The muzzle attachments are based on caliber groups. SMGs use one type, 5.5-ish calibers use another, .30 cals use another, and anything larger then .30 uses the last one.
That would still technically work. A suppressor for a 7.62 (30 cal) projectile will work for smaller calibers like 5.56 (22 cal), it just isn't as effective as using one for your specific caliber.
@@TheXclusiveAce I'd love to see a few of them! They'd be super helpful for a few maps in particular: Border Crossing, Taraq, Hydroelectric, and Raceway.
lmao that literally NEVER will happen. Then people will download the spreadsheet and get the information without him getting his precious clicks and views. Remember, this isn't some altruistic "helping' video, this is a monetized business revolving around view time. Don't skip around in the video either or you're stealing.
@@bobdobbs7828 im using the spreadsheet as a checklist, but out of respect while im grinding right now i will play the video out. i also still want to hear his reasoning as to why he picked these attachments. so no, not everybody is like that. mad hostile for no reason, you know nothing about this guy lol.
Just a heads up, you can firing range test all attachments even the new weapons by using private lobbies. That's how I fine tune stuff. Tuning seems to make very negligible differences. I tend to only tune for ADS speed if it's available, otherwise I leave it alone. Also the XTEN Ported 290 + Agent Grip = an amazing combo. The 290 gives you a huge reduction in vertical recoil, and the Agent Grip gives you a ton of side to side stability. After playing around with all the grips, I think this is my favorite combo. The 'reduction' in walking speed from the Agent Grip is not noticeable at all. And it tunes for additional ADS speed.
For those low power laser attachments (the ones without any listed downsides) there is actually a downside to them that's shared with all lasers. They give away your position, but for those lasers specifically, the beam is only visible when using thermal/NV optics.
I'm a 70 y/o gamer and I play MWII online on Xbox Live. Since I am competing with younger players with quicker reflexes, it is imperative that I utilize every advantage I can. Your video and spreadsheet are a god send. Many thanks. gamer tag- Voodoo Thumb
@@soulrebel6309 I’ll grab it on sale. Or when I feel like it’s worth the full $70 tag. I want to finish the campaign that’s a given, spec ops again looks unmemorable so not going to bother with that and I know there can be more to multiplayer but warzone is where they focus more on.
I have found it works best on high damage guns, for me at least. Things like the EBR, PSG-1 etc where you only need to be accurate enough for a 2 shot kill and would otherwise be a bit more cumbersome to run with.
Agree 100% on the laser canted is fun, but the best all arounder I think is the FSS. Optic I like the monocle if I use one but I rarely use an optic. I use the OP-X9 under barrel (EBR to 6). ZLR Talon 5 for the muzzle or xten razor. That is usually my "starting point" and the last two slots I use to fill in the gaps for the specific weapon and platform.
Be very careful with the lasers that have zero downsides because enemy players can still see the laser mark on the wall even though it doesn't say that the laser is visible to enemies. I was killed and in the killcam I watched the guy look right at the laser that my gun left on the wall before he pushed and killed me.
I just unlocked the OLE V laser last night and it had made such a difference. Definitely the best laser in the game. Will definitely be checking out that blue dot optic as well. Thank you so much for the spreadsheet! That'll be very helpful and an easier way to keep track of the unlocks.
You can unlock the phase 3 grip a lot quicker by levelling up the Vaznev in Mt. Zaya Spec ops mission. Saves you having to unlock the gun in multiplayer if you haven't already. I'm still on the 545 variant of the AK and used this method.
The AK(astov)-545 is probably one of the worst guns in the game, along with the LM-S. One of the only guns I can’t stand using-always outgunned, always out ranged, out maneuvered, accuracy on it is shiet. Guess I won’t be getting the OP AK74u
Dude, literally lookin at attachment videos while waiting for this and all of them seem like theyre going off placebo effects with no testing. You are the goat, dude
Glad Ace is making vids on these attachments, but really wish we had advanced stats because every attachment seems do be doing the same thing. They have the same pros and cons but I really want to know how much I could gain or hurt my gun. Even if it's a percentage, we need something like this in the game. It's just too confusing for a game that was built upon simplicity.
I believe that all of the stocks are one of a few variants. eg. if a stock says +ads speed -recoil control, but looks different to a stock that says the same thing on another gun. because of this, you could probably go over all of them at once.
Combining the shark sharkfin underbarrel and the horizontal biased recoil muzzles really is a gamechanger on a lot of guns with heavy sway. Especially with the larger caliber stuff
The canted laser is by far my favorite attachment in the game, the screen is so open when ADS it’s incredible. Can’t be beat once you get used to aiming with it
It helped me a lot with leveling up my LMGs cuz the ADS is so slow and on top of that they take up so much screen space. Definitely one of my favs, and underrated as well
Yeah I'm interested in that also b/c I still find suppressors EXTEREMELY USEFUL FOR SOME GUNS. Certain ones the sound is harder to pinpoint and in a game with a 200ms average ttk....yeah those extra milliseconds count lol.
@@willtheprodigy3819 He did a video covering how they interact with the minimap, ghost, sound suppression, etc., but he didn't cover any stats, which is what we want.
I run 30 mags on purpose because I look at the mini map every time I reload, and for most enemies at close range you don't need more than 5 bullets if you hit most of your shots
The way you unlock attachments in this game is beyond maddening. I want a barrel for the Kastov, but instead of just grinding with that gun to unlock it, I have to use the Rpk until level freaking 16. They force you to use guns you'd never normally use for 20-30 matches just to get an attachment for a gun you do use. I want to like this game but some of the ridiculous decisions they made make it hard.
Another really good sight is the luca bandera scope, which is a 4× and I think 8× variable zoom optic, but I like it mostly because it looks like a sniper scope but only has a zoom of 4x, which is low enough to be viable in close encounters compared to an exclusively 8x scope for example. I use it on every marksman rifle and sniper rifle I can. You unlock it by leveling up the lever action rifle to I think level 15
I really like the FTac Ripper 56, aside from having a nice cosmetic appeal for me, it helps my Signal 50 build with its aiming idle stability and recoil stabilization without taking too much of a hit on ADS and walking speed, and I generally use it on most of my DMZ builds where I prioritize more on improving long range performance.
I forget the name off the top of my head, but the sight you get off the MP5 at level 11 is really solid if you aren’t a fan of the 1 dot in the center kind of sights. I can easily loose the dot when firing so I like the small lines outside of it to give me a good reference to where it is shooting
about the slimline pro, for some reason I have unlocked that sight, I don't know how, and I don't remember wich weapon I was using because yesterday I leveled up a bunch of weapons, guess is attached to a pistol
Used to be driftor helping with with his in depth series, and now Ace has carried on the legacy 💪💪 would’ve been impossible to understand attachments without these vids
I've the Agent Grip underbarrel to be a great attachment for more speed focused setups, it doesn't impact your ADS time negatively (the downside is to walking speed, but it seems exteremely minor), but still provides (anecdotally, to me) a better improvement to the idle stability over the Sharkfin. It also has an improvement hip recoil control, for what little that's worth, too. Also just assuming the functionality of surpressors with Ghost will be changed, I prioritized preemptively unlocking the ones that increase the damage range an bullet velocity, but specifically without the reduction to aim walking speed, because it felt very significant for those. The recoil and visual changes to the gun "felt" good to me as well, personally. I would also add the Komodo muzzle in as well, it's completely horizontal focused, but it's so effective for some weapons, in my opinion. Specifically on my 74u setup (also on the STB 556) I run it, and with the rest of the build I have a very maneuverable gun that just is a complete tac driver at any range on a 6v6 map. I tried most of the other muzzles you showcased in the video previously as well, but do have my best results with the Komodo in this specific case.
Not only anecdotal, the Agent Grip is literally one of the most used underbarrel attachments by the pro’s as it’s a better Sharkfin with no real downside.
@@ZeWrAtH Good to know, I was kind of waiting for the game to be in a bit of a better state/more developed before I looked at pro play setups. Nice to see I'm not crazy though, lol.
HWM-20 Optic, it's crazy that it's got an 8x Magnification, but still only has a Small Sniper Glint. That paired with a spotter scope and high velocity rounds, means you can safely and easily line up several hundred metre shots.
Watching this video just make me happy I don’t have to worry about going for certain attachments any more because I just finished do max level for all guns
I’d say the best sniper scope for an honorable mention is the the spx 6.6 variable. always good to swap that out on the signal for instance or if you are a real man and use a scope on your sa-b/sp-r
I've been having great matches with the STB556 with only three attachments. The Echo suppressor, sharkfin forgrip, and ole V laser. SMG ADS with AR range and damage.
@@jrr7031 as soon as Hardcore gets here on Wednesday that's where I'll be. Been a Hardcore player since MW07. Nerfs don't have much of an effect on that mode which makes it great to use a variety of weapons and attachments core doesn't cater to.
@Shread ington i would play but 1) im on console and 2) i dont like no one moving and the 1st to do so gets killed while everyone hides in corners, shadows, and head glitch locations.
I wish they'd add an attachment favorite option, especially now that the guns share most attatchment unlocks. Would make sifting through the 90 useless attachments along easier
Regarding the free/no downside under barrel attachments, a good one that was missed is the "TV Wrecker Grip". This improves Hip Fire Accuracy and Aim Walking Steadiness. I find this more useful than the FSS Sharkfin 90 since I'm usually not standing still while firing - which is exactly what the FSS Sharkin 90 requires : "Aiming IDLE Stability". At least that's my assumption... I'm not a great tester for this stuff. Could easily just be placebo.
@@antonindufournaud6572 yes, i understand that. However my confusion is from the "idle" part of "idle sway". I assumed "idle" meant "standing still", hence believing that it would only help when you are not moving. But since I'm always strafing while in a gunfight, I believed "aim walking steadiness" was a better option as this would be sway while aim-walking
So I noticed with the bipod grip That on rooftops when your mounted you don’t fully look over balconies with this bipod mounted you’re able to look over hire objects while mounted I don’t know if anyone has put any videos out on it but it’s a really really good attachment for mounted kills especially if you’re doing challenges it gives you more room to look around without visibly showing that you were able to see more then other players if I’m not mistaken also while mounted it’s a very useful attachment also The spotter scope is broken as shit in ground war or invasion if you’re doing any of the rocket challenges I would highly advise using the spotter scope
@@hacimdoowlla2730 no problem i like almost done with all the challenges figured I’d at least put out some kind of tips out hopefully anybody else struggling with any of the Rockets are mounted kills gets to see this specially the spotter scope for the javelin aka joker spotter scope plus that makes it cheese for double kills lmao
@@thousandlimbs you have to get 40 kills and then after you have to get double kills The spotter scope helps with finding targets especially those that like to snipe in ground war or invasion for instance it makes it way easier to find targets that are bunched up together
For the blue dot thing, its actually a real thing all the contrast differences... blue is the least used color in nature... that's also the reason old movies used blue screens instead of the green screens
Coming from a 2.5 KD myself, in MW 2019, I understood what worked for me and mostly played 10v10. MW2 lacks that mode unfortunately and the game itself remains a mystery to me as every engagement is challenging. This is a great and informative video! Hope I can tweak it to my liking and finally figuring out what works for me. It's frustrating ngl.
The first two lasers you mentioned do have a downside, they come on when you aim down sights. Anyone who tapes their left trigger down can be spotted a bit easier.
The schlaiger nvg scope and the night vision overlay reflex sight with both the regular sight and the flip up one does not go blind if the enimy is using cold blooded they just dont glow as much which is how it should be with all thermals. Those sights are my main go to attachments because It helps me with dumping 150 rounds into snipers in invasion when I'm grinding my gun when I toss a smoke infront of me.
What attachments would be best for a hip fire build? It's to tell what attachments give the best stats based off the charts. Thank you, love the effort you put into your content.
Just use grips that enhance recoil steadiness, hip fire recoil and hip fire accuracy. There’s a couple of them. Then there’s a laser that increases both hip fire accuracy and hip fire recoil.
4:48 I didn't know the order of the pros & cons shows priority. I was wondering why some attachments have the same pros &/or cons but ordered differently. 8:35 Same 9:28 Nice
the Angel-40 holographic sight is a must for me, i run it on most of my rifle setups. the reticle is clean enough, and the distance indicator is really nice to have.
@@andrew_gould in warzone there will be lines od sight and i usually take 500 to 800 yard shots in warzone. I will calculate bullet drop in DMZ mode foe out to 800 meters
I know this is not a popular opinion and the yes you can definitely feel the downsides but hear me out, I hated how underwhelming under barrel launchers were in MW19 but in MW2 oh boy, they are a different story. Near instant one-shot kill if you land the round directly on someone, the explosion it's also powerful enough to take grouped enemies and even if it only hits the splash dmg you switch back to your AR full auto almost immediately to finish off the low health enemies, the main struggle I have is aiming it at long distances, it falls down pretty quickly despite having high bullet or travel speed so it's tricky to land those rounds, I basically turn my ARs fast enough to balance the downsides but capable to take long distance enemies while being a threat in close quaters with the launcher, haven't tried the masterkey under barrel shotgun but so far I have the feeling the under barrel launchers outperform them. I'm having a blast with these launchers in this game that I shouldn't share the fun at all XD
AR Muzzle: Harbinger D20 / Sniper Muzzle: FTAC Reaper FSS OLE-V Laser (Must have for snipers) AR Underbarrel: FTAC Ripper 56 Sights: Aim OP-V4 (for single fire on bots in DMZ I prefer: SZ Mini) Start grinding those.
Its my opinion that you should prioritize horizontal recoil when putting muzzle devices on your weapon. Vertical recoil is ALWAYS pulling down to counter it, whereas horizontal recoil goes back and forth, it is typically much more difficult to control especially at longer ranges. Just my opinion.
This is normally what I’d say as well but MWII recoil trends to be a bit different. With most guns, the horizontal recoil doesn’t really kick in properly until about halfway through a mag but many have pretty harsh initial vertical recoil and it’s those initial shots that are most important.
@@TheXclusiveAce That extremely harsh, immediate jump after the first few shots, is that most effected by vertical recoil control? I would have imagined it would've been one of the other recoil stats. namely recoil steadiness
Hi Ace san. I think Masterkey is great option in MW2. What do you think ? It has good close range 1 shot kill , Harms ADS speed just a little bit. (Compare to FSS Sharkfin 90 , around 0.03 sec delay on my testing.) Sorry for my poor English. Im Japanese. Love you and your contents.
TV Wrecker grip, from the HCR 56. Helps hipfire accuracy and aim walking steadiness, no downsides. Great for SMG's, shotguns, and the G18 with the chassis.
I love how CoD puts the PP-19 Bizon in basically every game even in cold war (which takes place in 1984 the bizon was invented in 1993) even though the military hated it and outright refused to use it at times because it constantly jams, nice to see they added the PP-19-01 which is the variant that the Russian military widely uses and is the standard SMG only took them what 20 years to get it right?
I only just started playing... I did not realise I'd need to be leveling a plethora of guns I wouldn't normally use just to get attachments in gun I do. Not sure if I love this approach tbh
I’d argue you missed one sight. There is the one sight unlocked by leveling up the p90 (forget it’s name ingame). It’s a low level zoom thermal. Really good on smaller arenas vs the normal thermal scope
It's surprisingly easy: ARs - Komodo Heavy and FTAC Ripper and FSS OLE-V. SMGS - AVR-T90, FTAC Ripper or Phase 3 and Shlager ULO 66 or 1MW Laser. MARKSMAN - Lockshot KT85 and Lockgrip Prec 40 and FSS OLE-V.
I used to do nothing but play some COD for fun and easily achieve 1.75 k/d's. These days I got to take notes from Ace's videos just to scrape by with a 0.90 k/d. fml. You need a PHD from Call of Duty University just to understand these attachments to gain an advantage! Double fml. Thank god for Ace!!!!