You're one of the best Unreal instructors on youtube, I'm following your AI tutorial and I learned a lot. After 10 years working with IT, I also decided to follow my dream of being a game dev. Keep up the good work sir, the game dev community thanks you!
Thank you so much for your kind words! I'm thrilled to hear that my tutorials have been helpful to you. Wishing you the best of luck in pursuing your dream of becoming a game developer! Keep pushing forward and never stop learning.
You're doing a good job at communicating the intention of your videos and staying on topic. Especially the AI series. Its comprehensive and useful... not a combination that is guaranteed to come together.
All your tutorials are perfect. I'm learning all from scratch and thanks to you it's clear and understandable. The thing I apreciate the most is the fact you building modulable and reusable systems. It helps me a lot. Keep going, you are the best.
Hey, thank you so much for your kind words! I'm really glad to hear that you're finding the tutorials clear and helpful. I appreciate your support and will definitely keep going! 🙏
Nice video. Been learning UE for about 8 months now, your tutorials are awesome and it's nice to hear someone else's journey that is as passionate about this field as I like to think I am. Definitely agree it's not about the finish line but about the journey to get there. Keep up the great work!
I am a web dev who has had a vision of a game in my head for the last week. I can't stop thinking about it. The mechanics and the stories. I've been writing it down, I'm thinking of making a web prototype of the skill system and the damage system first, so that I have a working, thought out mechanics before I even download an engine. Thing is, it's nothing like anything I've ever seen anywhere. I've been boxing and doing martial arts and power lifting my whole life, and the way games typically handle physical attributes in combat seems very limited. Maybe it's because the reality of game development dictates simplicity, but I'd like to give it a go. Your videos are amazing. You don't make game dev seem hard though. So far I've been able to follow why you do you what you do. You explain things very well. Thanks for the videos.
Hey, thank you for sharing your thoughts! and I'm glad to hear that my videos have been helpful to you. I suggest just downloading the engine and jumping right in, you'll be surprised what you'll find and learn along the way. Best of luck with your game development journey!
YOU ARE ONE OF THE BEST educator i've learnt from, you are going in the right path and i really hope one day we could actually talk and even maybe work together اخوك من السعودية الله يوفقك
Thank you so much for your incredibly kind words! I'm glad my content has been helpful to you, and who knows, maybe we could collaborate in the future. Appreciate your support all the way from Saudi Arabia!
Really appreciate all the work on the videos your put in! They are so thought out and explained perfectly! We’re blessed to have such a great game dev tutor, thanks for the all the help and good luck on your dream!
Thank you so much for your kind words and support! I'm truly grateful for your appreciation and I'm thrilled to hear that you're finding the videos helpful. Your encouragement means a lot to me. Thank you for being part of our learning community!
You're an amazing teacher dude. You'd make a great university lecturer. I joined your discord as well, I'll post my Boids simulation I'm doing as univeristy project on there when it's done. Your vids have helped alot.
Thank you for your kind words! I'm thrilled to hear that my videos have been helpful to you. Looking forward to seeing your Boids simulation project on the Discord! Good luck with your university project.
Thank you Ali for making these tutorials and I am also working on a game of my own, I will share it with you when it is ready. Your tutorials are the best
I watch a lot of RU-vid, I rarely comment on videos. But, on almost all your videos I want to comment, in the end I never do, instead I watch another one... So now that I am already typing anyway, know this. You are the best UE tutorial RU-vidr out there and please never stop making videos! Maybe a optimizing one...?😅
Thank you so much for this comment. It makes me very happy to read and to see that you're finding my work useful, I'll definitely take your suggestion into consideration 😉🙏
Ive watched your series and it's been great. Your story was very inspirational. I started game dev a year ago, but as a writer and design lead, where a partner does the art and programming. I dipped into your series maybe 6 months ago, and found Unreal surprisingly fun to work with despite no programming knowledge.
Really glad you think so, and thank you for saying that. Indeed it's really easy to get started with unreal compared to other engines when you dont have programming experience
I love this video! It shows how determination (first) followed by a plan and hard work can help one achieve their goals. I love #2, "Done is better than perfect." I often get hung up on making everything perfect. I hope you are able to retire from that manager's position and make your game development into a career. Thank you.
Thank you so much for your kind words and support! I'm glad you found the video inspiring. It's always great to hear from motivated viewers like you. Keep pushing forward with your dreams and goals!
awesome journey, grats! I am happy I found your channel as I just started to learn UE5 recently. Took some time to research if Unity or UE5, but made the decision to go with UE5.
I'm really glad that you're proud of what you're doing and you're enjoying the game dev I've always loved making games but I always thought that programming is too hard for me, but I overcame this when I first worked on Doom II, making wads, then I started playing other games and other mods and felt like I want to make my own mod, and I did. Surprisingly Now, I love, FPS games, especially fast paced ones like Doom Eternal, and ones like Wolfenstein, Blood, Duke Nukem, I just love these types of games, there I started to learn UE4. And that's where I started to work on my game as a hobby but now I'm taking it seriously, I made a lot of features, at the same time that it won't feel a lot for the player, and yes I did all of the features my self from scratch and I'm quite proud of that, figuring things myself. I started by watching YT tutorials and understanding how the engine works, and I firstly relied on them, then I figured out that they're terrible tutorials and not the right way to do it (ik there's no right way, but they were way too expensive and cheap) so I had to learn it myself and figure out which way is the most performant way of doing it, best way doing it to avoid memory leaks, crashes... Etc I'm still learning till now after 2 years working on my game on and off. I just love my game and I can't wait to finish it, I keep on redoing very old code enhancing and making it better than the old cheap way I been doing. I'm very very grateful about you and your channel btw, I've always wanted to make my own AI but all the tutorials seemed very very cheap and only made for 1 type of AI rather than X number. And your way of doing it, is the same way I been wanting to do it, but didn't quite understand how BT works until I found you, choukran ktir, I'm grateful for your AI videos
Thank you so much for your comment and your continued support, here and on Discord. I enjoy knowing other people's journeys as well, so thank you for sharing that ☺️🙏
Thanks for sharing :) I've studied Engineering in Egypt as well but I started my professional career in video games and now I'm making my indie game with my friends I can relate to a lot of the points you have mentioned in the video The most important thing is never quit your job unless you have an alternative before becoming full time indie developer
Much of what you said here rings true for myself, as well. I studied computer science and coding in the 90s, and had the dream to develop games since the mid-80s. Life had other plans. After playing "Far Cry 5" I decided to do something about learning game development. Like you, I found the documentation, and online tutorials somewhat underwhelming, and not very helpful. I think I was thinking too big, and trying to wear too many hats at once. I managed to get working what I wanted working, but it "felt" terrible, especially where AI is concerned. I am currently working through your "Smart Enemy AI" series, which has been very helpful, so far. I got seriously discouraged after playing "Terminator Resistance", which is what I had in mind for a game; only to discover that it sucked in the court of public opinion. I am one person with a $0 budget for assets and addons meaning that it's all up to me alone, and whatever I can rip from existing games and 3D model sites; and I do this only as a hobby. I always had a dream to be a teacher, so maybe one day, I can put the two together and feed my cats, courtesy of content creation... Thank you for your idiot-proof explanations, which have helped me as much as I am sure they have helped others.
Thank you for sharing your experiences and your kind words. It's great to hear that the "Smart Enemy AI" series has been helpful for you. It sounds like you have a lot of passion for game development, and I admire your perseverance in pursuing your dream despite the challenges. Keep going, and who knows, maybe one day you'll be able to combine your love for teaching and game development. Good luck with your journey, and give those cats some extra treats from me!
Hey there, I'm really thrilled to hear that my decision to create a RU-vid channel has had such a positive impact on you! Your support means a lot to me, and I'm grateful for your kind words. Thank you for being a part of our community!
I'm guessing the 6 hour video was unreal sensei 😂 Yeah that's the one that got me, too. I just started learning all of this a month ago. I'm 32 and just starting... It's going to be a long, long, grueling road.
It might have been indeed, it was so long ago I don't remember, but it was definitely a turning point! The road for you might be long, but it doesn't have to be gruelling, as long as you make it fun ;)
Wow, thank you so much for the "Super Thanks" I'm still always so surprised and extremely happy when people make these donations, so thanks again for that 🙏
Thank you for your videos! They're so much more informative and useful than a lot of the others out there. Ive been learning a lot. I definitely feel some imposter syndrome, since I have a BFA in fashion design, but I have always kinda wished I picked game dev as a major instead. Prototyping a simple old school survival horror right now, just for myself to see if I can.
Hey Ali, thanks for sharing your journey! I have a degree in Computer Engineering and today I work as a Cloud Security / DevOps Engineer. My dream is to make a game, it's just a personal goal, I'm not looking to profit from it, I just want to play a game that I created myself and share it with my friends, maybe adding a co-op system (I've seen some tutorials about it), to a Beat 'em up style game. Your videos are helping me a lot!! Thanks!!
Hey Tiago, we seem to be on a similar path, I hope you're enjoying it as much as I am, and I hope you make a great game! I'd be happy to play it when it's ready
Hats off to managing a full time job, working on your own game and doing these tutorials / building RU-vid presence. How do you do this ? :) Fellow software dev btw. here, recently unemployed and just started to dig into Unreal and found your tutorials, really amazing stuff with applying the software principles with clear explanation. Similarly I'm 10 years into web development and in the beginning ditched game dev idea as not viable, did some Unity projects back then + blender. I figure though that there is a huge misconception out there regarding the Unreal and the need for C++ that puts people off and they gravitate to Unity based on premise that C# is easier than C++.
Hey, thank you for the comment. Sounds like we had a similar path. It's time consuming of course to manage all of these different activities, but if you're really passionate about it, then it doesn't feel like extra work, it's just fun. At this point, I spend almost all my free time on game development in some shape or form, and I love it!
@@AliElZoheiry Thank you for all the hard work with tutorials provided and wish you further success. I do have lot of passion and feel this is best of both worlds, instead of just playing, why not learn how to make games and play as we create.
Ali: something happened a few years ago that made me take game dev more seriously. Me: The Pande- Ali: I got a promotion. Me: Oh... That will do it too. But I'm glad that you got into the game (no pun intended). I've been around since the AI tutorial days and it's been a boon. Especially with the long videos so that you can get into the meat and potatoes of things. I am interested to see where things go! I also learned that sometimes, you may have to take on roles you don't like. I enjoy coding, sound/music and art from time to time, but I gotta put on that 3D modeling hat some day. It also does help in the long run since you'll have a better idea of what your teammate's role entails, which helps with communication.
I am super happy that I found your content mate. With a few exceptions, a lot of tutorials don't explain the why or show what are good practices. There are many ways to achieve a result, but some might not scale properly. That's why I appreciate your clear explanations with good programming practices as a good focus. I look forward to seeing what is to come!
Hey, thank you so much for your kind words! I'm happy to hear that you appreciate the clear explanations and focus on good programming practices. I hope you continue to find the content helpful and look forward to sharing more with you in the future!
Don't know if somebody can help me with this I'm trying to make a jump that when the player jumps it follows a certain path rather than giving the player freedom in the air and the jump would have a pre-designated landing location don't know if this is possible that most likely is.
You can use the "launch character" function to launch the character on a predetermined velocity. Then set the movement speed in the air to zero, so that the player can't move from the predetermined path
I suggest starting with a bit of everything and seeing what you like most and what gives you the most satisfaction and joy, then keep going deeper into that thing, but keep your options open in the beginning because you never know what you'll fall in love with until you've experienced enough of it
Yup, but also have a goal, try to build something complete but very simple, such that you'd be exposed to all the different aspects of building games. Such as, programming, art, sound, lightning, VFX, etc.. and try to make everything yourself (but very very simple) just to understand what goes into making these things. You'll quickly learn what you want to start with and what you don't
@@AliElZoheiry ok cool, right now my goal besides learning the engine and how to 3D model is to make a third person shooter, but like heretic 2 or American McGee’s Alice. Like camera position and aim where if you move the mouse the character turns. I like that style over the Fortnite or Re4 camera lol
Thank you so much for your videos and I really wants to know why you did not consider to make the game good for selling and publishing it!!! Because I want to make a game that I can sell and not worry about copyright, and I would really like you to explain about this.
Hey there, thank you for your kind words and your curiosity. My initial goal wasn't to try to make money from making a game, it was just to learn, and I knew I had a lot to learn before I can consider making a game to publish and sell. So don't expect that your first game will be a hit and make you tons of money, just take your time to learn what you need to learn first, then consider making a game for commercial purposes.
Great job. My story is similiar but i'm coming from more artistic/music background. I'm not good at programming or blueprints however i've binged watch youtube and joined multiple patreons over past year and managed to get my game to a point where I thought it was almost ready....but...Im having major headache trying to package a demo..My filesize is also huge and when I try to migrate to a new project it crashes now...at a bit of a stand still. Any advice on how to debug or troubleshoot or does anyone offer videochat or teamviewer help??? I could use a hand!
Thank you 🙏 And regarding the file size issue, make sure when you package the game, that you don't have unused assets taking up space needlessly. There is a plugin on the marketplace called "Project Cleaner" that deletes unused assets for you. That can free up some space. Also, if you want to package specific levels only, you can do that to save space
Thankyou so much for helping me I want to start this journey not for money, i will earn money one day but i love to make game . i need small help from you side please guide me from what should i start setp by step even i have started c++ language also. It will be appreciated if you response this message thanks .
Hey there, I'm very happy to hear that this was helpful. I dont recommend starting with c++ right away, because you can do all the basic things with blueprints only. So just start by understanding the engine, make some basic prototypes and just keep learning
you are doing fantastic man I am grateful for your tutorials. im a complete noob and I am ambitious. I have been able to accomplish alot because of your videos. thank you and dont stop and future collaboration? 😂 jk holla #nosferatu
this won't be the answer you want to hear, but you shouldn't pursue gamedev with the intent of "making money fast" as it's a very high risk and OFTEN low reward pursuit. if you do want to make money, you need someone to be blunt with you and tell you WHY your game sucks, and work on how to make it FUN. what kind of experience are you trying to make for the player and why should they care? you are an entrepreneur trying to sell a product after all. people these days won't accept a product for $10 that isn't less than stellar quality.
Unfortunately making money is never a guarantee when launching a game, and making it fast is even less of a guarantee, but the main thing to stress on is that marketing your game is incredibly important. Even if you made the best game in the world, you need to market it so people know about it
2:30 Zero Dawn and Forbidden West are the rare games that get archery right! It isn't just a simple projectile system. There's proper T form when drawing. The arrow belongs on the correct side of the riser. The riser hand does not "grip' the riser like a sword. The release isn't a "pluck". The bow limbs bend a certain way when drawn etc. I shoot archery in real life so it's something I've attempted several times in third person and VR. I feel like I get better each time I attempt it but so far I've not been happy with the results.... Love your videos.
Hey, I appreciate you sharing your thoughts, especially coming from a real-life archery perspective! It sounds like you've put a lot of effort into getting it right in games. Keep experimenting, and I'm sure you'll get the results you’re looking for over time. Thanks for watching and for the support! 🙏
i feel same as you.. i am full time graphic designer, and 5 time i create 3d product design for free lance and never stop thinking about game design.. but love art i love 3d modeling also just for fun coding, and also i hate sooo much sound design.
Hey! That's awesome to hear you're exploring multiple creative fields. Game design is a fantastic blend of art and coding, even if sound design can be a bit frustrating at times! Keep pushing those boundaries and enjoy the journey 🙌
Thank you so much for the kind words! I'm happy to have you as part of the community. Looking forward to sharing more content with you in the future! 😄
Habib! thank you for your videos, brother. It sounds like both our journeys share a lot of similarities. I needed some clarity with the save game topic which you provided perfectly. You are a gifted teacher which is rare thing and we're lucky to have you. Looking forward to more videos from you when time permits. Would love to see a multiplayer shooting system tutorial. Have you worked with GAS yet? I'm learning GAS now and its pretty amazing.
Hey there! Thank you for your kind words and I'm really glad to hear that the save game topic helped you. I'll definitely keep your request for a multiplayer shooting system tutorial in mind for future videos. I have worked with GAS and agree, it's pretty amazing. A lot of people suggested I make a tutorial about it, but I feel like I need to get a better grasp on it before I start teaching it
You are amazing teacher. I'm consider you as my role model. I keep learning from your tutorial and hopefully one day I can join your patreon on Apprentice Tier when I get some job. Wish you all the best teacher Ali.
Thank you so much for your kind words and support! I'm very happy to hear that you find my tutorials helpful and I appreciate your consideration. I'll be looking forward to having you on Patreon one day. Keep learning and all the best on your journey!
GalaxyShooter brother! I went ham on the text based state machine game from that course. Your channel has been a capital resource habibi keep up the good work!
Really cool to see your jorney Ali, i'm enjoyng your videos verry much and the way you explain things it really helps me understand the misteryes of unreal engine :)) I'm an artist tryng to code if you need some stuff done in 3d i can pay back for the knowledge you ghive to me so farr :D
Thank you so much for your kind words and offering to repay the knowledge! I'm really glad to hear that you're enjoying the videos and finding them helpful. I'll keep your offer in mind, and I appreciate your support 🙏
That's a great source of inspiration! Consistency is key, and dedicating an hour a day is an excellent approach. Keep at it, and you'll see progress in no time!
Well done and thanks for sharing the journey. Your videos are really good and love the laid back approach. Hope you manage to achieve all your dreams. Life is short, so we may as well pursue them.
Thank you so much for your kind words and encouragement! I'm really glad to hear that you're enjoying the videos. Your support means a lot, and I hope you're able to pursue and achieve your dreams as well. Wishing you all the best in your journey!
Honestly I’ve been watching your videos for like over a week or so now and I enjoy them so much. I feel like you’ve covered so many different topics that I struggled with so much and simplified them and opened up so many more opportunities to use basic things in unreal. Honestly you’re doing amazing!!
I really appreciate that early on the end goal of everything you made wasn't a game release to make money. I still struggling to do things out of enjoyment. Keep up the great work!
Thank you! I truly believe that the best games are made by those who are passionate about the craft and want to make something fun not just make money.
Thanks for sharing! You're story is so relatable. I'm becoming more of a experienced web dev at the moment, and done some Unreal tutorials and some gamejams on the side. But I haven't figured out the time balancing to stick to making a full game my style yet. Also, love seeing the Paragon assets in more alive forms - since I used to play the game myself. Gonna get back to it myself and experiment some more periodically!
Hey, thanks for sharing your experience! Balancing time between web development and learning Unreal can definitely be a challenge, but sounds like you're exploring a great range of skills and experiences. Best of luck with your game development journey and enjoy revisiting the Paragon assets - they're great for experimentation and creativity!
Thank you for watching. I actually came across your journey video while doing research for this and I enjoyed it and took inspiration from it, so thank you for sharing that as well 😊🙏🙏
I'm surprised you went with Unreal. Most programmers tend to go with something more typey when it comes to coding. I'm curious how learning it with a coding background was like. And thank you for deciding to share your knowledge, especially paying attention to the parts that are missing in the RU-vid Unreal dev community.
Indeed, I started with unity first, and I do have to say, as a programmer, I do want to type my code instead of moving nodes on a graph, but after getting to know unreal more in depth, you start to realize that it's still coding, but much more abstract and high level. You still need to use software design patterns and good coding practices to achieve high quality blueprints though. I still have to jump into c++ sometimes when doing things that are performance heavy, because blueprints are far worse for performance that pure c++ when it comes to low level things
I've really enjoyed your tutorials! They're in depth, explain this succinctly enough that it's easy to understand, and you go through with information that's really widely applicable! It's great! I think the best thing about it is you explain how it to adapt it to our liking, and show us too! I'd love to see a tutorial or like, critical hit systems + maybe even an elemental type system? Like fire attacks being super effective against nature etc. That would be really helpful and is very current in a lot of games I feel :) Thanks for your content!
Hey Paul, thank you so much for your comment and for watching. Glad you're enjoying my videos. I'll definitely take your suggestions into consideration (added them to my list)
Nice video (ya m3lm :) ), I'm developing my own game, and recently I just discovered that working on top of a premade asset is better than starting from a fresh project (here I'm talking about Lyra), as it implements all the UI, multiplayer, server latency stuff + ability stuff (most of this is half baked between C++ and Blueprints), I watched your ai series which is decent, I learned a lot, I hope your next series will be about making a full game based on an existing big project like Lyra
مرحبا يا علي انا اريد ان اتعلم هذا المجال بشدة لاكن تواجهني صعوبات في الحصول على المعلومات الكافية بسبب ان المحتوا العربي ليس متعمق في هذا المجال هل من نصيحة ؟