Time Stamps copied from another archive of the video 00:00 - 1: Game introduction 20:02 - 2: Fallout 4's dialogue system 35:37 - 3: Construction system , psychic, power armor 51:31 - 4: plot, companions and tasks 1:32:42 - 5: game world, Kroger's memory and Vergil 1:58:48 - 6: skills, NPC level division, Upgrades, battle system, all the settings of the previous game that I miss 2:28:06 - 7: Four major forces, B Club, game ending and DLC
@@AidanFord2003 I don't. I got the timestamps from this video being uploaded to billibilli (Chinese video platform, found via searching for this video via Google)
@@AidanFord2003 I found these time stamps from a billibilli reupload of this video (I found it via googling the title of the video) I dont know if there are any more archives of his content there
@@queenscornerofnohits6656 Jesus, Joseph, and doggy-style Mary, this is him. It's 3th or 4th time Caption return to youtube, but still... It's nice to see that SoB
NPCs potentially dieing without the player noticing has one even easier counter: Protected. It's a flag in the Creation Engine which makes an NPC unkillable unless the player deals the final blow. So you can actually have both things, NPCs not dieing to NPCs, but the player still being able to kill them.
And when it bugs out and you blow off their heads, they will get up and walk around with no head as if it never happened! Lol I do love a bit of F4 bugs and all. Starfield is garbage it can never live up to Fallout4.
@@leoncastro6714 Which just shows another way that that quest doesn't make sense. I don't know how old you are but whenever I was a kid there were PSA is about to not close yourself inside of a refrigerator because they will seal up their air tight and many children suffocated to death inside of them. It's just another case of the rule of cool, doesn't matter if it makes sense, doesn't matter if it ruins established lore, doesn't matter if it ruins the story of the current game, is it cool? We have to do it
Fridge kid quest should have been revealed to be a trap, where the kid was just a ploy to draw in some rando idiot to come in and save them, so that they can be robbed.
@@BaconMinion Now that would have been genius! But I've read so many comments over the years like OP's that just can't accept some random throw away side quest or fan service as not canon. Same with "being who ever you want to be" no you're not. In what game can you be? Fallout 1 while a master piece is full of inconsitencies and limiting player freedom even without a back catalogue of lore to adhere to. Modded Fallout 4 is one of the greatest gaming experiences you can have once you let that shit go!
Having all the music on radio be about atomic power and war also goes against one of the themes set in Fallout games - the tragedy of the apocalypse. Listening to normal pre-war music creates contrast with the wasteland you see now while listening to Fallout 4 music does not.
The Fallout 4 Radio is just terrible. Not only does it have the worst host ever, the music is garbage. As you said, its all radioactive/atomic and not to mention sex Sex SEX!
@@isaacfaith9369the radio songs in Fallout 4 are yet another symptom of bethesda not giving a single shit about understanding Fallout and only using it as a cash cow. The songs make the game feel even more of a poorly made Fallout-theme amusement park.
@@simple-commentator-not-rea7345It's so sad how we went from FO1, FO2 & FNV to _this._ Hell, even FO3 is better than 4. I would play it 100x over before ever touching 4 again
Kinda sad that after 7 years we're still nowhere close to a Fallout 5, and even if we were the fact that elements of 76 will bleed into it is just depressing...
It's really sad to think about how a game studio could lose a person/people who speaks with such passion and love for their franchise and world they manage.
@@Gyrfalcon312 It has syringes for claws, literally .... _MethClaw_ attacks with it's trippy attack, it doesn't rip your belly open it rips your reality open!
If you’ve ever tried to use vanilla fallout settlement building, it’s incredibly underbaked. Shit barely works and I only lasted like 2 hours without multiple building mods.
@@citizenvulpes4562 it may depend on what they were using it for. Just putting down a shack for a bed? Then it works fine. Are you trying to build an aesthetically pleasing town? Without mods, you will spend hours trying to glitch things so they fit together, because Bethesda thinks materials should not overlap, despite the fact that their premade settlements regularly have the same materials overlap in places like Good Neighbor.
I never used any mods, they always crash so it's Vanilla all the way for me! You have to be extremely creative and use a lot of console commands. Modav to up the build part limit, enable and disable to get rid of skeletons and stuff. It can be done without mods.
2:08:30 absolutely agree. I ended up farming radiant quests for the brotherhood in my first playthrough.the one where you go to different places, kill all, then pack up and leave. Sure, I did a few the right way, until once, the synths shot a car which blew my escortee up. The quest updated, I took her loot to give it to kells as a kind of memorial, then went back. Kells said “that sucks. Wanna try again and GAVE ME EXP.” So I did it again, but this time, I took them to the farm shed behind the airport and shanked him, looted him and came back. Same result. I did this for about 3 hour, just piling up bodies. Eventually, I had killed about 50 scribes and Had levelled around 20 times, all for doing nothing, honestly, the loading screens were the reason I stopped. Variant quests are infinite, so they have no value
Everything about this video was utterly and absolutely deserving of millions of views, but that ending was just out of this world. What a great fucking guy Mr Caption is.
I have watched this video probably 10 times over 4 years. Every now and then I need something long and for some reason this video is always something I can toss on an enjoy like it was the first time all over again.
I can't believe they didn't have a mission tree that resulted in you *_reviving Nora's frozen body and installing a Synth component to make her live again_* as a Synth. Then she has a reset memory, but you can take her with you as a companion and possibly romance her. That would have made the Institute section with Father so much better. You may have been able to convince Shaun!
@@Gyrfalcon312 I honestly though that was going to be why Synth Sean was a thing and why he was ok with killing mummy off so early. But no Bethesda just thought it would be quirk and did absolutely nothing with it! Imagine what they could have done with it. What a waste. Memory resetting Nora in order to save her life in the form of a Synth, going against Shaun by doing it - and then she could depending on your choices choose to go back and be with the Institute or go against Shaun and the institute with you. Also it would have been great to have her responses during the Brotherhood bit where Danse finds out he is a Synth and even when you go to far Harbour. Perhaps they can do a remake in future with that, I would love to see it.
@@XavierGoncalves89 Lol well funnily enough that's kinda what I was hinting towards. As we know, current day Bethesda are a bunch of lazy buggers - at least a remake with extended scripting dialog and locations would be worth buying. I still put a lot of time into F4, that would be right up my alley! And I definitely do not expect them to write a whole new game that's actually _good._ Angry Joe : _'Whaddayou nuts??'_ ;)
@@DailyCorvid Fallout 4 at least in the narrative department could have been awesome, with an interesting and/or mysterious plot that actually asked questions to the player, similar to what New Vegas did, but Obsidian had 18 months, Bethesda had at least 5 years to make F4 and this is what came out. I'm still salty about the "you wouldn't understand", the whole game you're beaten over the head with "the institute kidnaps and replaces people" and you can't get an answer from the head of the institute, something that could have been written in 30 minutes
43:30 i like to imagine that mama murphy is just a junkie with a high charisma and high luck stats. Edit: also worth noting that it's even easier to go north of Goodsprings when you have the mercenary's grenade rifle from the courier's stash add-on
My head canon is that she's your basic psychic fraud (possibly believing her own BS), she's a con woman exploiting your obvious grief to scam you for drugs; she overhears you talk to Preston about looking for your son, Shaun, then tells you that you should go the THE MOST OBVIOUS PLACE to start your search for a missing person: The biggest city in the wasteland, in which a detective lives who is known for investigating missing persons cases (note that Shaun is in fact NOT in Diamond City). Everything she says is either vague enough to be open to interpretation or only as specific as she would reasonably be able to infer based on the information she has available at the time.
when he shows that you can go the "easy route" to avoid the cazadors by going via Black Mountain this isn't technically a lie although it IS a slight exposition dump way of making his point. the fact is even if you walk past Slone and stay on the rail tracks on the right (heading towards the crane and metal shack) you can avoid all Deathclaws without them seeing you meaning you wont get killed going towards Vegas OR coming towards Goodsprings
@@BaconMinion true Deathclaws do spawn at the entrance to Quarry Junction aka beside the dead power ganger but if you stay on the oppersit side the games limited draw distance and bad A.I pathing/ nav meshing means they wont "see you"
39:40 To Bethesda’s credit with FO4, it makes sense that you would need some sort of power source to use power armor. However, it doesn’t negate the lack of balance.
Not really, considering how in 1 and 2 its power source is explained. Fusion cores are a retcon and if Bethesda had kept power armor as rare as it was in previous games and required training for its use, fusion cores would be totally unnecessary.
If they really wanted to use the power armor they should of just have the power armor works for the boss fight and break afterwards. Give you a taste then just keep it hidden for a good while till you can get your own fully functional suit.
no it doesn't make sense because 1 power armor used to have fuler for 100 years and every single one you find was not used and power cores run out in 20 minutes yet power generators for 200 years without a pause
Playing Fallout 4 today feels like watching the Star Wars Prequels before the Sequels. You start to understand that, yes, what we got was absolute garbage, and when we were telling ourselves that this is okay and people are overreacting, we realize, we were in denial. And we continue being in denial as we tell ourselves 'Things can't possibly get any worse'. But Disney found a way. My God, did they find a way to make it SO much worse. And I have no doubt Bethesda will find a way too.
34:12 lol mr matty plays was fun to watch on the hype train lead up to the game drop but afterwards I realized he’s just really annoying and licks Bethesda’s boots
Yep, it’s all about money for Bethesda. That’s why I won’t touch 76. I will be waiting at least a few months before considering to buy any new Fallout games until I’m sure it’s worth it.
Oh my God i was looking for this guy for years. Forgot his name but i always remembered his video on Fallout aliens. I want to hear that video again. Anyone got it?
wow, absolutely amazing review, i can understand the people against it, telling the truth in a world full of lies is frowned upon and that's saying it lightly. Bravo, the game could have been so much more, if the developers didn't half ass it, as we saw them do with redfall, might this be the beginning of the end for bethesda. How the game is even categorized as RPG, is an unsolved mystery to me, when it's clearly an LPG (linear playing-game)
For a while i thought that Todd is the problem. But now in recent years i see. Todd is just one of the problems. He is in fact a minor problem. Emil on the other hand is much bigger problem. But the biggest problems, are Bethesda old ass engine and a unskilled and unmotivated developers that don't even know how to utilize the tools they own to its full potential. In short Bethesda have a LOT of problems. But, all of these are overshadowed but the elephant in the room taking the form of greedy corpo CEO. To reiterate a quote from Robocop: " This is Bethesda, money comes first."
Why does no one ever mention that the whole look-and-feel of Kellogg's memory exploration is ripoff of the nightmare sections from "Max Payne"? Anyway... You just earned yourself a new follower.
The thing that kills me about the Ghoul kid quest, is it's not even internally consistent with lore in the game it's in. Someone PLEASE explain to me how he never went feral after being locked in a fridge for 220ish years, but other ghouls in the wasteland did. Even non ghoulified people don't handle confined spaces for extended periods of time in solitary confinement. EXPLAIN WHY HE'S NOT FERAL
It's even worse now since the show is canon. They've now implemented a drug ghouls have to take consistently to avoid going feral and somehow that little shit had no food, no water, none of that new medicine, and stuck in a fridge, yet never went feral
It suddenly occurs to me, that Preston Garvey mentions his group were traveling through Concord - meaning they were newly arrived to the area... and that the raiders they were fighting could very likely have been living in those ruins, when Garvey's group showed up, invaded the most well-preserved structure and started shooting the locals if they tried to get in. In which case, the raiders were defending THEIR territory, and Preston is a violent psychopath who displaced a group of people from their homes by force, so he and his friends could have a roof over their heads. Just a random thought that came to me... 🤔
Fallout 4 companions being essential is a crutch for the fact that the combat ai for npcs is utter dog shit. When you go into combat the only thing you can rely on your companion to do is to do the exact thing you wanted to avoid.
Fallout 3 had a better excuse because they had a constant threat of super mutant attacks keeping them from moving forward but fallout 4 didn’t have that and arguably was heading the way of California until the institute destroyed the newly forming government
He was a critic who couldn't take criticism. He made a neir automata video that makes some pretty bad mistakes. He got criticized for it, then he made a video crying hysterically and having a complete meltdown, then he deleted the channel. Guy just couldn't take the heat, so he got out of the kitchen.
On the topic of radio, half of the songs you complain about being about atomics and rockets are ripped from the CONELRAD FNV mod. It's not a coincidence.
45:34 It does make sense that stronger defenses deter raider attacks. Raiders aren't stupid. They attack when they think they can overcome the defenses because failing to overcome them renders no reward. The principle of deterrence is very important in the real world and it's one thing Bethesda got right in Fallout 4. Food is entirely different since everyone needs to eat to survive. Attacking fortifications is not generally necessary for survival.
just because its more realistic doesnt mean its good for a game though. sure it makes sense, but then why not add a thirst and hunger meter, a sleep meter, a morality/sanity meter? why can the player character carry so much? why doesnt ammo weigh anything? why do stimpaks heal instantly? why do you get healed when you sleep in a bed? how can you so easily fortify your town and build/demolish structures with no prior experience? these all dont make sense, but they are necesarry for a fun gameplay experience
@@lilacfev I'm not sure any of things is necessary to make a fun game, but I agree that realism is one of many factors that contributes to good game design. Some of the least realistic games can be the most fun.
@@EmperorAmbrosefinding out that I couldn't build a working wall around my settlements kind of ruined the settlement system for me. I still use it to farm goods, but there's no point in building a proper town with working defences so what's the point of building one?
only thing mr caption said wrong is special you COULD makie a weak character - there was a window saying that you should use all points but you legit could start a game without doing so (unless i played something else) and failout 4 limiting special like that is stupid 1. real fallout games give you no way of incerasing your special later except "gain stat" perks which you can take only once at around level 15 or so and less than 4 specific places where you have to do something to gain the point - like very costly operations or fuck all expensive implants 2. failout 4 literally puts special on that god awful perk chart and you can level them up which is completely stupid because it has no level limit meaning you will be maxed out sooner or later and the way failout 4 plays it's sooner
Around 1:10 you were talking about solutions to Essential NPCs, on the point that Bethesda doesn't want other NPCs killing Important ones they could always add the Protected tag to that NPC, which only allows the Player to kill that important character.
It is of my opinion with the character creation is that Bethesda tried to have their cake and eat it to. In my opinion they should have chose a route, either give us the typical RPG character set up and give us almost no backstory other then your a vault dweller who was around when the bombs dropped and frozen, and allow you to shape your character including your appearance and name to how you wish. OR they can do what they did in 4 but remove the name and character creator just call you Nate remove the Nora option and make it a single player looter shooter open world set within fallout with a set character with his own backstory but you can still allocate your stats whichever way you wish kinda like Borderlands. That would have been fine if they had balls and stuck with it instead it feels like they stuck their toes in it and got scared and went back to a roll play while keeping their toe in the water making it a confusing mess that pretends to give the player freedom but actually doesn't. Like your telling me Codsworth called your character sir Nate before the game starts but now all of a sudden just because you wrote down buttstallion on a vault tech resident information sheet that Codsworth wasn't even present to witness now all of a sudden your name is Buttstallion and he calls you sir Buttstallion accordingly but your still a non power armor foot solider with a wife named Nora and child named Shaun. I feel if they had ran with the direction they did but removed the "roll play" side of things it would be much better but they honestly should have just got rid of the backstory all together and let us roll play the intro changes absolutely 0 if that was the case you can still be a husband or wife moments before the bombs dropped, you can still be frozen in vault 111 and your spouse can still be killed and Shaun can still be kidnapped and you could have still easily came up with who your character was pre war just fine. Either one works but Bethesda decided to try both and it fails immensely
Mann, Creetosis was right - this was a _damned_ fine review of the game by Mr. Caption! Thank you, kind sir, for reuploading this one. Shoulda included this P.S. before hitting Send!
something i dont see people mention in regards to the "ghouls dont need food or water" issue, is that in fallout 3 there is a town of ghouls called the underworld and it has a bar/restaurant
currently my fallout 3 playthrough isn't following the main quest and my Lone Wanderer's excuse is that while she doesn't hate her dad she's always felt treated like a child. she doesn't feel the need to look for him since she's now free to punch raider and junkie scum in the face, and whatever her dad is doing now is his own business anyhow. this is a specific case but i wanted to bring it up. thank you for bringing up infinite levelling. i've argued with comments saying that it invalidates previous games and i'm sorry what? it actually infuriates me how people actually buy this lazy slop. as if level scaling didn't already make the act of levelling already hollow and empty.
It’s the same Problem like with new action movies. They value new graphic effects over story writing. And they dumb the Games down to get more and more players who would never have touched a dark and „complicated“ game like Fallout 1&2.
From all the reviews on Fallout 4, your is the better one, and I have seen all of them. Most reviews are either people screaming, and throwing insults as if that made their arguments true, or it was people masquerading a Fallout New Vegas review under the guise of a Fallout 4 review, with few being a mix of both that always have the "I'm doing this, because I am a Fallout fan, and want the best for Fallout 4", while refusing to play Fallout, because Bethesda bad.
I came across a Ghoul Settler sitting in the middle of the Road a choke point random encounter. she begged for Rad Away. Im sorry Lady but its a bit late for that. But its a shame that the RNG the game doesnt know what it does a NPC complaining about you walking away as they shove you back and forth like a hacky sack. Jank.
Just an observation but, something not mattering retroactive to ur experience of it doesn’t change how much it mattered in the past.. so when u played fallout 1 that decision mattered a lot, and just because fallout 4 might’ve ret conned its impact doesn’t negate that hard choice u made back in 1997 pal.. this is why I think people obsessing over lore and changes to it r being a bit silly
You know, I've never seen it mentioned, but Kellog killing the spouse with a revolver within 5 or so feet of the infant's face is underrated in its nuttery. Like, I hope you don't care about that kid being able to hear.
About the Institute. I guess what Emil was trying to say is that science must be in constant check otherwise it can go astray with vanity projects such is the Gen 3 synths. Additionally, i think he also tried to force in a joke faction to a degree. As in, imagine what would happen to the world if all those bullied geeks and nerds from high school suddenly came in position of wielding an immense power. They would go ape shit on everyone and anything and try to justify it with the words like: " Its for your own good", or in Fallout case " A betterment of mankind". I guess that was the original leadership of the Institute once. Destroying CPG becuse "intellectually inferior" residents of the Commonwealth refuse to bow to them unconditionally. So they get sourpuss and make life real difficult for the surface dwellers with stuff like homemade Super mutants and kidnappings and prototype terminators. By the time of the events of the game take place this behavior was no longer a case of show of force, it was a tradition. In game Institute knows nothing better than "sticking to their guns". I wont lie Institute had a lot of potential as a faction but because of Emil's special way of writing we got what we got.
Why are people so for the whole “no skills” thing it forces this weird linear “rpg” formula that just blatantly objectively DOES NOT WORK for fallout, like it’s not fucking MASS EFFECT AND NEVER FUCKING HAS
I bet why they made the dialogue descriptions vague instead of exactly what the voice actor will say is because it could get boring hearing a repeat of what you just read. Then most people would just skip their own characters dialogue.
This is a negative to me. I'd rather have no voice main character at that point and instead using those resources to allow expanded dialogue (I.e. wild wasteland-esqe dailgoue and Low iq responses.)
See I like the idea that a companion can take care of themselves, you know scavenge\properly use healing\positive buff items, equipment management etc. But I also want them to be able to fuck up and not be an automatic master\infallible computer at doing these things.
wish you would have counted fusion cores as a negative. As they where only made to limit how much low level players could use it. Which you have to ask. "If you did not want us to use it at low levels. Why even give it to us?" Also Bethesda games have a special code where npc can not be killed from other npc. The code that prevent npc A from killing npc B. Does allow the player to kill npc B. Meaning the essential npc bethesda has is only there to prevent you from killing them. Anyone using the npc is in danger argument. Does not know the game at all.
Never cared for my "son" Shaun, not for a single second, pretty uninteresting start for a game. The only values for Fallout 4 are exploration and modability, story is worthless, most factions are worthless, I can only see the Brotherhood as barely interesting, just barely.
I’ve never played Fallout 4, so you stating that the music is basically unrelated to the area is somewhat disappointing. I grew up with family in the Boston Area, so MA is a place I’m pretty well acquainted with. There are songs that are uniquely known in MA. The best example I can think of off the top of my head is “The Man Who Never Returned”, a song about a man getting stuck on a Boston subway train. Considering the fact that the Boston subway tunnels (the T) are clearly present in postwar America in the Fallout universe, this song would likely have existed (I don’t know the date it was released, so I’ll have to look it up). It’s a shame they missed that opportunity.