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Movement code explained [Liblast - an open-source Godot 4 FPS game] 

Liblast
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23 авг 2024

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Комментарии : 4   
@slendi9623
@slendi9623 Год назад
Zamn, unfa! Didn't know you were into game development as well as making music. I am making a multiplayer game and the networking code in Godot 4 is really confusing to me. Thank you for all the effort you've put into this project it is a great reference to have. One question though: is the player position also calculated on the server to prevent speed hacks for example? Thanks!
@valdemar8337
@valdemar8337 Год назад
This is amazingly useful, thank you!
@liblast
@liblast Год назад
You're very welcome :) - unfa
@gameprogramming6550
@gameprogramming6550 11 месяцев назад
Is Godot really slow or just I think so. every time I try some code, demo or test project. Its slower than expected. Sometimes unplayable. (Note with some mid range setup.
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