks (which, I admit, was a marvelous addition of the new "Performance Mode"). Because of the reduced music performance requirements, now songs have a much shorter duration, and we need to keep doing the same combos again, and again, and again... The gameplay becomes old very fast. It's even worse than playing DB. In World, the hilt stab and the flourish were essential for fast music queuing. You could keep pressure whilst enqueuing songs. Provided that the songs themselves all followed the same note patterns, the same pattern could be used on another horn without much difficulty; you only needed to look at the music sheet on the screen to be sure what to play, and that was it. It was so easy to switch weapons. Now, In Rise, because of the easier and more combo-focused music performance, the number of songs was reduced dramatically, because there's only so much note combinations you can perform with such a crude combo system. In World, for big openings, you had two major options: performances (with encores; excellent KO potential) and the spin attack (excellent for damage, including elemental). Now, In Rise, what do you really have? The Infernal song? That's no substitute. Despite the new Attack Up effect, IMHO damage is much lower if compared to the spin in Rise. Also, you're locked out of it by a combo meter. If for some reason a big opening shows up, you have no Infernal Melody available, tough luck, the only thing you can do is the same old pew-pew combos :D I think we had all the tools we needed for a good fight, all we needed was a bit more MV or damage, and perhaps longer duration for the songs, or shorter animations. Now, I feel like Rise equalized the weapon to be a "combo tool" like the others, but this removed a lot of the easiness (by that I mean the positional gameplay, which is now dead, because you're forced to combo your way in, meaning less damage per hit) and nuances of the HH gameplay that most seasoned users were very much happy with. We got new players to the weapon, but now I feel like I have no home anymore hahaha. Rise's gameplay looks too much like other button masher games. I don't feel rewarded the same way as I felt before. Theres no build-up, there's only comboing, and reactions. Heck, even the big-damage animations from other weapons feel underwheling in Rise! Colpare World's CB vs Rise's CB for an example. Rise as a whole feel like a weaker game. Sorry for the wall of text.
@deathandroses3861
@deathandroses3861 2 года назад
Liking this rise type beat
@arthur4128
@arthur4128 2 года назад
You know that one meme where two buff guys shakes hand?
@jepr91
@jepr91 2 года назад
I'm hoping future titles give the players a choice to either have the Iceborne HH moveset or the Rise HH moveset. I felt like the Iceborne HH moveset was more satisfying. Better yet, they could have the HH have 2 "stances", similar to how Hammer does in Rise, where one stance is "support" oriented and functions identical to the Iceborne HH and the other stance is "offense" oriented and functions identical to the Rise HH but doesn't play notes AT ALL but can still play songs that were queued up in "support" stance. I WOULD LOVE THIS!
@devv197
@devv197 2 года назад
Light HH and Heavy HH. Light is Rise HH, slightly less damage to balance its speed, Heavy HH is Icebourne HH with buffed motion values to compensate for its speed compared to Rise HH. If MH6 HH is based off of Rise HH without the option to switch I’m dropping the weapon.
@incendiomor7215
@incendiomor7215 2 года назад
Honestly, with the fact that the Rise HHs actually appear to be smaller to the HH in other games, there really are grounds for a light and heavy HH to exist.
@jepr91
@jepr91 2 года назад
The idea of making distinctions "within" a weapon type is an idea I LIKE. For example, it makes sense to me that if a GS, or any cutting weapon, looks like a club or a Hammer or HH looking like a axe or looks sharp, it should do impact/exhaust damage instead of cutting and vice versa, or certain LSs, assuming no Silkbind in the future, having access to ONE special move that reflects the weapon design, like Sakura Slash, Spirit Helm Breaker, Serene Pose, Critical Juncture, etc. The idea of HHs being distinguished buy supportive or offensive capabilities is appealing to me, but there are downsides. We can already see that with SA and CB where the "best" SAs and CBs are those with Power Phials and Impact Phials respectively. This inadvertently makes SAs and CBs with other Phial types gimmicky from a casual angle and obsolete from a speed-running angle. Since most monsters are overall weaker to cutting, "blunt attribute" weapons within a typically "cutting attribute" weapon type would be overshadowed and likely the same for the inverse situation of Hammer/HH. Coming back to HH, while I like the whole Light and Heavy idea, I think it would be better if the HH simply had 2 stances. One can create buffs and the other has super moves (the Infernal Melody meter shouldn't simply just be Infernal Melody, if could change based on individual HH). HH already has the absurd distinctions within the weapon simply due to the buffs each individual HH can play.
@marcusaaronliaogo9158
@marcusaaronliaogo9158 2 года назад
@@devv197 I think they acknowledge that people want old hh that they probably are gonna add some unseen switch skill in sunbreak.
@KPlaysHere
@KPlaysHere 2 года назад
@@jepr91 HH already had 2 stances: neutral and recital mode :p On the topic of a light/heavy HH split, I get that some people want what they like back but I don't think you guys realize how bad that'd be for the weapon. Like...could you imagine HH essentially having to compete with itself? It already has enough trouble going up against most other weapons as is. It'd be hard to not have 1 version ultimately end up being more effective than the other based on the different mechanics. If you ask me, it'd be a much better idea for them to find a way to give future HH the best of both versions--that way, everyone's satisfied in 1 way or another and the weapon as a WHOLE benefits. No need to split it down the middle.
@bignelly9476
@bignelly9476 2 года назад
The two blunt force boys have definitely learned sm eachother
@KekrisTheBetrayer
@KekrisTheBetrayer 2 года назад
My favorite weapon is even more beautiful
@Lireoec
@Lireoec 2 года назад
Dooters unite. Let the supreme dooting begin!
@ggImJesus
@ggImJesus 2 года назад
Anytime I see this weapon I know it’s gonna be a fun hunt
@Rhapsodos_X
@Rhapsodos_X 2 года назад
i cant wait until they show us gunlance's new .001 motion value attack
@arcalas
@arcalas 2 года назад
hunting horn and hammer are smashing bros for life.
@jesusceren1594
@jesusceren1594 2 года назад
This is gonna get Bonkers
@staggorath2377
@staggorath2377 2 года назад
Shockwave + Mag Trio is gonna be so fun Im calling it now
@RoyalGriffin.
@RoyalGriffin. Год назад
it's been awhile since I've used the hunting horn, can't wait to get back to supporting my fellow hunters!
@Yenrei
@Yenrei 2 года назад
I need to know if the person who performed that dunk has their own channel
@bohrsinns8745
@bohrsinns8745 2 года назад
I see Hamon's crafted a new Kind of instrument.
@INF1NIT3D00M
@INF1NIT3D00M 2 года назад
Ah, finally, the video for the BEST weapon! 😁
@XmortoxX1990
@XmortoxX1990 2 года назад
Now Horn and Hammer are the same weapon XD
@vincentpey3929
@vincentpey3929 2 года назад
Is the swing combo not just the pre Rise moveset? If so then in happy. Hunting Horn was probably the second most enjoyable weapon weapon for me pre World (Hammer is allways number one and will allways be) i really miss the music inputs in Rise feels like a different weapon. The unike melodys and combinations HH had where such a cool system it was nice to finally master one horn and play all your songs without having to look up the inputs, though Worlds display was more accesable. My favorite version of HH was probably GUs guild or adept Hunting Horn the simple addition of double notes made the weapon so much more fun. For anyone who hasnt played GU double notes where powered up versions of your notes, these only appear when you hit the monster with an attack. A song thats only made of double notes will power up the songs effekt for example a +15 attack boost becomes as +20 attack boost (GUs damage numbers only go up to the 300s in late game weapons so an extra 20 points attack is very good). This additional buff incentivises the player to be agressive and thus prevents corner horning.
@aetranm
@aetranm 2 года назад
It's one specific move from encores based on stick movement, but this time they turned it into a combo. Honestly, while I'm happy to see *something* return, it's still so disappointing to see them miss the point entirely. Combos are the last thing I want in a hunting horn. It really only shares animations in common, functionally it's still as different as can be.
@TheShadowRunky
@TheShadowRunky 9 месяцев назад
In MHGU they had Double Notes that played the song that was played with the song you are playing, this made it very fast to buff everyone, you got these notes by hitting the monster, you see, older games had a solution already to Corner-Horners, we didn't need to remove a lot of the old mechanics and streamline the weapon
@firehazardfox159
@firehazardfox159 2 года назад
Feel like hunting horn is just a hammer with style. Also that hunting horn looks awesome
@OwlsNeck
@OwlsNeck 2 года назад
man i was really hoping for something songs-related, fun weapon but damn it really is just alt hammer instead of the good old horn now. shame
@gunosaguki1
@gunosaguki1 2 года назад
Raising my voice to remind capcom that I miss hunting horn and while the new hunting horn is nice too, its just not the same weapon, just using its name. Could we have both next game so everyone is happy?
@camil3545
@camil3545 2 года назад
you might as well ask for all three variations of HH.
@devv197
@devv197 2 года назад
@@camil3545 Icebourne HH is the result of the gradual improvement of HH since 4U, and Rise HH is Rise HH, but what’s the third variation?
@camil3545
@camil3545 2 года назад
@@devv197 OG Hunting Horn from Gen 2
@devv197
@devv197 2 года назад
@@camil3545 ehhh, I’ve just watched a few vids and tutorials on it and it’s just a worse scuffed version of Icebourne HH. Not anything too different to require it’s own variation.
@camil3545
@camil3545 2 года назад
@@devv197 ummmm no, other than having a number of the same core weapon swinging animations (which Rise HH still has a number of them), the OG HH doesn't even generate notes from regular attacks unless you switch it to an alternate mode. In actual practical usage, "Iceborne" HH has more in common with Rise HH than it does the OG HH.
@gaius5901
@gaius5901 2 года назад
That Tigrex was struggling 😫 I feel sorry for my boy
@camma12
@camma12 2 года назад
God I love hunting horn!
@SexxStar
@SexxStar 2 года назад
Silkbind shockwave is crazy lol
@Noxlla
@Noxlla 2 года назад
A hammer that has a flute glued to it. Incredible.
@gaspelios3340
@gaspelios3340 2 года назад
Lets go we got Impact Press 2: Electric Bogaloo
@sanguinetales
@sanguinetales 2 года назад
A surprise to be sure but a welcome one.
@midlayf167
@midlayf167 2 года назад
The great! The beauthifull! The cool Hunting HORN!!!
@slowclapindustrys8401
@slowclapindustrys8401 2 года назад
I like seeing the changes
@OSAlula
@OSAlula 2 года назад
Was hoping they would add old recitals/encore back with the previous song system somehow, doesn't seem that is the case though unfortunately. The changes are nice though
@luckyhydra7597
@luckyhydra7597 2 года назад
I still miss old songs and having actually different sounds for all three notes, but oh well
@Bethynaee
@Bethynaee 2 года назад
You and me both :( but the changes are cool!!
@Vulcanfaux
@Vulcanfaux 2 года назад
A full rework is a bit much for an expansion, I'm sure classic HH will be back I'm the next mh. If I'm being honest though I'd rather keep the current moveset while getting the old song list back. That forward A letting you turn has been just amazing, it actually lets me do a followup attack to QTABS.
@GuyWithAnAmazingHat
@GuyWithAnAmazingHat 2 года назад
Yea the more I played HH in Rise the more I missed the old HH, HH used to just be pretty chill and we just need to play music by bashing skulls non stop, but now HH has a "feel bad" move with Earthshaker. Every time a monster suddenly takes a back/side step or get flinched out of position and I miss the move, I feel the Earthshaker in my own body instead.
@OSAlula
@OSAlula 2 года назад
@@Vulcanfaux I personally much prefer Flourish over forward slam, the versatility of the double note in one attack is really useful for pushing out the double input notes faster, and you can dodge roll after the first hit to cancel the second
@thispleasesmyneurons7728
@thispleasesmyneurons7728 2 года назад
The weapon of the gods
@lutherloser5122
@lutherloser5122 2 года назад
This should be a flute weapon its too different to the og hh the flute gives weaker buffs but plays like rise and the hh would play like world
@KPlaysHere
@KPlaysHere Год назад
Nobody remembers the REAL 'og' HH, I feel like everyone's always referring to post 3rd gen HH 2.0 when they say that. Trust me, you don't want the actual original version of HH back lol
@tigerx36
@tigerx36 2 года назад
I'm really surprised by the additions to HH. The blunt weapons are using each other's moves and now one of my favorites is even better.
@Kogath
@Kogath 2 года назад
Hi from SuperRad's channel.
@SuperRADLemon
@SuperRADLemon 2 года назад
YOOO
@lordmcsmith
@lordmcsmith 2 года назад
Now poor Tigrex will never NOT be stunned.
@emblemblade9245
@emblemblade9245 2 года назад
Tigrex and Rathian are the concussion crew
@diothevampire3250
@diothevampire3250 2 года назад
Good he deserves to be stunned lol
@Enneamorph
@Enneamorph 2 года назад
Good. Fuck that pain train.
@itatchi1663
@itatchi1663 2 года назад
It’s The hammer
@TheShieldHeroDevil
@TheShieldHeroDevil 2 года назад
This is exactly what hunting horn needed. Actually good switch skills. Can't wait to unlock these and make great use of them.
@ziron5385
@ziron5385 2 года назад
And thus, hunting horn became hammer.
@GavinLIVE715
@GavinLIVE715 2 года назад
Is this a fourth one for today, or are two coming out in the next couple of hours? Time zones are confusing.
@Abyssal86
@Abyssal86 2 года назад
There was a leak so they released it early I think.
@luck002
@luck002 2 года назад
They released video whenever they like it.
@GavinLIVE715
@GavinLIVE715 2 года назад
@@Abyssal86 I just need to see Gunlance, was really hoping this was a sign it was gonna show today lol
@diothevampire3250
@diothevampire3250 2 года назад
They accidentally revealed HH on the japan page so they just said screw it and revealed the english version
@nintendope8837
@nintendope8837 2 года назад
Hunting horn is just a musical hammer, and the hammer is just a silent hunting horn.. they may be different but they are the best of friends
@Masonio
@Masonio 2 года назад
That tigrex got tigrekt.... I'll see myself out
@somerandomdude7785
@somerandomdude7785 2 года назад
I wish the Sonic Smash becomes a Switch Skill.
@suckapunch565
@suckapunch565 2 года назад
Hunting Horn's just brutal!
@AuronDzilk
@AuronDzilk 2 года назад
Pretty much moves like q hammer although I like it more than other weapons
@FoxInvictus
@FoxInvictus 2 года назад
Hunting horn got like Phial Bursts 😎
@lancetmekei3142
@lancetmekei3142 2 года назад
Ideal weapon choice for bard
@mid8335
@mid8335 2 года назад
i hope they'll keep the ZR invis frames
@like17badgers
@like17badgers 2 года назад
well that's... boring? and it looks like both deal Sonic damage so they might just be useless if they un-nerf sonic damage it could be interesting though, and horn needs it too, cause as is... there's no reason to use anything but Earthshaker and Overhead Smash still holding out hope that Horn gets a Switch Skill option to use "complicated" songs like the old sheets. with the combat swap that could be really interesting even, needing to stance swap between your easy songs and the hard songs
@Chickensea10
@Chickensea10 2 года назад
Most favorite weapon got even better upgrade! Thanks!
@TornaitSuperBird
@TornaitSuperBird 2 года назад
Huh. So we are also officially getting the info today.
@leonidasvonsparta
@leonidasvonsparta 2 года назад
i really like it , played a ton HH in rise . i really like the new combos and stuff but i hope monster are not just punching bags .
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