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My First Game Made $7,430 (I kind of hate it) 

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Hey everyone! Here is the sales data for the first game I ever released on Steam! 💻
➤ Check Out Crash The Core on Steam - store.steampowered.com/app/1291220/Crash_The_Core/
➤ You can also play Koboo: The Tree Spirit on Steam - store.steampowered.com/app/718190/Koboo_The_Tree_Spirit/
Join our Discord Community -
► Discord - discord.gg/QPH2nrEFVa
Software Used:
GameMaker,
Asperite,
Adobe Photoshop,
Adobe After Effects,
Adobe Premiere Pro,
Ableton Live 11
Music Used:
Lukrembo - Sunset
Amine Maxwell - Love
This was a ton of fun to make, so I hope you enjoy!
Thanks for Watching!
#gamemaker #indiegame​ #devlog #gamedev #gamedevelopment #programming #money

Игры

Опубликовано:

 

9 окт 2024

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Комментарии : 63   
@HonestRogueGames
@HonestRogueGames 7 дней назад
I learned a lot after releasing 4 games on Steam! Let me know if there is anything else you would like me to talk about in future videos.
@AbhiSundu
@AbhiSundu День назад
Great video! I'd love to hear about how your free game did. I saw that Traveler's Bastion has 45 reviews, that's really good! How many players did that translate to? Did you feel like marketing a free game was easier/harder than your paid games? I remember reading that valve primarily promotes games based on revenue earned, so I figured free games would be hard to get players for, but Traveler's Bastion seems to have done quite well. Also: Do you wish that you had charged for Traveler's bastion, or are you glad you released it for free?
@HonestRogueGames
@HonestRogueGames День назад
​@@AbhiSundu The game got around 9,000 players and 45,000 installs which is great but I wish that I made a paid version of the game because DLC sales are not that much and I split the money with my brother. It was cool to get lots of players and feedback though so I am happy!
@secretsofshadowsgame
@secretsofshadowsgame 5 дней назад
glad i found this channel, for some reason a lot of indie dev youtubers dont actually release any games but just act like they know what theyre doing lmao. but you actually released multiple games with a super straight forward marketing strat, very inspiring
@HonestRogueGames
@HonestRogueGames 5 дней назад
Really happy you found it inspiring! I watch a lot of game dev youtube to get inspired myself so thought I would pass on my experience too.
@HopperGameDevelopment-x4r
@HopperGameDevelopment-x4r 4 дня назад
I’d definitely call that a success, especially for your first release. Well done!
@HonestRogueGames
@HonestRogueGames 3 дня назад
You are right I apperciate that!
@ExpensivePizza
@ExpensivePizza 5 дней назад
One of the best things about game development is that you CAN start over on your next game. That's not true for most other software development projects. Also, game dev is a journey that stacks on your previous attempts. Each game builds your skills, reputation and hopefully bank account.
@HonestRogueGames
@HonestRogueGames 5 дней назад
So true!
@PhantomThiefXI
@PhantomThiefXI 5 дней назад
im brazilian, with that money i could live for about 5 years, so i take this as a huge success hopefully its also worth a lot in your country
@SaltyMaud
@SaltyMaud 5 дней назад
3 months skimming the poverty line.
@PhantomThiefXI
@PhantomThiefXI 5 дней назад
@@SaltyMaud 😭
@zitronekoma30
@zitronekoma30 4 дня назад
@@SaltyMaud three is generous for most places :o
@yugiohk574
@yugiohk574 4 дня назад
wtf como vc iria viver 5 anos gastando 760 reais por mês? ao menos em sp isso mal paga um aluguel
@PhantomThiefXI
@PhantomThiefXI 3 дня назад
@@yugiohk574 só nao viver em sp
@dophie3292
@dophie3292 6 дней назад
I'd be extremely proud of making that. Good on ya bruv
@HonestRogueGames
@HonestRogueGames 5 дней назад
Thanks a lot! I might be too much of a perfectionist...
@vinsal7629
@vinsal7629 8 дней назад
Cool to see some of what goes into publishing a game on the back end! And I feel you on getting burnt out on old/beginning projects - you learn a ton, but it gets so exhausting to return to over time, lol
@HonestRogueGames
@HonestRogueGames 7 дней назад
Happy to hear you got something out of it! Let me know if there is anything else you would like me to cover in another video.
@WhatforNameIsThat
@WhatforNameIsThat 6 дней назад
Thanks for sharing your experience. Most of the time you only hear about the exceptional success stories, but what brings a lot more value is what people learn along the way. Hope your next games will bring you more success.
@HonestRogueGames
@HonestRogueGames 5 дней назад
Of course! I agree that hearing the top 0.01% of games can harm your perception of what game dev is like for most developers.
@easlern
@easlern 3 дня назад
It’s always hard to create something and look back on it with the wisdom you’ve gained in the meantime. Let it teach you but don’t let it discourage you! Congratulations on what you’ve accomplished and hope you keep making awesome stuff
@HonestRogueGames
@HonestRogueGames 3 дня назад
Very wise and I love creating games that won't ever change but I am not always proud of them. I may just be a perfectionist though I should focus on what I did right in my old games as well.
@HonestRogueGames
@HonestRogueGames 2 дня назад
Also thank you!
@maomaopvp
@maomaopvp 4 дня назад
Interested in following your development journey, so liked and subscribed!
@HonestRogueGames
@HonestRogueGames 3 дня назад
Thanks a lot I will be sharing more soon!
@regularguy3879
@regularguy3879 2 дня назад
Hindsight is always 20/20. Even though I'm not a game dev it works like this in everything in life and when it comes to your game there's always option to update your game I think you did great for a first release
@HonestRogueGames
@HonestRogueGames 2 дня назад
You are right and thanks a lot for the kind words. You have made my day!
@regularguy3879
@regularguy3879 2 дня назад
@@HonestRogueGames dude, it comes from failing at about everything in life, not trying to be all overly dramatic here but I geniuinely failed at most things in life and it comes from being overly attached to outcomes and negative emotions . Not trying to be pessimistic here but I think my point is fair. After a certain point most things comes down to luck and not a lot of people like to admit that. Lucky for you you have a healthy amount of self criticism so you will probably just improve. Just don't let bad thoughts get to you The key is to not let things outside of your control to dictate your decision in a neurotic fashion :D
@richardhunter9779
@richardhunter9779 3 дня назад
That is legit pretty good! Steam is a ruthless Darwinian place and most games do not make even a hundred dollars. Keep going, it looks like you have what it takes!
@HonestRogueGames
@HonestRogueGames 3 дня назад
You are so right and thanks for the kind words I will keep making stuff!
@restlessfrager
@restlessfrager 6 дней назад
Félicitations, c'est bien de voir des développeurs Québecois qui sont pas des mobile shill ou des clounes qui travaillent pour Ubisoft!
@penttikoivuniemi2146
@penttikoivuniemi2146 6 дней назад
I also recently released a game, and I can with pretty much full confidence say that what you did to market yours is everything that makes any sense to do in today's world... I don't know about 2021, but right now nothing but Steam Next Fest and youtubers lead to anything. I put in quite a lot of effort into a lot of different marketing efforts that did nothing, the game sold 40-ish copies on release and got stuck there for a month, before one of the few people I had approached and who really liked the game released his video that went sort of viral. The game is closing in on $12K gross now about a month after the release of the said video... Which honestly is pretty insane to me. It's still not sustainable if you consider the huge amount of time I spent on the game, but assuming it doesn't completely dry out now it can hopefully carry me through my final year of grad school and onto the next game release.
@HonestRogueGames
@HonestRogueGames 5 дней назад
So cool to hear your story and congrats on your success! It may not seem like a lot of marketing but if you spent most of your time making a great game and streamers want to play it can work wonders.
@penttikoivuniemi2146
@penttikoivuniemi2146 5 дней назад
@@HonestRogueGames It's actually funny how a lot of people online always throw around all kinds of advice, when the thing that actually works for indie devs without aa publisher is making a good game and finding people with good reach who like it. Flashy graphics and meme-worthy moments like that one game that added parryable nukes can sometimes do wonders, but that's almost 100% up to luck. Posting on twitter or reddit does nothing, paid advertisements do nothing, posting on your own youtube channel does nothing unless you already have a large audience.
@SmartBastardGames
@SmartBastardGames 4 дня назад
@@penttikoivuniemi2146 Never had any luck with Twitter or Reddit, so I can confirm that one - but RU-vid does have some benefits even with a small sub count - viewers will often provide good feedback on a game or concepts, which can be really useful when working solo. It's certainly kept me motivated! (You also can't so easily get distracted onto other side projects if you feel there's some sort of peer pressure to deliver a video on your big project)
@cozinoda
@cozinoda 4 дня назад
Incredibule work, but 1:18 makes me cry just looking at it
@HonestRogueGames
@HonestRogueGames 3 дня назад
You can imagine how I feel...
@absence9443
@absence9443 2 дня назад
1:16 Whatever you work on next, structure your code with OOP, almost everything I see is either boilerplate-code or flooded with features into single function calls or files such that any form of debugging, test suites or adding/refactoring/removing aspects is pretty unstable and probably slow. At least this is the kind of harsh feedback I needed to adjust to a proper coding style which makes one tremendously faster and better at writing code. ( and neat game btw c: )
@HonestRogueGames
@HonestRogueGames День назад
This is a great point and that is what I have been doing with my recent code! I appreciate you reaching out cause I am still wanting to learn and improve as much as I can.
@ConfidentlyRong-jo5yt
@ConfidentlyRong-jo5yt 2 дня назад
I'm blown away that Steam is taking 30%
@HonestRogueGames
@HonestRogueGames 2 дня назад
I think Steam is a great platform for indie devs but it does kind of suck. It is what it is.
@TheGonzaDev
@TheGonzaDev 4 дня назад
Hey! how do you send the keys to youtubers? Using the youtube email you can only get 5 per day, is there a way everyone here has to contact them? XD
@HonestRogueGames
@HonestRogueGames 4 дня назад
I created 3 RU-vid accounts and you can use friends accounts too then you max it out everyday for as long as you want. It gives you time to know a bit about who you are sending the key to which is a good thing. I watch a lot of indie gaming youtube cause I enjoy it I can personalize emails that way.
@TheGonzaDev
@TheGonzaDev 2 дня назад
@@HonestRogueGames Thanks a lot! That makes sense lol And your games look super cool, keep going bro
@AbhiSundu
@AbhiSundu День назад
Super impressive for your first Steam game. I know you had criticisms of the game in retrospect, but at the very least, the art style is killer. Did you do the art / capsule art yourself? If so that's crazy cool. Your most recent game Koboo also looks sick, curious to hear how the release for that game went too.
@recehgaming8246
@recehgaming8246 4 дня назад
Bro, make pixel game but sandbox mmorpg, like Albion, can make house in private island, can cut tree, mining ore, fishing, farming, and doing dungeon solo or group with party, I`ll gladly throw some money on it.
@HonestRogueGames
@HonestRogueGames 3 дня назад
I have not made a multiplayer game before but that sounds like it would be a really fun game. You should make it yourself it is something I would play too.
@recehgaming8246
@recehgaming8246 3 дня назад
@@HonestRogueGames I dont know how to make it , hahaha. What kind of game do u play now? Do u like mmorpg?
@HonestRogueGames
@HonestRogueGames 3 дня назад
@@recehgaming8246 I really enjoyed Guild Wars 2 myself I also play roguelikes a lot like Gunfire Reborn
@recehgaming8246
@recehgaming8246 3 дня назад
@@HonestRogueGames I think I have gunfire in epic, but never install it,I actually enjoy roguelikes too, like For The King and full mojo rampage. Really want to try Guild wars 2, but I don`t know if my ping gonna allow me to play it smoothly, dont know if they have sea server. Also do u play terraria?
@anonymous49125
@anonymous49125 2 дня назад
I thought the steam games admin backend stuff is NDA'ed not to show?
@HonestRogueGames
@HonestRogueGames 2 дня назад
That used to be true but not anymore it is up to the developer to share their numbers. There are plenty of other developers who have shared them you can look it up if you are curious.
@anonymous49125
@anonymous49125 2 дня назад
@@HonestRogueGames Oh, I didn't know. I stand corrected.
@greguar86
@greguar86 3 дня назад
2.5 wishlists - thats the problem ;)
@randomusermaximuss
@randomusermaximuss 3 дня назад
Ensured that title is wrong.
@HonestRogueGames
@HonestRogueGames 2 дня назад
I dont think so my game did make that much money, Steam just took a cut of it. I still kind of hate the game cause I felt sick to my stomach looking at it after release and the code is a mess.
@4xh9
@4xh9 5 дней назад
nice :)
@BloxedZ3R0
@BloxedZ3R0 6 дней назад
o
@HonestRogueGames
@HonestRogueGames 5 дней назад
o