@@mr.jitterspam9552 he's a saying from a technical standpoint on hand drawn animation 24 frames is typically the optimal number unless there's a specific reason you want to use less or more
I respect the animators for making these incredible animations, they make it look so simple even though in reality they take a long time. Great job! And keep it up
맞아요 윗분 말대로 3D 애니메이션은 그림을 그리는게 아니라 인형을 움직이는 겁니다, 옛날 클레이 애니메이션 생각하면 됩니다. 게다가 렌더링하면 컴퓨터에서 자동으로 사진을 찍어주죠. 다만, 그렇게 애니메이션이 쉬운대신 고퀄을 추구하기 때문에 움직임이 훨씬 자연스럽고 부드럽고 적극적이고. 인형과 배경 만드는 사람, 인형에 뼈 심는 사람, 인형을 움직이는 사람, 조명 배치하고 사진 찍는 사람으로 분업이 철저하게 나뉘어져있죠.
*How to Perform a Perfect Animation* Start at Lower FPS (6-10FPS) as a layout > Sketch > Line Art > Improve > Increase FPS > Color & Shading > Music & Sound Effects > *Animation Quality* > Voice Acting > *Anime Quality* > CGI > VFX to the Top > *Movie Quality* > Hire a Actor and Editor > Scripter reading YOUR SCRIPT > YOU are controlling your own Actors > Cosplay Time! > Perform exactly what script said > Let Editor chose most badass music > *LIVE ACTION QUALITY*
9fps and 17fps were so beautiful, why do people think higher frames makes higher quality it just takes more time and probably ends up looking worse if the artist isn't used to drawing 60 pictures for every one second of animation
Tbh this why frame stretching is so important and useful. Yea I could draw all 24 frames or I could draw 10-14, changes the frame length and stretch it to achieve the same desired result.
Just a tip for beginner animators: The more frames you add, the more it gets slower, So make sure while animating like this to speed up the frames that play per second
No imagine this but you are not drawing a simple character, but an anime protag on weird camera angles. That's why they don't move much most of the time, cause they need like a whole week of dedicated work for like 10 second of fully dinamic movement.
I'm a starting animator, but I feel like I'm gonna die on the table while animating. And the reason is not animation,but its searching for a free good programs for this deal
This is why more FPS isn't always better. For this kind of animation, you want between 17-24 FPS anymore, and you get the result of this video where the little guy looks like he can float for a split moment.
Here's something I learned from Alan Becker a while back. And with a while back I mean literally a few years ago.. Anyway, this is actually an animation method. It's definitely the best by far. The way it works is you first draw the frames of where you want the character to be and where your character is at the beginninng, then you slowly starting filling in the gap with more frames. The reason it's the best is because if you wouldn't do the 1st step, your character could do a movement like jumping and end up in the wrong place. I don't remember the names of the methods, cuz it's been way too long and it's not like I need to remember the names are anything, since animating doesn't really require much skill. The only thing really important is the knowledge of easing, timing and knowing how to draw (drawing is the only thing I'm missing here)