What i hate about this game is how 1st half they portray OG gundam as legendary machine, long lost relic of the past, then later half everyone suddenly get their own gundam.
Feels so underrated, like it flew under the radar SO hard. Hardcore RPG fans should love this for the sheer amount of options you have in farming for equipment and mechs, outfitting characters, mixing and matching machines, etc, leading all the way through some OBSCENELY difficult end game extra areas like hell. They don't even try to stop you from entering overpowered areas you shouldn't be fighting, or limit you from farming for their weapons/mech data. I remember first playing MS Saga and really early on, when you heading towards a port city I think, before the Red Suzaku or whatever mechs you can buy there, there was this snow biome deeper to the north with some hammer mech. That hammer can drop. It's damage is like 10x higher than your current equipment, but if you get lucky and kill him for the drop, it's crazy. You may have a hard time just trying to equip that hammer because of the amount of room it takes up. Meanwhile Gundam fans, do I really need to say anything? I rest my case.
I wish we could get more mecha-themed JRPGs. I'd do anything to see my precious beeg robots populate the scene on the same level as Western-inspired fantasy and now, modern Japanese settings.
that's sad, i would have like a sequel, just next time , put in more weaponry, bigger grids, better stats for all mobile suits(especially gundams, since after like one boss, ur last gundam became ur weakest suit), and maybe a slightly faster way to level up( some times it takes too long, and i hated going into battle a little weak)