Me too. I recorded one batch at like 9pm, and missed Mansions in error, so recorded it at 8am the next day. Vocal chords are funny things right, my voice is so different first thing in the morning. Like I didn't notice it until i played them together and wow, its super obvious.
So that's all my fully painted games, and i'm looking forward to adding a lot more games to this list in the future. And consider popping along to Patreon as i'll be adding in painting tutorials and advice videos there, the first one is already up. What game in your collection would you most want to see painted? And if you have painted a game, what was your favourite. let me know.
I LOVE all these! Especially the techniques you used for Zombicide and your reasoning behind them. I've got a ton of monster minis and multiple Zombicide games, so I will probably go that route as well, though I want to get at least one zombie of each model to be painted like they are on the cards (their "canon" colour, if you will). Those could possibly serve a double function as bystanders in tabletop RPGs I play.
Super cool to see! I particularly like your Zombicide minis, really inspired colour schemes there. I'm painting Arcadia Quest as a break from Space Marines and Genestealer Cults, and it's really refreshing! Especially since my partner and brother are much more interested in playing that with me than 40K. I saw some really good tutorials by Sorastro about The Lord of the Rings: Journey into Middle Earth, which have some really pretty miniatures and several expansions. It's an app-driven game, though, but I might just give it a go and see how we like it at some point. Cheers! PS. It seems like a no-brainer to re-release Space Hulk since both the Terminators and Genestealers have just been updated 🤞
For Relic not getting glowing comments, your painted miniatures makes me want to find a copy. And... oh... I could say that across many others. Great work! P.s. I'm so used to seeing Scythe painted, I forgot it doesn't come that way.
Relic is fine, its just not deep. Its our game of choice on nights when no one really wants to think too hard and just wants to roll some dice and see stuff happen
The discussion at 2:50 about remembering that you're painting *board game parts* is so incredibly accurate! So many paint jobs I see are wonderful but the person doing the painting has completely forgotten that the pieces have to be identified from four or five feet away as board game pieces of a particular color. Excellent work!
Its something i see time and again. Zombicide was the big one, all these really well painted zombies that looked like a mess when looking from the table.
I recently started painting journies in middle earth, so I can definitely appreciate the collection you have there. Holy smokes. I also have the original Descent game, and seeing your style definitely inspired me to do something similar.
Ooooh we were trying to decide what color to paint our Nemesis intruders and we're leaning toward black, red, and green. But that blue looks REALLY good! I'll have to show my partner yours.
@@3MBG Also worth looking at ways to immediately differentiate the different levels within an alien type (adults, breeders, queen)? Having played lockdown, it wasn't immediately obvious which was which, so perhaps worth using something like the runes you used in the video, but with different coloured lettering to help make the differences obvious?
I literally watched your collection video yesterday and you mentioned your painted War of the Ring, and I wondered if we could ever see your painting skills. Perfect video with great timing :D
Your painting chops are really something else. All the A&A minis!! To do that would never have even crossed my mind, but it looks fabulous. All the props to you man.
First game I painted was the second edition of DOOM. I did it entirely with cheap acrylic paints, then I got hooked and had to buy some better supplies for A Song of Ice and Fire.
@@3MBG and the big Cyberdemon model. I feel like that game got overlooked. Yeah, it was a tie-in with the video game, but they went all-out with the quality of gameplay and miniatures. It's basically Descent: Rip and Tear Edition.
Great showcase. I remember your Descent first edition posts on the vom krieg blog, I was obsessed with them because of all the content that existed for that game; I think they were instrumental in getting into Descent second edition
Some sound advice there about painting for effectiveness in the game, not just effect on the individual mini. Coloured bases help, but this shows that consistent colour schemes help, especially when viewed from above. I also agree with the concept of more time on player character minis and less on the 'monsters'. Whilst the latter are often more striking, some may barely appear in a game. I was surprised how good the monochrome effect was with your zombicide minis - arguably making it feel more thematic! I've never got into the concept of painting to be brilliant at it, though I respect the skill of those that do. For me it's a twofold activity: a) for the minis to be easier to identify / enhance the overall look b) as a mindful activity, taking time to focus on the painting, allowing any stress to be processed by my sub-conscious As for % games painted, I've not got too many with minis, so all but one are fully painted, with Etherfields part painted (and like others, I've gone for part colour / part monochrome on the ones I have painted, as a nod to the dreamworld setting). Whilst not the easiest to paint (soft plastic minis), I rather like having that extra detail picked out on the Thunderbirds co-op minis, though even unpainted they very much add to the theme.
The core idea of it was to be able to use any models from pretty much any game of about the right scale, and then you could pick 2 different identities for your faction from a list of 12. Each with their opposing one that you couldn't pick. So, for example, two of the identities were nomadic and settled. Nomadic gangs got access to bikers, Settled to things like town doctors. I had some cool ideas in there, but it was just too complex.
That A&A paint job is seriously impressive stuff. Congrats on the patience to paint so much of the same models. One day I will also paint my No.1 game of all time, Anachrony. I just want to get really good at it to give it pro painting it deserves.
@@3MBG you mean Anachrony? I find it much easier to paint smaller models. Less details to worried about. Anachrony models have big flat surfaces and if you don't do it right it can look pretty awful.
@@3MBG absolutely. As you said in the video, and it goes for me too, I decided to be an OK painter and sacrifice pro painted looking minis for fully painted games. But what you did to that Space Hulk...that is what I want to do with Anachrony. Give it my very best. Employ all the skills and techniques I learned and mastered. One day. :)
I have a rule that boardgames have to be painted before they can be played, but games like Axis & Allies and Star Wars Rebellion I would not paint due to mini size, so I take my hat off to you.
Did you also used soap before grounding the war of the ring miniatures? Because mine were a bit oily and my first attempt at painting unfortunately rubbed off on the board (and on each other during storing) even after sealing. I painted the second edition, maybe the first one had different plastic processing for miniatures. The first edition also had cooler Nazgul, so I replaced mine with metal figures. Second paint attempt worked fine, though. I really love this game. I think Star Wars Rebellion (with expansion) might be a bit better, but every region in war of the ring has so much character especially because of the lore that the cards are attached to. I love both games, can't decide what I like more. Star Wars Rebellion has more variation at the start of the game, but I still like the slow opening of war of the ring. I think the integration of leaders into the game mechanics is smoother in star wars, but by having to walk every meter with your heroes in middle earth the whole journey feels much more like an adventure. But using the leaders in start wars as unit movement markers at the same time and that their mere presence in a region can influence some things, is really very elegantly done. They are definitely more than just action markers, but they play as simple as worker placements. Still waiting for a war of the ring coop game, where the non player faction controls the Shadow Armies and they spread like a pandemic in pandemic (not that someone is planning to create a game or a mod like this, just wanted to throw that idea out there).
Been so long since i painted WOTR i can't recall. I finished it back in about 2010. These days, i prefer Rebellion, i think the character focus is the main thing that makes it stand out a little for me.
Can you send me a link to your painting channel? I’m just starting out in painting miniatures and could really use some time saving techniques. Thanks!
I liked this video quite a bit, but are we not gonna talk about how that art you referenced near the end was very clearly just Daniel Craig as a space marine?
I know right, at first you are like "lol, Daniel Craig" and then it becomes "holy heck, they made the figure look exactly like Daniel Craig, that's sorcery"
My God. Descent 1st Edition is fucking HIDEOUS compared to 2nd Edition, hahahah, jesus. The miniatures are abominations, the heroes look like villain bosses, and the art is completely over-sexualized. Thank god I started off with 2nd Edition and avoided this mess.
I'd agree, but descent 2 ain't much better in most of those areas especially as every character and monster from D1 is available in D2 to play. Plus descent 2 was miserable to play due to its terrible knockdown/recovery rules that encourage the overlord to victimize one player. Imperial assault is the best of the 3 by far.