This level has one fatal flaw that prevents it from being great: the use of the tile sets. Seriously. Some of those later ones are almost impossible to know without messing with the _Mega Man Maker_ level editor or having an inordinate knowledge of _Mega Man_ graphics. That said, I got a perfect score for music, but 8-out-of-12 for tile sets.
@@cheesusnt3302 If the player is trying to get a hint from the corresponding tileset of whatever stage theme is playing, there are a lot of cases where they're not gonna get it. This is due to how tilesets are presented in contrast to the games. A good example would be to compare _Maker's_ implementation of Yamatoman against how those tiles are used in _Mega Man 6._
Heck yeah I'm in the 100% on guessing which robot masters theme was playing, sadly I failed on a handful on which terrain was which, turns out I listen to the music more then seeing what terrain the level has
Answers for those not sure: __________ Guts Man (MM1) Oil Man (MMPU) Wood Man (MM2) Wily Fortress 1 and 2 (MM2) Hard Man (MM3) Dive Man (MM4) Gyro Man (MM5) Tomahawk Man (MM6) Cloud Man (MM7) Frost Man (MM8) Splash Woman (MM9) Strike Man (MM10) Fuse Man (MM11) Blast Man (MM11) And in the Blast Man fight, the boss theme from MM11