The Priority for the Dispenser is 1 and the Conveyor loader is set to 2. The second highest ranking result in the last youtube poll was "Tamer for a volcano" So i present to you a metal volcano design for Oxygen Not Included: The not energy efficient but tames all the metal volcanoes -tamer! (not niobium) Every Metal volcano (not niobium ;D )! Honestly though this took a lot of work and I hope it helps you. If you want more efficient tamer you need to build them specifically for each volcano type. But for now i hope this covers a large range of use cases :) Outputs the material at 130°C if you don't extent the cooling loop to the top right tile It is very easy to expand the cooling loop to the tile the material is dropped on. Put a tiny drop of naphta on it (for heat transfer reasons) Short Version: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-npCgj-VZj9E.html Become a Member! :) ru-vid.com/show-UCRRpEHcVHEU6PK-QGwCbhDQjoin Patreon: - www.patreon.com/Lumaplays My Channel - ru-vid.com Discord - discord.gg/vjAhbrEzRZ if this doesn't work try that one - discord.com/invite/vjAhbrEzRZ
A minor improvement for those vulcanos with low dormancy period. Adding normal pipe under the pressure plate helps reduce the temperature just enough that it's faster then the dormancy period. From what I tested you can even change it to radiant pipe, but for the hotter vulcanos you will hover at 100C liquid temp.
That trick is pointless here. He could have just placed the temp-shift plate one tile to the left. Still it's Good to know about so you don't accidentally leak heat out of an insulated box though. Overall this build is needlessly complex for a survival build, and all to save a few materials that were likely plentiful. It's also not as small as advertised unless connected into your power grid (I guess simulated by the Klei sandbox-mode generator) as no battery is included.
Beautiful mini build! I feel like every asteroid to explore in Spaced Out DLC is like a compact challenge; minimizing the materials needed in the space allotted is so difficult. The bridge tip is very helpful, will try to tackle my volcanos this week!
.......I JUST MADE 5 TURBINES AT ALUMINIUM VOLCANO ANDDD PUT LOTS OF ADDITIONAL STUFF IN STEAM CHAMBER THAT WOULD OVERHEAT OTHERWISE.....LIKE VERY SATISFIED ABOUT WORKING METAL REFINERY,AT LAST,AND KILNS..... =YUP,PRETTY MUCH NON PROFESSIONAL BUT AT LEAST IT'S WORKING AND NOT BEEN BROKEN
Yep I made the joke myself somewhere :D basically just slap a bunch of turbines on top. But for minimap player this is the smallest I could make work (reliably)
Great video. I am a player who makes micro bases as I hate large ones Unfortunately I play this in a sim city manner whereas I prefer a good looking base to an effective one. My challenge is to make a pretty base as small as possible and this video is the sort of thing I am looking at. Guess I will be busy installing the disappointing dlc tomorrow and sorting out mod crashes, then I will have a go at this. For anybody who does not know there is mod that let's you move all the volcanoes etc...
Very nice build, particularly good for external planetoids where you just want to tame the volcanos, but don't need the power because solar will be enough. I will note that your "Leave a Like" arrow is pointing at the newly formatted Dislike button.
Thank you and also, thanks for pointing that out. I was worried that might happen. Also in every language that button has a different size depending on the word used. RU-vid why! xD
hi i built this design for an iron volcano and my steel sweeper overheated. i used conveyor bridges + rails and filled the empty background tile spaces with igneous drywall to spread the heat a little more im assuming that's going to fix it. i built everything out of steel if not specified just because. it's 9.7k/s at 2526.9/s 43s every 772s. i really like this setup! figured id give the feedback and say thanks
Hi Rob! Thanks for the information. Just to be sure try it without the changes and see if it still overheats. If you want to you can share a picture in the discord. As to how the changes might affect the system: I did not test it with background tiles. So i am not sure how that could affect the build. Drywall has a very high mass of 400kg per tile that is 4 times the mass of a regular tile and can save up way more heat then otherwise possible. and if you used that everywhere you are transfering heat where it should not be transfered too. But i can also be totally wrong and it is something else :) As for testing there is a save file in the description so if you want to check it out you can find that there. The materials are listed in the short video that belongs to this explainer video, as far as i remember; or you check the save file. I Hope one of these suggestions help.
the idea with the igneous drywall is that it will store up heat and regulate the temperature better. the steam turbine will have to delete the heat stored in the drywall during the volcano's dormancy which means less heat needs to be dealt with during the active phase. that does mean that all the items are going to stay in the tamer in large batches though
Nice compact build. Just to mention, your demo is absolutely able to power itself so there is no need for those dev-generators ;) I just wonder how to determine when/how the cooled metal can be picked from the top right spot?
The dev generators are for stable testing. even in a normal game i would have the metal volcano tamer on the main grid just in case the dormancy is too long and the system ran out of inherrent power. You can pick up the material pretty quickly after it dropped in the top right corner if you already have a bit of material accumulaterd there. If you remove the material each time it needs longer too cool down. (The game has different debris temperature calculations- either it tries to average or it tries to use the temp that the debris already has deleting even more heat in the process - or creating heat if the debris is very hot) So you have to decide on a pick up time depending on your cooling situation, the amount of debris and the material used or volcano material. Hence i can't give you any specific time frame. Hope that helped :)
Just the aquatuner can't stay on long enough to cool the coolant loop with just a single +800w turbine. had to hook it up to an additional power source which kinda defeats the purpose of the compact design. Otherwise great build.
This is not self powered. you would need external power to use it. To make it self powered you probably could just add a second turbine. The smallness was intended for the mini base map.
So I know this isn't the point of the video... but if you're only concerned about gathering the materials from the volcano (let's say an iron volcano)... as a complete noob, could I literally just build a steam chamber + steam turbine like you show at :14 and (assuming I build a conveyer/setup to retrieve the contents after sealing it up)... that'd work?
Yeah probably. There are more factors to be aware of like having enough steam in there to not create heat spikes. You want an even stable temperature. If the temperature gets to hot it hasn't been enough steam turbines. If your steam EVER gets over 135!°C it would be a good idea to actively cool all your turbines. If steam stays under that passive cooling is enough. So in praxis you will probably need 2 or 3 turbines an aquatuner a cooling loop and either an entrance to the steam chamber via double liquid locks or a conveyor loader setup
Hey Kuly, do you mean a regular magma volcano? Then it depends if you want the energy from the heat or the material from the magma. Depending on that the setup varies. As for metal volcanoes mostly you can just put a few steam turbines on top and add water. But i will think about getting back to shorts :D Thanks for the comment.
Double liquid bridges are basically just 2 tile liquid buffers; that helps to not overfill the loop. I don't have a dedicated video for that but used it in a few.
You should rly eliminate the AT thrashing on and off. I like how small it is but i dont like how hot the material leaves the system cos its free for dupes to pick up when hot or if u wanna just lead the rail farther from it. So all in all it kinda needs more space if one would rly want to cool down the output to approx room temperature. Its nice cos how small it is and cos u use naphtha (all hail the best liq in the game haha) but i still think you sacrificed too much usefulness and function just save very little space. So ye, material on exit rail imho should be at safe to use temperature. Ill be sticking to my version of tony's idea but it is nice to have options for people i guess. Oh and you have heat injection into the ins tile wall with automation bridge and you could also spill a layer of nuc waste on the 3 ins tiles beneath AT to prevent heat leak. Cos as u know gasses better conduct heat to tiles than any other phases so those will get relatively hot soon and will start bleeding heat.
Hi tyrael in a normal game i would consider running the conveyor rails through the Naphta on top of the steam turbine. And closing the drop of point with doors and automation. But in this version I went with what you see :). And the heat bleading into the walls was accepted. Because I would build the whole thing in a vacuum. But as always I appreciate your feedback alot :). Thanks man!
@@Luma_plays thank you for all the vids mate and gz on 3k subs! I might seem like an ahole in this day and age but constructive criticism i think is a the only drive for improvement or evolution. So it's all in good faith. I dont use time to comment on people i dont care or im less... Outspoken 😉
@@tyraelpl Appreciated! And I just forgot about the aquatuner automation addition. Weird that it is needed. Maybe that behaviour can be used to our liking. Maybe an exploit of some sort.
I've been trying to make a volcanoe tamer were I use salt/polluted water to get the metal, dirt, salt, and fresh water, but I can't seem to get it right. Luckily it's not due to everything catching on fire, but due pressure and to cold issues surprisingly. Any ideas on how to make it work more effectively?
That is specific to the volcano and its heat you are working with. Maybe use mechanical doors to avoid overpressure and split the liquid metal area from the gas area so you can have different atmospheres and pressures. I don't see and issue with your Idea itself. should work fine. Dump the liquids in the volcano room. surround the room with tiles or doors. place a steam room on top which is cooled by the steam turbine. put stuff in to get stuff out. done.
Hey Sven M. here are 2 of my Versions. But to be honest they are to 100% use the material in the magma. YOu can build way easier ones. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dkh-rIFcwvM.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qmLzIRX0mKM.html
Hi Hmm. Here is my answer :): There is no part in there that requires the DLC. I don't think there are any -construction relevant - parts in the game that are DLC only. In this build it is not possible to reduce the amount of steel (noticable). You can easily build a version not using steel and not using an aquatuner. But you will need to make it big and self cooled (use the output water from the steam turbine to cool the Steamturbine itself). If you want your build to be usable for all the volcanoes (no niobium) then you need 4 steamturbines. Hope that helps.
Hi Edgars, check this out: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-npCgj-VZj9E.html . Also, in the DLC you can use the liquid meter which helps tremendously but needs a little bit of plastic.
Oh this is for metal volcanoes not for regular volcanoes. The Material should be in the video. Only normal stuff and steel. But normal magma volcanoes have a much higher output in regards to material. That is why dthey probably do not work. You can use this for regular volcanoes: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-dkh-rIFcwvM.html&ab_channel=Lumaplays ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qmLzIRX0mKM.html
Hi DeeBoss55 check out the first few minutes of my Magma Let's Play episode of the first let's play. episode 6 or 7 I think. you can also use petroleum or crude oil but they flow more and are more annoying to deal with
@@Luma_plays Hi Luna, i made this last night and my auto sweeper keeps picking up the copper from the weight plate and putting into the dispenser. Looping. Where did i mess up?
Hey @@Dankz_Live down below you can see the Settings. Your issue could stem from the filters having a wrong timing. From the Temperature sensor being set to above insted of below. From mixing up filters and buffer or AND and OR Gates. Or from not connecting the autosweeper. Or from setting the Priorities incorrect. Priority for the dispenser needs to be lower (1) than for the Conveyor loader (2). You also need to allow the respective material for the conveyor loader. Weight Plate set to above 10kg connected to a filter. Filter set to 30 seconds. Filter connected to a Buffer. Buffer set to 10 seconds. Buffer connected to the AND-Gate. Temperature Sensor set to below 140 or 130°C. Temperature Sensor connected to a Filter. Filter set to 20 seconds. Filter connected to the second input of the AND-Gate. AND-Gate output connected to the Autosweeper.
Hi Mustafa, naphta can be produced by melting plastic: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-qmLzIRX0mKM.html. And nuclear waste is a waste product of nuclear energy. Or you can shoot an radbolt at an airflow tile to create miniscule amounts of it. Hope that helped.
Make the vacuum way bigger than the space you need to build the contraption. then you have no debis inside. i normally make the vacumm 2 or 4 tiles more than i need so i can add an liquid lock and ladders around the actual build.
Ahh, i see I still using primitive tech i.e. pumping the air out the room, great vids, don't stop the ONI, or the duped won't breathe, because it's not included. *Badum tss
You can try gold or steel and see if that works. But I can't promise it will work with that. I did lot's of testing and can't remember every detail what definitely was necessary and what was interchangable.
You can build it with niobium (the element). Not sure how good the heat transfer is then. But not build it on a niobium volcano. For that i have another setup.
I'd rather have efficiency than compact designs. I don't get what everyone's obsession is with making it as small as possible. There's plenty of space.
That is totally fine :) I personally like it compact and a few mini base player like that as well. If i make it efficient i build it bigger but still as big as necessary and as small as possible.
Hey Carlos just some constructive criticism on the constructive criticism :D : This is literally one of the first things i say in the video, so it has already been stated. This build makes compromises on the efficiency for the sake of compactness and generality. But if you have ideas for improvements regarding efficiency while staying in these parameters i am glad to integrate them :) Also: Still thanks because i actually forgot to put that information in the description.
Crude Oil has a different viscosity. You cannot drop it in the same space with the same amount it spreads way further. that is why i used Naphtha. If you want to use crude oil make sure to mop up the rightmost tile of the steam turbine and then after that fill the pool to the right of the steam turbine. Every liquid forms tiles of a certain mass. if you add more liquid that liquid will spread to another tile. Naphta and visco gel can have much liquid / mass per tile (30-100kg). Water for example only 30 g or so. Hope that helped :)
Hey Suck Gamer your comments get blocked from youtube because you forgot some spaces behind the "point" so your comments look like they have a link in it: for example: "bridge.it" To answer the implied question. Check the video again: I placed a gas pipe there before, so the red symbol will not appear. You can also just make both end points of the bridge a gas pipe.