The second match was a little difficult to watch because Makoa was stationed at the point instead of moving forward to hold the enemy team while you stayed at the point. Nice gameplay man! And stay frost!
She's probably the best at what she does (pure heals) but she's not overpowered ; she was when her ult had true healing but not anymore, the CC immunity rewards skill because it rewards using it at the right time to maximize it if possible when CCs/CC ults are getting hit. I'm just still not sure why they gave her a third decoy as it was never needed, Ying was already strong before, but the thing is she will never be actually OP unless they give her true healing back because she doesn't have CCs and that balances her, because she's extremely good at healing, she has pretty good damage output but she has low utility because of no CCs. Ying is also one of the highest skill ceilings healers to play well. The second game kinda showed that as your team was less good and even if she does amazing heals, she is not a support which will actually make up for a bad team because she lacks CCs to really make plays by herself. If they really want to do something, they need to delete the third Illusion charge or nerf the Illusion heals and buff back Life Exchange (basically shifting power) because Life Exchange's heal needs to be aimed, while Illusions are literally heal bots so their heals don't require any skill apart from just positioning them.
I've been on and off playing paladins for years. Just playing until I get burned out, and everytime I come back Ying is the most oppressive support no matter when I play. Not that she's unhealthy, or even unnecessarily unbalanced. She just does a lot more within her character design.
that carry on-spring bloom resonance build is lame... why waste illusion duration when you want them to kill your illusion... if you take rewind rank 1... and max efficiency and spring forward cards.... so then, with duration of 7.5sec for a CD of 7.75sec.... you can always use dimensional link and will generate way more illusions for them to destroy. then pursuit 3 point just to make them run faster after enemies so they can'T escape ... I use disappear as a filler...