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My N64 controller has never felt so good! (8BitDo N64 Mod Kit JoyStick Follow-Up) 

GameXData
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In a previous video I pitted #8BitDo's #N64 Mod Kit against #Nintendo's NSO controller. A bunch of y'all had questions about the thumbstick in particular (especially with regards to dead zones). So, I figured I'd make a video specifically showing how the new stick interacts with the original (unmodded) controller.
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Links:
- 8BitDo N64 Mod Kit: shop.8bitdo.com/products/8bit...
- 8BitDo Mod Kit vs Nintendo NSO controller (previous video): • Does 8BitDo make a bet...
- 8BitDo Mod Kit build timelapse: www.tiktok.com/@gamexdata/vid...
- Kitsch-Bent N64 Replacement Parts (Referral code): kitsch-bent.refr.cc/gamexdata
Chapters:
00:00 Intro
01:03 Setup
03:05 Thumbstick Testing
07:05 Other issues folks might face
09:53 Outro

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8 авг 2024

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Комментарии : 21   
@diegomedina9637
@diegomedina9637 2 месяца назад
Basically the stick is different by design but that doesn't mean its outright bad which is something i did heard from earlier reviews.
@GameXData
@GameXData 2 месяца назад
Yep. I've gotten the sense that a lot of folks treat any difference from original hardware as a negative. In reality, there's more nuance to it all than changes being bad.
@retropulse03
@retropulse03 8 месяцев назад
I had no idea they had this available from 8BitDo. I have several controllers I needed to repair and never got around to. This seems perfect.
@aweigh1010
@aweigh1010 8 месяцев назад
Good video, thanks for making it. I haven't used it but I think there's a program/ROM one can use on N64 emulators to test whether a modern analog stick is capable of hitting the necessary ranges on N64 games. Can be useful for quicker testing. Analog stick modules are designed and calibrated for a different amount of "steps", or sometimes referred to as "resolution". N64 analog ranges were larger than modern-day analog stick ranges. You are correct that software dictates how the stick operates, but the software is married to the hardware. If 8bitdo did not specifically program their stick to operate like the N64 stick then it will not operate as such, and it can affect certain games or certain N64 game movements. I believe analog sticks are standardized to the same amount of steps since the PS2 era, but I'm just making a guess here. Amount of steps is still mandated or ruled by the game software: a 12-bit stick resolution isn't of any use if the game software doesn't allow making full use of it, so a very high-resolution calibration won't necessarily produce "better" results in a specific game than a lower-resolution analog stick if the game is tuned to a specific standard. Another issue are deadzones, and as you mentioned deadzones are governed mainly by the 'software' (both the controller manufacturer's firmware and the game software have a say in how the deadzones operate). There are some manufacturers, like for example Razer, who implement a "forced deadzone" (via firmware) on their Wolverine controllers which can prevent fine control or fine movement; they do this in order to prevent complaints about 'stick drift', as the larger the deadzone the less "drift" there can possibly occur, however the larger the deadzone the less able you are to control the analog stick in a game. As you showed, sometimes the controller manufacturer provides software which allows fine-tuning the deadzone, but this is not always the case.
@Jenisonc
@Jenisonc 6 дней назад
Great video. Thank you!
@Orpheusftw
@Orpheusftw Месяц назад
Good info. 👌 I'm looking forward to trying one of these. I didn't care for the N64 stick even in the 90s, and that opinion hasn't changed over the years. This seems like a no-brainer.
@spartankilltacular
@spartankilltacular 8 месяцев назад
hi, i just got the retrobit hall effect joystick and i noticed a bit of lag, is something i should be concerned with the 8bitdo joystick?
@RicksterLPs
@RicksterLPs 8 месяцев назад
I should buy a few for my controllers that have loose sticks. I hope to have a similar experience as you did during the testing. I mainly wanna use it for Mickeys Speedway USA speedruns
@Clodd1
@Clodd1 6 месяцев назад
Im not sure if my unit is broken, because it's really sensitive, I barely touch the analog stick and Mario is already running. A good game to test the precision is Virtual Pool 64 and any FPS. In general it's a great mod, I wish it had rumble support on actual hardware though.
@simpson6700
@simpson6700 Месяц назад
3rd party controllers cost pretty much the same as original controllers with bad/broken sticks, i just wish the different colors wouldn't make these controllers so expensive.
@Nightcre
@Nightcre 16 часов назад
retro-bit x 8bitdo rb8 n64 bluetooth controller
@jayjayhooksch1
@jayjayhooksch1 8 месяцев назад
Any chance you're planning on testing the 8bitdo mod kit on an OG N64 via Blueretro adapter? Ive seen videos where people have some trouble both with pairing and inputs, but to be frank they dont seem as knowledgeable as you do; the fact that no one else even bothered to mention calibration puts me off them a bit. I also came across a reddit post from just about a week ago that said some of the issues with the blue retro adapter have been resolved via an update on the adapter. I've ordered two of the 8bitdo modkits, but im on the fence about waiting for the Analogue 3D or picking up an OG 64, a retrotink and some blueretro adapters. Would love some more related content. Cheers.
@GameXData
@GameXData 8 месяцев назад
I considered including it in this video, but figured it would've been a bit unfair to single them out for not playing perfectly with another company's new product. In general, I was planning to see if 8BitDo released an adapter in the near future to coincide with their new controller for the Analogue 3D. If Blue Retro fixed their issue though, I might keep them in mind in the coming months if the channel budget allows. As for waiting for the Analogue 3D, it could be quite a while before Analogue even starts taking pre-orders. From personal experience with the Pocket and how the Duo shipments have gone, I wouldn't doubt it taking well over a year before regular consumers get their hands on one. It might be worthwhile to opt for original hardware and adapters until then. As long as you don't spring for the Retrotink immediately, it could be a relatively inexpensive way to see if the adapters work for your needs and decide where to go from there.
@miguelmercedes2209
@miguelmercedes2209 Месяц назад
Do these connect on Mac?
@GameXData
@GameXData Месяц назад
If you install the wireless receiver, yes. I've connected mine for use in OpenEmu in the past without a ton of issues.
@miguelmercedes2209
@miguelmercedes2209 Месяц назад
@@GameXData wireless receiver?
@GameXData
@GameXData Месяц назад
@miguelmercedes2209 The full mod kit comes with a new controller board and Bluetooth module. You'll need both to directly connect a controller to anything other than an N64.
@budgetcoinhunter
@budgetcoinhunter 8 месяцев назад
Not so sure you're qualified to tell us this 'feels mostly the same' as the original if you weren't even born when the console was first released.
@GameXData
@GameXData 8 месяцев назад
I'm 30 years old.
@lewnaticlive
@lewnaticlive 6 месяцев назад
Imagine trying to gatekeep the n64 lol
@simpson6700
@simpson6700 Месяц назад
the dude with the sonic OC profile picture is trying to age shame someone lmao
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