I really don't know why there's so much tribalism between these two communities?? Can't we just play them together? I personally think that WuWa and Genshin cover each others flaws, gameplay wise WuWa covers genshin, and Lore wise genshin covers WuWa, if im done with gneshin for the day i can login in WuWa and spend my energy there, its really that simple. In the end of the day we have two good games to play.
No, that's really how it is, but I think just let people sh*t on each other. They just do it for fun. As long as they don't do something bad irl, I think it's fine for people to fight nonsense in the internet.
@@redfoxakameFunnily enough your Internet engagements affect your mental health so you should reduce stupidity at all time at all cost. Please be reasonable.
@@Kagami_kazuya69 no, I'm saying that it's okay to not be serious all the time. If you're hurt by what people say on the internet about a gacha game, then you need to stay away from the internet. Otherwise, just relax and let people do what they want. And don't assume that people rely on the internet for their mental health. Not all of us don't touch grass. Do you find this comment reasonable now?
I ALWAYS enjoyed Genshin for the world, lore and story since day one. The combat and gameplay is simple enough, but the exploration and music is what made me play it consistently ever since it came out. It's the first game I played where i actually felt as if i'm travelling a world. Wuwa, on the other hand, itches my Dark Souls gamer side greatly. I can get my satisfaction from all the movement techs to traverse the world, building and getting good with my teams, all the while with a serviceable story and a world that's pretty enough to chill in. TL;DR Genshin is my comfort game in which I just wander around and listen to the music while i appreciate the gorgeous. Wuwa is where I actually play the game to enjoy it.
Finally, an opinion I can get behind… Genshin is also a major comfort game for me, and also one of my main hyperfixations currently. WuWa is good, I won’t deny that, but Genshin has a special place in my heart that WuWa could never replace.
@@skyrisetempest1452 Fair enough, I did try WuWa myself out of pure curiosity, and yeah I didn’t like it as much as Genshin… probably because my neurodivergent brain can only handle one fixation at a time.
No, they have said that they will only extend the range of the skip button over to certain main story parts, the game will still not let you skip parts of the story that are important.
I am an old Genshin Player from the very early versions and ı can confidently say that people who think both are the same cannot differentiate tomato and strawberry because both are red
Genshin gives a more of a typical fantasy vibe, which is awesome. Wuthering wave gives like a techy fantasy which is also cool. Hope it promotes competition, cause both are epic
@@JalBabazad-vf8yb Modern fantasy existed since before HI3, Stop acting like Genshin didn't copy 99% of breath of the wild and release the same game with Gacha mechanics 💀
@@hentaro7845 then you guys stop act like wuwa didn't copy GI go look at botw and genshin's interface you can see difference but wuwa is just literally copy og genshin impact even the ui is same go enjoy copy of the copy game
Yeah exactly, 100 %. I came for "honest opinion" and all I left with is detailed description of what game is about, similarities to Genshin and "the experience is similar with every gacha game, after a while player does everything and then doesnt know what to do next", like no sht...
I'm old player and I can say i get fed up listening to the same track over and over. I sometimes turn up the volume but by now I'm not really into ost unless it's something new.
nah, id assume you are new if you dont do this yet, i turn on music only for main and story quests, for other, i prefer songs or music of my own now let me be clear, genshin osts are awesome, i have a LOT of them in my playlist, but the thing is, it gets interrupted by random enemies popping every 10 seconds, then it fking resets, and on a daily basis where i only have to farm resin and do dailies, i dont wanna listen the starting 10 seconds of each ost and be done with it
tbh, story an characters is genshins point. if youre not into the story, or excited about characters. youre going to run out of content. i love both, so for me im still into it
I like that the story in Genshin you can feel the emotions that the characters have in any given scene. The voice acting in Wuwa is inconsistent and emotionless in comparison.
@@robertmasengale9366both games suffer on that shit though genshin has phenomenal voice but less expressive characters which is a little bit less immersive because it doesn't match just like how WuWa has more expressive characters but shitty voice (i know they are known VA at least the eng dub so for me they have the same on that side.
@@robertmasengale9366honestly i haven't faced that problem for JP, and seeing some clips in CN (not sure about KR), but they did adress the voice direction issue for EN and we'll probably see some changes starting 1.2 and onwards
@@robertmasengale9366 Right because genshin has amazing voice acting at all time. Go back and replay Mondstadt and its side quests. Like that NPC in a cutscene that says "I'm so scared, run away!" or something along those lines in the most bland, "just woke up" type of voice. At least WuWa pays its voice actors on time lol. Does wuwa also have bad moments? Yes, but I'd call it far from inconsistent and emotionless. Just because YOU personally don't enjoy it doesn't mean it's bad. It's not amazing, but it's better than Mondstadt for sure. Scar's cutscene and his story with the herd were better than "Oh cutie, let's go on a date!". It had more impact in the middle of the story than genshin did at first, where it's only at the end of Mondstadt that you get some actually emotionally scenes. Also, don't even get me started on Inazuma, they had a year of time to perfect their writing and they had SO much money from all those banners, yet the writing was trash, and the whole community agrees on this. Fontaine is a masterpiece, you can't compare it to WuWa, as it clearly wins. But you're comparing 4 years worth of money, effort and experience with a game that was barely released.
You will be surprised how many gacha players just skip story. Many just only play for the gameplay and using their gacha characters. Some event dialogue in games I played, even made fun of the players that just skip dialogue. 😅
@@justvibingowo736 games with story as a major aspect of it being ignored and then later calling the game boring is the equivalent of me buying McDonald's nuggets, not using the sauce and say the nugget is dry. Absolutely ridiculous way to play any game with story, just play shooting games at that point.
remember when Genshin Impact came out and people.who played BotW 3 years earlier said that it was just a BotW clone? Some of those former Zelda players even refused to play Genshin (some people in Japan even boycotted Genshin). In the end, the two games were different in the important ways despite the similarities. I feel like Wuwa and Genshin are now in the same relationship 3 years later, where some Genshin players refuse to play Wuwa because they think it's just a Genshin clone. At the end of the day, I think it's irrelevant, if you enjoy the game, and have fun that's all that matters. If you refuse to give a game a chance because you think it's "just a clone" of another game you like, then suit yourself, you don't have to play that game.
I didn't refuse to play wuwa but was concerned about how interesting the lore would be, I was about to search about it until I saw literally one entirely group talk shit about Genshin. I asked "ok, gameplay wise wuwa is better, I already know that, Genshin has a lot of problems, but can you explain to me how is the story and lore of wuwa?", they kept saying world exploration and gacha were better and they couldn't explain about the story or lore cause they were only worried about it. like damn, why you are complaining about Genshin when definetly you played it for other reasons than the game was focused on? I felt I was wrong to play Genshin and I was a "moron to keep playing it",. While that happened, another group of only Genshin players, with more than 2k people on it, was casually talking about wuwa as a new game, no one complained, no one cared about it, there was no drama. Maybe its twitters/sns fault, thats full of teens and immature people, but I don't believe people that really play genshin would shit on wuwa. that group is advised to only +18 join and to keep things civil. everyone there already knew that wuwa and genshin, despite being of the same genre, are totally different. but thanks to that stupid fellows in the other group I won't play wuwa cause theres was no insight in lore and i play genshin because of the rich lore
@@sophiagizthen you definitely haven't seen enough sides of the two groups. Just as there are chill people in Genshin about WuWa, there are also chill people in WuWa about Genshin. And so are there Genshin stans that always talk shit about WuWa and how it's just a cheap clone. Instead of being a sheep that only listens to what other people say, why not actually try the game for yourself and see if you enjoy it? If you like it, then good for you. If you don't like it, then that's ok as well. Besides, comparing the lore of Genshin, a story that was built for 3 years, to WuWa's that's literally less than 3 months is just unfair. We're literally just at the intro/prologue of the story. Why not compare Genshin's prologue chapter to WuWa's instead of the entire lore and storyline?
@@sophiagiz Right, and then the president came and personally gave you a trophy for surviving those mean 3 wuwa players... oops I meant 3000*. You can literally check the comments on those video and how most of them talk about how WuWa is mediocre, how it's a genshin clone, and so on. You won't play WuWa because you yourself are stupid. Lore and story are BIG parts of the game (same for genshin), you can't ask people about it unless you want spoilers, and if you ask them for their opinion that's also stupid. I love it, others may find it boring. Same with genshin, I LOVED Inazuma, HATED Sumeru, but most of the community will say it's the other way around. So what exactly do you want to find out? You want to learn what the lore is and get spoilers? Google it yourself. You want to know whether it's good or not? Again, I absolute HATE Vanilla, others love it. Blaming a small vocal minority and not trying something because some people you can easily block and NEVER interact with were mean to you is beyond childish. Please do NOT try Wuthering Waves, I'm so glad the game doesn't have stupid players like you so we won't get treated like trash in the future, and get like 3 wishes for our anniversary as well.
What I'm pissed off about the story comparisons is that they just keep comparing it to fontaine like wtf thats unfair, Compare it to genshin early versions, mondstat was just an introduction, they introduced a bad guy(signora, scar), introduce factions, they head to chinese inspired place, has a dragon god(might be just chinese fantasy trope) and their dragon god disappeared making the head of the city take over....similar?
tbh idc about how cliche a story is, but the way wuwa animates their story makes it so interesting. characters actually have various different animations that aren't the same reused ones that we've seen for the past 4 years + the dialogues are really funny sometimes, like in the quest "A true arena champion", there's an option to say "I'm flat broke".
But what the point of comparing with early genshin? It was made long time ago without any reference on how people react to the basic story on a big gacha game with open world. I mean we live in the present you know 😅
@@ProkerKusaka because early game, there’s always a need to do world building and introduce core mechanics? Comparing fontaine to wuwa story makes no sense because fontaine is already halfway of the story. For example, we already know about fontaine being in a crisis, nahida spoilers abt furina, hydro sovereign reincarnation that we knew before fontaine, etc. all of these wouldn’t make sense if the previous quests hadn’t told us that. That’d be like telling you there’s a flying rock that is being worshipped by pillows, wouldn’t make sense right? Why is there a rock, why is it flying, how are the pillow worshipping it….Which is why wuwa and genshin introduction quests comparison makes more sense.
@@qwq1027 people are comparing the quality of the story telling, and so far, wuthering waves is subpar. I really hope the new writers are gonna be able to structure future stories better than 1.0 version of the game
@@ln6148 This explains it perfectly. Because another game came out, and it treats its playerbase much, much, MUCH better. Giving away hundreads of wishes, 5 stars left and right, adding in quality of life changes day 1, fixing everything genshin players have been crying about for YEARS. And when people rightfully praise it, and call it better than genshin (which, objectively it is, if you don't count the subjectiveness of the story or the atmosphere), people get mad at all the time, resources and money they spent, feeling like they wasted it. Exactly like you said, and they are in denial about it, saying "WuWa is trash! It's just another genshin clone" because they can't cope any other way. They spent hundreads of dollars, hundreads of hours on this game, complained and complained and complained, and they can't comprehend a new game coming out with all the things they've ever wanted already there. But they're too invested in genshin to move over, they're immersed into the game, got attached to the characters and the world, and would rather stay and keep being treated like shit, consoling themselves by saying that WuWa sucks and nitpicking everything about it, rather than respect the game that respects them most.
I personally think the complexity of Genshin's combat is doing the maths and teambuilding (big number onscreen = good team) which is not complex at all, just a lot of planning. On the other hand, WuWa's combat lies on the player's skills to think at the moment. While teambuilding is also a part of the game, you can get more creative as long as you have the skills to back it up. Another thing is that each characters have their own niche in combat (e.g combo strings, forte skills, etc.) which creates variety of things to do in combat. Compared to genshin where you just spam skill→burst→quickswap→repeat until main dps on-field→spam attacks ... and keep on doing it until all enemies die. Then again, it's a matter of preference. Not everyone will enjoy getting one-shotted by bosses unless you can dodge/parry its attacks, and not everyone will enjoy one-shotting bosses after grinding for the perfect artifact for years.
I hate that genshin has a dodge button but bosses have like half their attqcks undodgeqble. Like the geovishap guy you farm for hu tao and xiao materials, his spin move cant be dodged or i framed vs in the event you can it. They shiuld just make every boss and thing iframable to reward skill
I think its a new game and you're in the dicovery phase but I dont really think wuwa is more complex. You need more reflex but thats it. Lets just wait in few months
@teeman7137 Except we have Punishing: Gray Raven to show how bosses are gonna be, and bosses are always a threat no matter what stage of the game you’re at. No amount of whaling is gonna help you against a hologram boss, whales are already learning this.
let me ask you a question to understand what you meant. Imagine I have done everything genshin has to offer, but most of my maps are only at like 20% exploration, what percentage of "the actual gameplay of the game" have I experienced ?
@@Dwerynith like 80% cause most don't give a damn abt exploration. it's not like it really offers anything to players who aren't obsessed with completing everything or can't spend money. most people will care abt combat either way, like abyss or tower of advertion or anything timed
As someone who has played Genshin since its release, both games are the same in terms that they are both open-world. I mean, a lot of people like the concept of free-roaming a setting of a game and exploring or gathering resources. But they are very different in gameplay to be honest. Genshin is basically for casuals, simply finding the right team and just pressing the skill and burst at the exact moment to trigger elemental reactions. Hell, I am an Alhaitham main so combat isn't an issue for me in Genshin. But in Wuthering Waves, dodging and parrying is important. You just don't mash the skills and hoping that your 10000$ wallet will carry you to defeat all the enemies in the game. You need patience and skill to defeat them.
Completely agree but I must also add, movement is important. If moving around the map sucks I'll do the least amount of it possible. Flying feels underwhelming in both but having no stamina requirement for running and climbing not being a 15 minute chore works WONDERS. tying movement's QOL to characters instead of a universal system feels really fucked up.
In a nutshell: THE SAME GAME +More refined combat +Better rewards +Skip dialogue button +Actually listens to the playerbase +In the future +Better story that doesnt get boring after 3 quests +Better weapon banner +Just more fair in general At least in my opinion
+ Big map + Free grapple tool + Verina + Music out of combat - Music in combat (seriously, who invented this "switch music track every time some little bug aggro at you"?) - Clunky intro-outro skill system (can't save your intro/outro when mobs aggro at you, you switch to your main DPS and they gets triggered on their own) - No elemental system at all, you can't even burn the grass - No properly voiced enemies (some generic sounds used) - Camera and targeting issues - No rotating minimap mode (listens to their playerbase, huh) - Why only 3 characters in the party? - All weapon types in combat feels very similar - Instead of learning and experimenting with the combat system, you only have to practice timing parry and memorize key combos - Bossfights and endgame modes seems to be the main highlight of the game (which usually translates into faster power creep ratio, so there goes our "better rewards") - Annoying login screen music that doesn't follow the game settings (you can't disable or make it not so loud) - Have to manually restart the game on every update (seriously, how low-effort is this programming?)
I think the echo system is far better than the artifacts in Genshin. I love exploring the world and finding loot that I can use. In Genshin I just get tied to a one room instance and spam it until RNG rolls in my favor. I wish Genshin would let us get viable artifacts we actually use in the open world, especially to what size the world is and how great it looks. Instead you log in, do your daily’s and run your dungeon then log out for the rest of the day. In Waves, I can keep playing and playing, farming as much echos I want till I can upgrade them.
This, it makes the map alive cause in genshin what are you to do in the map?monsdat has been dead since forever i barely even go to other regions when fontaine was released this is big that wuwa made artifact system an open world grind
@@Supreme_Bargainer nah, if youre a genshin player since launch like me you literally have nothing to do in the open world take it from me im ar 60 doing speed runs in abyss is the only thing that takes my time in the game, wuwa open world gives you mats, echoes/artifacts, mini elite bosses, hologram challenges with each bosses having 6 difficulties to test out your skills and damage. Genshin was my best game, im moving on from it now. HF tho with whatever just my opinion
Personally it is my opinion that wuwa is better because this company has continually demonstrated that it gives a crap. I truly believe that many of the grievances that we experience with genshin will be brought up here again or have already been brought up. This is OFC because wuwa's design is so heavily inspired by genshin. But because the developers at Kuro actually listen, im hopeful that overtime wuwa will take on its own colors.
True. Idc how perfect was the game launch, as long as the devs listened to their community, it will be a good game. I rather take that than somewhat good luanch but the devs dont giv a f about their community(the devs of a certain company)
You're right they listened because the launch was awful to the majority of people and we don't know if they'll always be like this, but the fact that they listened says a lot. There's even a specific feedback button in the game so that players can write any bugs or complaints they are experiencing.
You do realize once all the controversy dies down they gonna pretend they don't hear nothing right? Like be realistic once they have their own solid fan base that won't leave you gonna be treated exactly like genshin. Its fine to like wuwa and dislike genshin. You don't have to breath the copium or delude yourself or justify hating and liking something. I like wuwa and genshin but at the end of the day I'm going to go back to genshin.
"Just the simulated universe" hello person who has never played Mihoyo's actual good game. This is called ELYSIAN realm. It's the best and most complicated part of HI3rd. The key difference between these games is that when you face too strong of a boss in genshin, you just need better stats. When you face something too strong in WuWa, get good.
Well, the bold guy has been glazing weathering waves hard-core. Like weathering waves being number one in the sales for one whole day . And he was acting like it was the whole month. lol 😂 To me weathering waves has show me the tone deaf has no credibility
Let's be honest if there's a skip dialogue button you'd probably press it and you'll probably also ignore the story but in genshin we have none of that yes we can click fast to skip some of the dialogue but not all of the dialogue only one at a time because sometimes in genshin we actually have to answer some npcs question like a guy tells you what to answer you can't skip that do you know what to do so you can't blame genshin is more focused on world building and good lore I have played wuthering for about 4 days yet the story is good but I rarely actually know what's happening I only fight creatures and spam buttons and I fell that you really need a PC to play wuthering cuz in mobile I can't even dodge or hit the reflection halos cuz of how laggy it is
But it is a fact that WW has trash story compared to Genshin, and I did not skip anything even because I was expecting something good like after Fontaine or hsr But unfortunately WW story and lore is disappointing
Dodge like Genshin? Genshin doesn't have a dodge mechanic it's just a bug that they will never fix. Elemental reaction is not complicate just use hyper bloom and everything is dead in 10 sec.
This video is 4 days old and is already outdated. The skip button has been buffed and now you can skip everything. On top of the 2 guaranteed 5 stars from the gatch we also got a 5 star selector that doesn't require any premium currency. You forgot one big endgame mode which is hologram. The gameplay loop in WuWa consists in also going out in the world to farm for echos. Also, i'm kinda confused on how you can't decide what combat is more difficult than the other when you basically said that in genshin you can just button mash and you win while in WuWa you gotta a whole lot going on(haven't even spoken about swap cancels but i doubt you even know what that is). Honestly pretty bad and outdated review Edit: you also completely avoided speaking about movement where in Genshin you can't sprint for more then 10 seconds while in WuWa you can run infinitely, wall run, graple, double jump but i guess is not important for an open world game
thank you for validating my observation that they are both the same game with different names of stuff to do. They are both excellent games in the end. basically pick steampunkish-fantasy or sci-fi-fantasy
You really doing dirty to wuwa by calling same game... Sure they are same genre but combat is really next level.. never had fun after elden ring till starting wuwa. It amazes to me every time how you can control almost 3 characters at same time and do fancy combos with intro & outro skills.
No it's not the same game. Saying it is the same game discredits all that wuwa has to offer. Sure they are both similar games. But they are not the same. The echo system is a nice twist to the normal artifact system. When exploring you can actually run up walls instead of climbing them and you can run with no stamina with only dashing decreasing your stamina and you are actually able to parkour unlike genshin. The combat are very different with outro and intro skills along with parry and dodge. Both games have pros and cons.
@@ataberk3539you just never actually playing a fighting game before just wait till they gave less and you got bored of it and calling them a boring game
Really solid review, I love how you compared everything. I do prefer Wuthering Waves, but my only problem with this review is that you compared it specifically to Genshin. Yes, Genshin is incredibly well known for it's features, even a little bit of Star Rail too, but they aren't the ones who created said features you referenced. Once again, I love the review but it does frustrate me when you talk about Genshin as if its features are original.
I think you forgot to mention Holograms in Wuthering Waves and the "red" enemies overworld. Genshin has its elemental system but in the end, once you know your rotations, you're good to go. Just spam s. Just use hyperbloom that doesn't even make you think about rotations. Many will use Zhongli, so many just obliterate with Neuvillette who basically just stands there with his water hose. WuWa has more engaging, more complicated, and more difficult combat. I need to pay attention to the fight or else I just get molested. Even with the mobs. Dodging makes me look cool, parry is a bliss, and one wrong click can cost the match. It's always satisfying to win, and there are still so many things to clear... which I don't find myself clearing in a couple of months at least. Holograms most especially seem very fun, higher leveled bosses don't just have higher hp but different mechanics. Red enemies overworld can one-shot you. Yes, they can be cleared with level 1 characters as long as you dodge and parry 100% of the time. Which, you know, only the sweaty insane players can pull off. Combat complexity might be subjective to some, but we can't deny that at least you need skills in WuWa, where in Genshin you can just get away with a Zhongli.
That depends on what characters they'll add in the future, though i believe in Kuro to not add an overly busted character that invalidates all mechanics. For some, The combat might not be harder than Genshin but it definitely feels more fluid and fun with so many options to counter the enemies attack.
@@fantastictizable what "skills" are you referring to? Fyi, I never pulled Zhongli in my acc, not even Neuvillette. Game's already easy as it is, couldn't put it to baby mode. So, what skills are you talking about when all you need to do is learn your rotations and make sure everyone had enough er? Or play hyperbloom lol.
Honestly, both games are great, don't know why both communities are at eachothers throats, like if you don't like the game THEN DONT PLAY IT, or if your like me, then play both, theyre both great games.
the name should be changed to, “I try to compare the system of 2 completely different gachas and since I'm so used to being trampled by genshin, I say it's better”.
"It's the same game" ia actually my thought when I first play WW.. but now, 5 mins in Genshin will took me to sleep while 5 mins in WW still give me enthusiast to play
@@Saren_5 ToF didn't do anything to make itself stand out. I'd bet money the big WuWa complaint players will have will be "give us harder bosses" I mean kuro is already testing the waters for ways to fix the echo issues. When has genshin listened to players? Kurogames has a history of paying attention to their community.
@@Saren_5 Ohh we've been flaming kuro. There have been a LOT of complaints and not just genshin players throwing hissy fits about nonexistent stability issues because nobody can disprove them. People HATE the story rewrites. Also Kuro has a history from a previous game, they were reliably listening and still seem to be. I'm a HI3rd player, MiHoYo only ever listened to CN players. Nothing good has ever come out of listening to CN players (a mistake Kuro has sadly repeated)
damnnn ima play wuthering waves when it comes on ps5 the gameplay looks hella fun!! i been playing genshin since 2020 with a bunch of breaks in between, and it’s been getting repetitive. but the wuthering waves gameplay looks like it always gets better and updates, so im rlly excited!
I'm not saying it's bad. When making a game you take successful elements from other ones and add your own style to them that's normal, though the changes are few.
@@eider4469a rogue like element isn't invented by Hoyoverse. It's more inspiration, if we're going to your logic HI3 barely even tried just copied Diablos rogue like element.
I do like the elemental reactions in Genshin. They are great because it's not the basic crap you see in every RPG game. Wuwa uses the basic version of elemental interactions, but makes player skill matter more, makes every single character feel unique as they each have different ways to build gauges and use them, and the fact that dodging is an important skill is amazing. It's a trade-off, but I like Wuwa a bit better right now. (Of course, I put over 1k hours into Genshin, so I had already burned myself out on it.)
@@robertmasengale9366I mean don't get me wrong, certainly not every rpg has an elemental system that goes beyong tweaking damage numbers but at the end of the day, they are just combos with extra steps. Like Character 1 has a defense down skill, you can combo that to Characters 2 Crit ability to amp that damage even more. That's standard turn based. It's just flashy. Instead of being numbers, it's particles in your screen that show those exact same numbers. It's just a way to make it a universal system and to be flashy because that sells to their target audience.
I've been a OG player in genshin impact since the beginning and I remember when the venti Banner came to the game and i'm a f2p soo when i spent all my premogems and didn't get him i was upset. Edit: i spent 3 months getting those premogems.
use non-human enemies to your combat advantage (which includes the final boss), switch characters mid-flight, parry/dodge, can parkour through obstacles (ex/ flip over a roof), can choose your first 5 star character of your choice, better combat system
True true, genshin impact and wuwa is quite different. One is for hardcore with infinite time and one isn't. Players that get salty and spread their toxicity everywhere because genshin doesn't cater (or for certain people : "profitable") to them are the worst. Now that wuwais here they got the platform that caters to them. If wuwa is good, the masses will follow and play it without everyone needing to throw slurs at genshin.
I played genshin when it came out it was new and also a great mix of many game styles but it was so limited in terms of combat and how much energy you could use if y’all remember the og energy was super low could nearly do anything. Withering combat is way better the map is interesting and full of things to do and doesn’t limit the player anywhere near as much as genshin. The characters are all the same they know who to appeal to clearly.
Not to mention the dev team working overtime to hotfix every issues and knows how to apologize properly by giving 5 stars of your choice lmao. Genshit could never
@@yooonavarro309 Well, they wouldn't have to work overtime if they didn't release the game prematuraly xD. Also there are issues the game has, that were present during beta, and are yet to be fixed. Not even mentioning the jp information leak from like a week ago, but that's another can of worms entirely
@@mikonyx7712 do we pretend most of the game release day has many bugs on it especially a game that only goes to a cbt not to mention how bad genshin day 1 is lmao stay ignorant i guess
Elemental Reactions: Stand there* Everyone: Im gonna pretend, I didn't see that. Don't pretend like it's not true. It's just that people got used to the elemental reactions, same will happen with Wuthering Waves system.
@@mikonyx7712 Right like spamming hyperbloom is a very complex combat system.. Or maybe just using a shield and spam skills? Elemental reaction may be good on paper but in practice.. it's not really anything. Maybe if there was a 3-way elemental reaction it could be better but genshin's elemental reaction is just plain and boring.
@@SerialAENetworksprobably because elemental reactions have aged.. but we cannot deny it was fun when it was new and when our characters were not yet maxed out. I'm pretty sure a player who would try these games for the first time would enjoy both.
If you haven't noticed though...a lot of these kinds of games have the same basic plot line. You start the game with the character selection, you learn that you have been separated from someone or have been created in some way and then put into the world before exploring "who you are" as that character. With that mindset, you could say that all of these games are a blatant copy of each other but with a different way of going about the story line and lore. If it was a blatant copy of HSR...we'd see turn based combat instead of soulslike combat
Did you really think that the core gameplay loop of Genshin is just the combat?? First and foremost, Genshin is an open-world game so the core gameplay loop will always be exploration. HoYo has always been adding new regions to keep that gameplay loop fresh. I don't even care about Wuthering Waves, but you saying that Genshin's core gameplay loop has not been updated since it's release if just flat-out WRONG.
nah he’s right, exploration has been stagnant for a while now. There’s these regional gimmicks that kinda spice things up, but at its core walking around and finding chests hasn’t changed since release. Combat is a really core element to these games, and WuWa’s combat stomps Genshin’s into the ground.
@@grandmach4672 I wouldn’t call an entire nation where half the time you’re underwater as a gimmick or stagnant. Maybe open-world games aren’t for you so you focus on the combat too much. HoYo and the majority of its players are focusing on exploration, even the underwater combat doesn’t care about your stats. New areas are the only content they have been consistently producing for almost 4 years now, it’s okay to stop playing if that’s not the content you want out of Genshin since they’re not changing that.
@@shakuganfan99 Nah I love open world games, but the way Genshin's been handling their open world has been stagnant as hell. The same stuff over and over and over and over again with a new coat of paint. It almost reminds me of Ubisoft honestly. Wuthering Waves at least has zone-specific quests that actually change the world for the better (like cleansing the poison from a poison swamp so it's not annoying to explore anymore, or finding out how to hunt down a creature that's making a zone dangerous). Like there's actual impact that affects future exploration, which feels so much more gratifying than "grab chests but now its underwater woooooo"
@@grandmach4672 What are you even on about? Every activity you mentioned that WuWa did happened in Genshin already, you get to clear the storm in Inazuma and you get to hunt Lingyuan in Chenyu Vale, and you still call it stagnant.. you’re just biased against Genshin like a bitter ex. Just enjoy WuWa and move on.
@@grandmach4672that happened in the orobashis legacy quest, whetever the tsurumi island quest is called, golden slumber(twice), kvarena of good and evil, 2 quests in the areas released in 4.2, and arguably also sacred sakura cleasing
Tell me, "Can't have my bread and butter game dying on me" without telling me "Can't have my bread and butter game dying on me" bro skipped the whole exploration being better than Jenshin, skipped 2 endgame modes, glazed the easiest combat in gacha, compared early game to endgame (wait there is no endgame in the bread and butter game), forgot that even getting crit damage or rate circlets in Jenshin requires currency that takes 24 hours to regen and artifacts have rng on every 4 levels, you can have a full stacked artifact roll all the way into er and become trash, there are artifacts with 3 subs instead of 4 all the time and you can pretty much grind for the main stat in wuwa without depending on the energy currency. Misinformation can be spread by calling a skipping video as a review video. No hate for Genshin here, that game has its niche and wuwa has its own. But at least if you are telling to an audience, be honest with them.
In my opinion. Wuwa is better in terms of technical ability required from the player but personally i care about exploration and story (combat is nice but isn't my main thing.) also when i tried wuwa and got to like lvl 30. It just felt like a general downgrade from what hoyo offers ( ignoring bad performance).
Disagreed honestly, if you look at Mondstadt and Liyue the zones are all the same texturally. You can look at a place and go “oh that’s Mondstadt” and look at another place and go “Oh that’s Liyue” but within the zones, there’s not much variation at all. WuWa has a good variety of location types at 1.0, that all look distinctively unique from one another. I much prefer it to every region being the same palette.
@@grandmach4672 I'd disagree with this. If anything WuWa really lacks distinction and identity. Most of the locations are just the same in look and will have that black area somewhere. It's also not that interactive in terms of characters and environment interaction. The most we get from characters to move the environment is through guns and breaking rocks. Your resonators don't matter much. Your echoes can matter sometimes but it doesn't really affect the environment much. The only standouts for me are the Sea of Flames and the one with the Aero Monkey.
Well despite Wuwa not really in your favor, you should atleast continue to cheer for Wuwa because that's the only game effective enough for competition, which forces genshin to pull out better quality content. I mean Genshin literally announced resin increase, artifact revamp, and new endgame after Wuthering Waves' release. 😂
@@jaffrry5120 @jaffrry5120 Norfall Barrens, Sea of Flames, the Giant Banyan, the Lampylumen mines? And you say they're lacking distinction? This is all in one region, remember- compare it to Genshin 1.0 and you have Mondstadt and Liyue. And Genshin's elemental system is fun in theory, but with how long it takes to swap characters for exploration, any longtime Genshin player would know that changing elements for stuff in the field is just annoying. WuWa got rid of the annoying "you need certain elements for certain things" and instead replaced it with better traversal options so that *every* character can be fun to explore with.
@@grandmach4672Agree, only Inazuma has more diversity of environment, Sumeru has like two areas (Desert and Forest), Fontaine mostly water with same colour pallete. I like Inazuma map more than the rest because the uniqueness of each area and the gloomy vibe of it. As to WuWa, it is already diverse, like the city of being wrecked by the big black sun in port city Guixu, the gloomy rain in nostalgia isle, the north barren part of another dangerous area with red and black with gloomy apocalypse vibe and ruin of it. So to say, 1.0 WuWa map has more varities.
Fell off genshin during the release, really love Wuthering waves though. I have 3 level 50 characters and completed the main quest with alliance level 27
Basically, they are all the same because they are the product of a rip-off game. There's no need to compare both games or make opinion or whatsoever. In short there's no drama needed LOL.
Well despite Wuwa not really in your favor, you should atleast cheer for Wuwa because that's the only game effective enough for competition, which forces genshin to pull out better quality content. I mean Genshin literally announced resin increase, artifact revamp, and new endgame after Wuthering Waves' release. 😂
Can we just agree that both games has pros and cons? In my opinion WuWa is focused on (mostly) combat while Genshin focuses on lore. And most WuWa players probably come from Mihoyo and Genshin community too. "WuWa is copying genshin!" "Genshin could never!" blah blah blah HONESTLY, it's getting SO ridiculous. Both games has slightly different mechanisms and PROS AND CONS IN DIFFERENT ASPECTS. In the end of the day, it's which one you prefer, or play both!!! Genshin Impact 🤝 Wuthering Waves, period. Stop fighting over who's better and enjoy both games.
I dont play Gacha games but the only thing sticks with me after trying Genshin for a while is the music sometimes i listen to the soundtrack when working
I hope somebody can give me some advice here... I stopped playing Genshin Impact a year ago, right at the end of Sumeru's archon quest... probably 3.6 as I remember getting/trying to get Alhaitham. I didn't play extremely seriously (no meta obsession), but I did spend around... around 1500 hours on it? Not sure. I've been wanting to go back but now that so many people are talking about Wuthering Waves (and I don't want to face the FOMO of realising I lost free stuff as a f2p) I'm tempted to just go for that game instead and stick to it. What would you guys recommend? Do I go back to Genshin or do I start over with WuWa?
Depends on what you like imo. I like genshin's atmosphere more but Wuwa combat is slightly more fun because it actually require parrying and dodging skill. Plus it's new so currently there's a lot of in-game benefits. You can always try to see if it's your taste. Most people play both after all lol
start WuWa imo if you have FOMO because: 1. you can get 3 5Stars right off the bat in WuWa rn with 2 being of your choice 2. you can farm enough pulls in WuWa currently to guarantee a limited 5 star character of your choice down the line (although be warned you will have to grind for these pulls and it will take time but still possible) 3. WuWa has op free characters like the Havoc Rover , Sanhua and Yangyang Genshin would be bad for your FOMO because: 1. Many OP characters like Neuvillette, Furina, Navia, Arlecchino, Lyney, Xianyun and Cheveruse have been released since release of Fontaine and its not even funny because these characters have become either the best DPS or the best supports in this game currently 2. Genshin is currently in a dry patch with nothing new to do although yes you can enjoy the fontaine AQ and even the new dain AQ but after you finish that there is nothing left other than exploration and the ususal artifact/material grinding 3. you missed a free event claymore that was (imo) one of the best free weapons genshin has ever given out thanks to its high atk and er stats TL:DR : Genshin would be bad for your FOMO because you have missed out a LOT It would be much better to start WuWa in your case because you can still claim all the free stuff they have given out (like the 3 5stars) and still be on par with f2ps who satrted on day1
Start wuwa, echo/artifact system is what makes it fun. Makes the map alive unlike genshin once done exploring you definitely not going back to those old regions