Hp regen and hp steal, knowing where to get these will help you a lot in battles. Gladiator is also one of the best classes at hp regen and hp steal in TLON. See where you can get them with your flower fairies, class abilities, and stats. FFs: My fairies like Fire Hydra and Milim have hp steal. Hibiscus has hp regen. Class abilities: Gladiator passive lets you regen lost hp upon using gladi skills. Even when you don't hit any enemies, using moon slash, punitive chop lets you regen hp. Uppercut doesn't make you lose hp but you convert dmg dealt by uppercut into hp too. This class-specific regen is a huge reason why Gladiator has always been meta. Priest's heal has two phases. The initial heal, and then a regen of 5% your max hp every 5 seconds for up to 12 seconds if you don't have priest passive activated, and almost 20 seconds if you do. Stats: Block recovery and hp steal rate stats. Block recovery means when you block enemy damage, you regen a bit of the blocked dmg too, you just need to make sure you have enough Block stat to procc Block. HP steal rate increases chance of regenerating HP when dealing dmg. I forgot the exact regen amount from it but it is fixed, only diff is amount from single target vs group. The hp steal rate stat just increases your chance of proccing it. I argue that Crystal Battlefield is one of the easiest game modes to regen hp and hp steal, especially if you're farming bots. So that's a factor too. Hope this helps!
Will gens like plunder can help with hp steal in fairy pvp too. Instinct will core gives you hp regen when you dodge, and has a CD. But I don't wear plunder gens even if I wear defense cores because I prefer offense gens for dmg vs high CP and high DPS players. The longer they are left alive the more chances you give them to end you. Evade them if you can't burst them out though!
If PVE both are good. Twin Lotus and Gypso are of course preferred for PVE. In PVP, depends on your PVP combo. In my server range, top DPS players usually have "lock and burst" holy combos. I like Laurel because it gives me more burst damage during the "burst" phase of my combo, and Laurel skill is one of the hardest to dodge: it follows the target, and is multiple attacks so even if you dodge some of them, other attacks from Laurel skill can still hit you. For "lock and burst" holy combo, I divide into 3 phases: 1. lock 2. buff 3. burst. One fairy can belong to more than 1 phase. So for my combo, 1. lock = Lycoris, Milim, 2. buff = Milim, Hibiscus 3. burst = Milim, Laurel (if manage to keep opponent in Milim's attack, it's huge damage). Milim and Hibiscus also give hp restore. Sakura would belong more in lock and buff phases IMO (30% pierce buff when her skill hits opponent). When I replace Laurel with Sakura without changing rest of formation, I find I have less damage and there's higher chance for Sakura's skill to miss when I don't have opponents locked, as Sakura's lock takes time to release. So if using Sakura I recommend different formation: An example: Priest = Mistletoe, Sakura / "Main wep" = Milim/Lycoris/Laurel, Hibiscus. Sequence and timing of your class skills and ff skills are important in holy "lock and burst" play. Hope this helps and happy Neverlanding!
Wind is my favorite element and one I have been using for very long even though I've played all other elements for periods of time too. There are lots of buffs, debuffs, control effects, etc. in my wind PVP team I find useful in most situations whether 1v1, team battle, or FFA. With the right build and combos it can burst pretty well too. I argue when played well it can work for any class whether your build is crit dmg or white dmg (non crit dmg). Almond Blossom and Edelweiss really make the team shine with their many effects, and their active skills follow targets well. Gladi is usually associated with water, but it's one of the more versatile classes, if not most versatile, so it can work well with any element depending on what you're going for.
When recording my gameplay I just use performance mode. :D I turn off teammate/neutral special effects in team PVP so I don't have to guess whether I have to dodge a lyco, etc.
Glad my gladi can inspire you. 😁 If it's stats, for gladi I have white damage (non crit dmg) build because gladi doesn't have much crit from class advancement. When I'm gladi I don't have enough crit vs top CPs' tenacity. I prioritize % stats like dmg increase, dmg increase to adventurers, and pierce. I don't aim for Ignore block as I just get break to counter enemy block. Same for defense, I get tena and block but also dmg decrease and protection rate. For hp steal rate the amount from class advancement is enough for me. More ways to get hp regen n hp steal from ff skill, and class skill in the case of glad priest. will cores for pvp you can start with 2 defense (choose either rigid or godbless), and 2 offense (FA, Mantra, or Slaughter). 3 offense 1 defense is okay too if you're feeling brave, if full tank with all defense you can try Instinct too. If you use 2 ff teams in PVP that gives you more options to use different ff wills across 2 teams. will gens I go for sprout, but for gladi super strength is good too. Break free is more for crit dmg which unless you have a lot of vs your enemy's crit immune, I wouldn't recommend for gladi in PVP. Break Free still good for gladi in PVE for me because my crit stat it still enough to crit monsters n bosses. Hope this helps!
Because it is! We've been cross server since the week before. No more 4 out of 6 participants for now! N366-369 at least server merged with 370-373 a month or so ago. N358-361 and N362-365 haven't had a sv merge in 4 months...
@@night-neverland sound nice...at least the cp gap is not so much...unlike they do burning soul battle in my server , gap difference 4m to 6-7m xD i mean yeah...GG inscriptions