@@Stromne sorry but i can't understand how it works, it's not an application. so how do i get it started? where should i insert the seed? sorry but I just can't understand it
I built this is Skyblock 1:18 - so I didn't have to spawn proof the area - because there was pretty much nothing else there (just lower half slabs on the towers). But I made a simple but critical error, I was not getting Wither Skeletons into the kill chamber and I could not go back up as the spawn area was crowded. I did eventually go back up (very difficult) and discovered I had placed the trapdoor on the wrong side of the drop, I had placed it without thinking on the Piglin side and the Wither Skeletons were blocking the drop by standing on the bit of trapdoor. As soon as I changed it to the opposite side - it worked great. So just a warning to others (it may be I am the only one stupid enough to think the trapdoor works in any orientation), it matters which side the trapdoor is.
I really appreciate the explanations of how it works. I've done follow-along style guides to building a farm and thought I understood well enough how it worked to do things a bit differently only to have it not work because of some mechanic I didn't understand.
@@Stromne Your channel is very high quality. I was surprised to get a reply from you since Minecraft channels of such high quality usually have millions of subscribers. Might I suggest that when you start out by saying "Hi guys just wanted to make a quick video" it sounds like you just had the random thought to make a video about a topic that popped into your head. Certainly not the well planned out videos starting with an overview and ending with a summary and all that. What about "Hi guys, this is a quick video bla bla bla."
I like how the first design/the quick and dirty cheap one is better and so much cheaper and easier than all of the popular designs (rays works, logical geek boy, Ianxofour, etc)
Hmm, Ianxofour wither skull farm is actually very easy to build and no spawnproofing required and no autosorters required (I mean, u dont get anything more valuable than wither skulls). I built ian's wither skull farm in my survival world with normal difficulty. I get 100 skulls per hour.
@@abuthahirdancho5045 I also built it and it didn't work. I followed every step with precision and nothing came in the killing chamber. It's a waste of time, really.
@@danni4780 it works perfectly for me, in servers u just need someone to stay near the overworld bridge and make the afk spot perfectly because or else they won't spawn. Its good because It requires no spawn proofing
@@danni4780 Wolf star pretty much said the solution. What i like to add is that the portal linking part is where u may mess up (Like noting down the wrong coordinates). I play in normal mode. In hard, it works even better. Just a tip: bring some fire res with u when u build in the nether or else u may lose ur valuable armor like me :-(
For the first farm couldn't you theoretically build it anywhere in the fortress bounding box as long as it's made from nether bricks? It's more flexible if you aren't limited to where your crossroads generates
Actually the cross roads atlest on bed rock have the most spawn spots for wither skeleton. On Java there also from what I’ve seen also have a higher probability to spawn vs the road ways
I've built the Version 2 farm in Java 1.19, and it's a great farm, I highly recommend it. I'll use it only for myself, and I have plenty of time to AFK with Tweakeroo's autoclicker, so I've built it in a soul sand valley and only spawnproofed the fortress itself, with stone buttons, and also didn't need to break the bedrock ceiling. It's really efficient, even in these conditions that I chose, as it has a lot of spawning spaces and the mobs are dealt with quite fast to free the mob cap for more spawns. Just a side note, this is obviously a very dangerous farm to build, so plan the building process to avoid spawns while building, use a Respawn Anchor and loads of Fire Resistence potions. Isolate the farm from the outside and only spawn proof the outside after building.
@@wes9181 There's a world download in the description. I've changed some blocks to fit my needs, then in my survival world I used litematica to be sure its right
I've built the second design as a wither skeleton feed for the head farm I'm working on. My setup involves sending them to a trap in the overworld that feeds into a controlled blast chamber with a charged creeper, though given the drop rates I'm definitely going to add a proper afk kill chamber along the lines of what's shown in the video as well. (The complete project also has a creeper farm with a charging station for safely collecting charged creepers and will soon have a general mob farm with a sorter that puts zombies, skeletons and creepers into separate pens so they can also be called into the blast chamber for head harvesting purposes.) Thanks so much for the design!
I know this is from a while ago, but you can make a dark room spawner that only spawns creepers, just make it a normal 2 high spawn area, and then put trapdoors upsidedown on the ceiling. Creepers (and spiders) are the only mobs short enough to spawn in it. Avoid spiders by slabbing every other block.
@@dwalters98 Yep, that's basically what I've done with the creeper farm design. Using strategically placed carpets rather than slabs since the creepers can walk over those fine, and cats to make them run into the water chute to the charging station. The other version used a generic mob farm because I wanted skeletons, creepers and zombies for head hunting purposes, but I suppose I could have used a second creeper farm for the creepers there and had the general farm just ditch anything that's not a skeleton or zombie.
@@crazyquach7083 For the wither farm, a standard impulse sorter works fine, though its a good idea to add a buffer chest in the input as the wither farm has an absurd drop rate. For the head farm,drops are entirely manual. Its not automated and takes about a minute to order up a head, not worth automating that.
If you're trying to build ver 2 yourself, here's the materials list...or almost all of it. Numbers aren't exact, may be off by 10+/- for some building blocks. Redsotne should be accurate 33 stacks of wither roses (slightly over 11 per row if you do the math) 286 stained glass 111 yellow concrete (or building block) 80 chests (may not need that many for your needs) 58 redstone (just have a stack on you) 54 hoppers 40 repeaters 39 blue ice 25 stick pistons (I assume you don't need to build the same sorting system the same way, so you can subtract 12 sticky pistons, 12 redstone blocks, and 12 repeaters if desired. Just slower system) 79 stone buttons 23 obsidian 20 heavy pressure plates 16 slime blocks 14 redstone comparators 9 glowstone 9 haybales 9 gold pressure plates 10 target blocks 61 trap doors 4 dirt (maybe dirt not needed...) 4 fences (may need more) 3 carpet 3 stairs 2 composters 2 redstone torches 2 fence gates 1 chain 1 dispenser 1 honey block 1 soul sand 1 wooden pressure plate 5 stacks of walls (estimate, may need a bit more) some armor stands....
for anyone building this in 1.19, if your slime blocks/pistons keep getting stuck, I recommend using a sulk sensor instead of the 3 gold pressure plates. Place a glass block to the side of the glass with 3 redstone dust and the sculk sensor on top of that glass. (sensor is on same level as redstone) this is a bit less efficient but it will stop the farm from getting clogged. (you can get sculk sensor with silk touch in the deep dark biome)
interesting video. The 2nd design is the most interesting to me, is the number of platforms very significant - i.e. is 6 (3 next to 3) much better than 1, and secondly, instead of spawn proofing, can't you simply turn down your render distance in sp?
The 3 layers of spawning spaces is mathematically more efficient. If you have only 1 layer, (with the height of the nether) you have a 1-in-128 chance for your spawn platform to get a spawn when the height map is selected. If you have 3 layers, you now have a 3-in-128 chance to get a spawning platform picked. ideally, more spawning layers would be even better, but 3 is all that can fit in the crossroads bounding box. If you break the bedrock and your top spawning platform is at y68, you have 3 layers at 1 in 23 chance to spawn and the 1 layer would be 1 in 69. So your spawns would be reduced, but it's your block game, build whatever level farm you will enjoy. This is more of a guide, not a straight build As for the spawnproofing in sp, you could theoretically turn down your render distance and spawn proof just render distance. Just remember this will have 0 effect on a server
@@Zepheron You can show it in minihud, but I can't say the y levels since they vary from fortress to fortress. The crossroads are always the same size starting at the rail block I showed though. And the outter bounding box is always the size that will fit all the structures inside it.
Not a bad selection. Honestly the full perimeter version is really best as a coal farm. I'm not sure if you ever need all those skulls. Otherwise good breakdown of those two simplish designs.
A mate on the server I built your level 2 farm on had a question that I couldn't answer, so I am posting it here, on the off chance you see it ^^; Why did you use that design with the pistons for the item filters, instead of other smaller ones?
Tip for anyone to take on the first farm: Magma cubes can only spawn in a 3x3. U can therefore make a pattern with fences or slabs. I don't know if buttons or pressure plates work, if they do let me know
I'm building the first farm in my world currently, just finished spawnproofing the fortress. 2 Questions though, part of my 128 radius changes into nether wastes so in theory I should spawnproof as much of that area as I could correct? Also for the spawning platform, could you use netherrack and wither roses so that blazes wouldn't spawn in place of the wither skeletons? Great Video!!
yes, you'll need to spawnproof the nether wastes in your despawn sphere. And yes you can use netherrack and wither roses in the bounding box of the crossroads, so not the full circle of the first design
This was really helpful for a beginner like me! Now I know that even the smallest scale of wither farms need spawn proofing, so I guess I’ve gotta choose a fortress other than the really pretty one I don’t want to ruin. The second farm is _perfect._ Maybe I’ll use the spare fortress as a beach house instead.
No! Look up Ianxofour’s wither skeleton farm design. Absolutely zero spawn proofing. It uses the soup sand valley spawning mechanics with the 128 block spawn mechanics. It’s very good.
for the second version, every time I stress test the piston pushers in creative, there seems to be a decent chance for one of the wither skeles to get stuck in the block on the pressure plate, keeping the piston pushed, clogging the farm. this seems to be happening like every other time 4-5+ skeles are falling through at the same time
are you on vanilla? did you give them the same head clearance above the pushers as the WD? If you built it the same way and you're vanilla, those slime blocks are not getting zero ticked, so a mob won't get sucked into a block.
i don't understand how to even start building the farm, blazes keep almost killing me and i can't figure out the nether fortress boundaries. not to mention my piglins despawning because i don't want to use a name tag on them in case of the piglin dying
really great viedeo. thanks for your efforts in making this, really appreciate it. I wanted to ask if ,at 7.10 min, the block placing guide is part of the minihud or carpet mod or if it is a separate thing. if separated could you say were it is from? thanks for your time and Have a nice day.
@@Stromne I ment were you place a block diagonally without a temporary block. As you do it there is an overlay over the existing block with four "compartments" for the directions where you can click.
To all idiots like me: if you try to open any kind of 1.18+ world in an earlier version, you will get a completely different world and 0 builds, lol Like, it is pretty damn obvious with how big of a change there was, but here I am. But the farms will work in earlier versions, there is no build limit depending mechanics.
@Stromne, hey i build the #3 design and its working perfectly, but am having problems with the portals, of the 8 portals only 4 of them teleport me to the same location, but the other 4 dont, for example portal #5 and 6 teleport me 177 blocks away and portal #7 and 8 teleport me almost the same distance or even 200 blocks away, how do i link the 8 portals to the same location?
Thank you for the video. I have no idea how you squeezed the two hopper mine carts in together in video one. I can see you used fence posts to hold them, but for the life of me I cannot get hopper mine carts to squeeze together.
Put down a fence and then 2 rails. On the other side of the rail (opposite the fence) put a solid block. The put one hopper minecart on each rail, they will spread over the 2.3 blocks on their own
@@Stromne I'm having the same issue, nothing is going into the chest on the far right and the carts didn't align themselves as they are in your video/world save.
Sometimes my auto storage sorters for version 2 don't work, the iron nuggets sometimes go into the chest so the filter breaks but the rest of the filters still work fine. Also sometimes the bone/coal goes down to 39 or even lower when it should stay on 40. Anyone know why this happens?
Hello I have some questions:) So could I technically use a combination of 1 pair of crossroads and another pair of crossroads if they are close enough to each other (4 crossroads total? But would too many spawning spaces (space where only the wither skeleton can spawn) be detrimental for spawns? Basically, can you have too many spawning spaces?
So, you can't have too many spawning spaces, but the balance is to control the mobs lifetime once they spawn. More spawning spaces increases the chance that a successful spawn will occur. And if you can still get the mobs removed from the mobcap or killed in a timely manner so they don't fill the mobcap, then it will increase rates. The mobcap is usually the issue when transporting mobs from separate spawning areas.
@@Stromne Okay, thank you so much!:) One additionel question tho, the extended platform with pressure plates is to encourage pack spawning, but in your design it is 9 wide from the netherrack and other designs I have looked at only has 5, is there a reason for this?
@@anders3781 The maximum size of the spawning skirt for most mobs is 20 blocks because each pack spawn can move up to 5 blocks. So you can go as far as 20 on the spawnging skirts, but the further out you go, the less pack spawns will actually reach. So i only went out 9 because after that there wasn't much extra return.
Hello! Do you by chance know how to make snow on top of the opened trapdoor as i have try a lot of ways by using update suppression and it didnt work D:
Hey, i dont have any faith that you'll reply but, may i ask why the storage system for the level 2 wither skeleton is kind of busted when it comes to sorting, ive noticed after building it that after a few minutes the filter just straight up let every item in even though it was only set for coal or bone (the skulls sorter doest have a problem) and it ends up taking my filter on this case the 4 emeralds i used, and thats about it, ill try fixing it my self but asking you may be worth trying
Is the level 2 farm still the fastest wither skeleton without the need for perimeter Or can I upgrade it i use carpet mod Is there any way to use carpet bots for increased rates
Hey I'll try to build design no 2 but my server wouldn't give me permission to build on bedrock so i cant break it will it still work if im not breaking any bedrock? Sorry for my bad english😅
He explained it in the wither skeleton spawning mechanics. If it tries to spawn a wither skelton on the spawn proofed platform it can move the spawn into an spawnable block. So you can get more wither skeletons. 8:10
I built and designed a wither skeleton farm similar to level 1 but with portals for no spawn proofing and I get over 5000 bones and 3000 skulls per hour but only 32 skulls per hour is it just my crappy luck or am I doing something wrong
in the first farm can i change the spawning platform from nether bricks to netherrack and place wither roses on it? wouldnt that make it so that only withers spawn and i wouldnt have to worry about despawning of slimes and blazes, since i play on a server and the despawning system is different there
The first cicular design puts the edgse of the spawning platform outside the crossroads bounding box, so those would need to be nether brick. But if you change it to a square inside the crossroads, yes, that would work and restrict spawning to withers skellys
Ohh, i was missing something. So wither skeletons are an exception to the mob pack spawning rule. Also i saw you used pressure plates, do slabs work as well? or does the 2.5 block height prevent the pack spawn?@@Stromne
My recommendation would be drop some gold on the ground and get the piglins in boats. If you do it at a higher y level then the farm, you can make a bridge out of netherrack or whatever blocks. Then you can boat them over while wearing gold armor
yeah i think that sorting system is broken in 1.19.3 build in my surival it break constatly and in the download aswell also chest allignment is off when pushing items on ice
@@MariusNinjai I built it with the same piston based sorting system and the 4th module alongs piston keeps spitting out its block, no idea why this could be happening other than just a glitch
Hi. Thanks for everything! It explains a lot. But when I built layer1 in bedrock, the wither skeleton don't fall down. I use the trapp door in the hol, but they just stand there and would not fall down. It's like the trap door is a full block... Is it a bug in the new update?
@@vincentbakker716 thanks for answering! But i have seen multiple wither skeleton just stand there and bumping, but almost never fall down. In the video they fall down almost straight away.
The wiskes should be falling down the chute by trying to walk over the open trapdoor at the top of the chute. Though I don;t know the mechanics of bedrock, i wouldn't imagine that trapdoor pathfinding is different in bedrock