A video by the Morrowind Modding Showcase ranked Sotha Sil Expanded as the #1 dungeon mod ever made, so I decided to try it out.
( • Top 10 Morrowind Dunge... )
I ended up really liking it for all of the visual elements, and how big the areas were. It seemed like it would be a fun challenge to speedrun.
Imagining how long it would take without glitches, I decided that I would make it a glitched run. Once I reach the mod in the run, however, I would not be allowed to use any kind of clipping or out of bounds strats.
I removed the music the mod plays by deleting all of the sound files it came with due to potential DMCA issues. I also deleted the noises that the Fabricant Imperfect makes during combat, because they're extremely loud and you need to fight over 12 of them at the end of the run.
I also ended up using Morrowind Code Patch (MCP) mainly used to fix the issue that happens when the mod attempts to play music. Without MCP, the music volume would be reset to max, which is really loud. I also enabled some crash fixes just for the convenience. The run starts in version 1.0, which does not have this, so I can still get crashes there. Morrowind speedruns normally don't allow MCP, but it's my run and therefore my rules.
After about 10 hours of playtime in the mod, I was ready for my first attempts. The first run wound up being a 53:49, but I knew it could be 47 minutes or lower from when I practiced each half of run.
This run went pretty well until I made a big mistake at almost the very end. I wasn't watching out for a trap and died (insta-death), so I had to revert to the last quicksave which was 2 and a half minutes ago. If that didn't happen, I would have definitely gotten a sub 45 minute run, but I kept going because I was still really ahead.
Check out the The Elder Scrolls III: Morrowind Leaderboards at speedrun.com
www.speedrun.com/morrowind
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Maybe catch me live?
/ volvyy
27 авг 2024