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Multi Level Tokens - Foundry VTT v11 

RolePlaying Kris
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26 сен 2024

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Комментарии : 14   
@RPKris
@RPKris Год назад
Do me a favor and subscribe! It really helps to support the channel!
@ReverusN
@ReverusN 3 месяца назад
Thank you for making a video about a module where you show -- step by step -- exactly what you are doing and why. This looks really good! I hope it works in v12... I'm new and just started in v12
@RPKris
@RPKris 3 месяца назад
Version 12 actually has it somewhat built in and is way easier to set up. I'm still waiting a bit for the "dust to settle" for a bit to see if I should make an update.
@wolfsden
@wolfsden Год назад
Thank you, Kris, this is awesome.
@RPKris
@RPKris Год назад
Glad you liked it!
@tobiaslumpp5495
@tobiaslumpp5495 2 месяца назад
Thanks mate! Very good video! One more question. Im planing to like an elevator. Because i have spiral staircase which leads to different platforms. What is the best solution if i want to create an elevator?
@RPKris
@RPKris 2 месяца назад
It will be a bit tedious to set up, but the best option that currently exists, I would say the V12 Token teleporters, as it uses it's own tile "Scene Regions", as in case you want to actually set a tile trap or something, it is better to have them separated. I actually have a video about that.
@00luismiguel00
@00luismiguel00 6 месяцев назад
how do you paste the uper levels on the side of the main batlemat? Are they prefabs, or, when u created the battlemap you create the side uperlevs at the same time? Thx
@RPKris
@RPKris 6 месяцев назад
I genuinely apologize for the delay was out of the country for a few weeks. The creator of this map is Reclusive Cartographer, and I do personally love his maps. He does provide on most maps, inside areas like the one of the video, separated from the main encounter map. I prefer these as a DM make things easy to track for me, as a DM, when different players are doing different things(or encounters). There's a link in the description to his page. However, as a good rule of thumb, I do merge maps with multiple layers in Photoshop, and export as WEBP, as Foundry does support it, and also makes the load time more bearable. If you check the token video, the landing page, is a lot of "maps" merged.
@00luismiguel00
@00luismiguel00 6 месяцев назад
Ok @@RPKris that's very handy using WEBP to reduce the loading page! I got a player from other continent and he has problems loading the pgn or jpg (20mb) files.
@DaTDav3
@DaTDav3 Год назад
Quick question. I have noticed that the layout of the drawing has disappeared at around 07:26. How did you do that? As opacity on my end still shows it.
@RPKris
@RPKris Год назад
If you right click on the drawing, you have options to create layers. If you push the layer back(down arrow) it will technically make it invisible. Hope this helps! (there is a possibility that this is affected by a different module, which is called FXMaster, let me know if it is so)
@darkdragoon3
@darkdragoon3 2 месяца назад
Any ideas why it works when I grab a token as a game master and move it over it. but when I log in as a player and test it, it doesn't work.
@RPKris
@RPKris 2 месяца назад
GM Needs to be on the active scene. This is a limitation for players to not swap scenes(For scene spoilers or exploration) when the GMs are offline.
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