Thanks so much for watching today my bros!! Thinking of a Summoner build or maybe even a Light Paladin build using Cleric/paladin! LET ME KNOW! Follow me on Twitch! ► www.twitch.tv/italianspartacus More Class Guides ► ru-vid.com/group/PLDLBnN-W_m2n6nk1Y5-snG4PpOuj9b-7g&si=j1T4BfjqOcSClZFS Become Part of the Community ► discord.gg/MrvJy8kMEV
Top fighting tip 1. Cast Minor illusion so enemies get together (if possible before a fight). 2. Make them wet = Quicken spelled bonus action to cast create water (the higher spell slot the bigger AoE). 3. Cast any of your lightning AoEs. 4. Use desructive wrath! VOILA, you just did like 1000 dmg.
I believe by going sorcerer, you get proficiency in constitution saving throws, which means it's essentially redundant to pick resilient as a feat. It's like getting resilient for free, which is nice because then you can focus on getting something else for your two feats
@@chrisalmenas6236resilient doesn't give advantage it just lets you add your proficiency and a +1. Your thinking of war caster which, in my opinion, is better for this build.
There's a bit of a problem with BG3's multiclassing system with taking Sorcerer first for a primarily Sorcerer build like this. In BG3, the spell casting modifier used for items that call for it, uses the last added casting class for it. Which means that if you do go Sorcerer for that first class but end up with say Wizard, your spell modifier for items will be on Intelligence rather than on your Charisma. If that is important for your playthrough, then this needs to be thought about. As for Resilient (Constitution) vs War Caster, which I see other people mentioning in the replies: the one that is better does depend. Generally, if the Con improvement gets you to an even number like 16, then it will be better at higher levels than War Caster's advantage as far as the math is concerned. Below that, War Caster is technically better, but Resilient is not too far behind. Combine it with the increase to overall Con Saves which aren't too uncommon, as well as the buff to HP, and I would say Resilient (Con) is the better choice most of the time.
Most of the Myconid Colony/Underdark gear mentioned in the video is actually from Moonrise Tower/Shadow Cursed Lands in Act 2 if anyone else is thinking they missed them.
@Yobolight I'm doing just 2 levels of evocation wizard to get sculpt spells and I scribed lightning bolt. I also have the warped headband of intellect to boost my intelligence to 17. I have pretty nice melee tank with the strongest lightning spells at the ready.
@@YobolightThe real benefit of Sorc is that Charisma is its main ability score and the Charisma skills are the most often used skills in the game. I'd argue that you should start as Sorc as well because you want to be proficienct in Constitution saving throws to improve your Concentration saves. Wizard has more spells but overall Sorc is better as the main character in Bg3.
@@fortunatus1 Oh yes, if you are doing a sorc-cleric then you should start with sorcerer for constitution save (imo). There is just no real benefit with starting as cleric when you will get heavy armor profiency either way since its from cleric subclass
@@fortunatus1 charisma is overrated. for a first play through? sure, pass all those skill checks, fun things. second play through and more? i don't give a rip about dialogue skill checks, hell i prefer to have a chance to fail at them to experience the story a different way. perception and wisdom are the most important in my opinion, having a near 100% chance to pass all the CHA skill checks gets boring fast. sorc is good for the con save proficiency, couldn't care less about the charisma stat though.
You get create water for free at level 6 storm sorc also so there’s a few options to get it. But you’re right, you for sure need it for lightning or cold damage.
Dude this is such an awesome build. Love your videos and in depth explanations like the extra stuff your stats cover BESIDES the core function of your character like int for wizards as an example. Please do more caster class build videos! Also i like your style man, loading the info up front. Shows you don't care about the views in and of themselves but actual subject matter. I never actually click away after your intro, always worth while to listen thru the entire video. Unlike so many RU-vidrs stretching a 30 second topic into 10 minutes for the advertisements
35:15 Haven't seen anyone mention it while skimming the comments, so I am going to: In the Tabletop you can also cast in heavy armor. The restriction is that you have to be proficient with the armor you wear in order to be able to cast spells. Tempest Cleric gives you proficiency in heavy armor (in adition to the light and medium armor that all clerics get proficiency in).
Exactly that. Why would you be able to cast in medium armour but not in heavy ? Dude is very biased and uninformed sometimes +sigh+ The game doesn´t give a shit about your class - you just need to have the proficiency to cast while wearing it, STAT. Paladin spells or cleric spells are no different from sorcerer or wizzard spells or anythign else - you get the malus while wearing armour UNTRAINED, no matter where you get the training from (class, dual class, feat choice, magic ring, whatever) once you have it you can litterally cast anything you want while wearing it. And YES heavy armour is great for casters, so you don´t have to waste attribute points on Dex that should go into your main stats or Con to be better at concentration an/or surviving hits when they happen.
So, for funsies. If you're hasted, you can cast create water from the cleric spell list first. Any enemy standing in water will become vulnerable to lightning and cold damage (vulnerable=double damage)
For a bit of added flavour, you can imagine you character in the vein of a storm giant, who are supposed to be able to see into the future and stuff. So you could put that last level into wizard again for divination wizard, and 2 portents per long rest.
When you have multiple casting stats, it’s important to pick the spells with saving throws only under the highest stat. Where possible, your spells under other stats should all be buffs & utility, or spells (magic missile, blade ward) without saves.
So glad you made this video as I was brainstorming about this build, made a drow storm sorc/Tempest cleric, I had not thought about a level in wizard.... may have to try it
Every time you ask people to subscribe, I am spiritually casting Guidance on you. If the metric doesn’t improve, we stop making persuasion rolls and start rolling intimidation. (I’ve got an in with the Ironhand leader.)
I have tried this build and it ended up being one of my favorites ever. Now, I do wonder why more people seem to undervalue going further into Cleric. Most builds I see feature 8-10 Sorcerer levels and 2-4 Cleric levels. I actually felt going 6/6 between them to be incredibly powerful. Cleric level 6 knock back is actually very useful from my experience. Debuff everyone with reverberation, disable reactions and massive area of effect knockback and some of the most impressive damage I've seen besides Paladin when you upcast a lightning spell on a wet target.
This is the build I'm using now! Fun to see your take on it. I like the Wood Elf Charlatan for race and background. That gets you Stealth, Perception, Sleight of Hand, and Deception before you even touch your classes. I also like, for RP purposes, to do 1 level of Cleric, then 1 level Sorcerer, and finally 1 level Wizard before cycling around. That way you get all of your cantrips when you're still low enough level for it to matter, and your ability to maximize damage comes on line just as you'll be getting your first Lightning or Glyph of Warding scrolls. Biggest problem is that the stats will never be enough to cover everything. You end up gear dependent no matter what.
fun fact. duel wielder lets you hold two quarterstaffs. use this to maximize the powerful staffs in the game if you dont need the extra ac from a shield.
I kept that setup until I got into act three with the necromancy Staffa and the legendary one although for non necromancy stuff the other arcane battery staff is super nice to dual wield and have 2 arcane battery
Just a note on Spell Sparkler + Magic Missile = massive damage as each missile generates charges and has a chance of releasing the charges. I have done 40 pts of damage with a level 1 magic missile while wearing the necklace that gives you and extra missile each cast (buy from Blurg in Myconid Colony).
Supposedly female Lolth-Sworn Cleric of Lolth see the most tagged dialogue options in the game so that might be a consideration when making your character.
My first coop campaign build with my buddy was 6 Storm Sorcerer/6 Oath of the Ancients. Def more of a proper Thor vibe with the melee capability BUT I found out if you choose eldritch knight fighter the highest between INT, WIS, and CHA becomes your casting stat. So my eldritch knight uses CHA for casting since that’s my highest 👹
I think this is one of the most confusing aspects of the game. It isn't presented well, and many people seem to have different experiences as to how multiclass casting stats work.
@@mathieuxlaflamme2322 For spells it depends on which class's spell list it's from. If I have a paladin cleric multiclass and both of them have access to command, I can choose whether to set the DC for the command spell through CHA or through WIS. If I'm playing a 10 wiz/2 cleric and want to use command form the cleric spell list (wizards don't have this spell), then I can only use WIS for my spellcasting for that spell. It also wouldn't make sense otherwise, since I could take 11 levels in cleric, then 1 level in wizard and scribe all the wizard spells which clerics don't get access to and cast them using wisdom just as effectively as a proper wizard would. For scrolls and illithid powers, unless what OP mentions is true, iirc, it depends on the last new class you added.
@@mathieuxlaflamme2322 You're probably right, as I switched to the aforementioned build from a storm sorcerer/oath of ancients multiclass. Either way, I'm glad I can use a little cheese to make an eldritch knight that benefits from the casting mod I use for the RP/build more effectively :)
There's a massive issue with taking Sorcerer levels first. The Spell Save DC from items and scrolls are calculated using the last NEW class you took a level in, not your highest level class. What this means is that if you take Sorcerer first, followed by Cleric, then followed by Wizard all the spells you cast from scrolls or items (The staff that lets you cast Lightning Storm falls under this category) will be cast using your intelligence to calculate DC so enemies will constantly be saving their saving throw checks. That being said I think it makes most sense to take Sorcerer last. You really want to be taking advantage of that high charisma for all of your spell DC calculations. Level up whichever way feels best for you but I would highly recommend releveling around level 7 and going 2 Cleric, 1 Wizard and then Sorcerer until level 12. It seems counterintuitive but this is the only way to ensure that every spell you cast will use Charisma as the Spell Save DC.
This is what I’ve read, but can’t confirm if it’s a display bug and using most recent spell modifier/DC calculating correctly in the log or if it’s really the last new class modifier that determines the spell DC. If it’s is indeed the last NEW class, what leveling order do you recommend? I want to start Sorcerer for early level game play (CHA face skills). When do you respec to end with sorcerer or follow the above leveling, but respec abilities and end as an INT caster?
So I leveled 1-6 as a Sorcerer. Upon reaching level 6 I releveled starting as Cleric for 1 level, then 5 levels of Sorcerer for Lightning Bolt. 7th level I took my second and final level in Cleric for Channel Oath. At which point the combo really comes online and I continued to level as sorcerer for the remaining levels. Once you're level 8 or 9 you can go 1-2 Cleric, 3 Wizard, 4-12 Sorcerer if you value the ability to learn spells from scrolls. Just make sure the spells you learn from Wizard aren't spells that require saving throws because they will use your wizard DC. I prioritize buff spells or environmental spells for any spells learned from scrolls. If you take the Cleric first route to guarantee your Sorcerer spells are using charisma to calculate DC I start with 15 Constitution so I can take Resilient Con at Sorcerer level 4 since I really value Con saves. You could take any feat you'd like though if you have even Con and don't mind not having Con saving throws. (alert is an amazing feat alternative)
Currently doing a similar build with High Elf. While Dragonborn is thematic, its not a great species overall. Your resistance to lightning becomes duplicative once you're Sorc level 6 and you don't gain an extra skill or cantrip. While Lightning breath is nice, I can take it or leave it. More importantly, I think its a mistake to start with Cleric. Starting with Sorcerer is better because you gain proficiency in Constitution saving throws, which is important for Concentration checks. It also avoids any problem with Firebolt for High Elf characters. Destructive Wrath doesn't really come into play in a big way until you gain 5 or 6 levels of Sorc and can cast Lightning Bolt and Call Lightning. Also, you want to start with a Cha 17 so that when you spare Auntie Ethel's life, you gain the +1 to Cha. Then choose Ability Score Improvement for your level 4 feat and you're at 20 Charisma very early in the game. I'd drop Intelligence down to 10 to make this happen and then just use the Headband of Intellect as a default head piece switching it out before combats for something more useful like the Hat of Storm Scion's Power (Arcane Acuity). EDIT: For Cleric spells, Create Water is a must have because the wet condition gives vulnerability to Lightning damage.
Back to Race, the movement bonus of Wood Elf is much less important for the Storm Sorcerer because you have Tempestuous Flight, Misty Step, Dimension Door and scrolls of MS and DD, as well as spells that can be cast at long range. IMO High Elf is better. Edit: For the second feat, Dual Wielder is a strong option because you can gain the benefits of 2 staves as well as a +1 to Armor Class.
If anyone's reading this and wondering why it's often advised to go tempest cleric 2 followed by 10 in sorc, it's because any 2/10 split will have to rely on items to cast Chain Lightning. If you're casting a spell with an item, the attack rolls and DC of that spell is based on the spellcasting stat of the last spellcasting class that you took a first level in. So if you go sorc first and cleric later, all of your Chain Lightning casts from, say, Markoheshkir or Scroll of Chain Lighting will use your comparatively crappy WIS modifier instead of your pumped CHA for attack rolls and DCs. Even going 1 Sorc / 2 Cleric / 9 Sorc will not fix this because Cleric was the last spellcasting class that you took a first level in.
don't forget the amulet of the devout - gives a free charge of chennel divinity, once per long rest and +2 to spell save dc, might be something to keep on you for when your going into a bigger fight, but maybe used your channel divinity charge already.
I would start level 1 as a sorcerer for the proficiency until you later take war caster, then take the 2 levels of cleric, second feat i would take elemental adept lightning with 9 more sorc levels, good video! 😀
I have a fighter warlock sorcerer who can cast while using heavy armour. The character gets proficient in heavy armour because of his first level and that carries over to every subclass.
My first character in BG3 was a Draconic Bloodline pure Sorcerer, and I thought that it was powerful as hell. Now I *really* want to try this build, looks super fun!
The shield, real sparky sparkler, is pretty good if you want to run lightening charges. Its active + cleric knockback means you can deal a little damage and remove reactions. I think the aura is great in actii and early act3. It can really mess with enemies who run at your sorcerer because of that knockback
There used to be a way to create infinite sorcery points with the shield of devotion and then add in the create water as a cantrip. So much room for cheese and it's so cool
I am a total newb to D&D and Baldurs Gate but on my first playthrough I chose storm sorcerer just based on the in-game descriptions on the character creator. I won’t lie- in the first like 4 or 5 levels it was a little slow going and I had to rely on my party memebers quite a bit but once I got to level 6 and got all the lightning gear, the ability improvement feat and the hags hair to get my Charisma to 20 I was off and running. I haven’t multiclassed yet to tempest cleric although I plan to, I just wanted to get to level 6 in storm sorcery at least. If I did it over I’d do a draconic bloodline sorc until level 5 or 6 and then respec to storm. Honestly it was probably just me because at the same time I’m also trying to just figure out how all my party members’ classes work, how they work together and also just learning how the game and combat work in general. So maybe if I had known the basics I could’ve more easily navigated early storm sorc levels but I’ll assume there’s just an easier way to just switch over to it once you get some levels. But it was cool as hell being able to fly around early on. Not just for combat but exploration purposes.
This build rocks. At level 5, I accidentally one shot The Hag by quicken spell to Create Water to give her the Wet condition, then Chromatic Orb/Sphere (w/e it's called) for Lightning, max damage with my channel divinity and used my illithid crit to deal 124 DMG, lol. Had to redo it cuz we needed the hair.
I kind of like wood elf so that you can fly further and higher with tempestuous magic I could definitely see going for Dragonborn though, because there's some equipment that give you bonuses for standing on electrified surfaces which might be fun to use for this build.
Personally i think using shocking grasp as a reaction is better then using the cleric reaction as it applies shock but thats just me. I also dont think that cleric reaction scales where shocking grasp does scale up at level 5 and 10.
Doing a 6 + 6 split between cleric and sorcerer looks like it would be pretty good. Gives you access to all the good lightning spells (even chain lightning via Markoheshkir) and if you have a party member with song of rest you would get 8 uses of destructive wrath per long rest.
I guess you'd have to choose between call lightning and lightning bolt/witch bolt as your main damage dealer because of the different casting stat, but by the time you're high enough level to use all of them gear can fix that problem.
I've oneshot so many bosses and encounters with this build on tactician. Nothing beats watching a boss just appear and instakilling him that same round with a 300+ damage spell
You can cast wizard/sorc spells in heavy armor just fine (as long as you have proficiency). Just like the tabletop version, proficiency is all that matters.
I'd love to see a non-necro summoner build. Im betting itll be a druid of somekind. That dryad with spike growth is so good and the ice myrmadon is awesome. You have to shoehorn in the summoner gloves - figure out how to mitigate the madness effect
You should try out my favorite build. 8 fighter (champion) 4 rogue (thief). Stack all the items that reduce crit chance. Dual wield weapon style, feats= savage attacker. The rest can go into stats. (Using finesse weapons) anything that adds extra damage dice really make it shine. Lmk if you need/want more details about specific gear and such
Thanks for sharing your Build. I kind of went the opposite...StormSorc2/TempestCleric10 and I am quite pleased with it. I also used Forest Gnome... Darkvision, Speak with Animals and Advantage in Wis/Dex/Cha checks. Look forward to your next video. Peace
You should take Sorcerer first. The reason is the proficiency in constitution saving throws. Many spells in the game require concentration, and this helps ensure they remain up if you get hit. If you take Cleric first, you lose that proficiency when you take Sorc. Getting the divine power is nice but at low levels you can only cast destructive wrath a few times, but you can get hit every round. At higher levels you can twin haste and you don't want to lose that. Clerics have a ton of concentration spells, protection from evil, bless, etc.
@@lukaszparalusz3365 yes you can do it that way or take Sorc to level 2 then switch to Cleric. The advantage of picking tempest cleric early is getting proficiency in armor early.
something I dont think he mentioned that you can do is take the dual wielder feat, then you can dual wield staves instead of staff and shield. I use Markoheshkir and the staff of spellpower, which will give you an extra spell slot of any level instead of just a first level slot like the shield does. you will lose an extra 2 AC but that's not a bad trade for an extra 5th or 6th level slot. Also, there's a very rare amulet that you get from a church in the lower city in act 3 that gives you +2 spell save DC, as well as an extra use of channel divinity per short rest which means you can use destructive wrath twice per short rest instead of once, and 6 times per long rest instead of 3 (assuming you have a bard w/ song of rest) and you can just swap to the spellcrux amulet whenever you need to restore a spell slot, then take it off again
Unless they changed it your spellcasting is decided based on the last level you take. So if the last level is wizard your casting is based of int, if its sorc its based on char and if you take cleri its based on wisdom. So it might be better to take 1 level dips first and then the rest in your main class.
Great build, i wonder if it makes sense to go 6 cleric, 5 sorc and 1 wiz, to get the lvl 6 cleric thunderbolt strike to push enemies with lightning dmg...
Im going to use this as my first build as I just bought the game! Idk if I should start multiclassing though since I’m a noob. I’m just gonna have fun with it I guess
I would say Elf/Half Elf are great choices since you can start the game with the “Friends” cantrip. Human is by far the best pick since they have access to Shields. Dragon born is next best pick since they have natural lighting resistance and gain access to lighting abilities. Although you can find a ring that grants lighting immunity early game. Drow and Teiflings are better pick for warlocks since they have access to “Devils Sight”. Darkness is a detriment to your casting unless you have this perk. Gith is also a good pick for a Warlock/Sorcerer or Paladin build since they have Medium armor and the legendary Silver sword.
@italianspartacus interesting, I didn't know White has shield in it. Thanks for the tip! Would you say the Draconic path is stronger than Storm Sorcery? I'm a bit torn but some of the Storm Sorcery perks look pretty enticing. Just wish we could have the draconic scales in Character Creation without picking sorcerer. Thanks!
8:45 THAT'S why Durge has Medicine! In case you kill all the potion merchants. I was so annoyed that he had Medicine instead of something "actually useful".
Question about war caster vs constitution proficiency. The way I read the rules, proficiency in a stat gives a +2 on a saving throw. War caster "advantage" indicates that you roll 2 dice and take the higher. That should mean that proficiency and war caster would stack nicely -- rolling two dice at +2. In which case, if you ever have a class completely reliant on concentration, like a druid, you could REALLY keep concentration with those 2 feats together.
Or even better, you can get constitution proficiency from dipping in one of three different classes, and use a piece of gear for your constitution saving throw advantage and now you dont need either of the feats!
Cleric/Fighter/Barbarian, right? I have a War Cleric Fighter with 18cons and the extra proficiency so that spirit guardians almost never fail. @@CreativeExcusesGaming
Proficiency in a stat gives a bonus on the saving throw which scales with character level. So at level 1, it's +2, by end game, it's +4. imo, taking both con proficiency and war caster isn't worth it since you're burning 2 feats to maintain concentration, one of which could be used for ASI or elemental dept or spell sniper, etc. If you could only take one, pick con proficiency, since +4 by end game is better than advantage statistically, and there's plenty of gear which gives you advantage on con saves.
Ah, I did not know that. Leaves a slot open for alert. In all honesty... across my characters, alert seems to be the one feat that really turns the game.@@common_undead
Can't find any concrete info, so I'll ask here: Is the wizard spellscribe thingy patched? If so, should I go Cleric - 2 Sorcerer - 10? (at 12) Either way, love your guides! Helps me a lot in learning the game! I usually don't love min-maxing, so I love that these are all fun themed builds that don't REQUIRE the best of the best in every aspect. It's more like "I wanna do what this guy can do with this, because it looks fun"
Now I have a question since ive seen a few similar builds and people talking about starting as sorc first for certain prof bonuses..but i have also heard when you use something that can be recasted such as call lightning it changes the spell casting type to your last multiclassed modifier ie: start as sorc go cleric now call lightning uses wisdom not charisma on recast ..is that true or has that been "fixed" ? Cause I would like to start as sorc then go cleric but i am afraid of losing call lightning charisma modifier on recast. thanks in advance
So i started a new playthrough with multiclass builds. And this one is on the list. Just a quick question: should you not use water to amplify damage? I mean, you have the spell already.
I am pretty sure in order to learn from scrolls you need to be the right Wizard Level. Meaning if you wanted to learn a level 3 lightning spell and only have a level 2 wizard tou cannot learn that spell from a scroll.
Nope! You can learn any spell you have the spell slot level for! :D so if yiu have a level 6 spell slot, even if you're a level 1 wizard, yiu can scribe the spell! Mwhahah
Wait, if you do 2 levels in antyhing won't you miss out on...oh whats it called...chain lightning? Why would you want to miss out on the level 6 lightning damage spell?
I was dead set on respecing my sorcerer to lightning / cleric when I got markoheskir. Very sad hitting that point in the game after 100+ hours only to find that create water is bugged to uselessness on ps5. It can't be upcast at all, and appears to function as a ritual spell as it doesnt take up a slot (also can't destroy water at all for that matter). I'm still kind of pissed about it; I had a whole rp head cannon for the switch too. Oh well, at least sorching ray builds are still batshit crazy.