In today's MotoGP 24 preview video, I race around Buddh with Luca Marini on the Honda! #motogp24 #motogp #motogpvideogame Twitter: / robo46youtube Instagram: / robo46youtube
@@reisechilds8912 He is using adaptive AI on the highest if not mistaken. I think it do learn over time though and not sure how long the learning process is but it should give a challenge to most if it's implemented correct.
Awesome content as usual! Great race! The AI is much better through here as well. Especially in the turn 6,7 chicane. I was watching the train of bikes, they looked beautiful through here. They are not running wide after the turn 3 hairpin and not even bothering the exit kerbs. Milestone have not still updated the track to the FIM homoligated spec though. So still no long lap loop, new kerbs, new runoffs and gravel traps and adjusted corner widths. Still a preview build so yeah. Once they update that, I bet this track will be a different beast to ride around. Can't wait! :D
Suggestion for video in MotoGP24 Teach players like me (new to the game) how to give the jump to Moto 3 to Moto 2 and then MotoGP. Like, what are the differences, what do we need to change in the way we play etc. because for now I still only been able to play in the moto 3 class
Thanks for the vid, great stuff as usual. Is the lag and ‘slow down’ especially when there’s other bikes about due to the game or your machine spec do you think?
That's awesome that they fix that feature from 23 that when you're in the middle of the corner the bike wants to stand up and every time it stands up it made me crash cuz the front end tucks
it looks like the handling is more like MotoGP21, which I'm happy about as that game had a good connection of the bike to the track, it felt planted. Later games have felt too 'floaty' but 21 which I played again felt more connected and predictable.
Hi man, good race but a couple of questions....The AI once again does not run on the straights, and at the end of the race when you were already warmed up you have gained a lot of advantage. What difficulty was it?
@@number1combo Yes I will, I am very excited because it was fun last year even if I didn't click with the physics I streamed it a lot for a few weeks. This year it seems to have everything right so it will be even better and more fun to stream when you actually enjoy the way it behave. Time will tell, it's milestones after all, they always have some shit up their sleeve. 🤣
What is your opinion on the twitchyness of the bike Robo? I see it being unsettled by lots of things, not even a simple weight transfer is done smooth many times. I fear it being a bit oversensitive like GP 21 or which game is this closest to in physics?
Really the twitchiness I’ve only really had with the Honda, the other bikes have felt better. Hard braking zones the rear still comes up so you have to manage that, plus you can’t tip in easily with the front brake fully on.
@@ROBO46 Ok that make me believe the physics are still close to GP 23 beside the pickup effect being gone. Because GP 23 suffered from both pickup effect, strong resistance to lean in when braking and the normal drift on throttle present in every game since beginning of time, making it have so many understeering characteristics. Thank you for responding.
Had loads of issues on console with over sensitive controls. Had to max everything to get it to a point it felt normal ? How are the controls in this game, any better, any improvements?
If you can come from last place to win, regardless of the bike the A.I needs work doing, urgently. the straights they’re slow and the odd corner they’re slow, much improvement needed, if this is adaptive difficulty it’s not working properly as of this video
Even though the bikes in this game does turn in and will oversteer on demand, I still feel like the bike itself looks like a big log being attached to rubber bands that someone is tugging on every now and again. It feels very dead and lackluster in feedback visually at least, but if they have added controller feedback in this title unlike Ride 5, that's at least something. If no controller feedback, that is pretty terrible. Milestone need to stop adding 5 tons of weight on the front end while ignoring the rear, because the difference between the two just feels weird. They should not add lots of weight to either end at all, they should just try to aim for realism and actual weight. Even though this looks better than MotoGP 23, Milestone are still moving towards arcadey feel which is not where these games should be heading. EDIT: Especially braking is terrible because it feels like someone is pulling your bike from behind holding a rubber band, rather than you scrubbing off speed through the actual brakes. This way you feel like a passenger rather than the rider, and I see this is similar to Ride 5 braking. Nobody likes to feel like a passenger, so feedback is crucial so you know what's actually going on. During braking you're literally just floating and just waiting and waiting before it eventually gives you a little tail wiggle and the log starts to dip into the corner.
Not worth buying yet... Can't feel the speed so getting out of the corner and accelerate extra 200km/h don't give that sense of motion. For me not worth the money so far they're asking for. Ride 5 much better or just older MotoGP.
They did not fix the dumb AI. On straights every bike should be 100% throttle. What makes a bad AI with bad bike is on breaks, curves, but never on straights making the AI just 80 or 90% throttle. So difficult to fix this Milestone?
The AI should be flat chat down the straights yet they are cruising in 5th gear it breaks immersion for me not to mention it baffles me milestone haven’t released this exclusively on UE5, instead flogging a dead horse on UE4 for making bank on last gen hardware. So therefore much of the same issues will stand since MotoGP18. Might have to pass on this year which is a shame as there aren’t any other motorbike games and Ride5 is disappointing!