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Monster Hunter Wilds Insect Glaive In Depth - Moveset Gameplay Guide Breakdown & Impressions 

Arekkz Gaming
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Learn all about the Monster Hunter Wilds Insect Glaive in this detailed gameplay guide! Master the moveset, get breakdowns, and hear our impressions on this powerful weapon.
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21 сен 2024

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Комментарии : 481   
@ArekkzGaming
@ArekkzGaming 18 дней назад
Want more info on the Insect Glaive changes in Monster Hunter Wilds? Check out these detailed documents from IG hunters: Qwas: docs.google.com/document/d/1x7s9NLcwO0T-uu0AoTix-I8KO_Y9C_AL3PVKXVdtYaM/edit#heading=h.ly75wvmozfsx ArsXenne: docs.google.com/document/d/1lfdU-huMiGjcMFiZ8M20WArckAYZg8RVCh1tmHvCkTU/edit#heading=h.r96js95xl3ac
@ArsXenne
@ArsXenne 19 дней назад
im ngl i got a huge wave of whiplash when i saw my document mentioned at the beginning of the video LMAO, esp because this channels one of the reasons why i enjoyed mhworld so much
@myshozuhouse
@myshozuhouse 19 дней назад
You gave all the info I needed! Salute to you because nobody in mh yt was trynna show IG love
@ArsXenne
@ArsXenne 18 дней назад
​@@myshozuhouseno problem! im glad the document helps for anyone who wanted more info
@bluefiredemon448
@bluefiredemon448 18 дней назад
Nah bro you deserve your praise for your work Thank you 🫡
@benturtl9076
@benturtl9076 18 дней назад
Cool profile pic
@ArsXenne
@ArsXenne 18 дней назад
​@@benturtl9076oh thank you! i actually drew it myself hehe
@markstout4376
@markstout4376 19 дней назад
If you’re still worried about damage output from the demo numbers, just remember the bow had some of the lowest dps in the rise demo, then went on to destroy every speed running record in the full game
@HardDanX
@HardDanX 18 дней назад
To be honest, in Rise Demo given builds were awful, a lot of weapons weren't capable of slaying even Mizutsune.
@thepowerfulpaet4937
@thepowerfulpaet4937 17 дней назад
Yeah and that was the playable demo for home consoles, not even the show floor first look demo that Wilds is. None of these damage numbers are going to stick at all.
@SilverTwinkle
@SilverTwinkle 16 дней назад
@@thepowerfulpaet4937 And yet HH got nerfed as the only weapon from the Rise demo while Longsword is just dummy broken easy and persistently stayed so to the point that people stopped using armor alltogether and just used 1 level of quick sheathe and still outdamaged many weapons with endgame builds.
@thepowerfulpaet4937
@thepowerfulpaet4937 16 дней назад
@@SilverTwinkle Well, let's just say I have slightly higher expectations for the World team. Longsword doesn't have any business being one of the highest dps weapons in the game. It should sacrifice that for the versatility and ease of use.
@SilverTwinkle
@SilverTwinkle 16 дней назад
@thepowerfulpaet4937 It's okay that it is the highest damage (melee) weapon... but not for 3 games straight. And i have this gut feeling that it'll be again. I wish they'd bring all the weapons a bit more in line. It took me about 3 hunts to get used to Ls. It took me over 300 hours in world to not corner doot like an idiot with HH, yet it does so little compared to a low risk weapon. Honeslty, i just hope HH will be more toward the middle damage whise. It doesn't need to be the strongest, but mastering it (outside of rise) is literally one of the hardest things to do and should be rewarded somewhat, at least. But well, let's wait and hope.
@mayuwu4408
@mayuwu4408 18 дней назад
It's been sad that so few have been giving love and attention to the Insect Glaive, thank you for this!! :D I'm really curious about what the glaive's 'perfect parry/dodge mechanic' is that they've given all weapons, I wonder if we know what that is yet and if anyone's caught it on camera. It's interesting that they've balanced out the extracts and made getting all 3 what gives you your new moveset, and that there's ways of getting extracts easier including by attacking. The fact that we'll have to learn the non-powered moveset and can get extracts while doing it will probably make the process of gathering extracts less painful because we're still able to play the game and fight with our weapon while gathering them. If they're doing this, I kinda hope they also make the buffs all last longer so there's less interuptions in the gameplay, and it'd be cool if they made the non-powered moveset feel a bit better to use, but this is an interesting approach and I'm not against it! I'm sad about aerial IG's presumed death, it was fun and we'll see if I end up still enjoying it. I do hope they do give IG some reason to not always be in focus mode though, or at least make an accessibility option that lets you toggle focus mode instead of having to hold it down like you (presumably) do.
@Lubedrus
@Lubedrus 18 дней назад
@@mayuwu4408 the reason not to be in focus mode is to let the insect stamina regenerate since it uses stamina to attack with you. Or if you let the insect attack by itself for clouds then you also dont need to use focus mode.
@mayuwu4408
@mayuwu4408 18 дней назад
@@Lubedrus ahh good thinking!
@sobervision1049
@sobervision1049 18 дней назад
I'm happy to see the mentality you have for the weapon. I'm all for making a weapon more practical and consistent to use. It looks like the difference in how IG players will deal damage is how good they are at positioning and how quickly and efficiently they can gain extracts since its possible to blow your extracts for a super powered attack. I can already see a good player taking advantage of this by figuring out the best way to interact with each monster and constantly regaining extracts with little hassle. It just sounds so fun lol
@mayuwu4408
@mayuwu4408 18 дней назад
@@sobervision1049 thank you! I try to see where the devs are coming from when I can as I like thinking about things from a game design perspective. and I noticed even in Rise (although I haven't got all the fun switch skills for it yet but) that I wasn't using aerial IG the majority of the time and more when I wanted to stay out of danger but still be dealing some damage. so I'm sure I'll find a way to enjoy the weapon still. I used to liken getting my extracts to having to stop playing monster hunter and start playing a random little minigame like tetris every 90 seconds just to be able to play again. but now I've started reframing it in my mind, and it feels more like I have a moment to breathe and observe/study and size up the monster before engaging, which fits the vibes of the IG very well imo. and the shift in playstyle is interesting!! now we'll need all our extracts for the good moveset and we'll be conciously choosing to spend our extracts for that big attack rather than it just running out on its own all the time, and we have new faster more engaging ways to gather extracts since we'll need to be doing it more often which also gives more purpose to the non-powered moveset so being out of extracts more often doesn't feel quite as bad. the tempo has increased, but the lower end of it doesn't feel as bad and we have more control over it! there's lots of potential for different playstyles here!
@mayuwu4408
@mayuwu4408 18 дней назад
@@thedarkwolf25 I certainly hope that isn't the case that'd be a strange choice when every other weapon is getting one. I've heard it might be getting an offset attack but I haven't been able to find any confirmation so idk, and a perfect dodge would also make a lot of sense for the weapon. Using the Vault move also makes you invulnerable for a moment according to the hunter's notes in this video, idk if that was always a thing but if not then it could be that? idk.
@OnePunkArmy
@OnePunkArmy 19 дней назад
The line for the demo at PAX WEST was over 4 hours long. It had the longest queue out of all the booths present.
@distion
@distion 18 дней назад
I heard they closed the queue 1 hour after opening. At gamescom I waited 5 hours
@theadmiral4157
@theadmiral4157 19 дней назад
It's unfortunate how the demo in pax west has a strict rule of not recording the gameplay as opposed to the one in gamescom. I guess MH wilds just has some secrets they want to hide
@Augs_Cable
@Augs_Cable 19 дней назад
Prob more to do with the queues lengths. It’s prob why it was was closer to 4 hours as opposed to the 10+ at gamescom
@vontar5123
@vontar5123 18 дней назад
I played at Pax West on Friday, they only had 14 stations and the line was tiny. It was so hard to get in the line. The demo was just a doshaguma hunt but we did encounter the other monsters seen in the trailers. My group couldn’t get a turf war to activate unfortunately.
@ErdingerLi
@ErdingerLi 18 дней назад
At around 22:42 - 22:43 when the reticle hovers over Dosha's tail, you see the Green extract
@Vynndis
@Vynndis 18 дней назад
I heard them talking about it and saw what you mean for the green indicator, but they're saying it's listed but it's not listed in the details where it shows each extract. What are they even talking about??
@ErdingerLi
@ErdingerLi 18 дней назад
@@Vynndis they said they weren't able to find footage of a successful extract of Green. Based on the limited experience I had playing 4U, Green seems to just give you about a potion worth of health and it also takes up an extract load on your beetle, could be the reason why it was abandoned.
@ToxycBanana
@ToxycBanana 18 дней назад
​@@ErdingerLiCertain types of kinsect also got stamina back after recalling with green
@levimug4621
@levimug4621 18 дней назад
@@ErdingerLi it exists in world too you get heals for it
@brandonbeck6730
@brandonbeck6730 17 дней назад
green extract was one that you got from almost tails exclusively. It was not a buffing extract, but rather a small heal that in some of the older games could be pretty decent and even restore some kinsect stamina. In WorldBorne, it was not as good because the Wide Range Kinsect from GU wasn't in the game anymore so it was often just better to sheath, pop a potion, and then fight again. In Rise, it was locked behind the Kinsect Recall Silkbind so long as the kinsect connected with the monster during the animation. Now it seems like they brought back the more consistent form of Green from the older games. TL:DR - it heals you...but not enough for you to really care about. just sheath and pop a potion if you need it. trying to aim the kinsect or the focus mode to hit the tail mid combat is a nightmare
@TheMoonman4
@TheMoonman4 18 дней назад
"I think it's gonna rattle IG mains because everyone is used to grabbing red and going ham" nah who tf is just grabbing red and calling it a day? My grandpappy beat it into me to at the very least pair it with white for the attack boost, and even now these days getting triple buff isn't even that hard anymore. I doubt this'll be an issue in Wilds with all the ways they made grabbing buffs easier
@penguinvader7057
@penguinvader7057 10 дней назад
red + white, then grab orange later to refresh red was sick. now you can't do that anymore :/
@tiago4826
@tiago4826 18 дней назад
The new ground moves are really cool and will probably be really useful, but the lack of Aerial Combos is really disappointing, BUT, it would be awesome if there was and additonal button hold/input to make aerial attacks bounce, so that way we'd have more control in the air.
@ohheyitsak
@ohheyitsak 19 дней назад
Please bring back aerial bounce capcom 😢
@johnphileobaua
@johnphileobaua 18 дней назад
My problem with removing aerial IG is that now there is no point currently in using jumping advancing slash. The move now is a slow, overtly committal move that does okay damage and doesn't allow for the IG have some of the most amount of openings to attack. Additionally, they could've just replaced the move with Kinsect Slash, a move that is more in line with I think they are going for in IG, and it doesn't need to send you back into the air to be usable because you still have the benefit of a quick slash and dash that can provide extract without red buff and does decent damage with much less commitment than with jumping advancing slash. tl;dr If aerial is completely removed, they could've gone about the change much better by replacing jumping advancing slash with kinsect slash.
@FreelanceSeven
@FreelanceSeven 16 дней назад
I'd say the point of jumping advancing slash, for me, was going after an enemy in the air so I can get multiple hits without dropping.
@johnphileobaua
@johnphileobaua 16 дней назад
@FreelanceSeven at that point just use jumping slash. It's faster and allows you to act much sooner than jumping advancing slash. also, staying in the air now seems to be gone, so until further notice my point still stands
@halominer316
@halominer316 14 дней назад
THIS. I'm upset them supposedly getting rid of the bounce, but them doing that and keeping the advancing slash genuine baffles me, because without the bounce it is a genuinely useless move. If you miss you miss, if you hit the monster with all your slashes your now stuck recovering as you land on the ground (unless they give you some gimmick to get out of that animation), and if you miss all your slashes and you hit the last hit you are in the same boat as the previous example except with only one hit. if they're going to switch back to non aerial combat might as well just bring back the wild slashes glaive did in 4U and GU.
@wilddreams
@wilddreams 12 дней назад
my feeling while playing was basically still (also like before in world) that it's good for positioning additionally to air evade.
@johnphileobaua
@johnphileobaua 12 дней назад
@wilddreams I think they mentioned an additional mid-air evade in the video, so that would be an extremely niche use.
@Cap_The_Captain
@Cap_The_Captain 18 дней назад
I think we've how much more interwoven the kinsect is with attacks now, the damage of these moves featuring it will be much more reliant on the power level & type of kinsect you're using. Hell given how Kinsects had different attacking types in Rise it wouldn't surprise me if these big moves even interact differently with them! Like imagine you have a powder type kinsect, perform Rising Spiral Slash & as the kinsect spirals with you it leaves behind a bunch of dust on the way & detonates it at the end. (Me praying Powder Vortex returns)
@Bryanneo1
@Bryanneo1 18 дней назад
I'd defintely pick the kinsect being more integrated with your attacks than staying up in the air
@KatanaJoelleLandt
@KatanaJoelleLandt 18 дней назад
@@Bryanneo1 same
@kaiok6776
@kaiok6776 18 дней назад
​@@Bryanneo1Its how everyone who used the weapon to have fun and not just cheese feels
@Bryanneo1
@Bryanneo1 18 дней назад
@kaiok6776 if you only started in the 5th gen games, wasn't like that in 4th. We'll be fine
@Cap_The_Captain
@Cap_The_Captain 18 дней назад
@kaiok6776 Deffo disappointed about the airal combo removal myself. Sure it started without in 4U but then we recieved styles in GU & Airial style IG was fun af, then they doubled down on airial for IG in World & then doubled down AGAIN in Rise so it's removal makes as much sense as eating piles of salt to stay hydrated, hopefully it's either still there but in another form or gets added back later on.
@kirafleur9870
@kirafleur9870 18 дней назад
I love the new ultimate "Rising Spiral Slash"! IG getting a helm breaker of it's own is a great idea and really helps give us a payoff for all the micromanaging we have to do! However, changing the moveset so that you need all 3 extracts to boogie is... concerning. I haven't gotten to play Wilds like you guys have but I played a lot of IG in Worldborne and in that game: trying to fight without the red extract moveset is like trying to play hammer without using any charge attacks. Absolutely terrible. I really REALLY hope if that's the case, the default moveset is improved to be faster and more fluid.
@dhisufiroafrozenseraphimdragon
@dhisufiroafrozenseraphimdragon 18 дней назад
Agreed
@foi3182
@foi3182 17 дней назад
I think its quite fair. It's easier to collect extracts now in wilds and you can even collect 3 in one go, so its still a doable feat. most IGers would always collect all 3 extracts before going oonga boonga on a monster anyways
@kirafleur9870
@kirafleur9870 17 дней назад
@@foi3182 It might very well be, we'll see how it plays. However, I simply must push back against that most IGers would grab 3 extracts before fighting statement. In previous games (MH4U, MHGU, and MHWIB), we'd grab Red and White for the upgraded moveset, bonus movement, and damage. Then, as the buffs were running out you'd grab Orange to refresh the timer on all of them. Giving a casual hunter more uptime before having to fish for extracts again. Orange also happened to be quite annoying to get on some monsters... waiting to do damage until you could hit that sweet spot just didn't make sense most of the time. So, we'd just get it when needed or was otherwise convenient. In other words, we'd *frequently* oonga boonga without all 3.
@petercottantail7850
@petercottantail7850 17 дней назад
​@@foi3182 you are defending this with the argument "everyone did it anyway" that is limiting choice the player has on how to play the weapon, that's boring. if everyone did it then why change it when there was a skill expression to keep your buffs up even longer by waiting to get all 3. Thankfully we know this is a very old build and the IG weapon trailer shows red buff giving the player a heavy thrust meaning red buff will still be the only thing we need for better moveset when the game comes out.
@thepowerfulpaet4937
@thepowerfulpaet4937 17 дней назад
Did anyone even start fights without all 3 buffs anyway? The 15% damage increase felt pretty mandatory in the old games. At least the gathering is integrated into the regular attacks now, actually providing a reason to use non-buffed attack in the first place.
@onemanarmy8059
@onemanarmy8059 18 дней назад
The only way the bounce get put back if they get enough backlash. It makes no sense to remove it but long sword gets better 🤦
@remigusker6024
@remigusker6024 18 дней назад
Rise Arial+diving wyvern was peak ig
@isoutoforbit
@isoutoforbit 18 дней назад
Thanks for covering this guys. Fingers crossed the concerns are addressed.
@dharmeshmistry342
@dharmeshmistry342 19 дней назад
What even was the purpose of removing the aerial playstyle? (Potentially, not 100% confirmed) It feels like a weird move when it’s half of insect glaive’s identity.
@notimeforcreativenamesjust3034
@notimeforcreativenamesjust3034 18 дней назад
So true it was legit half it's identity.
@ZnuuBoo7
@ZnuuBoo7 18 дней назад
exactly, like if I want ground gameplay, I can go SA, or LS, or HH, or CB, or any of the other ones that can do way more damage on the ground already anyways!.. IG always traded some damage for its aerial maneuverability and positioning, but now they want it to be more grounded to be more like the rest of the grounded weapons but now with some flashy new moves. There just has to be something we are missing...there has to be.
@justanotherlemon8847
@justanotherlemon8847 18 дней назад
Exactly bro like its been a core part of the weapon for like 10 years on top of this they removed the option to get buffs from red and earplugs from the other buffs. ON TOP OF CHANGING ITS INFINITE. Why capcome???????
@Hathos9
@Hathos9 18 дней назад
@@Lubedrus In Sunbreak, aerial was the highest DPS playstyle of IG and was actually both fun and strong. It feels like they mastered its identity there, and to take it away is just a step back.
@bluefiredemon448
@bluefiredemon448 18 дней назад
​@@Lubedrus But why implement it and fine tune it in other games? Rise had the perfect solution (kinsect slash to be precise)
@captain_britain
@captain_britain 18 дней назад
8:26 Not sure I love Kinsect: Fire being mapped to R2+R1... I assume this is due to the addition of Focus Mode on L2, but I'm hoping there are some alternate mapping options.
@w21aaaaa
@w21aaaaa 17 дней назад
Yes, this actually started with MH Rise where L2 is assigned to wirebug aiming. And in that game you cannot remap it. Focus Mode seems to be a similar central combat mechanic, so sadly I feel like it's not gonna be remappable in Wilds. I got used to it pretty quickly on in Rise tho.
@Zahri8Alang
@Zahri8Alang 18 дней назад
I realy do appreciate the spreesheat made by ARSXENNE
@FerrumAnulum
@FerrumAnulum 18 дней назад
11:48 the bounce being locked behind an armor set/skill would make it a million times worse... Like locking bow charge level to a skill that is on limited gear pieces. If its on a gear skill i would rather not have it at all...
@MrComet101
@MrComet101 17 дней назад
There is a skill that increases bow charge level though, isn't there?
@alexasarthur
@alexasarthur 17 дней назад
Yeah there was a bow charge skill in worldborne but I can't remember if rise had it
@FerrumAnulum
@FerrumAnulum 17 дней назад
@@alexasarthur there was. In rise you had to do all the arena quests to unlock it, and it had only that skill and no slots. In sunbreak it was turned into a 4slot deco and isnt in any charm or qurio skill pools.
@Hectic2525
@Hectic2525 15 дней назад
I mean, if you want to bounce back up/helicopter, you don't care about efficiency anyways. So having to slot it in really doesn't seem too bad. If you wanna be efficient, the bounce being removed is a buff already.
@eruk4678
@eruk4678 14 дней назад
Ig mains could join their gen 4 buddies in having mandatory skills (capacity boost, load shells, etc). Seriously tho hope it doesn’t come to that
@lelouch1297
@lelouch1297 18 дней назад
Thankfully I am pretty used to obtaining all kinsect buffs before going in on the monster, but I understand people being thrown off if they just grabbed red and ignored everything else and decided to just attack the monster with the new moveset. I really hope we don't lose the aerial aspects of the weapon though as that is what makes the weapon so much fun and versatile as well as being the best for mounting. Otherwise I feel the fun aspect of insect glaive is removed. Sure it does more damage on the ground, but then the weapon is not being utilized for its mounting capabilities. It is my favorite weapon and I like the synergy of mounting, versatility of bouncing and placement in the air, movement, and damage output it does...especially in MH World. Hoping for more info soon about this though. I will still play it regardless, but if it is truly grounded and is not as versatile I feel the fun is going to be sucked out of the weapon. We will see though I guess.
@TheCowboyMartyr
@TheCowboyMartyr 13 дней назад
The FACT that they would (allegedly) remove the PEAK air combat from Rise and nerf the helicopter playstyle to the ground (literally) makes me so mad, like I might as well play Lance
@epichi104
@epichi104 18 дней назад
Weird how there was gameplay from Miyabi shown in the video and they never mentioned the focus strike in the air. If you watch their full gameplay they do use focus strike in the air and it pops them back up just like jumping advancing slash does in world and rise. Seems like that will be the new way to stay in the air.
@Darthforce122
@Darthforce122 18 дней назад
Wait where is this video can u maybe be more clear like wat channel and video u r talking about
@epichi104
@epichi104 18 дней назад
@@Darthforce122 ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rYogeQ_Klpg.htmlsi=Oq6L9-lGgUclBLYJ it happens at like 7:04
@SectionRatioTile
@SectionRatioTile 18 дней назад
I just watched miyabi's 8 min video to look for this and didn't see any air popups, is there another video with more footage or did I just completely miss it?
@epichi104
@epichi104 18 дней назад
@@SectionRatioTile It’s at 7:04 in their video, it’s not very flashy but they didn’t hit a weak point and didn’t have triple buff so there’s probably more to the move as well
@Darthforce122
@Darthforce122 18 дней назад
@@epichi104 I just watched it aswell. The thing about what ur talking about is that it isnt like a damaging attack u just push of the monster, this means no chaining aerial attacks still if u did like some damage and bounced then we have something but because u just pushed off it means when u do, do an attack ull still fall
@toddelmsworth640
@toddelmsworth640 18 дней назад
7:39 being able to gather ALL the necessary extracts from a well-timed launch is huge!
@Goldra93
@Goldra93 18 дней назад
6:45 The kinsect charge attck was in MH4U using it with a blunt kinsect actually did decent KO damage and you could get a KO or two depending on the monster. In the Wilds gameplay from FightinCowboy 7:35 the kinsect charge attack allows the kinsect to grab all three extracts at once if it passes through the correct spots. Pay attention to the kinsect Icon it spreads its wings showing a third extract spot. 21:05 green extract in past games were only on some of the larger large monsters like Rathian and Rathalos you can get green from their back but only in a small area. or small monster
@xemtra
@xemtra 18 дней назад
Iv never really tried this weapon but this video just gives me the incredible perspective that these MH Games are deeper than any game with regards to combat. No other game has such depth and playstyle in each weapon and there are freaking 14 of them!
@the_clawing_chaos
@the_clawing_chaos 17 дней назад
Aerial was hyper fun. Sad to see its presumed death. Makes it less likely I'll main a glaive this time.
@Scytez
@Scytez 18 дней назад
I'm sorry, I could be in the minority here but as a IG Main, I have an issue with the Rising Spiral Slash. Such a cool move but as soon as it end, our character just falls literally still in a stance through the air... Feels like it's missing something there (probably an upgrade like a finisher to go down) or if it's like that, it feels off.. 😅
@StillMaj
@StillMaj 13 дней назад
I was thinking the same thing. It would be dope if we could cancel into other aerial attacks though
@Massakre8492nd
@Massakre8492nd 4 дня назад
Guy mashed circle and got locked in jumping slash, pay attention to inputs at 15:10, there are options there
@KukeyMonster
@KukeyMonster 18 дней назад
I really hope that Aerial IG moveset was just disabled for the demo versions. The playstyle is why I main IG. MHRise gave the playstyle so much love so its hard for me to believe that they would backpedal just to give ground playstyle quicker extract and a final combo. The last time they backpedaled such a great addition was back when hunter arts was a thing. PLEASE Devs dont take away my fun! :(
@felipefontes2201
@felipefontes2201 18 дней назад
I really hoped they would add the moves from sunbreak IG (even knowing sunbreak IG was so nerfed in damage). That was a huge disappointment... Especially turning the aerial moves off. Gonna play Wilds with my good old switch axe or charge blade
@CatLordSix
@CatLordSix 18 дней назад
Rising slash needs to be able to air dodge out. That is such a vulnerable position it’s crazy
@Hathos9
@Hathos9 18 дней назад
It almost looks like that animation is unfinished, with how you freeze up.
@TheMoonman4
@TheMoonman4 18 дней назад
There's footage that shows the button guide on the top right showing all the typical aerial options after the Rising Spiral Slash, including the Midair Evade. In this vid, whoever's playing is likely just mashing circle and ended up following the Rising Spiral with a normal Jumping Slash (it's why the animation just looks "frozen" too at the end, bro was mashing lol)
@nayd5043
@nayd5043 18 дней назад
@@TheMoonman4 Yeah I'm really not convinced at all by this doomposting until the game releases.
@CatLordSix
@CatLordSix 18 дней назад
@@TheMoonman4 yeah if you can dodge out or like a cultured player press Y to spin to win down that would be peak glaive
@TheMoonman4
@TheMoonman4 18 дней назад
@@CatLordSix you probably won't be able to "spin to win" down since that's the strong version of the Jumping Slash I mentioned and Rising Spiral ends all your buffs (unless there's a way to recall kinsect to get the buffs you gathered in mid-air, kinda doubt it though)
@babayaga4320
@babayaga4320 18 дней назад
So aerial IG is dead, wow. I can't believe they're devolving this weapon back to MH4 after it made so much progress in World, and then Rise. Major bummer.
@binhvan4893
@binhvan4893 18 дней назад
May as well call it the pole staff now.
@KatanaJoelleLandt
@KatanaJoelleLandt 18 дней назад
It’s not the end of the world, dude. I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
@Braxmegaman
@Braxmegaman 18 дней назад
​@KatanaJoelleLandt Cool, happy for you! Perhaps in the future, you could learn to consider someone else's point of view _before_ dismissing it out of hand.
@NEONEUNHA
@NEONEUNHA 18 дней назад
I'm extremelly sad, they killed diving wyvern
@TheMoonman4
@TheMoonman4 18 дней назад
@@Braxmegaman Most "IG mains" whining about this aerial change dismiss the rest of the weapon's moveset in favor of just killing their sharpness and doing no damage helicoptering around monsters (not even building up to mounts as effectively as just spamming the normal Jumping Slash lmao)
@-AL-FI-
@-AL-FI- 18 дней назад
Aerial combat is not about meta , it’s about fun please bring it back Capcom!
@AdAce21
@AdAce21 18 дней назад
I was waiting for this, thanks! Hopefully we'll get more footage of it in action soon. 9:46 If they killed the bounce/rebound mechanic, what's the point having 2 different aerial attacks? One for mount damage and one for higher dps? 21:31 wow, this is a huge change.... why put more barriers in our way of maxing our dps??? 26:20 - yeah it looks cool, but there's a ton of ending animation lag afterwards. The hunter just helplessly falls back to the ground; what's stopping the monster from hitting you? Hopefully you can follow up with an evade or a downward thrust
@kivitelezo
@kivitelezo 18 дней назад
I consider myself a CB main but close 2nd are IG and Hammer. I don't really like what they did to CB and listening to you guys... I mean I still can craft a Hammer and go for the head, right? ...right?
@Hathos9
@Hathos9 18 дней назад
This weapon will be such a downgrade from Sunbreak if there is no aerial gameplay. Kinsect Slash was peak IG.
@KatanaJoelleLandt
@KatanaJoelleLandt 18 дней назад
I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
@maddo-hq9jr
@maddo-hq9jr 18 дней назад
I loved going into airial combat against Rathalos, giving him the final smack or cutting his tail right in the air and enjoying it smash into the ground. I will miss that! Maybe LS helmsplitter is the new airial combat move.
@Hathos9
@Hathos9 18 дней назад
@@KatanaJoelleLandt OK. I hope you have fun. I don't know why you are making this comment on multiple posts.
@ldalexandrite
@ldalexandrite 18 дней назад
@@KatanaJoelleLandt good God, nobody cares about your extremely personal and narrow point of view. We simple want our options back.
@chrisbarrera7202
@chrisbarrera7202 18 дней назад
Sunbreak Insect Glaive was legit perfection, sad to see it watered down in wilds
@Zodryn
@Zodryn 18 дней назад
Especially after they added the kinsect damage rampage deco that made AKA do really respectable damage. Kinsect Slash aerial with dive was great, AKA with powder vortex was also super fun, or AKA with an assist bug to regain triple super fast. Only weak points I think were speed types still needed something, and Leaping Advancing Slash (helicopter) was just not as good compared to KS.
@KatanaJoelleLandt
@KatanaJoelleLandt 18 дней назад
I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
@AkenoAkine
@AkenoAkine 18 дней назад
@@KatanaJoelleLandtso your a bad ig user or you don’t use it at all noted
@chrisbarrera7202
@chrisbarrera7202 18 дней назад
@@KatanaJoelleLandt more power to you, but just because you have no issues doesn't man the rest of us don't
@KatanaJoelleLandt
@KatanaJoelleLandt 18 дней назад
@@AkenoAkine I’m not bad, I just use it differently.
@Artimecion1
@Artimecion1 18 дней назад
Can you get a comment to Capcom and confirm if bouncing /aerial is a thing? And please pass on the community's hesitation? What is the identity of the IG if not aerial? From what we hear, no offset, no standoff? Really killing my hype.
@nayd5043
@nayd5043 18 дней назад
Really? The weapon who has a entire extra "character" to it only had identity because of vaulting dance? You make me sad.
@LumpyCrumpets
@LumpyCrumpets 18 дней назад
For me, the thing that mattered most was the fact that it was a cool glaive that you spin around a bunch. I'm super excited for the changes and will probably start off playing it
@cuchara_en_sopa
@cuchara_en_sopa 18 дней назад
​@@nayd5043Man, everyone i see someone denying that being aerial isn't the identity of IG, i just ask? Just as Lance is the defensive weapon and DB is the fast weapon, how people call IG?
@barmacidic2257
@barmacidic2257 18 дней назад
@@nayd5043the bug has been a side thing for a while. It felt like a stop in the action to get your extracts up. Gen 5 making it the aerial weapon was huge for it, especially since gen 5 is when a majority of the fans came in, sorry. Bouncing was fun and they shouldn’t have gotten rid of it.
@nayd5043
@nayd5043 18 дней назад
@@barmacidic2257 not at all, the bug does a lot in Rise and will do even more on this version since you can directly control it. Awakened Kinsect attack, Powder Vortex and Kinsect Charge in MHR all make great use of the kinsect, and there is even a silkbind that moves you to the kinsect location that can be used to make aerial combos faster. It had the kinsect for MANY more games than 1 move, for gathering, dust clouds and animation canceling.
@brandonbeck6730
@brandonbeck6730 17 дней назад
I agree with y'all saying that IG needs some kind of compensation, and I'm optimistic that we will get it. Once we get our hands on the full game, I'm sure some new mechanics and techs will be found and we can see IG shine. It's time the bug was at the top of the speedrunning charts...behind whichever bowgun is meta this time around *shivers in IB HBG scope meta, rise rapid pierce LBG meta, and circles in SB*
@NawakChevelu
@NawakChevelu 18 дней назад
At 22:42, you can see the extract target turns green when aiming at the tail
@V01CEofReezun
@V01CEofReezun 18 дней назад
I'm wondering if the aerial bounce is tied to input timing, i.e. you do the aeriel attack, then to bounce, as you hit the monster, hit the input again at the right time to do the bounce. Thats the only thing i can think of that would make sense to me. It would make it a skill check, but I'd say that would be fair.
@0ceanking
@0ceanking 18 дней назад
I was wondering that but I feel like the movelist deconfirms that. Surely if that were a thing there'd be something mentioning that in the movelist, right? At this point I think the only thing that could bring back dancing vault is maybe a kinsect type that lets you bounce as its unique property or something. But at this point it's probably safe to assume aerial bounce is dead.
@notimeforcreativenamesjust3034
@notimeforcreativenamesjust3034 12 дней назад
@@0ceankingI mean there was stuff for SnS that just wasn’t in the movelist that people found
@ManlyPicnics
@ManlyPicnics 18 дней назад
The thing I don't understand is, if they truly did remove the Aerial Playstyle, why? Sure, they made resource management easier, and we have an actual pay-off now for having all 3 extracts, outside of the buff, but that's basically it. It is just minor adjustments to the tedious parts with one new pay-off combo, but at the cost of an entire aspect of the weapon's playstyle; even if it wasn't optimal, it was a nice option for flying monsters and just genuinely fun. Yet, in the same game, LS is not only easier to play, it got a wide variety of buffs, new moves and their resource management is practically non-existent now. I hate to beat the LS dead horse, but how did they put these two weapons next to each other and decide 'Yeah, this seems reasonable and equal.' It's just kind of baffling to me. Still, I'm willing to give the weapon a shot, I intended to run IG as my main for the story, but that may change now, depending on how it feels in the public demo whenever that finally releases.
@The_Philosophoenix
@The_Philosophoenix 18 дней назад
It might simply have been something like "we don't like how Wilds plays with aerial hitboxes and its taking to much dev time to fix them" Or It's simply our incentive to use focus mode But ultimately look around, wilds has generally leaned much harder into realism and less into fantasy moves. That's probably the real reason.
@ManlyPicnics
@ManlyPicnics 18 дней назад
@@The_Philosophoenix Realism is definitely not the case, otherwise LS would lose half its moveset and Bow wouldn't have magical lock-on arrows. Magical slashes that appear after a single hit from your sword is so far from the realm of realism, terrible justification. MH at its core is fantasy with a functional ecosystem, not a realistic experience of hunting giant oversized monsters that can do all sorts of whacky shit. Realism would also detract from GL, Bow, the Bow Guns, and a decidedly large portion of the weapons in the game. Propelling yourself in the air using momentum and a glorified pole, is one of the least egregious fantasy elements of the series. I believe the term you're looking for is 'grounded' not realistic. But even that isn't the case, in my opinion. Wilds look to be a cross between the grounded nature of World, but with the added whackiness of Rise, albeit at a reduced nature.
@The_Philosophoenix
@The_Philosophoenix 18 дней назад
@ManlyPicnics the tech is different from the physical capabilities of the hunter. Wilds has comparatively slow, impactful moves on many weapons, struggles with the clash, all that. Things are even a bit bleaker this time around, with a trailers were monsters invade a village - not to mention we seem to have a child in tow that we probably need to safeguard. Additionally camps can and will be destroyed- a frankly horrible thought in a universe that contains deviljho, if you ask me. Defying physics in the air is a Different vibe altogether. If IG was a tech weapon (all ours are btw salvaged from the ancient civilisation, the guild doesn't know exactly how half of it even works) then I wouldn't argue. But it's not, and without something like wirebugs propelling us, what is even keeping us in the air ?
@nathanseager3394
@nathanseager3394 4 дня назад
I would like to believe that "aerial" was simply "disabled" for this demo, so that they could showcase what's new. In this way, hunters would focus more on the new changes to the grounded IG as opposed to letting old habits kick in, spending the majority of the demo doing something they're already familiar with.
@AsmoAstro
@AsmoAstro 19 дней назад
28 minutes?!?!?!?!?!
@DmgOvrTym
@DmgOvrTym 19 дней назад
HEY! That's me!
@wilddreams
@wilddreams 12 дней назад
as a main since 4U i welcome these changes. the combat loop really needed some fresh air and it definitely looks like it got that. now i just hope that we will get a diverse new kinsect tree which since it's debut has only improved up until sunbreak so my hopes are up.
@twxxss1
@twxxss1 13 дней назад
what's the point of removing aerial ig... if I wanted to play a grounded weapon there is just so much more better options
@Jake-ky4yj
@Jake-ky4yj 19 дней назад
Please do HBG 🙏🥲 maybe LBG and HBG in the same vid
@technolich667
@technolich667 18 дней назад
Dear sweet lord I just want to fly. That’s all I want out of this game. Just give me a few bounces and it’ll be game of the year. No bounce = no hype. Capcom, don’t you want my money?
@bluefiredemon448
@bluefiredemon448 18 дней назад
Spamming decent trust is the closest we have imo Still want helicopter helicopter 🚁🚁🚁🚁 paracopter paracopter tho
@ChibiNaruto
@ChibiNaruto 18 дней назад
Ppl be talking about how ground IG is the most dps way to play it, but i js want to enjoy playing helicopter, because not everyone is hardcore players 🙃
@bluefiredemon448
@bluefiredemon448 18 дней назад
@@ChibiNaruto what I don't get is in rise they fixed this problem why delete it
@ChibiNaruto
@ChibiNaruto 18 дней назад
@blue Removing playing options, or should i say removing something majority of players favor about, makes no sense at all. If aerial combat is too strong, nerf the dmg number, if it's too weak, buff it or add in other viable alternative combat options like those we see in MHWild Completely removing aerial bounce is the last thing they should be doing, because it's dumb😅
@princetbug
@princetbug 18 дней назад
@@bluefiredemon448 And they made a *less* committal and *safer* attack the way to that better DPS. They could easily have just buffed JAS further in Rise and had it blaze past grounded DPS while *still* being riskier due to needing to commit 2 seconds to every attack>bounce. And if that's too good, lacking a wirebug makes it even more committal since you can't just charge aerial damage that way. So if we still need 3 bounces to get the most out of a vault combo that's plenty of room for monster knowledge and skill expression (there already was enough, this is just more). And if it truly just flies too high somehow... Just increase the speed JAS falls at or IG's general gravity or just the jump height to being with. I don't mind *climbing* my monsters like I'm playing Tonfas. Just let me BOUNCE
@karmaleytracey4173
@karmaleytracey4173 18 дней назад
Thank you…for showing us this with the limited content you guys had and posting my comment too 😅… tbh I don’t mind now having the aerial spam as long as we get wyvern dive. I’m currently working on a PC set up too, so I can stream MHWilds so I’ll check out the MSI stuff in the link. Thanks again guys.
@The_Philosophoenix
@The_Philosophoenix 18 дней назад
You only have the pogo Stick move from IB, not divine wyvern from Sunbreak
@ssj409-2
@ssj409-2 18 дней назад
I don’t think it was mentioned in the video but it seems that descending thrust (diving wyvern from rise) is locked behind the red extract
@ssj409-2
@ssj409-2 18 дней назад
Ooohh which allows us to follow up with the new rising spirit slash if we have all three extracts… interesting🧐
@ssj409-2
@ssj409-2 18 дней назад
Or the opposite?!?? Rising spirit slash to descending thrust😧
@alexandregalanth5195
@alexandregalanth5195 18 дней назад
​@ssj409-2 you lose all extract after rising spirit slash
@CaptainOtep
@CaptainOtep 19 дней назад
Not sure why some people say this is a weapon for dummies where infact the dps and mobility of this weapon in mhw is insane. It's just sad to see we can no longer chain aerial attacks and descending thrust does not seem to exist anymore. I hope they bring it back as I do not see the reason why.
@werecoth
@werecoth 18 дней назад
Unless I am confusing the name, Descending thrust, as Added in Iceborne, is in Wilds, Its shown at the end of the Glaive teaser.
@justanotherlemon8847
@justanotherlemon8847 18 дней назад
Also changing the fact that you don’t get your strong attacks from red extract anymore is sad. Getting rid of the infinite that it used to have on top of the earplugs as well. Why did something like longsword get nothing but buffs but insect glaive got nothing but nerfs.😢
@CaptainOtep
@CaptainOtep 18 дней назад
@@werecoth descending thrust is vault, dive thrust with a kinsect mark that can be followed by a tornado slash (r2+x, r2). it looks like we can do descending slash this time (r2+hold O)
@werecoth
@werecoth 18 дней назад
@CaptainOtep ugh, I am terrible with names. Is Descending slash not the move where you spin down striking the monster multiple times on the way to the ground? I went back to doubled check the wilds Glaive teaser and is that not Descending thrust followed by tornado slash at the around the 45 sec mark? The hunter thrust straight down, notably attacking with the blunt end as the blade moves so a ''pneumatic'' burst similar to an air dash can propel the hunter straight down to impale the monster and when he hits the ground he goes into a tornado slash ground combo. The kinsect notably attacks in tandem on the dive and hits the monsters head but bounces back instead of piercing through.
@princetbug
@princetbug 18 дней назад
@@werecoth That is correct. If you look at some of the english footage, it is shown as Descending Thrust on the guide in the top right.
@Itri_Vega
@Itri_Vega 18 дней назад
Any chance aerial simply wasn' ready to be shown yet? A man can dream. Either way I'm not knocking it just yet, though I am not fond of the changes to red extract. Also I miss getting earplugs, but I'll live.
@plantsoup6456
@plantsoup6456 17 дней назад
7:35 that charge attack is what’s going to make or break the weapon for me. Glaive needing all 3 buffs again for its strong moveset is a really huge nerf. I’m also quietly hoping that dual-color kinsects come back from Rise. I don’t think they will but it would be such a huge help.
@KyouOneZilla
@KyouOneZilla 16 дней назад
I think a benefit we haven't thought of yet is if for whatever reason you have no or only 1 extract, but the monster has a wound, you can just quickly gain all 3 extracts extremely quickly by doing the focus attack. This situation could be from swapping weapons or not getting a full hit on the Rising Spiral Slash as examples.
@coleeddins6093
@coleeddins6093 19 дней назад
Dude, if they completely take away the aerial combos on the insect glaive, I will be so sad…
@ChibiNaruto
@ChibiNaruto 18 дней назад
Ppl argue about how IG should be played on ground to get higher dmg output... If that's the case, it makes totally no sense to remove aerial gameplay. By keeping aerial bounce, those hardcore players can still have their way on the ground, the rest of the others who favor aerial can continue helicopter the monster. This is called options, and removing options is definitely a stupid thing to do
@glentiboy2004
@glentiboy2004 18 дней назад
They better rework it before the game drops, removing aerial combat is ridiculous
@KatanaJoelleLandt
@KatanaJoelleLandt 18 дней назад
I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
@maddo-hq9jr
@maddo-hq9jr 18 дней назад
​@@KatanaJoelleLandt ... so you won't miss anything. Good for you! But we others will def miss it. Please have some sympathy!
@sheogoya9660
@sheogoya9660 18 дней назад
@@KatanaJoelleLandt Can you post your one-sided opinion under every single comment, please? There are quite a few messages you missed.
@glentiboy2004
@glentiboy2004 18 дней назад
@@KatanaJoelleLandt Yeah I mean its not very useful for dps, however its still good to reach flying monsters and most importantly it's really FUN!!!
@Cephrys
@Cephrys 18 дней назад
Where is the IG document by ArsXenne?
@maddo-hq9jr
@maddo-hq9jr 18 дней назад
Arsxenne has a yt chanel. Look at it there.
@tako_ro
@tako_ro 18 дней назад
Mom!! My comment's on TV!! *After watching the vid i just felt sad. I was fine with the removal of aerial glaive but changes feel like we're getting gutted, aside from the low damage.
@petercottantail7850
@petercottantail7850 17 дней назад
the document that this video is quoting from is not the be all end all. You should definitely try to learn all the facts from it you didn't know yet, like vault getting s which is huge🤯 but also ignore the opinions and assume he missed something. it was a lot of time and effort to make this document which should be commended, but he's still a human that makes mistakes and from my experience being online, 9/10 people who try to make meta analysis of something are not competent in doing so, usually being oblivious to concepts that are vital in identifying certain values, like saying damage is low is a huge yikes. is this his first monster hunter demo? 😂
@HauntedAnimations
@HauntedAnimations 18 дней назад
Ladies, gentlemen, and everything inbetween, it so seems we’ve lost Aerial Insect Glaive
@KatanaJoelleLandt
@KatanaJoelleLandt 18 дней назад
I almost never use the IG’s aerial capabilities for anything other then mounting monsters so that doesn’t really effect me in any way.
@sheogoya9660
@sheogoya9660 18 дней назад
@@KatanaJoelleLandt Can you post your one-sided opinion under every single comment, please? There are quite a few messages you missed.
@mohammadsaleem5990
@mohammadsaleem5990 17 дней назад
​​@@KatanaJoelleLandt good for you buddy. Aerial was the whole reason I played insect glaive so it absolutely sucks for me.
@KatanaJoelleLandt
@KatanaJoelleLandt 17 дней назад
@@sheogoya9660 Love to, but I’m not a bot so I can only do so much.
@zodrickzheioh7318
@zodrickzheioh7318 18 дней назад
I always loved Insect Glaive, I definitely hope they didn't get rid of Areal though, if it's just ground based, I probably wouldn't feel a reason to use it over the longsword for slash...
@Paint_Man14
@Paint_Man14 18 дней назад
Wow an insect glaive guide. Now all I need is to wait for the game to actually come out
@xenobazilla
@xenobazilla 18 дней назад
We already had this situation back during the Pre-Launch of MHRise where players where complaining about Insect Glaive not getting any new basing only on the demo, but when the actual game launches, all of them where proven wrong. It's probably like this again.
@The_Philosophoenix
@The_Philosophoenix 18 дней назад
We hope, but what ? IG seems to not have clash attacks or perfect dodge, like other weapons, so what do we have ?
@chrisanderson7192
@chrisanderson7192 18 дней назад
Thank you guys for this video, I was worried about the aerial moves but you made a lot of sense. I'm actually hoping they combine the bouncing with the Airborne decoration or the Jump Master decoration
@tatsumiuchiha5559
@tatsumiuchiha5559 16 дней назад
So based on this, I think the quickest gameplay will be : Get Red : Rising Spiral on the middle-back of the monster, to collect White and Orange, potentially Red : Collect Red if not collected : Go into all the different powered-up Combos Also, what is the Sneak attack??
@theeoneandonlyushygushy
@theeoneandonlyushygushy 14 дней назад
i need the IG aerial aspect back for wilds. that was what made IG unique and versatile. you could focus on ground or aerial, the choice was yours. ground IG feels meh tbh, big damage but very boring and stifling. even with the new "drill" movement. it made it look so cartoonish and very stuck on the monster. we need the aerial back so we have more maneuverability for the glaive. we need to reposition a lot and aerial bouncing made that easier and more efficient for us. not to mention made it easier to hit/break the back/spinal are of certain monsters, especially the tall ones and the flying/hovering ones.
@PKshockwave
@PKshockwave 18 дней назад
Amazing vid. Seems like IG may be a heavily focused mode weapon. I'm liking that it may potentially be the poster child for the new mechanic.
@sheo9804
@sheo9804 18 дней назад
Now I just need to find a Sword and Shield video :)
@rafaelfranciscoturri5988
@rafaelfranciscoturri5988 18 дней назад
can you use gyro controls?
@supersonic4863
@supersonic4863 18 дней назад
ok why didnt they put the tornado move in the trailer? thats cool as hell.
@c1wilt
@c1wilt 16 дней назад
For those worried about aerial IG, check out the description of the Midair Combo at 15:07. It says, "You can also chain into Descending Thrust if you have Red Extract". Sounds like aerial IG to me.
@dyodome
@dyodome 18 дней назад
Wasn't it pointed out that weapons now have attached skills? So could that mean that various aerial moves are attached to these skills? This could also mean different levels to the aerial moveset based in skill levels
@Rusty_Spy
@Rusty_Spy 18 дней назад
It's just armor skills
@maddo-hq9jr
@maddo-hq9jr 18 дней назад
Heard that, too. Think the devs said so at GamesCom.
@actuallyhard315
@actuallyhard315 5 дней назад
If they took flying away, those grounded combos better be cold asf
@lentgraph8948
@lentgraph8948 18 дней назад
If there’s one thing i want for insect glaive it’s the powder vortex from rise/sunbreak, with the right build i could just straight up be a wizard and it was awesome
@dhisufiroafrozenseraphimdragon
@dhisufiroafrozenseraphimdragon 18 дней назад
Yes please
@carlostejeda4341
@carlostejeda4341 18 дней назад
It's not from base rise, only sunbreak kinsects have it, therefore probably only master rank kinsects will have ultimate attacks, I really hope I'm wrong with this prediction.
@TwinklingEmissary
@TwinklingEmissary 17 дней назад
I remember when mhw demi first released and I loved the insect glaive! In my noob days (despite playing previous mh titles on 3ds) I would just vault to deal miniscule damage to anjanath lol. That's all I did for the entirety of the fight! Haha. Now I consider myself an adept switch axe hunter and I'm never going back. Swaxe life is bae.
@RustoKomuska
@RustoKomuska 18 дней назад
If insect glaive lets you use the kinsect more naturally and it's more integral to the moveset than before, at the cost of most of aerial, I would be fine with it. Honestly, up to now, aside from powder type kinsects, they haven't really felt like a natural part of the weapon, just a barrier to accessing your best moves
@Princess_Narii
@Princess_Narii 18 дней назад
Would have loved to buy the MSI Mh Controler. But it only comes as a full set with the pc. And i do not need the rest just the controler So to bad i hope MSI does a seperate release for the controller in the future
@maxmustermann3938
@maxmustermann3938 28 минут назад
Maybe there will be an "aerial" kinsect that unlocks the aerial moveset, i.e. the kinsect bounces you up or something like that.
@michaeltoland882
@michaeltoland882 4 дня назад
Vaulting backwards grants a period of invulnerability..(iFrames?j..is this an answser to Wilds insects Glaive potentially not having an offset/adept evade mechanic…or has this always been a feature of the Glaive.
@SFJake250
@SFJake250 18 дней назад
Everyone's about the helicopter but I don't care about that: What do you even do in the air? In World you had a powerful dive attack. If all you have is the basic attacks in the air then why even go in the air at all except to dodge stuff?
@calebfoley5872
@calebfoley5872 17 дней назад
My enjoyment of new glaive will be pretty high, but just how high is going to depend on how difficult it is to get orange (or white in some cases) on certain monsters. It is often a very particular section of the torso that is obscured by the legs from the side, obscured or entirely inaccessible from the front due to the head, and obscured or barely even present in the back due to the tail or just the buttocks being considered leg. If they made orange vastly easier to obtain then requiring all 3 is not bad at all.
@rDuskHuntress
@rDuskHuntress 18 дней назад
GLAIVE BROS WE AIN'T STARVING TODAY FOR ONCE
@bluefiredemon448
@bluefiredemon448 18 дней назад
But they took our dessert😢
@justanotherlemon8847
@justanotherlemon8847 18 дней назад
Yea were crying instead 😢
@maddo-hq9jr
@maddo-hq9jr 18 дней назад
Not starving. Just keep playing World and Rise for the bounce!
@rDuskHuntress
@rDuskHuntress 18 дней назад
@@maddo-hq9jr I actually prefer the more grounded playstyle, I meant we finally have some glaive content because it was really hard to find from the people who played the demo lol
@bluefiredemon448
@bluefiredemon448 18 дней назад
@@maddo-hq9jr but we want to play wilds?
@kylebrianlualhati2249
@kylebrianlualhati2249 3 дня назад
Are there like switch skills here? Really hoping for Kinsect Slash and Diving Wyvern. But now without the vault jump I think it is impossible. I switched to IG on world and rise. Now I gotta go back to the classic MH weapon. LS😭
@jinxstardust4661
@jinxstardust4661 18 дней назад
They shouldn't have killed aerial glaive it was something that made IG different and was good for tails heads and wings. For me the new bells and whistles don't fix the Nerf's for the weapon I've been seeing from rise forward. Like I play other weapons but my go to when sh*t hits the fan button weapon In my honest opinion has been run into the ground, and I may not buy wilds for that reason. It sounds petty, but I know what I like and that ain't it.
@bluntos9009
@bluntos9009 18 дней назад
Could you guys make an in depth video about the dual blades? I’d love to know more about the moveset
@Kegaran
@Kegaran 17 дней назад
Let us also not forget with the lower hits and the speed and frequency of the kinsect, the IG just may be more adept with elements in this version which I would welcome
@Omniknightish
@Omniknightish 16 дней назад
Interested in seeing how the Kinsect assisted attacks stand up. Always loved using a stamina speed Kinsect and just letting it go ham on the monster.
@mad_max103
@mad_max103 18 дней назад
glad to know that the weapon moves lists are as non exhaustive as ever, looks like i'll have to rely on your weapon tutorials for wilds as well, it'll be a pleasure
@darrensanderson1031
@darrensanderson1031 18 дней назад
I haven't played my MH games in a while, and I'm wanting to start a new playthrough to get back in practice and maybe learn some new weapons (IG & GS come to mind). Any suggestions on whether World or Rise are likely to be the most similar to Wilds? I've got both, just wondering which will pay off the most in terms of re-learning :P
@SirLexion
@SirLexion 18 дней назад
As an IG main I GREATLY appreciate this video! Was curious for the longest time what they were cooking and from what I’ve been seeing I’m actually totally okay with losing helicopter IG. Though I can see from that epic finisher the kinsect is gathering all 3 while it’s flying around the Hunter but I’m also seeing that the extract collecting is being overridden by the same colors as in one of the clips it shows the kinsect having all 3 as red. So wondering if they’ll change that to where you can’t collect multiple colors of the same extract while performing that move or just keep it as is.
@theadmiral4157
@theadmiral4157 18 дней назад
I just realized the vid came from miyabi
@nineXloneXtails
@nineXloneXtails 18 дней назад
Where is powder vortex!! I want to be a high flying wizard! I’m hoping it’s hidden kinda like how it is in rise
@carlostejeda4341
@carlostejeda4341 18 дней назад
You mean the kinsect's ultimates? Wasn't that sunbreak stuff? I loved it but probably they will reserve it for master rank again, I hope I'm wrong.
@Kelevra_TBG
@Kelevra_TBG 18 дней назад
Do you get earplugs tho
@The_Philosophoenix
@The_Philosophoenix 18 дней назад
No earplugs, instead flinch free
@Kelevra_TBG
@Kelevra_TBG 18 дней назад
@@The_Philosophoenix lame
@johnnyduarte3556
@johnnyduarte3556 18 дней назад
It seems to me that in the pole vaulting description once you land after your aerial attack it mentions you can go backwards (back-flip after landing?) too. So maybe the helicopter was replaced by a more grounded approach of traversing the area while fighting the monster. I do think they (the Dev team) are trying to make the hunting aspect more realistic than the fantasy side of flying around multiple times in the air.
@TheMysteryblend
@TheMysteryblend 13 дней назад
kinda want some of the moves from rise like the powder vortex. but maybe in future
@kingkamina4953
@kingkamina4953 18 дней назад
I really don’t mind the aerial bouncing not coming back. I prefer the older playstyle of the glaive back in 4U anyway
@Sapherie
@Sapherie 18 дней назад
Why don't you always just speak in your normal voice? It's so soothing to hear instead of the absurd hyper voice you use on your videos.
@definetlyme6120
@definetlyme6120 18 дней назад
Love how the Hunter runs at 19:55
@Zahri8Alang
@Zahri8Alang 19 дней назад
I wonder how the Dust effect will be in Wilds
@bobthelonghairedboi5425
@bobthelonghairedboi5425 18 дней назад
Rip glaive, there goes my 1000 hours of experience down the drain because of many unnecessary nerfs, now we will have to beg for buffs for the next like 10 years just as lance mains had to do, like i said time and time again, glaive has now lost its identity, whats the point of using a ground glaive when LS has better moves, better damage and better s and before you anti glaive/anti fun idiots say air attacks dont do damage ive seen people hit 500 damage per hit in sunbreak with kinsect slash followed by a 2500 diving wyvern, and theres a thing called _buffing_ the damage of it and making the hitboxes larger :)
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