One of the more “unsettling” (for lack of a better word) aspects about the changes to Smoke was that despite what occurred in the storyline, the character designers were smart enough to continue having Smoke emit smoke. Because it doesn’t have anything to do with the machinery even though that’s what people would typically understand it for. It’s the only thing that’s left of him. The violence in these games never left an impression on me one way or another. Smoke did for some reason.
From my experience beating Shao Kahn I learned that when he jumps up, you should stay down and uppercut. When I was scorpion, I kept uppercutting him and I was using my spear when he got up. Soo.. that’s how u can beat Shao Kahn 😂
Yo me acuerdo que en el Mk Trilogy del N64 no te dejaban ni respirar esos de su madre.. ese si era un "very hard" 😂😂😂.. el de PS1 eran mas light.. Saludos buen video 👍😎
Lo que si sé qué en el trilogy si se pueden hacer algunas cosas cómo en el tres....con smoke y sector a motaro se le desaparece toda la hora y se le hacen los golpes..y con sheeva se lo pisa toda la hora a motaro....y a shao kahn con smoke es lanza y gancho nada más....
ngl seems bare sus how ermac the 1st contender puts up a fight. and its bit on the bookie side how everyone is running into the spear or dont know how to block the ground uppercut. also i have not heard the computer sprint stop and sprint like they normally do.
En el tres no le hace nada en esta máquina si...en el tres hay un truco y en esta máquina también pero nadie lo hace se le desaparece toda la hora a motaro y sé le hace los combos...en el tres y trilogy el ultimate es una basura
Ami, il n'y a pas de pourcentage de difficulté ici, c'est juste très facile, facile, moyen, dur et très dur, ce pourcentage n'était inclus que dans Mugen, c'est la version originale de Mortal Kombat Trilogy.