as an arrancar, i do rising shot or crit after a storm x then i wait for parry whiff and then use negation and block break or not, then use spine rend if guard broken, if not use death flair or something, after that if the dude gets guard broken use like tora reach and a res move that guard breaks into another rising shot or crit and then negation, repeat (infinite combo)
The two people commenting in here are def hakuda players that don’t understand that you can barely parry the moves and you get block broken 75% of the time.
@xela79 unless a player has deathflair or shunko, the only move u gotta worry abt is tora reach, air varient u can block and back dash to get out, rising shot is completely blockable, pulse is also
i think i remember u from old type soul with that nastyty combo with phoenix i always wanted to do it i mean i kinda can now if its still real which it prob is but idk maybe i will sometime
I'll say he had more than 10 chances to escape, that I had to run through my moves 3 times to kill him and that the guy I fought was dogshit at the game
@@CloudedSeoul the Quincy crit makes the next move after the pull true. The crit can be used after the Quincy tp into grab or after an m1 and slight delay happens in the air since all skills have an extended hitbox air bound with hakuda. Its true unless u predict when they will crit
@@JohnDoe-vb1pl unless* you say, how about I just parry them mid death flair or better yet absolute defense, steal their combo with spinerend, block their crit, or just q dash out without an issue
mfs be out here like "just block" my ass when I get guard broken within 3 m1s despite having a clan name that gives posture and a shit ton of posture equipment yeah lemme just block
If u block a crit u expect to not be guard broken? It's a guard breaking move right? SO WHY TF WOULD U EXPECT NOT TO BE GUARD BROKEN BY A GUARD BREAKING MOVE
Also this comment is irrelevant now, I've figured out a better way to escape hakuda combos that aren't just "hur durr just block, parry, or dodge" (anyone who says this plays hakuda and hasn't touched the f button once in their entire playtime)
@@crazz545every other hakuda move is a gb even though it has nowhere near the amount of windup it should and once ur in the air if u try to dash away u magically get pulled back to them and then eat a spine rend
@@jesse5253 Its almost like I didn't say true combo for a reason thats crazy Part of the combo is true but I guess you need that pointed out to understand