Thank you for making a video about a module where you show -- step by step -- exactly what you are doing and why. This looks really good! I hope it works in v12... I'm new and just started in v12
Version 12 actually has it somewhat built in and is way easier to set up. I'm still waiting a bit for the "dust to settle" for a bit to see if I should make an update.
Thanks mate! Very good video! One more question. Im planing to like an elevator. Because i have spiral staircase which leads to different platforms. What is the best solution if i want to create an elevator?
It will be a bit tedious to set up, but the best option that currently exists, I would say the V12 Token teleporters, as it uses it's own tile "Scene Regions", as in case you want to actually set a tile trap or something, it is better to have them separated. I actually have a video about that.
how do you paste the uper levels on the side of the main batlemat? Are they prefabs, or, when u created the battlemap you create the side uperlevs at the same time? Thx
I genuinely apologize for the delay was out of the country for a few weeks. The creator of this map is Reclusive Cartographer, and I do personally love his maps. He does provide on most maps, inside areas like the one of the video, separated from the main encounter map. I prefer these as a DM make things easy to track for me, as a DM, when different players are doing different things(or encounters). There's a link in the description to his page. However, as a good rule of thumb, I do merge maps with multiple layers in Photoshop, and export as WEBP, as Foundry does support it, and also makes the load time more bearable. If you check the token video, the landing page, is a lot of "maps" merged.
Ok @@RPKris that's very handy using WEBP to reduce the loading page! I got a player from other continent and he has problems loading the pgn or jpg (20mb) files.
Quick question. I have noticed that the layout of the drawing has disappeared at around 07:26. How did you do that? As opacity on my end still shows it.
If you right click on the drawing, you have options to create layers. If you push the layer back(down arrow) it will technically make it invisible. Hope this helps! (there is a possibility that this is affected by a different module, which is called FXMaster, let me know if it is so)