Hello? Have you spotted this Easter egg or something? Johnny Cage: “Ooh, let’s say I pair you with an archer, a couple of soldiers-“ Takeda: “I don’t wanna be in some super team action movie!” Takeda does *NOT* want any part in the Avengers at all!
It always make me and my friend laugh when the cameo gets hit. A few months ago me and him were fighting, and I had frost while he was using peaceMaker. I could literally not freeze him one time without comboing into it because without fail, Frost would be getting shot. He wasn't even doing it on purpose. She ate at least 30 bullets. One of the funniest matches I have ever had.
Never looked better except in Mkx. Where his combos were smoother and more flashy, his design was more mysterious, and his dialogue was more cocky and less corny
@@9922hhAAgthe combos do not look better😂 mk1 took the best of mkx variants put them all together then added some more It’s fine to be biased but don’t act blind 😂 he design was bad ass in both games
To make Mortal Kombat 1 look cinematic during fights, several camera dynamics can be implemented: 1. **Dynamic Camera Angles**: Shift camera angles dynamically during special moves, combos, and finishers to create a more cinematic feel. 2. **Zoom Effects**: Use zoom-ins for critical hits, special moves, and finishing moves to emphasize the impact and intensity. 3. **Slow Motion**: Implement slow-motion effects for dramatic moments, such as the final blow of a fight or during Fatalities. 4. **Cinematic Cutscenes**: Seamlessly integrate brief, cinematic cutscenes during pivotal moments in fights, such as when a character uses their ultimate move. 5. **Camera Shake**: Add subtle camera shake during heavy hits and powerful moves to enhance the sense of impact. 6. **Dynamic Framing**: Adjust the framing to focus on the most dramatic aspects of the fight, such as close-ups of character faces during tense moments. 7. **Environmental Interactions**: Use camera shifts to highlight interactions with the environment, such as breaking walls or using stage hazards. 8. **First-Person Perspectives**: Occasionally switch to a first-person perspective during specific moves or sequences for an immersive effect. 9. **Tracking Shots**: Implement smooth tracking shots that follow characters as they move and fight across the stage. 10. **Over-the-Shoulder Views**: Use over-the-shoulder camera angles for certain attacks to give a more personal and engaging viewpoint. 11. **Panoramic Views**: Utilize wide, panoramic shots to showcase the entire battlefield and the surrounding environment. 12. **Focus Transitions**: Shift the camera focus between characters dynamically, especially during intense exchanges and counters. 13. **Angle Tilts**: Slightly tilt the camera angle during certain moves to create a more dynamic and visually interesting scene. 14. **Foreground Elements**: Incorporate foreground elements that move or get destroyed during the fight, adding depth and realism. 15. **Split-Screen Effects**: Occasionally use split-screen effects to show both characters’ reactions and actions simultaneously. 16. **Cinematic Lighting**: Adjust lighting dynamically to highlight dramatic moments, such as dimming the lights during a finishing move. 17. **Camera Panning**: Use smooth panning shots to follow characters' movements, especially during chases or rapid sequences. 18. **Character Focus**: Highlight the character performing a special move or combo by centering the camera on them and blurring the background slightly. 19. **Interactive Cutaways**: Incorporate cutaway shots to environmental elements reacting to the fight, like spectators or nearby objects. 20. **Transition Effects**: Use cinematic transition effects between rounds or after significant moves, such as fade-ins and fade-outs, to maintain a cinematic flow.
It seems like something that would be a saw trap, slowly being grinded up by a cool of razor blades, and then the ending calling back to Scorpion's Fatality is pretty sick. And the azuna drop, and that freaking backbreaker kick. He's so cool, I like how he is mainly lasher, which was one of the coolest looking but not the best variation and they made it better. I'm excited to see his customization options, brutalities, and his other fatality, because that one is pretty sick.
@@animefreak7153Throughout the trailer you see different kamek perform new moves such as frust summoning a wall behind the opponent, double guided missiles, and cyrax dropping a bomb when hit