For anyone following this I suggest rather than running T16 Influenced maps white for mapping runners. Run your T14-T15 maps white this will drastically increase the chance of completion which is all you care about. You can sell the T16 or run them after that.
@@FuzzyDuckzy Ya i used to do this before I lagged out on the pirate for Valdo's boxes and divines but I gave up on mappers now because it was such a massive setback. Bought the maps on TFT. The last step buying the maps is really why i stopped.
You are absolutely wrong about the workers. A level 9 smith produces 2.643 bars per gold spent, a level 2 produces 2.051 bars per gold. The higher level workers use a lot more gold per hour, but they are ALWAYS more efficient per gold spent. You can check this yourself by getting a low level smith (Only a single specialisation) and a higher level one (same deal) and remove ALL smelters from your smelter. Then add each by themselves into crimson ore, one at a time, to see how much gold/hr and production/hr they have. Divide the gold by the production to see how many bars you get per gold spent. If you are running t16's and getting 1000~ ore per vein, running low level miners and smelter over tier x's could cost you as much as 400g per map, which adds up VERY quickly! Workers DO NOT cost gold when they arent active, therefore having them work as efficiently as possible will save you gold. Going from a level 2 smith to a level 9 smith literally reduces the cost of smelting by 20%. This is true of all the temporary jobs (Smelting, Mining, Disenchanting) Farmers are the only worker type that actually runs 100% of the time (unless you never sleep) but produce much more food at higher ranks. This allows you to send larger, more valuable shipments more consistently, generating many more divines/exalts/annuls etc and see much more valuable runes much more often. My spammed shipment value of 500k~ is returning much more consistent returns
I've tested it thoroughly and level 10 workers are less efficient than a level 6 unless they have changed it. I put it all in a spreadsheet and did not find any occasion where higher tier workers are better unless you get super lucky and get them at the lowest of the salary bracket
It multiplies the shipment value but I’ve not noticed a huge difference in the actual currency you get back so I just send small amounts as I’m often forget to even use the disenchanter
Yo FDG, if you don't chop this video up and re-release it as individual vids you might be trolling yourself. The exchange section alone is its own video, just cut it and post. Well done, thanks for the hard work.
I have found that Beyond does not add any measurable amount of gold, especially for how tough monsters are in 8mod t16 with full map mod effect. Not worth beyond if you’re primarily after gold, imo
Nice vid. League mechanic is kinda meh though, gold too scarce unless you nolife the game and suboptimize your atlas, just poorly implemented. And the loot is a bit of a joke, just doing Rog, essence or harvest is much more efficient and target farmable
League mechanic is really good once you get everything going and you can manage on mediocre workers in mining,and smelting. I guess it depends what you enjoy as I detest dong stuff like rog as I just find it really dull, but everyone plays the game differently which is the main draw of a game like this for me
I have found most stuff you get is worthless but I’ve had a few huge div cards, valdos boxes, big clusters and other stuff. Overall it’s been a few div per hour for not a lot of effort
@@FuzzyDuckzywell the more value ships u sell the more chance for div's u have. Also u could only complete requested material to get more chances for inc percentage reward (10k orgourd with 100% inc or more with 8k dust almost always bring back divines)