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My Favorite House Rule in D&D 

Trekiros
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A short video about the rules for falling and fall damage in Dungeons & Dragons 5th Edition
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26 авг 2024

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Комментарии : 1,8 тыс.   
@Trekiros
@Trekiros 5 месяцев назад
Hi! I'm Trek, and I make videos about how to use ultra nerdy game design concepts to run smoother games of D&D. This "Coyote Time" idea actually comes from the world of 2D platform games like Mario or Celeste, for example, but I've got plenty more tricks up my sleeve, from orthogonal unit differentiation, to... "weenies"? If that sounds interesting, come check out the rest of my channel!
@SilverScribe85
@SilverScribe85 4 месяца назад
You look a bit like KVN from Final Space...but you don't have his bothersome voice
@devinhumphries7785
@devinhumphries7785 Год назад
This is a much better version of how I currently ran it. I let my party use reactions to do something that normally isn’t one if it would make sense that it can stop the fall. Like a fighter stabbing his sword into a wall to try to catch themselves, or a Druid using thorn whip. This is a much better cut and dry approach I’m stealing this!
@DevilBlackDeath
@DevilBlackDeath Год назад
I'd say the result is basically the same except in your version the character is back in the fray immediately, risking falling again before their turn comes but also getting back in combat one turn early ! Very similar solutions that can both work depending on your group's dynamic IMO
@josephsalomone
@josephsalomone Год назад
How would one stab a sword into a wall? Especially when free falling, as you'd have no force behind your swing, all it would do is push your character further from the wall, for two different reasons actually.
@playermariothegamer4393
@playermariothegamer4393 Год назад
​@@josephsalomonerule of cool.
@thekingnerd6639
@thekingnerd6639 Год назад
​@@josephsalomoneplot magic
@nathancovington1792
@nathancovington1792 Год назад
⁠@@josephsalomoneThey stab it real hard.
@k7l3rworkman97
@k7l3rworkman97 Год назад
“I’ve been FALLING For THIRTY MINUTES!”
@secularhuman5006
@secularhuman5006 Год назад
In a long enough combat situation that could be literally true lmao 😂😂😂
@andrewlance3898
@andrewlance3898 Год назад
⁠​⁠@@secularhuman5006​​⁠If we're going off of in-game time, a combat round is 6 seconds. There are 1800 seconds in 30 minutes, so this would require 300 rounds of falling. As mentioned in the short, a character falls 500 feet per round, so 300 rounds of falling comes out to 150,000 feet (28.4 miles/45.7 kilometers), which is five times the height of Mount Everest. If you ever play a game where that happens, please invite me!
@azearaazymoto461
@azearaazymoto461 Год назад
@@andrewlance3898 They mean irl time, I imagine
@passingbystander8205
@passingbystander8205 Год назад
Loki quote 👏👏👏
@secularhuman5006
@secularhuman5006 Год назад
@@andrewlance3898 lol that would be crazy! 🤣🤣 i meant 30 minutes real time though lmao
@alaritheaurora5971
@alaritheaurora5971 Год назад
This made me think of a dnd game I was listening in on in which my brother and his friends were playing. They're fighting some strong monster on a cliff top, and my brother's character ends up getting knocked off. The rest of his party doesn’t help. He gets one action before he falls. It is not a role to see if he can hang on, it is to try and drag his party member down with him. He succeeds, and they BOTH plummet. Actual peak comedy.
@EGGM4N
@EGGM4N 6 месяцев назад
"I'm not dying alone"
@newbarkgal19
@newbarkgal19 Год назад
Krod: "Krod intimidates the Gravity to not pull Krod down until Krod ready to fall"
@elijahaitaok8624
@elijahaitaok8624 Год назад
Krod is literally too angry to fall
@am.bisonmain9077
@am.bisonmain9077 9 месяцев назад
If he’s a orc then he’s using the Orkish power of belief to levitate
@Bredstikc
@Bredstikc 2 месяца назад
He rolls a 20 and is temporarily suspended mid-air to prepare for the fall.
@calvinb2965
@calvinb2965 Год назад
Try playing with the kind of people who calculate the rate of acceleration vs drag and figure out how far the character falls each turn and each round.
@Trekiros
@Trekiros Год назад
Nothing about this house rule changes how many feet a character falls over a duration of a round. Only when the fall happens in the round.
@XanothAvaeth
@XanothAvaeth Год назад
I was forced to learn calculus, I'm going to find a use for it!
@philiphockenbury6563
@philiphockenbury6563 Год назад
Time to do some math
@real.name.
@real.name. Год назад
That is so me 😂
@CosmicG777
@CosmicG777 Год назад
U talking about me? Because I've done exactly that. Just so u know, 500 ft in the 1st 6 sec of fall and then 1,000 ft fall every 6 seconds after that is slightly slower than real life but it's pretty damn close. I just pretend that D&D has a close but juuust slightly less gravity than Earth.
@9Johnny8
@9Johnny8 Год назад
Every combat encounter? "Your insult provokes the angry bar patron into attacking you. Coincidentally a giant chasm opens up behind the bar. The bartender has just enough time to look shocked before the chasm swallows him."
@hadows6936
@hadows6936 Год назад
They call that chasm… “The complaints department.” 🫨🫨🫨
@robertw6162
@robertw6162 Год назад
I was thinking the same thing. No more big open areas with lots of healing items. Now we have Cliffs, and Chasms. The new terrain module for 5e.
@realdragon
@realdragon Год назад
What? Why
@thewatcherinthecloud
@thewatcherinthecloud Год назад
​​@@robertw6162you are no longer in the Material plane. You are now in the Plane of Cliffs and Chasms. The patron god of this plane is the Inclined Plane.
@robertw6162
@robertw6162 Год назад
I have struck a deal. I am now an Inclination Warlock.
@IICubeII
@IICubeII Год назад
Whenever someone falls in my game, I have them make a dex save to see if they catch themselves. If someone is close to the fall, I tend to also let them use a reaction to make an additional dex save to help the player if they fail. Keeps it fairly suspenseful and it's still pretty fair imo.
@Outsider0x1
@Outsider0x1 Год назад
I can just imagine the barbarian throwing the creature off the cliff then jumping down to fight it midair xD
@gagglegames
@gagglegames Год назад
I love that I managed to watch this not in Shorts, so the end loop just stops abruptly. "the fact that-"
@Kraznyk
@Kraznyk Год назад
but it then continues directly to "the rules for falling suck in D&D". It's a great loop!
@gagglegames
@gagglegames Год назад
@Kraznyk Yeah I know, but somehow I watched this in standard RU-vid instead of Shorts, so it didn't loop, it just ended!
@qdaniele97
@qdaniele97 Год назад
To watch shorts as regular videos you just have to take the url (eg. using the share link) and replacing "shorts" with "video" (on the phone you have to do it in the browser but then you can choose "watch in app" and watch it as a regular video in the youtube app)
@peterstangl8295
@peterstangl8295 Год назад
​@@qdaniele97or you can just put it on a playlist
@incognitoburrito6020
@incognitoburrito6020 Год назад
​@@qdaniele97 On desktop there are browser extensions that do this for you too. Highly recommend to anyone, since shorts are especially awful on desktop
@sol-hunter2332
@sol-hunter2332 Год назад
I might use this house rule as an additional function of feather fall, but usually I allow my players to make a Dexterity saving throw to grab a ledge or something, and usually give a grace period for other characters to react. Which is how one of my players got a grappling hook shot through his leg, but he was rescued! Just crippled for a while.
@benjaminholcomb9478
@benjaminholcomb9478 Год назад
Fair trade lol
@ShiningDarknes
@ShiningDarknes Год назад
Or stop being a coward and allow players that were dumb enough to fight near a cliff that would cause max fall damage dice to learn a valuable lesson. If you don’t want your players falling off cliffs, don’t put them in your game. The falling rules are actually one of the more grounded in reality rules seeing as 500 is a close estimate of how far a person sized object would fall in earth’s gravity with moderate drag in 6 seconds.
@TranshumanMarissa
@TranshumanMarissa Год назад
@@ShiningDarknes your ridiculous. no other rule in dnd is as abrupt and stupid as instantly falling 500 feet the second you fall, this isnt a 'punishment' issue, its arbitrary and stupid, and doesnt mesh with the way the rules normally handle this sort of stuff. Especially because, Rules as written, you dont fall 500 feet in 6 seconds. you fall 500 feet the nanosecond you fall, even if its at the start of your turn. so, step off a cliff? you fall 500 feet, THEN you can take your action, movement, bonus action, Ect. does it *really* make sense to you to allow all that? to allow up to 500 feet teleportation?
@ShiningDarknes
@ShiningDarknes Год назад
​@@TranshumanMarissa You didn't read my comment, take those binders off and try again.
@Zapnl
@Zapnl Год назад
@@ShiningDarknes he read your comment. obviously the risk of massive damage isn't the part he's worried about.
@ivorymagnus7347
@ivorymagnus7347 Год назад
Reminds me of Maui being like "I AM STILL FALLING!!"
@wolfwarrior1176
@wolfwarrior1176 Год назад
So basically the character enters a state of dilated perception that allows them to quickly react to something
@t1mac7
@t1mac7 Год назад
I think the fact that they froze the Styx is impressive on its own
@MegaBanane9
@MegaBanane9 Год назад
I mean, the river Styx is just water in Greek mythology. Water that will kill you if you completely submerge in it... but water.
@petermaximoff4598
@petermaximoff4598 Год назад
​@@MegaBanane9DND isn't Greek myth tho. Just uses the name pretty much
@MegaBanane9
@MegaBanane9 Год назад
@@petermaximoff4598 then they should make up their own name 🤪
@petermaximoff4598
@petermaximoff4598 Год назад
@@MegaBanane9 your kidding right? No media can be inspired by other forms of media? That's a horribly stupid take bud
@addison_v_ertisement1678
@addison_v_ertisement1678 Год назад
​@@petermaximoff4598Media shouldn't rip names from other sources just to make itself popular. If you tell me I'm fighting Sisephus, I'm expecting the giy that moves a bolder to the top of a mountain only to start over again, not some random ass guy.
@Trekiros
@Trekiros Год назад
So what's your favorite house rule?
@schneeluchsalpha2966
@schneeluchsalpha2966 Год назад
Cleaving: When a melee hit does more damage than necessary to kill the monster the additional damage can be dealt to another creature within melee range.
@kurrankeating7004
@kurrankeating7004 Год назад
Rule of cool!
@kurrankeating7004
@kurrankeating7004 Год назад
Within reason .. but then again this reason is in imagination so...
@rixaxeno7167
@rixaxeno7167 Год назад
how do I save this short to a playlist?i need this in my life
@Devilspade
@Devilspade Год назад
Idk Kevin, what is it?!
@XxLoneWolfexX
@XxLoneWolfexX Год назад
I remember a moment where a character in my party fell off a ledge and I asked our DM if I can willingly fall to catch up with them. Kind of silly that I have fly speed with my druid but willingly assassin's creeding myself off the edge was faster. It made for a funny interaction.
@jibrilherrcherofhorny4448
@jibrilherrcherofhorny4448 6 месяцев назад
Grog cast punch in the wall *you stop falling and you have your arm stuck in the rock* "grog happy !"
@matthewstanley1521
@matthewstanley1521 Год назад
Love that. Also love that it’s called “coyote time”. Very clever.
@LunarMuphinz
@LunarMuphinz Год назад
Its actually a common mechanic in platforming video games
@NotSoMuchFrankly
@NotSoMuchFrankly Год назад
Wiley, even.
@dancingimmortal448
@dancingimmortal448 Год назад
this means eagle barbarians can fly through pure rage. im all for this.
@ArcangelZero7
@ArcangelZero7 Год назад
Some real Smash Bros energy there... ...but if they miss the ledge the second time they end up throwing themselves downward twice as hard. "GAME!!"
@Werepie
@Werepie Год назад
Local man literally too angry to fall
@Ashgrey0
@Ashgrey0 8 месяцев назад
So it's the same kind of stand as Star platinum
@Emilyvangelion
@Emilyvangelion 5 месяцев назад
Therapist: DnD Wheatly isn't real, he can't hurt you. DnD Wheatly:
@HelicopterShark
@HelicopterShark Год назад
Actually makes sense when you consider combat time. A round is 6 seconds no matter how many participants. All turns are effectively happening at the same time. If you have done things and either due to them or from someone else's reaction you have used up what you've used up for that round. But if you haven't done anything yet and someone else yetted you you've still got all that action economy on your side. Because others can help you I would tie it to the current creatures turn. You fall at the start of their next turn. If it's your turn then you fall at the start of your next turn. If it's the bbeg then you fall at the start of their next turn. (I guess you can simplify it as when it reaches the current position in initiative on the next turn)
@HelicopterShark
@HelicopterShark Год назад
On top of this I would say that it's kind of the players choice as to the breakdown of the fall. They can choose to be halfway down before they use their action. Just as long as if they have started the fall they understand that unless it doesn't make sense to they will either make the dex save once they stop falling or just fall prone and take appropriate damage if stopped. Also that they keep the fall time consistent. So if it's a massive cliff and you want to start the fall so you're out of range of the bbeg you jumped away from, you could choose to fall down 100 ft during your turn you jumped and started the fall, so that you are in range of your ally who is anchored into the side of the cliff 100 ft down. That's fine, as long as if nothing has stopped you you have moved the full fall distance by the start of your next turn. (this can lead to weird situations where it seems like someone who fell after you on the turn order can reach the lowest point before you, an issue if you're trying to avoid entering an AOE zone around another creature that will chase you off the cliff for example, but I feel that the table could come up with a fair way to deal with it. Like the AOE is in superposition during the round time it is falling. You are only inside of it if you choose to be and the timing that you entered it is up to you. But this one is so specific it's up to your table.)
@CosmicG777
@CosmicG777 Год назад
​​@@HelicopterSharkf someone wanted to get really technical, they can divide the number of people on the initiative chart by 6 so they can put in little increments to the fall.
@HelicopterShark
@HelicopterShark Год назад
@@CosmicG777 I feel like that still makes it so that people are still doing things in an order within the 6 seconds. By game flow it's true but this whole topic is about more in world realism of everyone's 6 seconds is the same 6 seconds.
@titan1umtitan
@titan1umtitan Год назад
I kind of want to see a ttrpg, or at least a homebrewed af dnd in which each player writes an action on a piece of paper as well as the gm for monsters for combat, all parties reveal and any conflict is expanded upon, kind of like Yomi Hustle. May be hard to pull off, and it would be much more mathematical (Perhaps assigning independent speed values to preset moves, plays like the War card game), but I'm sure there's a group who could make it look fun.
@HelicopterShark
@HelicopterShark Год назад
@@titan1umtitan what you're looking for is known as "Greyhawk initiative" media.wizards.com/2017/dnd/downloads/UAGreyhawkInitiative.pdf well at least fairly close to it. It has it's merits but has the negative of it is very hard to get into a practical flow. Standard initiatives and action economy have the advantage of being a familiar pacing fairly quickly for players.
@thajocoth
@thajocoth Год назад
Back in 4e, any push off a ledge caused a saving throw to drop prone at the edge instead. As a result, no one ever really had to worry about cliffs because a DC 10 save is pretty easy to make.
@jacobjude6319
@jacobjude6319 Год назад
A giant ogre yeets me into an infinite abyss, I quickly cast a spell that grows tree limbs out of the rock wall to catch me to stop my fall Ogre: CANONBALL
@AzathothLives
@AzathothLives Год назад
This is one of the reasons I always have a ring of feather falling on my characters. Fall damage doesn't mess around. Of course, my latest character just unlocked the ability to turn into an air elemental. So... my fall-related problems have been solved.
@Xandyer
@Xandyer Год назад
It might make more sense to have the "float time" last until someone attempts to help/hinder them, up until the end of their next turn. Since everything is technically happening at the same time, only one person can do something before you actually fall.
@SeanLaMontagne
@SeanLaMontagne Год назад
Ooh good point. Dnd combat time is... weird
@josephblattert6311
@josephblattert6311 Год назад
I feel like that implies the exact opposite of what you said. Since everything is happening at the same time, multple people should be able to attempt saving the falling the character in one turn cylce.
@SeanLaMontagne
@SeanLaMontagne Год назад
@@josephblattert6311 there's not a great answer to this problem. Its just not realistic and thats okay. This system of combat necessitates it.
@melekashiro
@melekashiro Год назад
Web spell is a falling-saving net on my table.
@cassandralittle
@cassandralittle 2 месяца назад
Oooohhhh! I love this idea. Totally would lead to some super epic role play moments, or even just make the impact of the fall more intense too.
@OneColdRepublican
@OneColdRepublican 4 месяца назад
DM: you get thrown off the cliff. Player: are we playing with Coyote Time? DM: yes Player: i explain my entire tragic anime backstory The other players and DMs: *VISBILE GROAN*
@megablasters5
@megablasters5 Год назад
It makes a lot more sense like this, because in the game world everything is supposed to be happening simultaneously, people would be able to react
@eliluttrell7637
@eliluttrell7637 Год назад
Apparently I've been doing this and haven't known lol. I give my players 1 action to try to respond to falling, depending on distance, they might have to make a dexterity save
@ThatFandomGirl27
@ThatFandomGirl27 7 дней назад
Ever heard of the famous last line before an instant death from falling of a cliff? "We're gods!!" -Kiki
@gamerboiiiiiii
@gamerboiiiiiii 2 месяца назад
"I use my wings to get back on the cliff" "Roll for dexterity" "..."
@itsglada383
@itsglada383 Год назад
Personally, I think if a character can fly, they do it even if it isn't their home, so if they're pushed off a cliff they kinda just float a bit off of it
@sugartoothYT
@sugartoothYT 11 месяцев назад
I never would let a character fall long distances (several 100ft) instantly, but whether it's flying with magic or actual wings, I'd still say a creature has to consciously do it, which means they need to START doing it. Throwing a grounded aarakocra off the cliff would mean they would need to do something to use their flight to quickly stop falling. Maybe an athletics check as a reaction or just for free.
@GreatWhiteElf
@GreatWhiteElf Год назад
I literally never seen anyone, even raw DM's, treat falling as insant
@c.j.g.3901
@c.j.g.3901 Год назад
Yeah, my group always has falling set as 60 feet per round. I don't know when the 500 feet per round thing came about, but that's stupid
@dAWwr906
@dAWwr906 Год назад
@@c.j.g.3901 Because falling 500ft in 6 seconds is closer to reality than 60ft. People just like games feeling real. Now that I think about it I don't think I've been in a game where players fall from a large height. I can't contribute here.
@themoleznezz
@themoleznezz Год назад
@@dAWwr906You aren't falling 500 ft in 6 seconds though, you're falling 500 ft instantly. A full round is 6 seconds. Falling 500 ft in 6 seconds would mean you've fallen 500 ft by the time the initiative you're currently at rolls back around.
@camharkness
@camharkness Год назад
Even in my pathfinder campaign im in my dm splits it up of its far enough since you can use your actions to grab onto something, and a lot of us have things to help others ways to help others who are falling, so if it eas instant a lot of our stuff would be useless.
@chrisroberts1440
@chrisroberts1440 Год назад
​@c.j.g.3901 60ft per round is the Feather Fall rate.
@tslfrontman
@tslfrontman 24 дня назад
Also, phenomenal looping 🤌 absolute art.
@nurponurpo5886
@nurponurpo5886 Год назад
My DM does this similarly and it has led to the most insane encounters when the druid becomes a pterodactyl and has to fly around and catch everyone in midair during absolute chaos unfolding as everyone tries to save themselves as they fall
@luigigaminglp
@luigigaminglp Год назад
Now im just imagining a class that can basically double jump. Just imagine someone getting pushed off a cliff and they just jump mid air, and do a frontflip only to dropkick you on the head. Or you need some magic item, like strings of makeshift floor.
@Draiocht012
@Draiocht012 Год назад
Double Jump sounds like something a Monk would get, ngl. Add that to Step of the Wind, lol.
@Drekromancer
@Drekromancer Год назад
This tracks with the reality of action movies that you're trying to replicate in D&D combat, too. Anytime a hero falls, they stumble and waver for long enough to catch themselves, or to have a teammate help them. I'm using this. Thanks!
@arthaiser
@arthaiser Год назад
i like that "Every combat encounter" means that now their players have a cliff always, even when it doesnt make sense. the could even start a fight in a tavern and some mysterious chasm would materialize to one side of the tavern. fighting in the throne room? random cliff in the middle... is like a curse
@TheGreatAmarant72
@TheGreatAmarant72 Год назад
Ah yes….consequences thrown out the window…
@jayjay-the-girl
@jayjay-the-girl Год назад
I remember from another video that using that house rule, a dwarf fell off a mountain and his first choice of action was to flap his arms to fly back to where he just was. The DM didn’t want to do that, but the dude rolled a Nat 20. DM made him roll again, another Nat 20
@justinmcqueen7922
@justinmcqueen7922 Год назад
This is why it's ok to let nat 20's fail sometimes, to let players know that some things really are just impossible.
@zedantXiang
@zedantXiang Год назад
He rolled a nat 20 on arm flaying
@csn583
@csn583 Год назад
AKA the Wile E. Coyote rule! If there's nothing you can do about the fall you can at least hold up a sign that says "YIPES!" Then your body falls 2 seconds before your head.
@harrisonlorens3585
@harrisonlorens3585 Год назад
Literally says in the video that it’s called that lmfao
@austinhall3937
@austinhall3937 Год назад
"You cant solve by punching" Barbarian: I punch handholds into the cliff to grab onto
@jacobash5904
@jacobash5904 2 месяца назад
This rule is so cool! I'm a new DM and I'm gonna use this for my first game! Thanks man❤
@JackCaliber
@JackCaliber 11 месяцев назад
You could go full Smash Bros if you let monsters do this too. Are players going to safely guard the ledge, or boldly chase them for a glorious spike?
@oopsie3415
@oopsie3415 Год назад
Bro your channel is gonna explode. I manifest it
@flameblade3
@flameblade3 Год назад
I’m a very big physics in dnd type of guy, so when I had a party member fly up on his drake and the drake got shot down, he was already about 80-100 ft up. The party had a whole round to lessen his fall damage, and at the start of his turn he resummoned his drake as an action and broke some of his fall
@Snipfragueur
@Snipfragueur Год назад
Kind of an elegant solution, i like it
@valory13
@valory13 Год назад
Irl you fall ~590 ft in 6 seconds
@Trekiros
@Trekiros Год назад
Nothing about this house rule changes how many feet a character falls over a duration of a round. Only when the fall happens in the round.
@DMGamer_PC
@DMGamer_PC Год назад
I was running the finale for my Curse of Strahd campaign, and one of the fights with Strahd happened in the main tower, hundreds of feet above the ground floor. I don't remember how high it was exactly, but at one point our cleric was thrown down the center, and we took like 15 minutes to calculate how fast he would be falling, and it turned out to be 5 seconds. So, we gave him one turn. He did not waste it; braced himself as best he could, and misty stepped back onto the stairs several dozen floors lower. Removed from combat, but took far reduced falling damage, as we realized it wouldn't take the full fall to teleport. Kept him alive long enough to help out in the finale, too.
@lavaavalon
@lavaavalon Год назад
whenever there is a cliff nearby Players: oh, combat time!
@OceanStateMadness
@OceanStateMadness Год назад
saved! might not use exactly like this but def using this concept! ty for sharing this idea!
@SIZModig
@SIZModig Год назад
I like it, but I assume you can't just walk away while in midair, right?
@Trekiros
@Trekiros Год назад
Yup. It's usually going to take either succeeding on a skill check (e.g. shooting a grappling hook at a ledge while freefalling), or spending a limited resource (e.g. casting misty step or levitate). And in combat, some very precious actions will have to be sacrificed.
@SIZModig
@SIZModig Год назад
It's definitely a good house rule, it allows for some adventure movie stunts which sounds fun
@Sashacoolguy_Games
@Sashacoolguy_Games 11 месяцев назад
The funny cyborg goblin: haha king bed frame goes 'RRTTTTTT-'
@starsiegeplayer
@starsiegeplayer Год назад
The fact that this encourages creative and memorable gameplay means I like it.
@fvb7
@fvb7 Год назад
Wait you fall 500 instantly per the rules???I think we do like...40ft per round
@shieldgenerator7
@shieldgenerator7 Год назад
out of curiosity, why 40ft?
@tyrant351
@tyrant351 Год назад
@@shieldgenerator7 my guess is a facsimile of acceleration. if your base movement speed is 30ft walking but you’re falling, you can fall faster than you can walk.
@oz_jones
@oz_jones Год назад
@@tyrant351 Laughs in tabaxi monk
@MrJoeyWheeler
@MrJoeyWheeler Год назад
Per the DMG, you fall instantly to the ground. Per XGtE, you fall in 500ft increments.
@8knights841
@8knights841 Год назад
I think it's in reference to the movement rule and how you can only move x amount of feet in a turn. Apply that to falling and suddenly you have a 'distance falling per turn' based on your actual walking speed? I don't do cliffs often, but that's how I'd handle it.
@Milkaholic76
@Milkaholic76 Год назад
I personally started getting into standardized fall speeds determined by character size. Since some Perks consider you large for certain effects I apply them there too. Allows more rounds in combat to pass with them having stuff to do or react. Also allows stuff like a character catching themselves mid cliff fall.
@marcuscorrenti3929
@marcuscorrenti3929 Год назад
I recently fell victim to a pit trap, we were investigating a old church which turned out to be a major goblin nest in the area, and dropped about 200 feet into the middle of it, made the save, superhero landed in the middle of a swarm of thousands as a 7 foot warforged duel wielding great swords, made a few checks and proceeded to bay-blade through them all, with some strength checks on curb stomping jobs into the dirt. I’m now a boogie man in goblin culture, ‘the titan of steel’ and they’ve been preparing for a counterattack for a few sessions, apparently from what we’ve been hearing, it’ll be massive to the scale of vermintide skraven city sieges, the party is looking forward to it
@zephyrstrife4668
@zephyrstrife4668 6 месяцев назад
This... Is absolutely golden! Totally taking this for my games now.
@blights5468
@blights5468 Год назад
When 5e isnt weenie hut junior enough
@schneeluchsalpha2966
@schneeluchsalpha2966 Год назад
Very interesting, but I would definitely not delay it until next turn, but instead make it a reaction.
@Cortanakya
@Cortanakya Год назад
What if they've already used their reaction? Then you're right back where you started.
@schneeluchsalpha2966
@schneeluchsalpha2966 Год назад
@@Cortanakya Yes true, I thought of it as 'while you are aware of the abyss next to you, you need to think carefully what you want to do, or what you want to be able to react to'.
@teletoad8994
@teletoad8994 Год назад
The f*ing BEEEP sound in the beginning sound exactly like my door bell, that got me so confused
@Autobot_Studios
@Autobot_Studios Год назад
“I have been dangling over the Grand Canyon for 12 hours” -Doctor Strange
@KhamalIwuanyanwu
@KhamalIwuanyanwu Год назад
Lovely loop ! I don’t even play dnd I just watched it again for the loop, keep up the great efforts!
@Really-Know
@Really-Know Год назад
Gnome throwing... became a strategic linchpin. I'm a creative menace in game.
@samuels1123
@samuels1123 11 месяцев назад
"Roll for resistance to gravity" "2" "You accelerate downwards at 5 meters per second for 6 seconds, traversing approximately 105 meters this turn"
@cristofori2230
@cristofori2230 Год назад
"...you can't punch." I PUNCH THE AIR! *rolls natural 20*
@SnowFaceChamcham
@SnowFaceChamcham Год назад
And here I was, my whole table oblivious to this rule, jumping off a clock tower and doing a wisdom save to see if I could correctly time when to use feather fall so that it's still in effect when I hit the ground.
@sourcererseven3858
@sourcererseven3858 Год назад
NICE transition back to the start! well done. (I'm sure it's not the first time it was done, but the first time I've seen it.)
@AStrangeGalatican
@AStrangeGalatican 25 дней назад
Sobbing because I thought this was a final space video and I thought you looked like Kevin.. but happy because it’s a D&D short
@rickkhemai1443
@rickkhemai1443 Год назад
instant flashback to critical role where the druid turns into a goldfish and splats on the rocks below
@JoelReid
@JoelReid Год назад
As a physics teacher i do the calculations for my DM when this occurs.
@kenyon7619
@kenyon7619 3 месяца назад
"Ok dave you get one turn/round to decide how you are gonna stop yourself before you fall or prepare to fall" Dave: I just walk back onto land sonce I was pushed off and not launched off
@cloaker2829
@cloaker2829 7 месяцев назад
Be a fighter, pray to a certain deoty. If thy save you become a paladin or something
@MrFanservice
@MrFanservice Год назад
imagine you fall, thinking your party will obviously do something to save you. then they all collectively look at you, into you soul, and say ""MEEP MEEP" before turning key and hightailing it outta the encounter
@tswrangle1000
@tswrangle1000 Год назад
Video games actually sometimes have a version of this. It’s called a “fox jump” and it’s a window of thing the player falls off a platform that they can still jump from
@sapphireclawe
@sapphireclawe Год назад
I basically went with "You're falling in real time, FIND A SOLUTION" and people got creative quick. I'd count down the distance to impact in order to ensure that everyone was freaking out properly. Also a good setup for quick-time events in D&D.
@ciancaldera395
@ciancaldera395 Год назад
And what’s perfect is that the “In-world explanation” is that your character did the Scooby doo balance with the waving arms and we like 2 inches away until like, it was either dodge this or that, or fall.
@hotelmario510
@hotelmario510 Год назад
"I FELL FOR HOURS" - Luigi
@zevrotheknight4934
@zevrotheknight4934 Год назад
That freeze trick was actually sick, this is a cool rule
@kanepedersen5970
@kanepedersen5970 Год назад
Dex save for catching a vine, branch etc, strength save for being able to pull up during next turn. Still multiple turns but nat 20 on dex save (even with -bonus) you pull yourself up and end your turn.
@Kohdok
@Kohdok Год назад
I have terrain rules that are similar. If something would Push a target, if it's downhill, the distance is doubled. The players made generous use of Thunderclap in the encounter I introduced it in.
@shimmyking4
@shimmyking4 Год назад
one of my favorite house rules that i've heard is in regards to the effects of healing potions. essentially the player can choose whether they want to drink the health potion as a full action or a bonus action if they choose to drink it as a bonus action then they roll the dice as normal to see how much they restore, but if they choose to drink it as a full action they heal the maximum amount that potion can give i believe it was compared to shotgunning a beer vs savoring a draft to get the full experience of flavor
@EclipseTheInfamous
@EclipseTheInfamous Месяц назад
MERCH IDEA A cardboard box, that when you open it, a foldable plastic arm leaps out and points a fake suppressed pistol at you
@OtateriheemEdRiemLav
@OtateriheemEdRiemLav Год назад
Dungeon Master: "Your falling, what do you want to do" Player: Imma punch the fall Dice: 20
@almitrahopkins1873
@almitrahopkins1873 Месяц назад
Things fall at a consistent rate (that I can’t recall right at the moment). It’s something like 9’ per second squared, which can give you the falling distance to divide that 500’ fall by per round of falling. Once you calculate the maximum rate of fall per round, the players can take actions as they are falling too. Just calculate free fall velocity and scribble it on a note card. Falling is a free action, so whatever they do to try to prevent it takes their actions.
@lycieae8879
@lycieae8879 Год назад
Beginning a fall by ending your turn right before the fall gives other players a chance to actually save you rather than just watch you tumble into the void
@DemetrioGC
@DemetrioGC Год назад
A house rule that I use at my table is that if I deem logical or appropriate, u can use ur action or reaction to do something that u normally couldnt. Like x will fall a cliff, u can use or reaction to try and hold him, or y is goong to be blown by a fire dragon, u can use ur action to place urself between and defend , etc
@Mr_Bunnie
@Mr_Bunnie Год назад
I will cast fireballs to stop me from falling off the cliff.
@mallory-mae
@mallory-mae Год назад
normally my house rule for fall damage is ‘it’s not fun or cinematic so we don’t worry about it’ but when it comes to ‘this will take you out of combat’ fall heights this is a great idea
@xanakify
@xanakify Год назад
our dm actively tries to have us thrown of places that will kill us xD
@cjsr_gymisfun
@cjsr_gymisfun Год назад
I'd do a goofy realise I'm over the cliff and panic back to the ciffside
@jim4686
@jim4686 Год назад
Yep. Players were in Chult trying to rescue some travelers out of a jungle canopy with girallons swinging around. Was very cool when people started falling and the wizard frantically shapes a wall of ice to act as a water slide catching them and bringing them to safety on the ground
@l.c3994
@l.c3994 Год назад
That's how you get a teammate saving your life by stabbing your hand with their spear. Lost a hand but saved my life
@legoferrari14
@legoferrari14 Год назад
One thing that I would add to this house rule is that before you can perform your recovery action just so it can't be exploited to traverse terrain outside of a combat encounter's effective range is that you have to make a reflex save. That way, while they still have an opportunity for that grace period you can't intentionally throw yourself off a cliff to set up escape routes for others using your one free action without any risk.
@5upertnt_ng73
@5upertnt_ng73 Год назад
The coyote time lmao
@tysmosisjones
@tysmosisjones Год назад
“You know what isn’t a problem anymore? The F****t.”
@Poetawesomendo
@Poetawesomendo Месяц назад
My party stopped and did math with terminal velocity to determine how far someone falls in a turn…
@Steve-uv5tn
@Steve-uv5tn Год назад
If you're a fan of Roll20 you know some of the most hype moments come from falling. Lou as Fabian's fall in fantasy high which completely changed his character and Lou as the king in House of Candy which was the most emotional scenes I've seen in DnD
@ThatsSoMeana
@ThatsSoMeana Год назад
Props for the looping video. Purrfection! >:3
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