What are the odds. This video was uploaded 10 minutes ago, and I just got home after winning the showcase version of Ugin, the Spirit Dragon at a christmas party. Which is the exact card and artwork in the video, which was the first video suggested in my feed. Guess I was destined to with this card.
Fated to be is always fun! Great card. Im a nerd for ancient coins and in the time it took me to write this I saw several Ancient Tetradrachm silver coins used to illustrate the origins of Hanukkah. Perfect Kismit
I like that presentation Rosewater made where he points out Brandy was a regret of his because he was a 7/7 that you could pay 7 life to draw 7 cards that of course had a mana value of...8.
Craterhoof Behemoth is one of my least favourite cards, mostly because it feels like a complete sad trombone of a game ender. But what are you going to do? What I'm going to do, is ask for "Top 10 Vintage Cards (Minus Power 9)"!
When I first got into Magic in the early 2000s my little sister, aged 14 followed me in. She pulled an Akroma in her first pack. My disappointment was immeasurable.
that made me remember my first booster xD. I went to a comic book convention with a friend that had just started to play and was trying to suck me in. We arrive to a booth with mtg and I picked a soldier theme deck from onslaught and an onslaught booster. He literally handed me a 7th edition pack, told me that I should buy that pack instead while he took the onslaught booster from me for him. He got a bulk rare while I got a Wrath fo Good and a rewind. I'll die remembering the hate in his eyes xD.
Given how much treasure one can generate with some of the recently released cards, I wouldn't be surprised to see cards like Griselbrand being hard cast. A Jund ramp deck could probably do it pretty easily, but I guess it's a question of why one would do that instead of just cheating it into play.
@@royplatt455 It doesn't have those itself, so you'd need another card that likes high mana cost spells being cast. I'd argue that the main reason to hard cast it is if you're a deck that has a lot of high mana cost spells, and Griselbrand is just one of them that maybe helps you survive or draw into your main win cons.
If my information is correct, Tinker got banned in Legacy in 1999, and has never been unbanned. Sphinx of the Steel Wind first got printed in 2009. So Tinker cannot have cheated Sphinx into play in Legacy.
I think you said this in another video but tinker hasn't been used in Legacy alongside sphinx because tinker is banned in Legacy. You are right that it's used alongside tinker in vintage though.
Sphinx of the Steel Wind's performance is odd. Like, cheating big creatures into play isn't new as a strong deck concept in Legacy and Vintage, and yet the sphinx did basically nothing there (or anywhere) for close to 10 years, then shot to popularity. And I have no idea what changed to make people start wanting to use it.
The crazy thing about expensive permanents is that, at some point, mana costs are ignored and they should be evaluated according to the most used reanimation/cheat into play cards. Mana values are no longer relevant and it's just all about sheer power.
@@magicalgirlanime Negative ghostrider. If I chalice you for 1, and you Delve a cruise down 7, it doesn't get countered. Even if you did pay the cost another way, Cruise and time still cost 8.
Before the video: I think you spoiled #1 with your thumbnail. After the video: it has been 4 years I forgot those cards were still legal in some formats
Why isn't #8, Sphinx of Steel Wind a Legendary? 3 colors and all those keywords? We're they afraid of making it TOO easy to play by putting it in the Command Zone?
@@jdogx211 because he's counting the success of the cards in competitive tournaments, which despite WotC are still a thing. Commander is WotC main source of revenue but there are no sanctioned events for the format.
@@jdogx211 He actually does count EDH in some of his videos. Especially his lists of worst cards he shows how little the cards are used even in commander.
Now, to be 100% on it, only 7 of the days are miraculous, so the 8th candle's miracle is usually attributed to something else. The fact that they found oil at all, the fact that the oil didn't diminish in the jug, or even winning the war. Just figured I'd point that out.
Dig through time also sees lots of play in Yuriko cedh as a burn for 8 to each opponent and a way to get cheap yet strong card advantage plus it’s cheap cost means it’s in almost all Yuriko cedh and casual decks especially budget decks
There is another really good one which is an 8 colourless mana 8/8 artifact creature which has ward 4, vigilance and when it dies you get 8 colourless mana until end of turn
I think Nizzahon totally forgot to mention that Magma Opus can cycle itself for a treasure token. I don't know how many points the card would have without that part of the card, so it is worth mentioning.
Very interesting list thank you, funnily enough I was playing commander earlier with friends using Tawnos the Toymaker I got a craterhoof behemoth out, copied it and because of my 21 other creatures I did 46 dmg x 23 which was 1058 dmg in one hit needless to say I won 🤣
Ugin and Craterhoof are those kinds of cards that make you ponder "why am I playing this?". As an arena player, as soon as I see an elf or a colorless land I already know where the match is going. This is a problem, at least for me, cause I don't have any fun playing against decks that can't give me any surprise at all. I am not here to judge anyone, those cards are super strong and I clearly get why people consistently play them. I will keep gg->concede to the next game. :-) Have a nice day everyone and thank you Nizza for the history lesson, I Love it!
Arena more or less forces you to play against competitive decks if you're competent, even if all you were playing was a jank deck and just played it well, Arena will throw your pile of jank against a tier 1 deck that's still in Silver because the player just started out, at which point you exist to give other people points because you won't spend money. My issue wasn't just a lack of surprise, it was that Arena offered you only one way to play the game, competitively, and that is not only really expensive (guess why they push competitive Arena play), it also stifles creativity. It's like how they keep printing stronger and stronger Commanders to displace the previous decks people have, WotC has always been aware that rotating competitive play is what they want players to prioritize, and if they refuse to play the game as WotC wants, they just make all the non-rotating formats turn into rotating formats, so they can print dumb shit like Ragavan (as if DRC wasn't already a stupid enough 1 drop for Red, they also get a Mythic 1 drop, a thing that's so inherently salty it probably was dredged out of one of those hot springs in Ethiopia with the saltiest water in the world, 1 drops should literally never be Mythic) to drain people's wallets.
@@mightyone3737 you are probably right. My point is that I play just to disconnect my brain for a while. I play ranked just because, at least, players don't concede if they don't get the perfect hand at first. There I mostly face the same decks (historic) over and over again: white aggro (all the variants= same), elfs craterhoof, goblin muxus, ruin crab mill, colorless karn ugin, Yorion control stuff, red aggro. Occasionally you see enchantments, reanimator, ultimatum... 96% of the matches are like these. Now, regarding this video, I feel a bit frustrated by this redundancy, but it's still ok, still cool: I only feel like I literally wasted my time when oppo plays Craterhoof/Ugin/Muxus/Ultimatum... I can't do much about this: to play one card and "hey I win" it's not my kind of game.😅
It's like one minute of acknowledgement due to the time of year. Do you want people to be disrespectful of your religion if it gets even mentioned? Consider how you'd take something if it was said to you before you be disrespectful.