That feels less impressive when you realize you can get to the top 15% of players just by practicing your fundamentals, with no scouting, and ~100 APM. If you just max out ASAP and A-move your army with no micro, you'll steamroll 90% of plat players and below. The goal should be to max by 9 minutes, but even in Diamond you'll win a lot of games by maxing as late as 11 minutes. I once lost 30 workers by 6 minutes because I practically ignored his harrass, but I still had more workers and a bigger army than my opponent because I kept macroing and my opponent stopped macroing while he harrassed and I eventually won. In other words: we were both terrible players. That was in a Diamond game.
This mad lad is trying to play with lings as one of his core units without paying attention to his injects at all after the early game. Absolute mad man.
@@uThermal is low on memory for sure, not exactly throttling but old tech. Oh and PLEASE do define fighting defensive with queens = "on creep or next to piece with creep", you'll do better creep spread and get just a bit of umm easier with this challenge, maybe ? It's realistic.
Challenge idea: mindgames to grandmaster. Focus on giving your opponent completely the wrong idea about what you're doing every single game and try to convert specifically that into an advantage. In this challenge, you would be allowed to scout with an accidentally produced swarm host :p You can also do things like probe stacking, or "accidentally" showing strange unit movements to opponents who don't scout.
@@alviworld True. But maybe you could try to make it extra obvious and deliberate? Otherwise, it could also be a "guess the challenge" for Thermy's grandmaster Twitch followers.
I sometimes think that these people don't actually think about the enjoyment of their suggestions... Let's have a mind games to grandmaster series where Marc can do what he wants and we have next to no way of knowing whether the mind game worked, and all it requires is for the person to scout which happens in almost every game... Unless the suggestion is to waste the first five minutes of the game and then try to win? Because in order to mindgame he would need to start or finish the necessary tech to make the person think he is going for something else. You found something that you like, which is when someone gets tricked, and you want more of something that can't be planned.
Great idea! Fake proxy hatches, fake proxy barracks, fake cannon rushes coming to my mind where the opponent builds bunkers and defence while uThermal builds a counter to the counter or just macros up for a timing push in advance. Starting buildings, cancelling after scouting and building something else could also be a way to do it... Games Marc going full Marc, I think =). I think it would be awesome.
I love all of this but using neural and fungals to deal with observers has to be my favourite. These series always have new interactions I've never seen before
I don't know if this is even possible, which makes me think it's probably your specialty, but it would be really cool to have a race switch or double race challenge where you take over one of the workers and start making the other race. Hopefully that makes sense.
I think it would be cool to see more team games where he leaves on the allied accounts and plays with multiple races. Pretty sure he did this already, but I would love to see it more often.
Dude, I'm absolutely LOVING these challenge series's. This one especially... Since it's really cool to see that, the stronger the opponents army is, the stronger the unit for you to steal and use against them, are. Though, I WOULD have loved if you did a Neural on a Probe, built a Nexus, and gained access to both; the Protoss tech tree, and strategic Recall ability. Much like Scarlett did recently. Though, I think an AWESOME challenge, would be for you to: Play matches in the Evo Complete mod, as Protoss, and have to play / 10 Zealots, 10 Goons, and the opponents race via DT Mind Controlling one of their workers. The 10/10 of toss units is so that you can; Defend from attack while you tech up to DT:MC, and so you can early game attack one of their bases in order to steal a worker. Back in the day, I would load up a Toss Transport ship (or 2) with a Dark Templar, and a handful of Zealots (or Dragoons), drop into a base/mineral line, and as soon as the attack begins, I would Mind Control a worker, and IMMEDIATELY load it (and usually the DT) into the transport, and fly away, leaving the attack to fizzle out, and the opponent thinking it was nothing more than a under powered attempt to assault their base/workers. The only part that would make it ESPECIALLY difficult (aside from having to steal it to begin with, let alone do so without the opponent knowing it's happened) is that in SC2/Evo Complete, you don't get the extra 200 supply potential that you'd get back in Brood Wars. Who knows... Maybe the mod devs will add that eventually, since they seem really determined to recreate BW in SC2. Which I, personally, think is fantastic! It's really been able to breathe new life into the game. Watching BW pros and SC2 pros go head to head has been really cool. The only REAL disadvantage being that BW was never meant to have it's balance go up against SC2's units and abilities. So it ends up, more often than not, that the BW player loses in a late game scenario. Whatever the case... I'd love to see a challenge like this in SC2 as well, with you needing to Neural a Probe to make a Nexus in order to make your own Probes, and play as Toss, even though you are a Zerg. With SCV is a lot harder, since you have to Neural it like a dozen times to get a full CC out of it. And the challenge wouldn't be possible VS other Zergs.. which is why I was suggesting Evo Complete, because it lets you MC units wholesale.
Love the series Marc! May I suggest Queen, Swarm host, Viper to GM next. Have like 6 lings allowed early game. Then you can do mass queen drops, lots of nydus, lots of chaos and micro potential. I think it would make a fun series.
I might have an idea about how to turn you into a master creep spreader: Inventing the zerg autobahn build -> proxy reverse creep spread to GM challenge.
Does Viper, Infestor, Baneling sound like a challenge, or too OP? I think it would be crazy fun to watch you do the Parasitic Bomb + Neural Parasite trick.
I wonder if when you neural a carrier if you can disable the auto build thing so even if it doesnt die the opponent doesnt notice its not producing fighters
Are you not allowed to use nydus with this challenge? Been wanting you to pop a couple in the main base since you kept killing the 3rd/4th but were getting choked by the ramp
Question: Can you simpyl take a probe, build a nexus, jsut for the sake of recall, seems so invaluable... you can neuro parasite and jsut before the neuro is over, put the units in recall, so its locked down, and teleports into a spore kill pit... >.>
1 scouting swarm host or broodlord should always be allowed for any of your zerg challenges. We get to watch you opponent lose his mind for a very expensive scout😂
He could use the mental swabbing to remove that terrible build from his brain. Marc could have killed him with just lings super early on, but I'm convinced he didn't so he could get infestor content.
Once? Or til GM? As iconic as stuff like this is, it would never work getting to GM because it always turns into 2 scenarios: 1) You have a slight advantage, but lose it and then the game from trying to force the neural on the worker, or 2) you have such a huge lead that you can take your time, but by then the opponent already knows they lost so 99% of the time they surrender. And so most of the time you don't even get the chance to do the challenge. And this is from watching GM players trying to do this build.
it's been like 20 years since i've actually played StarCraft but why at 6:30 does he make an extractor to just cancel it? I'm also getting back into Starcraft :>
While you're building the extractor the drone doesn't count as supply so you can build an extra drone. Watch his supply go to 15/14 when he cancels he extractor
@@Kai-vo5zq it was theoretically better economically because it allowed you to build 14 workers before spending larva on an overlord without slowing down your overall worker production - but some people did some analytics on it and it's not really better than just getting an overlord at 13/14. Most pros only do it now if they accidentally screw up their overlord timing - but even then it's not really worth it after your 3rd overlord is made.
Has he done something like this before? This plays out really predictably. uThermal has to knock out 2 players ASAP or else his economy won't be able to keep up with 3+ players and the Plat players have to try to screw up as little as possible, so aggressive cheeses or timing attacks will be most effective - if they play "normally," they'll probably be picked apart.