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MSFS Surround Vs. New Multiview: The Best Sim Solution 

Russ Barlow
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An explanation of Multi Monitor support in Microsoft Flight Simulation using Nvidia Surround(AMD Eyefinity) compared to the new Multiview. Some theory and losts of practical tips for your Multi Monitor home simulator
MSFS FOX/Layout Worksheet in .xls format download:
docs.google.co...

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29 сен 2024

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Комментарии : 297   
@1OldBuzzard
@1OldBuzzard Год назад
It's all your fault Russ. Because of you I had to get Air Manager. Then I had to get a touch screen, then a second one. Because of you I had to make me a Knobster. Now I just got in three TV's that were on sale at a price the Minister of Finance approved of the purchase. That was no easy task because she can be tough. (Not really, she loves me) Now I'm in over my head and watching this video for about the third or fourth time. The other times didn't count since I thought I'd never be able to get three TV's at one time. I've got to build a mounting system to hold all of these things. Thankfully I'm very competent on the wood working side. I did cabinet making for about thirty years. Now I need to learn one last lessen concerning you. I need to quit clicking on your darn videos. LOL Love your content sir and I'll see you on Crunch's Discord.
@rbarlow
@rbarlow Год назад
Bless your wife for her support…. I tell my wife would you rather have me at home in my basement sim or about at a bar with the guys? Of course I have no interest in the bar but she bought it 😀
@1OldBuzzard
@1OldBuzzard Год назад
@@rbarlow I used that one when I flew RC every other day. I don't think she'd buy it again. :D
@HomesickforAlaska
@HomesickforAlaska Месяц назад
Agree 1000% Russ costs me $$$$$ Every time I watch a video. Took exactly the route you did, now I have a DOF P3, Triple screens, Air Manager, Knobsters, Honeycomb's, TPR pedals, Eye Tracker, Butt Kicker, RTX 4090, and a wish list that's still too big 😊 Had to do A LOT of "honey do" chores 😮 I truly don't understand how Russ doesn't have a larger subscriber base. Everyone into flight sims could benefit from his knowledge, experience and presentation manner.
@louvilmar9461
@louvilmar9461 2 года назад
Russ, I don’t want to sound repetitive but you have the ability to explain technical issues with such clarity that is second to none… Cheers!
@togadriver
@togadriver 2 года назад
Fantastic job Bruce seriously, great detail, very helpful information. Because of the information you've given me about how to replicate my own Cessna 172 panel with dual G5s and Garmin Navigator, I was able to hone my skills on my simulator and pass my IPC after six years of non-currency. I plan on upgrading to the multi monitor view outside the plane (I'm already using the touchscreens as you use for your instrument panel). When time permits, I'd love to see a video with your impressions of some of the newer video cards and how they might be implemented or, whether or not they're even necessary. Thank you!
@rakon8496
@rakon8496 2 года назад
Thanks for your explanation, that helped a lot! As the setup process is repetitious i wish Microsobo could come up with an userfriendly interface that takes away the math and brainwrapping... e.g. a simple setup assistent with questions like how much monitors you have, what angle, size... etc. and gives you a fixed preset with zoom setting. Yet given how much explanations we got for the menu settings overall up to now that doesn't seem likely. Ah, i forgot... thanks to you my framerate dropped again into the high 30's because of the doubled resolution, even with DLSS... yet i prefer a slideshow when it comes with a natural view. 😊Thanks again! 💙
@ScottOmatic
@ScottOmatic 2 года назад
There are relatively few flight sims that support splitting out the 3 viewports like this, although it has been popular in sim racing for many years, which is originally why I picked up triple monitors close to a decade ago. I thought an added perk would be to play them in “regular” games, as many claimed to be “Eyefinity” or “Nvidia Surround” supported, only to find out that this was false advertising, as if a game title does not spilt the cameras out to 3 separate viewports, the distortion in your side monitors will be be unusable garbage every time.
@billr3624
@billr3624 6 месяцев назад
Hi Russ, I'm planning on doing some instruction in a home simulator. I'd like to sit abreast the student and have 270 degree FOV for looking back at the runway on a downwind. Could I use three 75 inch TV's 90 degrees to each other with success in xplane and msfs? Thankyou! Great channel BTW
@What_If_We_Tried
@What_If_We_Tried 2 года назад
Phenomenal insights Russ! What happens when you use curved monitors? I just replaced my 24" flat screen with a 32" curved, and everything looks so much better, e.g., the cockpit windows almost "seem" life-size, and gauges / instrumentation is so much easier to see as well. It just feels so much better with this larger curved monitor.
@rbarlow
@rbarlow 2 года назад
Actually since the sim stretches the image to make it look correct as the viewing angle increases as you move front center to edge on a flat projection, curved screens actually introduce a small error. Probably unnoticeable. Fon a curved monitor to look perfect you would need to place the viewpoint at the center of the radius of the arc, set the displayed FOV to match the physical FOV, and use a cylindrical projection. That being said, if you measure your curved monitor edge to edge and follow the formulas in the video it will probably look good unless your monitor has an extreme curvature.
@Driver170
@Driver170 8 месяцев назад
Hey, i’m currently using a 78” screen for my 737 cockpit but looking to add a 50” side view. Will different monitor sizes work?
@scottytissue73
@scottytissue73 2 года назад
The problem I have with these is the 2-D scenery. As pretty as MSFS scenery is, my choice is still X-Plane with 3-D Ortho tiles for accuracy, even though MSFS's object modeling is better. I've been spoiled by VR depth perception. Yes, the big motion sims with full cockpits in Wichita are FAA-approved, but they still have 2-D scenery. I know headsets can be uncomfortable and quality PCVR is expensive, but once you fly X-Plane VR, you can't ever go back. I don't think Microsoft will ever be able to match X-Plane's VR dominance in accessibility. Just being able to reach out and turn a knob in VR is still better in X-Plane. My best sim solution is a blank X-Plane VR Redbird with nothing physical but a yoke and pedals.
@rbarlow
@rbarlow 2 года назад
I agree and have high hopes XP12 will narrow the gap on scenery. I really don’t need to see my mailbox and driveway in the sim and if I do I can go sightseeing in MSFS. VR implementation in XP11 is definitely better and hopefully XP12 will improve on that. They said they will focus on VR improvements in the first post release update to XP12.
@gimbalaxis
@gimbalaxis 2 года назад
Mr Barlow, fantastic explanations, thank you. Do you think curved monitors would line up correctly, and perhaps reduce the reflection of one monitor off of the other where the bezels meet? Or, would the curve create a distortion making things worse?
@rbarlow
@rbarlow 2 года назад
Well to be exact the images produced for monitors in XP/MSFS assume they are going to be on a flat monitor so you would be introducing a small amount of distortion if they are viewed in a curved screen BUT the error for FOVs of 90 degrees or less are probably negligible. The other issue is that the monitors themselves have a radius of the curvature and depending on your selected FOV they may not coincide. This may be negligible too. Aside from the reflection issue you suggest I don’t think it would be worth any extra cost for curved screens.
@gimbalaxis
@gimbalaxis 2 года назад
@@rbarlow Yes I'm starting to understand from another video posted by someone with 3 curved Samsung G7s, that with curved monitors, the angle where the monitor bezels meet ends up being shallower than what it would be if the panels were flat. Eg, if flat panels were set at 60 degrees, and you positioned curved monitors in their place, the angle where the bezels meet might only be 45 degrees from each other. I think that makes it an easier decision - if nothing is to be gained from curved monitors, and it possibly might make it more difficult, then I can save money and have an easier time making it work. Thanks again for all the amazing info.
@rbarlow
@rbarlow 2 года назад
@@gimbalaxis you got it!
@gimbalaxis
@gimbalaxis 2 года назад
@@rbarlow One other thing I think I figure out how MSFS / Asobo are using the Lateral Offset. I think they are taking the straight-ahead view as Zero, and then the FOV from center to the edge of the side window is the offset. So in your example of 3 windows of 45 degree FOV each, the offset from center is 67.5 in either direction (plus and minus, half the total combined FOV).
@rickpostma7932
@rickpostma7932 2 года назад
Russ, Rick here, live in Germany. I use P3D with my A320 cockpit on a horse-shoe screen, radius 4.25m high 2.50m and 3 projectors. P3D comes with a multi-view system that makes a 3 projector system possible. Any thoughts on how to implement a 3 projector system in Xplane or MSF? Thank you for your excellent instuction video! 🙏
@hellbillyjoker4454
@hellbillyjoker4454 Год назад
I fly the twin otter alot was wondering if I could add a monitor above my main monitor to capture the overhead console in the otter
@Aj-vg7fp
@Aj-vg7fp Год назад
Thanks for the video! Can you replicate the monitors setup in a virtual environment software Its important to me as i dont think the clarity and fps is not there yet in VR
@rbarlow
@rbarlow Год назад
Not sure I understand the question… could you clarify?
@dutchinfinity5991
@dutchinfinity5991 Год назад
With nvidia surround its not able to do the multi view. Anyone has the same issue? Have to do windowed... wich is shite. To be clear racing sims are able to work with the surround nvidia provides and still able to do multiview
@williamwidjaja850
@williamwidjaja850 2 года назад
Dear sir rus, do you think we can simulate this setup In VR ? I meant 3 slanted virtual monitors in quest2 / G2 / Aero
@TheHumanofEarth69
@TheHumanofEarth69 Год назад
Hi, what if im using two projectors and a 180 screen? Which one wiuld be the right way?
@rbarlow
@rbarlow Год назад
What is a 180 screen?
@TheHumanofEarth69
@TheHumanofEarth69 Год назад
@@rbarlow 180 degree screen. Forgot to write degree. But yes, i've seen a couple of setups and im thinking about going the projector route.
@rbarlow
@rbarlow Год назад
@@TheHumanofEarth69 okay I see. With two projectors you would need two screens mounted at a 90 degrees to each other… like in the corner of a room. Your eye position should be centered and perpendicular to both screens. Add a second screen in the experimental multiple monitors settings and rotate the main view 90 degrees away from second monitor. The blend between screens will likely be noticeable since it will be directly forward in front of your instrument panel. With three screens you would have a better forward view.
@MrScott_e
@MrScott_e 2 года назад
Russ, can you provide a link to the USB-C device you’re using for your other displays? Thanks
@rbarlow
@rbarlow 2 года назад
Plugable USB 3.0 Universal Laptop Docking Station Dual Monitor for Windows and Mac, USB 3.0 or USB-C, (Dual Video: HDMI and HDMI/DVI/VGA, Gigabit Ethernet, Audio, 6 USB Ports) a.co/d/7tUvNVX
@kennethhicks2113
@kennethhicks2113 2 года назад
I have to agree, the price vs time is right. I've had multi monitors for years but I also need to upgrade my 3060 as with the new MSFS multi I run at 15fps (60 single) at 1080p. And I have to say ya did it right Russ O7 (old navy AT F18 vet here btw) And for those that just want to throw old stuff they have together multi monitor is just way more productive/better for every thing. Hope ya don't mind me posting the link but I think people should see they may be sitting on a silver mine they don't realize.... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-H0bc_fEaBXk.html Happy Sim'ing everyone O7
@TJ-bx5px
@TJ-bx5px Год назад
U dont get the same eye candy in VR, thar u do in 2D! Thats why 2D still matter
@lewymartain8267
@lewymartain8267 Год назад
I was a bit disappointed looking at this Video . I expected to be shown how to set up the Multiview not watch or listen to the depths of it. ?
@jrhur10
@jrhur10 Год назад
Russ, have you figured out a way to control all 3 tvs with 1 remote? With them facing each other, controlling one often affects the others and unpredictably. Plus the video often disconnects from one or the other when apps open or close. Ideas or solutions?
@juanramosb.4029
@juanramosb.4029 Год назад
The implementation is poor and it works horribly. I race on simulators and even using surround I can adjust the angles in-game with tons of assists. M$ is definitely not made for games.
@rbarlow
@rbarlow Год назад
I agree but in fairness the currently call it Experimental. So far the experiment ha failed. XPlane has the ability to precisely set Field of View as well as vertical, lateral and roll offset angles for each of an unlimited set of monitors. Definitely a weak point for MSFS
@billschannel1116
@billschannel1116 2 года назад
If your house gets broken into. All your Sim equipment gets stolen. All you see in its place are rulers, chalk lines with measurements along with a blank check in the middle of your desk all I have to say is I'm sorry. I couldn't figure out the video.
@rbarlow
@rbarlow 2 года назад
😀
@thomasw.richter5212
@thomasw.richter5212 Год назад
I prefer flying my real plane :)
@1UTUBEUSERNAME
@1UTUBEUSERNAME Год назад
WTF are you on about? instead of focusing on the degree of field of view try this. TURN YOUR HEAD lol.
@scottmcdonaldAAL211
@scottmcdonaldAAL211 2 года назад
Your videos are a treasure and valuable gift to the sim community. I have been continually impressed by your flight expertise as well as your ability to produce educational and informative videos that are top-tier quality. Please accept my gratitude and appreciation for your efforts, along with heartfelt thanks!
@StekuVideo
@StekuVideo 2 года назад
Finally debunking the myth of "stretching the image at the edges" with surround, which in fact results from placing the side monitors at and angle while in flat projection mode. An indeed multiview is much better than surround allowing angling the side displays. However, while waiting so long for multiple display proper support I switched to VR and I will never go back. I still use massive amounts of buttons and levers to fly in VR without touching the mouse, I even use voice commands with Axis and Ohs to operate the autopilot in the airliners. The hidden benefit of VR for the semi-serious VR cockpit builder - you don't need to care how your buttons and levers look like, because in VR you can't see them. You only need to feel them the tactile way and you are allowed to admire the stereoscopic view not only of the scenery but also of the beautifully recreated cockpits with lights and shadows dancing on them while turning flying at dusk.
@rbarlow
@rbarlow 2 года назад
Preaching to the choir…❤️ VR
@Voltomess
@Voltomess 2 года назад
I also have VR however flying 10h in VR from EU to US is not a good idea so I also use 3 monitors. VR for short flights sure but longer flights NO WAY.
@alexandsimba
@alexandsimba Год назад
The problem with a lot of simmers is that they forget that in the real world, you are looking at a curved image. You have extra space in the real world for your gear because your view in the cockpit is through a curved glass that goes around your cockpit and gear. If you are serious about your sim experience, you should either stick to curved monitors or VR headsets.
@UndeadParrot
@UndeadParrot 2 года назад
I receive comments all the time about why I'm not using VR. For me, it's about enjoying the physical aspects of what I've built. And I really enjoy building stuff for my cockpit, as much as playing games with it. The multi monitor support will probably be really fun thing with FS2020 (just need time to set everything up again to try it out :D ).
@Fabs6379
@Fabs6379 2 года назад
Hi, thank you for your great video and explanations. I was wondering if it was possible to set up a three monitor setup with a large 32:9 wide view monitor in the middle and two standard 16:9 27 inch monitors on either side? Or do all the monitors have to be the same size and aspect ratio?
@p01brodland
@p01brodland Год назад
Your videos have been a go-to for a while. Thanks for your diligence and passion. I'd love to know more about what your computer specs are (high end/low end)--though we captured a bit of that in this video. Please keep it up your work is highly appreciated.
@CessSim
@CessSim 2 года назад
Great video Russ. Problem for a cockpit builder is the lack of ability to "remove" elements of the aircraft when you already have the shell. Planemaker in XPlane11 is much better suited for this. Let's hope FS2020 mult-monitor support for cockpit builders gets up the curve as it is for XPlane11....
@rbarlow
@rbarlow 2 года назад
Definitely need this in MSFS
@gregthegroove
@gregthegroove 2 года назад
What do you use as a home cockpit? 737? Or GA? Reason I ask because I use Prosim 737 as my aircraft in MSFS and you just get the scenery in front of you. It removes all cockpit elements.
@CessSim
@CessSim 2 года назад
@@gregthegroove A C172 which I need to see wings and cowl / prop without anything else to blend in with my setup. XPlane11 planemaker is great for achieving this...
@rbarlow
@rbarlow 2 года назад
@@gregthegroove perhaps prosim is making some of the aircraft textures invisible? I don’t think this is part of MSFS but a prosim mod.
@gregthegroove
@gregthegroove 2 года назад
@@rbarlow yea I believe so. Prosim just uses the scenery like when you can choose just scenery in XP11
@antoniopettini9503
@antoniopettini9503 9 месяцев назад
I have a Samsung odissey G9 49" dual QHD Curve, 5120x1440, 240 Hz. I would like to add a monitor possibly in 4K and no more than 32", Could you give some suggestions and indicate some models. I have nvidia 4090 GPU. Thank you a lot for your help.
@apburner1
@apburner1 14 дней назад
How does a multi-monitor setup with Multiview interact with head tracking and/or eye tracking?
@DeadInThePool87
@DeadInThePool87 6 месяцев назад
I joined the flight sim community (from simracing) pretty late, so sorry if it's not really relevant. I loved your video and explanation, but there is one crucial point that you didn't mention. When using Eyefinity/Surround, the only thing that changes is the resolution. However, in the Multi-view option the game is essentialy being rendered 3 times. Which means a significant drop in performance. Not a big deal for anyone with a strong PC, but a serious deal breaker for those of us with low-mid level systems.
@JohnVanderbeck
@JohnVanderbeck 4 месяца назад
If only 3d monitors hadn't died, we would have been able to have our cake and eat it too these days. VR is amazing for the ability to naturally look where you want and for the proper 3d view which gives you situational awareness you will never get on a flat monitor. But amazing as it is, you lose out on getting to play with all the knobs and switches as you say. A multi-monitor setup lets you play with all the fun hardware and gives you a much improved "natural look" over a single monitor that would be an acceptable tradeoff, but it's all flat which means you lose that second huge advantage of the spatial sense of your surroundings. Now imagine if 3D monitors were still a thing? Multiple 3D monitors would essentially give you the advantages of both VR and Not all in one!
@MariePhipps-k8w
@MariePhipps-k8w 11 месяцев назад
Something I wish I knew before I installed my multimonitor setup. Display port to HDMI cables and adapters will not pass through Variable Refresh Rate (Gsync, Freesync). If you use this cable to connect you graphics card to your tv you will have a fixed refresh rate. The solution is to use a computer monitor with a Display Port connection. I used three 55" Hisense tv's without display port connections, so I only have a fixed refresh rate. You can purchase 48" monitors that have display port connections, you will now have variable refresh rate. There are many problems with Display port to Hdmi cables and adapters. Also make sure to keep the cables as short as possible.
@denisbrowm133
@denisbrowm133 2 года назад
Great work Russ,very technical but so well explained.Thanks for the info.
@garyhinkle4917
@garyhinkle4917 Год назад
I need help as to where to find info on building a sim cockpit. What computer to buy. Would like to have 180 degree video. This will be for flying twin piston a/c. Any magazine suggestions would be a big help. I'm 70, and comming to the end of my flying due to health and age. Hope to build a near full size cockpit of a 400 series Cessna. Thanks in advance for any help.
@FredHsu
@FredHsu 2 года назад
Thanks for this great and informative short video on the topic of geometric distortions in the previous subpar solution for the last two years, compared to SU10 multi view.
@Goryglory0209
@Goryglory0209 2 месяца назад
Nvidia surround is trash till now. Hope fully multiview becomes a ms store app and help do this to any game on direct x
@marcushellberg907
@marcushellberg907 Год назад
How much in fps do you loose when using the multiview? When I tried this yesterday I went from 30-35fps with Nvidia surround to unplayable 15fps with multivew om my computer. 12600k+2080ti on 3x 1440. Works fine in DCS and all the simracingtitles like iRacing, ACC etc.
@peterfinkill8098
@peterfinkill8098 2 года назад
Hi Russ. Great video as usual. I always look out for your new videos as they are always interesting and very informative. Unfortunately my 3 monitors are not all the same size. I have one 75" monitor at the front and two 65" monitors at either side of the front monitor. Hopefully Asobo and Microsoft will develop multi monitor to maych the flexibility of Xplane11 and P3D so I can use MSFS with my mixed size multi monitor setup. Although I suppose it's not a definite that they will develop the multi monitor functionalitry. WHat do you think? Regards Peter
@rbarlow
@rbarlow 2 года назад
I think Asobo is new to this and don’t know how to approach things from the start. They end up fixing their previous work but usually, as long as MS is willing to pay, the eventually get it right. It just takes time this way.
@garyking6365
@garyking6365 2 года назад
VR picture quality sucks. So 3 screens is much better. Also why does your front monitor have some of the side views on it? Can't you adjust that so front is front and sides are sides?
@aviationodyssey1892
@aviationodyssey1892 2 года назад
Thank for sharing the informations. I'm on 3xUHD 60" high contrast monitors with 190 deg HFOV since 2018, I love my XP11 setup, so immersive
@rbarlow
@rbarlow 2 года назад
Nice setup
@thatguy7085
@thatguy7085 2 года назад
Don’t bother buying multi screens… just go VR. A single screen is all you need for IFR training… VR for VFR.
@junesondrab3833
@junesondrab3833 11 месяцев назад
Can you make a video about how you sealed the top from monitor to monitor? Is there a fabric up to creating a roof feeling?
@lst141
@lst141 Год назад
what about using 2 WQHD 49 monitors, have anyone tried?
@pipe608
@pipe608 Год назад
can you steup more than 3 screens in just one computer? 3 for monitors and 1 or 2 aditionals for instruments panels
@rbarlow
@rbarlow 2 года назад
Isn't that called a PiMax😀 Seriously, if it is possible but why not a curved screen for each eye with say 150 FOV ? I am afraid the problem is that looking through the lenses not sure how the optics would work. Beyond my expertise. Interesting thought though.
@ksp1278
@ksp1278 2 года назад
Well done Russ. You explained these concepts perfectly. I never understood before why really wide field of views distorted. It didn't occur to me that it was rendering it as if it were on a flat screen rather than a curved one. It seems to me that surely there must be a way of just rendering one view and the having some post processing to remove the warping from the image based on the angle you actually have the screens at. Mathematically it should be possible. I am not sure if it technically is.
@rbarlow
@rbarlow 2 года назад
There is software to map images like FlyElise but it is $$ and cumbersome and MSFS needs all the CPU power it has already without another program.
@davidwilkinson4969
@davidwilkinson4969 2 года назад
@@rbarlow correct Russ. I use three projectors on a 470" curved screen with FlyElise warping software. I can promise you "It is cumbersome"! I would also add words like "convoluted", "counter-intuitive" & "complicated", but for those with the perseverance, the reward is an impressive panorama which should suit FS2020 nicely. I'm really looking forward to it. Thanks for sharing this video.
@rbarlow
@rbarlow 2 года назад
@@davidwilkinson4969 my friend Chuck has the Malibu sim featured in a video I posted and just built a cylindrical screen with 3 projectors and using FlyElise. The end result is quite immersive but he spent a lot of time getting things dialed in. FlyElise makes a product that does what you suggest called Immersive LCD Pro. fly.elise-ng.net/immersive-lcd-pro/?gclid=CjwKCAjwpKyYBhB7EiwAU2Hn2Q0idDs4RJho5N-bR5Kf9h4i3OjfrQoD1uMo7jJQ9Uz5M7_8q1eH0hoCgMsQAvD_BwE The home version is €150 but if they can do it you’d think Microsobo could add it as a feature. I can live with the current setup in MSFS but need bezel correction and scenery only views ( but with wings cowling and prop disc.
@moleisrich1
@moleisrich1 Год назад
I don’t get it. I have a bad ass pc with a liquid cooled asus 3090ti. Whenever I try 3 screens in xplane or whatever my fps drops to 13 to 18 fps. I712700k 32g ram. I get 45 to 60 fps in vr. Hmmm
@rbarlow
@rbarlow Год назад
I don’t get it. Is that XP11 or XP12? XP12 still has issues but see if it is the same with XP11? Try dumbing down the settings and slowly increase them while noting fps. Does MSFS run okay?
@Don52C
@Don52C 2 года назад
Thank you Russ, it is a great video. I do however have a problem with my set up. I do not have the room for 55" screens so have three identical 43" 4K TCL screens. When I use your spreadsheet I end up with an 18.739 inch eye distance and a 37.48 inch rear width and I can't make that happen. I have Honeycomb Yoke and Throttle Bank. An android screen with knobster that I use for Air manager and an IPad for Foreflight. When sitting comfortably with my feet on the foot pedals my eye distance is 37". Can you give me some advice on what settings and angles I should use. I can't be the only one with this issue, at least I hope I am not. Secondly I am using a MSI Radeon RX 6800 XT GAMING X TRIO 16G GDDR6 graphics card but am only getting between 20 and 25 fps even after going to medium Global Rendering Quality. On one screen on Ultra I got an average of 60 fps. Can you advise me on this as well?
@rbarlow
@rbarlow 2 года назад
Just keep reducing the FOV until the eye distance is 37.5…. Looks like 53 degrees FOV for 159 degrees total FOV. If you want more wrap around you need bigger TVs
@doltBmB
@doltBmB 5 месяцев назад
fov matching is an odd obession in simmers that has very little to do with reality. did you ever see a picture taken with a camera? a film? a painting with a different perspective? did you notice it didn't match your real fov? no, because your eyes don't work that way you assume they do. you can easily perceive an image with a different perspective without issue. the only issue to consider is the amount of distortion produced by a wide fov. the rectilinear projection necessary for polygonal 3D graphics tends to produce more distortion than other projections, so the fov you set should be one that is wide enough to give you the overview you need, without being so wide that it is visibly distorted, forget all about "matching" the fov to anything real, it doesn't matter.
@rbarlow
@rbarlow 5 месяцев назад
I don’t agree. Set your single monitor to a FOV of 60 degrees and the place it way out there where the edge to edge of the monitor subtends a 10 degree arc. Everything in your sim view will be very tiny (1/6 size) and it will be difficult to line up and stay on the runway. Now match the monitor and actual FOVs and things will be scaled to life size. When they don’t match it just doesn’t feel real in the sim.
@lucianosantucci108
@lucianosantucci108 4 месяца назад
Thanks for great work - one concern- in FOV, you place eye in middle of screens, should it be more left as it would be in an aircraft
@rbarlow
@rbarlow 4 месяца назад
Actually the axis of movement is through the center of the screen yet you see the same image on the screen at any eye location only viewed from that angle. If you are off center the visual effect is that you are moving in a crab. This is most noticeable while taxiing or landing on a surface with a straight centerline ahead. Your assertion makes sense. It just doesn’t work. Thanks for your comments.
@PascalQNH2992
@PascalQNH2992 Год назад
Very helpfull video...But how did you manage to seperate the cockpit instruments from the outside view?
@rbarlow
@rbarlow Год назад
Air Manager is the panel used.
@JoshuaDraconis19860725
@JoshuaDraconis19860725 Год назад
What if you have curved monitors? Do you have a way to calculate setting up curved monitors like the spreadsheet you prepared for flat monitors?
@rbarlow
@rbarlow Год назад
Actually the projections shown on the screen are for a flat image so a curved screen would need a cylindrical projection. There is a small error introduced using a curved screen but it is probably too small to notice. The more uniform edge to edge brightness will probable be a good trade off for any small distortion introduced by the curve.
@colsagal5348
@colsagal5348 Год назад
nice explanation but I will stick to surround
@MrScott_e
@MrScott_e 2 года назад
Russ, we’ll done Sir! I’ve followed your Multi-view setup from 5 yrs ago and also have 3 55” 4k screens. I abandoned the setup when MSFS 2020 came out but have now restored the setup in anticipation of SU10. I do hope Asobo will incorporate the same level of adjustment X-Plane uses so we can really take advantage of Multi-view.
@westsideav
@westsideav 2 года назад
Great video. Thanks. It inspired me to join the beta. And I have to say it works very well. I use 4 30" monitors so I get a bit creative. One is touch screen for AM. I have found that using windowed mode for the screens is really cool, You can spend a bit of time fine tuning by moving the view and the screens around to fit into a cockpit mockup. I use AirManager as well and was very pleased with how it works perfectly in the beta at least initially for me. Lots more testing to come.
@xuyan2650
@xuyan2650 Год назад
Should VR have a better experience ?
@rbarlow
@rbarlow 2 года назад
I have never tried a two monitor setup but it seems to me that Asobo expected monitors to be added left and right of the existing 0 degree offset monitor. I will experiment since I am not sure but am curious.
@LesOReilly
@LesOReilly 2 года назад
I thought we had the ability to remove the the cockpit in MSFS now? Was that removed in SU10.. Think it is called cockpit builder ... just renders the "outside" view.. Curious how that looks/feels with your system.. Also not even sure if you can get gauges that way...
@MrTurbine777
@MrTurbine777 Год назад
Fantastic video and explanations, thanks! One question, your explanations and spreadsheet seem to focus around the ability to set zoom level to an exact value. Where do we set the zoom? I know how you mention to remove the mouse and keyboard zoom bindings, but where does one actually type in a zoom value in MSFS? I read through every single comment and saw that you linked a custom views video, but that doesn't mention it at all either. Thanks. Edit: I think I found the only solution in this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-i-gPOdMYA2E.html Basically it shows one how to edit individual aircraft X,Y,Z, but within the same file there's a setting for initial Zoom. Makes sense that such a thing would have to be done per aircraft, but if there's another way please let me know. Otherwise, thanks again for the great information!
@geoffh7206
@geoffh7206 2 года назад
Thanks for such an informative comparison of the 2 options Russ. Does MSFS provide for bezel correction in multi-view?
@rbarlow
@rbarlow 2 года назад
No currently the images jump from monitor to monitor. Asobo really didn’t understand how hone simmers use the views and probably never thought of it. They also assumed all monitors would have the same resolution and orientation. You’d think they might have looked at XP and P3D before they started coding. They‘ll fix it eventually….
@geoffh7206
@geoffh7206 2 года назад
Yes, it seems strange that they haven't taken much notice of the features of the competition's products. My guess is that Asobo/MS were fixated on photorealistic scenery as the killer feature.
@kurtkaeferboeck5323
@kurtkaeferboeck5323 Год назад
What I never found anywhere. What is with the vertical field of view I think flying correct must be horizontal the same degrees per pixel as the vertical degrees per pixel, otherwise the feeling of movement steering left and right must be in the wrong relationship to the up and down movement I think if the vertical field of view is 45 degrees divided by 1440px vertical = 0,03125 degrees per pixel, so on my ultra-wide monitor 3840 * 0,03125 = 120 degrees. So I have to adjust my physical position for 45 degrees vertical and the zoom for 120 degrees, but i could not find any information about the vertical field of view and if it is constant or not. When i save a position to a new camera with a special zoom level and restart. the position from the camera will be hold, but the new point is situated as 50 % in the main menu and i am able to zoom again till the picture is not useable.
@rbarlow
@rbarlow Год назад
Not sure I follow you completely but the same principles apply both vertically and horizontally. 1) eye centered and perpendicular to the monitor 2) eye positioned where the physical field of view equals the FOV displayed on the monitor. As long as you adhere to rule 1 both horizontally and vertically, the same eyepoint will accomplish rule 2 both horizontally and vertically. This assumes your monitor has square pixels ( same density horizontally and vertically).
@kurtkaeferboeck5323
@kurtkaeferboeck5323 Год назад
@@rbarlow I see two influencing elements on a realistic flight experience 1) A specific vertical FOV visible on the screen For example 40 degrees requires a very specific horizontal FOV which must correspond to the ratio between the horizontal axis and the vertical axis. In my case 1400px vertically and 3400px horizontally, which with a vertical FOV of 40 degrees according to the following calculation 40 degrees / 1400 = 0.02857 pixels per degree The same thing has to be applied to the horizontal plane. In my case, 3400 pixels by 0.02857 degrees per pixel results in a FOV of 97 degrees. This means that every vertical FOV must have an exactly necessary horizontal FOV and my initial zoom is 1-(1400/3400) = 0.588 . This means that the vertical axis has to be compressed by that zoom factor, i.e. shortened, which is best set in the Camera.cfg for the corresponding aircraft, otherwise the feeling of height and distance to the side or to the front would be wrong, say you see yourself parallel to the runway but are actually still hundreds of feet away which would never allow for a good sight flown landing. 2) Match the FOV shown on screen to my physical FOV. I adapt my distance to the given FOV and not the other way around, which of course doesn't work exactly. If my distance to the monitor exactly reflects the vertical FOV on the screen, then the horizontal one isn't quite right. That means I have to find a middle way Either I change the zoom factor now and get distortions in the route or I change my position so that both horizontal and vertical FOV are just a bit wrong, but to come back to my question In FSX and P3D the vertical FOV was fixed at 35 degrees, but how big is it at MSFS? Is it affected by the zoom factor or is it always the same like it was in FSX and P3D It could be different depending on how many pixels the monitor allows vertically? The best format would be a square monitor
@zweitingen
@zweitingen Месяц назад
The weird thing is that part of the instrument panel appears on the angled screen on the right side. I suspect that has to do with the fact that the simulator assumes that the eye position would be in the center of the screen whereas in a two seated cockpit it should be slightly left of center, so preferably the whole instrument panel should be on the center screen and then on your left and right screens you would only have your wings visible. I don’t know if there’s a way to set it up like that but that’d be more realistic and also you could have someone sit on your right and be your copilot. This problem of course does not arise when you have a single seated cockpit e.g. gliders, fighters etc. where the eye position is correctly in the center.
@rbarlow
@rbarlow Месяц назад
No there is only one eve position that can have the geometrically correct view projected on multiple screens.
@zweitingen
@zweitingen Месяц назад
@@rbarlowOk, is there any way to solve that problem? On the C172 for example the pilot does not sit on the center axis of the aircraft, but slightly to the left of it. I actually just found out that on a single monitor this can be adjusted by just moving the horizontal camera position so the propeller ends up being in the middle of the screen. So one can easily sit in front of it with a buddy and both sit in front of their respective part of the panel. I assume that doesn’t work on a multi monitor setup though for the reason you mentioned.
@arrow7212
@arrow7212 6 месяцев назад
Hey Russ, thanks for making this video. It was VERY helpful to understand the fine details of how this all "maths" out. I've been flying VR exclusively for years but found "airline style" IFR to be extremely cumbersome sitting in my pit, trying to look down through the nose hole at the [things]. So I have been mocking up a new pit for flat screen instrument procedure training. I really dislike Track IR so triple screen Multiview is the way. I really appreciate you explanation and again, I thank you for the information. :)
@nottiification
@nottiification 2 года назад
LOL i did my IFR training on a single 14" VGA monitor.
@rbarlow
@rbarlow 2 года назад
My first computer had a 9” B & W internal screen on the Macintosh SE. Technology marches on.
@gianlucacoloretti931
@gianlucacoloretti931 Год назад
thanks a lot Russ, I see you were running xplane, does this configuration works also for the FS2020? I'm also thinking in the future to get a new computer, in this case I can use the old for the panels, how need to be connected and configured the 2 computers, do we need 2 licence for the sim, special sw? thanks a lot ciao gianluca
@rbarlow
@rbarlow Год назад
Most of the video was MSFS. I used a few clips from XP to show the effects of the stretch toward the edges because I didn’t want to set up surround and then switch back to Multiview as my MSFS is all dialed in. Definitely works for MSFS as I showed in my previous video. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-iK6pnS0F7gs.html. Currently you can only use the single computer with MSFS as it has no networking built in like XP. You could run Air Manager panels on a networked computer and a pretty low powered one at that. Unfortunately if you want to pop out the nav displays like the G1000 or G530 and others for use in those panels it has to be on the same machine as the sim so you can drag them to the panel monitor. The good news is that most computers with a RTX3070 and above can run the sim on three monitors and two other monitors for the Air Manager panels with pop outs. You may need this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vZfz2qisJ40.html A single computer is much simpler and the latest gaming computers can do the job.
@gianlucacoloretti931
@gianlucacoloretti931 Год назад
@@rbarlow thanks a lot Russ, sorry for my second question but i really love your setup and i would like to do exactly the same with 3 tv for the view and 2 for the air manager. But how do you drive all of that, 1 computer with 2 video card?, can you tell the configuration you are using (cpu and video card type). thanks ciao
@PipBoykin
@PipBoykin Год назад
@Russ Barlow What resolution are your 55" monitors?
@rbarlow
@rbarlow Год назад
Mine are older 49” monitors and are 4k but I run them at 1080p to get a good FPS.
@StevenNovak
@StevenNovak Год назад
Well done! I wish the center monitor could be vertical to display instrument panel below.
@mcorrive12
@mcorrive12 2 года назад
Hi Russ. Can you share your graphics settings and frame rates with the 5 monitor setup? I'm finding with my Ryzen 5900x, RTX 3080, 32 Gb RAM, and M.2 Hard drive I'm getting 20 FPS on the ground and about 25FPS at 3000' in populated areas on High Graphics settings. Coming in to land in pupulated areas I'm dropping below 20 FPS and stuttering. Sacrificing high/ultra graphics for the realism of a multiview 5 screen setup is killing me, but i can't go back to surround and I can't bring myself to do any less than 5 monitors.
@daniellipsi1978
@daniellipsi1978 2 года назад
Russ- Thank you for your extremely informative videos. Last year,I built a 5 screen simulator set up but I used 40" 1080p monitors. Your equations made me realize my monitors were too far from my viewing position. I would like to find larger monitors, but I don't think anyone makes a 1080p monitor larger than 40" anymore since the world has moved on to 4K. You implied 55"-60" monitors were available for a few hundred dollars. I would love to know where to find those. Any ideas?
@rbarlow
@rbarlow 2 года назад
Costco had them and I know their liberal 90 day return policy is good if you find they have some flaw like excessive input lag. You are right that most of the monitors are 4K but they can easily be run at 1080p…that’s what I do and at sometime in the future your new gpu might support 3 4K monitors at a decent FPS.
@cousinabe
@cousinabe 2 года назад
@@rbarlow In your opinion, are the 60hz monitors ok for this setup? The costco UHD monitors in that 300-400 range are all 60hz. the 120hz's start at $899. Thanks for explaining things clearly.
@Dave5500
@Dave5500 Год назад
Hey there Russ! Great video(s)! I’m in the process of setting up my sim (first one). Will consist of 3 - 55” TV’s. Is there any way to DM you with a couple of questions?
@seattime4075
@seattime4075 2 года назад
Great Video, I have tried VR, its great, but for a few reasons reasons my eyes get strained after 20 minutes especially when my motion sim is active. With MSFS introducing Multiview decided to bite the bullet and purchase three 50 inch 4K TVs (cannot fit much more in the space I have available) and am really enjoying the experience. It does not of course have the immersion of VR, but everything is super clear from edge to edge and I don't have to be moving my head all the time due to VRs mostly limited FOV and the image is not 'bouncing' like it did in VR with motion. Videos like these really help in understanding the correct setup, which I think is very important to ensure everything looks as it would in the real world.
@johnbarton588
@johnbarton588 Год назад
How do you show the cockpit over head panel with your 3 monitor configuration. I have seen that you have the cockpit running in air manager. Can you allso show the over head panel with air manager? I am thinking of setting up a multi panel set up. I have tried VR (HP Reverb G2) but always struggle with using my flight sim yoke and throttles in VR. So multi panel might be teh way to go for me. Thanks for your interesting channel.
@skippychurch2965
@skippychurch2965 2 года назад
Question: sim update 10 is out (finally effing triple screen!), but how do you enable dlss?!? It's not showing up for me in the anti aliasing tab. I have a 3080. Can you help??
@simpilotlife2624
@simpilotlife2624 Год назад
Hi Ross, thank you very much for that video. Have couple questions for you. Can you confirm that the 3 monitors are televisions.If it is can you tell me what syncro rate it is. Is it 60 hz or 120 hz ? And finally watching the video we don't see stutters. Did you try Level study jets like pmdg 737 if yes is there stutters or not. Thanks again
@iamcanadian2121
@iamcanadian2121 2 года назад
I run 3x 55 inch curved 4k tvs works great at 45/ angle. I have seen too many with a box view, that does not look right . Good detail with the math.
@richardsander3936
@richardsander3936 Год назад
Hi Russ, I have three angled 27 in. monitors on a Volair chassis, running X-Plane 11, and now 12. I set up the FOV at 77.5 deg., with the same offset left and right. If seems to work well for me. I’d like to check it against your spreadsheet. Can you please post the link. Now that MSFS has multiview I may give it a try. Thanks for the video Rich
@jay6817
@jay6817 2 года назад
Having gone wireless VR, 95% of my MSFS 2020 flights are in VR. New flight controllers , switches etc coming on board don't require you to 'see' them.
@helicopterovirtual-msfs6254
@helicopterovirtual-msfs6254 6 месяцев назад
Sensacional.
@rotorryder
@rotorryder Год назад
Hello, can you use MSFS 2020 with master and slave computers for multiple computers?
@maile2478
@maile2478 5 месяцев назад
Thank you for this explanation! Now I can explain in detail why I experienced motion sickness as I used a 49" curved monitor due to the stretching in games. Came here looking for information on how to properly set up a triple monitor sim rig and got that too. Thanks!
@NanaHoshi35
@NanaHoshi35 2 года назад
I believe with the help of better VR input device such as the PointCTRL, along with the properly positioned transitional input devices such as MCP/AP panel/MCDU etc, and kneeboard/EFB application such as the OpenKneeboard that uses a real pen/drawing tablet as the physical drawing board, VR/MR is the future of the simulator training. USAF(perhaps also Navy?) is experimenting that. But I agree that for "basic" instrument(*i.e. inst. rating etc) training where the advantages of VR won't shine, flat screen is perhaps currently somewhat easier to use. But using VR as the vision system will likely, relatively speaking, drive down that part of cost, especially for an advanced set up, while providing a 3D vision that flat screens/projectors can't. Device such like wearable VR mouse(PointCTRL) or wearable VR controller can significantly decrease the cost of setting up the panels while providing some tactile feedback (though I believe the knobs are still unreplaceable), and have the benefit of quick swapping of cockpit configuration. This might not be appreciated by the Pro-level sim but certainly is not a bad choice for home flyer.
@onehappykamper
@onehappykamper Год назад
Great video. Lots to consider. I'm leaning towards 2, 34 inch curved monitors. Thoughts please?
@heinzpilot
@heinzpilot 2 года назад
I'm a real world pilot. And I've never been a fan of using vr. Plus it actually makes me queasy. I much prefer to have physical knobs and dials and controls to touch. So multi view is going to be the best solution for me
@malcolmstreet1
@malcolmstreet1 26 дней назад
Excellent decription of the difference between the two modes and the geometry involved in multiview setup.
@jaybeckham
@jaybeckham Год назад
Russ. First really enjoy your educational videos. Very helpful. I do have a few questions. I have two 32" monitors and could purchase a third. Don't have the funds at this point for three 55" ones, perhaps in the future. Seeing as how a pilot in a Cessna sits on the left won't two 32s look some thing like the actual aircraft windows? Or the second option is three 32" but according to your spreadsheet that would place the eyes at 24" or so which is somewhat close. Another option would be two 32s straight across with a 32 at an angle on each side. That would push the eyes back some to get a 60 degree view of the two monitors. Any thoughts on this? Thanks again for all you do for this wonderful hobby.
@skyking5133
@skyking5133 2 года назад
I have the ipad version of Air Manager loaded on my ipad and am trying to have it view my Garmin 530 that I loaded from the radios list. When I get the overlay on the ipad the information screen is blank. How do I get the 530 from my monitors to the ipad. I have a direct connection from my computer to the ipad
@alexwong1399
@alexwong1399 Год назад
Thanks so much for those useful information. This is a dream setup. But 55” x 3 for me is a bit overkill. Although I agreed the cost for this setup is quite reasonable, I don’t have enough room for it. 😢 .
@anthonyvallillo422
@anthonyvallillo422 Год назад
Great explanation. I have never seen a multi monitor setup that was not angled in. In fact, it would be ridiculous not to angle the side screens. The whole point is to have a wrap around view, not the view you would have up close to a billboard! In the real world we exist inside more or less a sphere, which is why those military sims use the spherical dome for the visual. What we really need is a junior version of that. A spherical screen around 15 feet in diameter with a small multi projection system just above your head. I’ll look for that in a decade or so! VR, of course, falls way short in terms of actual interface with the cockpit controls. Mixed reality might be the answer for that, who knows. But for now, monitors are so cheap that they are the way to go. Now if only I could afford 6!
@thierrygeorgelin4808
@thierrygeorgelin4808 Год назад
Hi Russ thanks for this interesting comparison for the 2 extended view technologies is it possible to make the multiview with only 2 screens ? if 2 multiview screens is supported in MSFS 2020 , with your experience and skill on multiview technology, do you think that the visual result could be acceptable and what are the benefits & limitations versus a 3 screens view ? Thanks Russ for your Flight sim enthousiat support
@lst141
@lst141 2 года назад
what about using two WQHD monitors?
@rbarlow
@rbarlow 2 года назад
Same principals apply. Calculate eye dist based in displayed FOV. You will have a bezel in the middle of your front view. Think of it as setting one as the front monitor and then adding only one side monitor. Mark at Simhanger did a standard HD two monitor setup. Maybe it will help you. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-UpTBsCJUng4.html
@LorenzoDiamond1
@LorenzoDiamond1 Год назад
where can i see the 70 zoom relative to 60 fov?
@rbarlow
@rbarlow Год назад
Settings for the cockpit camera
@737sst
@737sst 2 года назад
Thank you mr. Barlow for this video and your tool. This will come in handy. Obviously you use inches, so I will just convert them to cm. Your system consists of 3 monitors of the same size. When dealing with e.g. a 737 home cockpit, chances are you would like to have a larger left hand screen. How does that fit into the equation?
@paulweston8184
@paulweston8184 Год назад
Wow. This explains why my three monitor setup was stretched out while playing other games. I tilted my side monitors back. I had no idea it was stretched because they expected you to put it flat. Who puts all three monitors flat? Thanks for the info.
@mikelehkamp7827
@mikelehkamp7827 Год назад
Some of what your saying is total BS. Nothing has changed with any version of Microsoft Flight Simulator since its initial release up to MSFS (current). These monitor angles have been rehashed over and over for 15 years. They have not changed. Our motion simulator incorporated most of your findings over 10 years ago. Not sure why some feel the need to re-visit mathematical findings found a decade earlier. But all the best to you.
@rbarlow
@rbarlow Год назад
If they have been rehashed I was unaware of it as I started in simulation only about 8 years ago when I retired from the airlines. Since I have an engineering degree I try to figure things out and then share what I find. This video was added shortly after multi view was introduced to MSFS2020 and even now it is under the Experimental settings. There has been a large expansion of flight sim participants since FS2020 was released and for them it is not rehashing but new concepts. Sorry I seem to have annoyed you. On another subject, I love to know more about you motion platform.
@johannesdewald5487
@johannesdewald5487 2 года назад
Russ, I deeply appreciate all your videos since I am starting my Flight Simulator Project. A 1:1 Beech King Air Cockpit, of wood and plastic skin for best immersive feeling and 3 external view monitors, 2 Cockpit Monotors. Since I want to have a real 2 seater I may face some problems with not having the front screen center in line of straight sight, but a little left. Do you have any recommendation? Thanks from Bavaria.
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