The whole inventory system is definitely not a "souls game" problem, it's local to this. Souls games generally have unlimited storage that you can access from any rest point, and your active inventory isn't really restrictive - the main reason to stash items is just to clear out the clutter when menuing.
I think demon souls still had this as a thing, where everything you picked up was counted as carry weight and you had to bring it back and store it. They quickly learned from that mistake.
@@maxmustermann3938 it was really weird, despite having limited inventory, it has basically no limit to healing items since they weight nothing, you could hold 99 of every healing item if you farmed them, which also trivialized boss fights and areas. With that said, I'm not opposed to games trying out new things inside an established genre, I don't think trying to implement limited inventory and resource management into a Souls like game is this forbidden thing, let them cook.
For me Elden ring had the best inventory system and that is what every game should have. I am not interested to do any inventory management and often it makes me just lost interest when stash is full of stuff and I just need to think all the time what I need, what I don't need etc. That said I am gonna go play Elden ring again with my 4th character and maybe 7th playthrough. the best game for me and that is gonna be hard to beat
Yeah, this is more of a survival game problem. But even more egregious than that. I genuinely think the devs intentionally did this to bloat the game's playtime because they knew what was in the early access was not long enough. Seriously, with a Hub and item management equalled to a FROM game, this game would not even be 10 hours long without the crucible filler.
The thing about rolling towards the monsters is that enemies in these games typically have lingering hitboxes designed to catch you in a roll so if you roll away the sword hitbox will probably still be active at the end of the swing and hit you, whereas if you roll towards the enemy you use your invincibility frames from the roll to bypass their attacks entirely. Some souls games even bait you into rolling in because its what you learned works just for them to have an attack that hits behind them.
You've already been accepted as a potential variety streamer. People love watching you for you. It's up to you to play other games or not but if you do people will watch, especially a game such as Elden Ring. :)
One of the best, honest reviewers out there, providing actual feedback and potential solutions to improve the games we play. Loved this and the new D4 season reviews.
@tomekhome I watched 8 hours of his stream and all he did was spam and use all gis stamina and then died because he couldn't roll away 🤔 wtf have you been watching
@raxxanterax thanks for the review. I watched your playthrough and agree on many of the points raised here. A few notes if you do delve into Fromsoft Souls games (from someone with thousands of hours in the games): - The stash issue here is a non-issue on Fromsoft games. You have a limit for consumables on your person, but any extras are auto-stashed. The stash is not infinite but can hold a huge quantity (999, etc). And there's only a single stash to draw from. In the last few games they'll even auto-top off your inventory, drawn straight from the stash! - Durability differs from game to game, but you never perma-break an item. If it's fully broken, you can repair and continue to use it. - Stats, backstabs, weapon abilities, dodge rolling, i-frames, etc should all feel comparable - so you'll have a head start having learned those here! - Crafting consumables was only added in Elden Ring, in prior games these are drops or from vendors. - Finally, if you're considering playing a Souls game, I'd recommend starting with Dark Souls 1: Remaster. It's an older game, but still holds up tremendously well. Later games refine the formula and add quality of life, but it'll be much harder to enjoy going from Elden Ring -> Dark Souls than the other way around. Plus it features a similar Metroidvania style world that's interwoven and has a ton of shortcuts for progression. Personally I'd play the Souls game in this order: Dark Souls 1-3, Bloodborne (PS4 only), Demon Souls Remaster (PS5 only), THEN Elden Ring. Elden Ring is kind of like a "best of collection" of all the other games, while still being unique in it's own right. Plus I think you'll appreciate it more seeing the evolution! But, by all means go straight to Elden Ring if you wish it's the most modern and accessible. I'm confident you'll have a blast either way! These are some of the best games ever made!
My question about durability is why is it in the game and what does it do from a developer perspective? As you mentioned its supposed to punish deaths ... in an ARPG (softcore) where there is otherwise little consequence to dying loosing EXP or gold in such a manner is an OK way to incentivice you to not die. But this game is closer to the Souls formula where the punishment of dying is not being able to progress, especially on bosses. There really is no additional need to punish dying in these games A lesson that presumably the souls games themselves learned with DS2 and its durability and health loss system ... which was stupid in that game as well. I think durability systems are system that developers ofthe dont really think enough about and just include because they think its normal to have them but I think they only make sense in very specific cases and are otherwise insignificant at best and terribly annoying at worst.
The performance complaints are surprising to me. I don’t have the highest end PC (3070 + i7 10700) and I don’t have any problems running the game on high quality settings at 1440. Also never had my tools break, especially once I got the repair rune so I could repair on fly out in the world. At level 14 currently and the inventory stuff hasnt bothered me too terribly, but I definitely look forward to some improvements there. I also have like 20 hours clocked and I only did the first two bosses. That’s not because I had trouble-killed the first boss in three tries and the second boss on the first try-but I did a lot of exploring, farming, upgrading and enchanting and just generally taking my time and enjoying everything. So people are going to have different paces and anyone watching this shouldn’t necessarily expect to finish 100% of the content in 13 hours. But knowing that what we have so far is only chapter 1 makes me excited for more.
This game is a general breath of Fresh air tho not gunna lie, cant wait till they update this game and make it 11/10. the Art style alone is insanely unique, oil canvas almost like and its amazing.....
Rax whenever you feel up to it you should without a doubt do a playthrough of the souls games. You are sitting on a unexplored gem of a series and once you play through them you will realize why they are so highly praised amongst so many people.
I'm about 20 hours in at this point and I have much the same experience with the inventory management. I have no issue with the difficulty curve or any of that except some attacks being weirdly telegraphed on some enemies. The big issue is the sheer amount of items you pick up. This gets further exacerbated as you close in on lvl20 as additional tiers of items start showing up for your higher-level crafting. Say I go out exploring, I will pick up all my T1 and T2 crafting materials but I will also find an occasional rare T3 item. Any reasonable player would pick those up as it means you can progress your character to the next level. Right now in the game though, it just adds further frustration since it is more items you have to micro-manage. Herbs need to stack higher and/or have a separate space. Items need more hidden tags so they sort properly rather than just by rarity (sort all Wood, Herbs, etc. to sort next to eachother). It is early access so there are bound to be changes happening quite quickly.
@therotten6152 It's FOMO. And all these streamers who are paid to play the games are unfortunately exacerbating the problem. It's nice to see though a good handful of them being honest in their early review of this game.
I actually enjoy the EA process with a good, reputable developer. Obviously it's cool to be able to try out the game, warts and all, day 1. But it's also pretty cool to offer feedback, and interact with (constructive members of) the community. Then each update is fun as it adds new features and content to try out, and implements community feedback that you might have helped to form. It's not for everyone, but for some of us it's a pretty cool ride. 😀
Hi Raxx. Thank you for playing through everything and going thru all that 13 hours of pain...just like you did for D4 PTR. One thing I would like to point out. I have a fairly old RTX 2070 with 64 GB RAM and I didn't have any issues playing the game. I didn't change any graphics settings and used the defaults out of the box.
I personally think durability is a shitstain on gaming no matter the sense. Want a gold sink just make me lose money when I die, don't make me decide whether I need to go back to fix some shit. Borderlands has this sorted. I much prefer losing money on death than needing to go back and repair my gear.
I will take losing gold or XP anyday over having to constantly repair gear. Such an old and frustrating mechanic that should have never been implemented.
In many games its unnecessary, but in this game it actually is more than a gold sink. It makes you think about how you manage gear, it also forces you back to town. It's not just a simple gold sink and there is actual decision making involved around it.
Man so glad to see raxx respond well to this game. Was awesome to see the pros get their ass handed to them for a little bit too xD The greatest thing out of this would be raxx being turned onto souls games now! Some of the best crafted gaming experiences you can get
I think the devs of this game are going to have a real problem after 1.0 comes out. Where are they going to put all their GOTY award statues? They're going to be swimming in them! Being a huge souls fan, and also a huge fan of diablo/last epoch/path of exile types of games, this blend is magnificent! Man what a good time I'm having in this game. Performance issues and other things aside, the feeling I get from playing this game is just amazing, and I wish the dev team all the best in the future!
Did it make you want to play Souls games? It would be incredible to see you play Elden Ring for example. You mention it at the end and I vote YES and I really hope the community will want it too.
I’ll never forget the first time I played Elden Ring. It was my first time taking a souls game seriously, plus it was the first game I played in 4K 60fps. Previously I was just playing games at 1080p. It gave me a similar feeling to watching LOTR in the cinema, except I was actually playing through the experience.
You are one of my 2 youtubers where I immediately go watch your videos. I didn't play this game and I'll probably wait a little till I try it. Really nice review. And go for Elden Ring :)
Rolling toward them works because it gets you inside their attack arc. I played over 150 hrs and beat everything in the game as well as the Crucible dozens of times. Repairing is only a problem early on. You eventually amass so much repair powder that you'll never worry about tools breaking again. But also, your tools will eventually become durable enough to outlast the time it takes to fill up your inventory, so you'll be able to head back to town to repair, thus eliminating the need for repair power altogether. I'm not sure how I feel about durability. If it was gone, I wouldn't miss it, but it's also cool to give you something to worry about that makes you make choices. It all depends how they balance it I guess.
Great review!!! I put in 5 hours when I got home last night and I am really liking the game. Aside from removing the full break of utility tools I feel the starting gray items should have no durability. New players who are having a bad time who did not even get to the blacksmith are punished further with losing all their weapons and gear. They are left naked trying to figure out how to get to a blacksmith or find a way to repair. They already had a problem with gear now some feel they bricked their character and probably will quit unfortunately.
Dude. Once you get to Sacrement smith repairs are not free. They cost 2-3 silver. That is a lot money in the game and one or two times you do repair, you are out money and death spiral begins, soft locking you out of the game.
Really love your content. 1) Yes - please keep giving your honest opinions about NRftW. Always interested in what you have to say. 2) Elden Ring - Hells yes! You honestly should give it a try. Don't read anything about it and just dive in. That would be a great series of content.
It would be great to see in game progression mechanic to solve the stash/inventory issue. You can buy a house, there is a magic in the game, why not have some kind of eternal storage of certain type of items purchasable/buildable and/or accessible from anywhere or maybe just town. Obviously this is a vague suggestion of a direction only that is why I am not being specific on purpose. This is really well done in Enshrouded. You have limited stash/ inventory space. You craft bigger backpack for immediate inventory with time and for stash you eventually unlock magic boxes that allow you to access "stuff" from anywhere within your base for crafting. It feels great when you get to that point.
Someone else has probably explained it already, but rolling towards enemies works because rolling gives you i-frames. i-frames means that you are invincible for a portion of the animation, usually the part where you're at the start of movement. Because you have i-frames during the early part of your roll, you should roll towards oncoming enemy attacks because they will move towards you and you will move towards it and you'll pass through the attacks quickly. If you roll in the same direction the attack is coming from (i.e. attack swings left to right and you roll right) then you're wasting your i-frames and the attack will hit you during the roll's recovery animation. If you roll backwards then you still might get out of the attack's range, or the i-frames might save you, but then you're wasting the repositioning benefit of the roll. Rolling through an attack lets you reposition behind or to the side of the enemy, letting you counterattack. Rolling away from an enemy puts you out of their range, and if you're playing a melee build with few or no ranged options that means you have no way to deal damage and you have to walk back into the danger zone before you can begin an attack animation and deal damage. Being to the side or behind an enemy lets you immediately queue up an attack while the enemy is in its attack animation's recovery animation, and when they're turning to attack you again your attack (or string if you have a fast weapon that can attack multiple times) should be finished and you should be able to dodge roll again. Rolling away is really only good in a few circumstances. Firstly, if you're a mage or another primarily ranged build, putting distance between enemies and yourself can be better than being behind or to the side of enemies. This isn't always the case, since some enemies have jump attacks or ranged capabilities themselves, but it is contextually good. Secondly, some enemies have AoE attacks that can hit all around them (dragons in Dark Souls especially tend to be able to breathe fire to their sides and do tail swipes) and you need to dodge backwards because the fire breath's lingering hitbox will still hurt you even if you dodge the initial blast. Lastly, it can be important in cramped spaces. If you're close to a wall or if there are environmental hazards (spikes, falls, etc.) then it can be very important to pull enemies away from choke points and back into the open so that you don't get trapped by the environment. If you put yourself in a bad spot then it may be worth dodging away from an attack and pulling the enemy back into a relatively open field so that your movement is unrestricted for future attacks. Aside from these general situations, though, it is almost always best to roll through an enemy attack (possibly multiple times if the enemy has a combo string) and position yourself behind or to the side of the enemy so that you can counterattack during their attack's recovery animation.
Been playing it myself and totally agree with you 100%. Feel the same way myself. Only made it up to the Riven Twins boss so far though. But inventory and mining pick disappearing when it loses all durability drove me mad. That said, for those two things to be the only major complaints, and ones that can be pretty easily fixed, overall is still a big W for the game. Despite the issues, enjoying it quite a lot. Taking my time, taking it all in, enjoying it.
I like this game from what I've played so far, but I don't know that I click with the devs talking about bringing the ARPG genre forward. To me, this game almost doesn't tickle any of the spots in my brain that an ARPG does, it really just fully does feel like a Soulslike except with five minutes of getting used to a different camera, but past that it doesn't even register anymore. Edit: for the people commenting, I don't care about various definitions of an ARPG, I'm talking about the developers themselves invoking the Diablo-style ARPG comparisons in what I'm referring to. They're being very specific even if you feel the term isn't inherently.
I mean even in this perspective there have been soulslike or at least souls inspired games before, mostly pretty small indie titles. The only thing I can see that this game does is also introducing random stats on gear into the formula similar to ARPG items. Aside from that its just advertising speak.
Most games are arpg though... there are different variations of arpg... arpgs are not just what diablo or poe is... elden ring is a souls like arpg. Borderlands is a first person arpg...
@@jlstruyde Regardless of how one feels about that take, that's not what the developers are talking about anyway, they're specifically calling out games like Diablo when they're talking ARPGs.
The problem the devs had when marketing this game is that they focsed WAY too hard on the diablo/POE side of things when marketing their game, when it was obvious from the gameplay that it was not going to be that style of game and had WAY more modern souls-like aspects then anything from diablo-like ARPGs. I also agree that the devs got a little too ahead of themselves when talking about pushing the ARPG genre forward because imo this game is not really unique compared to other isomectic indie games, it just stand apart sue to the excellent art style and animations. The combat alone is a very OVERUSED combat style that many games have been adopting since the souls games got big, and there have been plenty of modern isometric souls-likes that use the more slow methodical combat system, so they saying this has never been done before was just wrong. My biggest problem with games with souls-like combat is that the diversity of builds/playstyles are so dumbed down that it almost goes against the core of what makes diablo-like ARPGs so good and replay-able. There is only so many ways you can diversify stamina based combat that is very slow and back and forth oriented as 99% of the time endgame will be the SAME playstyle but with more damage. I would have much preferred them take inspiration from the Nioh games (or other Team Ninja games) rather then FromSoft, to see what a Diablo-like ARPG would be like if you actually had skill based, yet complex combat systems, and at the same time STILL have that power fantasy and excellent build diversity. This is why many Team Ninja games are in a league of their own because they are the only AAA ARPGs that have skill based combat, complex combat, deep gear/itemization systems, deep build systems, and deep endgame systems to keep players grinding, no other game has come close to combining these genres as good as Team Ninja. The devs made a great looking game and a well animated game, but nothing about this gameplay really sticks out as "genre defining" as the devs tried to sell their game as. I feel they got a little too big headed with their past successful games and thought they could just bust in an already competitive market and run over the competition, sorry but its never that easy.
Thank you for putting your body and patience on the line for those of us looking on from the sidelines. The game looks great but it is clearly not my cup of tea as I suck at souls games. You would be right at home in Elden Ring and I personally would love to see you give it a shot.
btw raxx in ds you can pick and equip all items you want and there is no weight penalty or stash fullness or anything you can just pick everything and there is no problem with that maybe item repairs were just a bit unforgiving but they were never near as this much
Been enjoying the game and have about 10 hours into it now! If you use a repair powder before hitting 0 durability on your tools it’ll repair them to full, no need to return to sacrament.
2 hours in and the inventory system had me raging 😂. But the game is fun when the systems actually get out of the way and let you play it. One other thing that drove me nuts, even more than the inventory was fall dmg. Due to the awkward camera angles in some areas I died to fall dmg 3x more than actual enemies 💀
The way this game starts off is incredible and is more souls-like with an open world like level, leveling up, exploration, and then souls-like combat culminating in a boss. I thought the game would keep going like this from one level to the next, but then it switches to a decidedly more ARPG, grindy, type game where you're doing shorter quests from a hub, farming, etc... from that point on. I kind of wish they just had traditional levels, as this would've felt more souls-like, but I know they were going for a more never-ending type of play loop.
I 100% agree on the stash/inventory management. By around level 10, I just stopped picking up items, gear included, all together. Rest of the time actually playing the game was a blast!
I have been looking forward to picking this one up, but the inventory management issues you've described are absolutely a deal breaker for me. They're going to need to address that and be very, very vocal about it before I'll reconsider and come around to pick it up.
I would enjoy watching you play Elden Ring, and Bloodborne if you have a PS4 or PS5. If Elden Ring is more akin to Dark Souls, Bloodborne goes the other way: you have to be constantly aggressive, time correctly your invincibility frame dodges and parry with the gun whenever the enemy type permits it... It's a very well thought out and balanced game, quite a unique experience to have, one of the best ever made. Would be very interested to see you take either of those games on and hear your thoughts on them and on the best builds to use. Cheers!
A fair and constructive analysis as always. Thanks 🙏🏽. Your opinion and your honesty matters to the community. As a newly Elden Ring addict I’ll be playing this game for sure but later this year with a final and updated version
There's "REPAIR" rune you can buy in first hour of game. Just slap it on any weapon and keepit in backpack. On use repair everything in your equipment.
I pretty sure I hated my time in the game today. Giving you only a heavy weapon to start is atrocious. I was so bad with it I broke it in no time and discovered unarmed was way more effective. Lack of camera controls meant any dicking around I did was always risking a deadly fall and more gear deterioration which discouraged me from exploring much at all. I didn’t even get to town before turning it off. If they add camera rotation I’ll be back but I will never play it again if the camera stays fixed.
Sameeeeeee. The 2h to start? Did they even play their own game?? And then you can buy the other weapons....that are 10x more expensive than they should be for you to try them all out... Yeah I refunded the game.
Honestly, many of those "inconveniences" feel like they're there to increase playtime. the LAST thing they want is to ask $40 and for ppl to finish it in 5hrs. or the durability system was handled by a single guy who just put in rough numbers and didn't even bother to check how many deaths would break your gear, or how fast a pickaxe breaks.
Glad to hear you enjoy hardcore gaming, i mean, arpgs are meant to be finished by everyone, but playing against deities while you can die in 2 hits is a true growing experience, each Souls i played was such a journey, i'll always be grateful to Miyazaki for his many gifts to gaming. Remember your pain and accept the losses as trainers GIT GUD, but Prepare to Die ..... a lot XD GLHF, thank for the review Sir, take care
I have a take away from this video, and that is that we need a name to refer to the Diablo-esque ARPGs as. Raxx in this video referred to these games as just "ARPG", though ARPGs are typically any RPG that uses Realtime Action Combat. This classification also includes Soul-like games (Dark Souls, Elden Ring, etc.) GGG or Blizzard should probably key the term referring to their genre of ARPG. The game being reviewed here is simply an "Isometric Souls-like" game.
Yeah I'm saying the same thing in a lot of videos and comments. The language needs to change to temper expectations appropriately because people in certain game communities will conflate that genre term with a set of expectations they have out of games they are familiar with and enjoy. It's definitely affecting other genres too like 2d platformers and metroidvanias. People really out here saying click to move iso looter arpg is the only definition which just isn't true.
I always call these games Diablo-likes. Joe Shely from D4 coined the term SARPGs (Systems Action RPGs) but I don't think it's as good a title as it could be. A lot of non-Diablo-like ARPGs place just as much importance on the outside-of-combat systems as Diablo-like ARPGs without being Diablo-like at all. For a very recent example, Final Fantasy VII: Rebirth is extremely systems-focused (as you'd expect of a JRPG) and your character, weapons and materia choices can make or break your combat experience, but despite that nothing in that game is even slightly Diablo-like. FFVII:Rebirth absolutely, 100% qualifies as s Systems Action RPG, as do many other system-focused games that aren't Diablo-like in their gameplay, so I don't think it's a good distinction. At the end of the day, Diablo-like is the best descriptor I can find for these types of ARPGs.
I've always heard ARPG refer to games like PoE and Diablo. Souls-like are games like Dark Souls and Elden Ring. I don't know when/why people started calling Souls-likes "ARPGs"
I learned 2 things from this video. 1. I want to play no rest for the wicked, but ill wait for the first big patch. 2. Raxx seems like he would enjoy the heck out of Elden Ring and games like that. And yes Raxx, id love to see you play souls-likes. Try one and if you get hooked to the concept, there is TONS of content for you to enjoy. I mean, You still got 2 months to play Elden Ring before the DLC comes out ;)
Raxx, i highly recommend you to play the DLC for Elden ring coming out in June!!! Can't wait to see your stream! Many people will be crazy over it and you will get tons of new viewers and fanbase!
1. you can get higher quality tools, 2. they increased the drop rate of repair dust that you just use and the gear durability goes up, so this issue he had with the game is solved now after update. Stash management gets better over time, Quest rewards to increase inventory space and you can put multiple chests in town to hold your items
Rolling toward enemies and specificaly in the direction the attack starts from is to go under the attack and out of the sweep or cone of their assult. Movements for footwork and how irl parrying of weapons is the same principle. It puts you into an adventageous position vs trying to stay out of their range or being tracked
Good little review. Agree with everything said here, after putting 12 hours into it. Really an exceptionally well made and fun game with some incredibly annoying design choices. If they aren’t stubborn and listen to the right folks in terms of feedback, this game has the potential to be really something special.
On the note of durability, you have 3 ways to repair and the blacksmith is probably the last one you should use. There are items you get and you can also use a rune that repairs all gear. I only had one tool break because I wasn't paying attention. You have up to 24 potential skill slots across 6 weapons. Just dedicate one slot to repair.
Commenting on the inventory part, I've put a couple thousand hours into survival games so I was used to having organized chest for the various loot and making sure I tp now and then to store things so it wasn't a huge deal for me. But depending on how many items they add to the game throughout EA I could see it being an issue. As I've gotten further into the game (on my 2nd playthrough atm) I just stop picking up everything. If it's a common item and I don't need it, I skip. If it's uncommon or I know I have a use for it, I prioritize it.
The concept of diving towards enemies is to use your invulnerable frames (during dash) to quickly go through the enemy's attack and quickly end up dishing out some damage during that prime time. Just imagine enemies attacks as waves that can hit you at any point, so going into them has you exposed the least amount of time. NRFTW feels pretty good, even with those issues. However, I don't quite understand the target audience for this game. Dark Souls combat filters out a bunch of people who would be interested in mint picking... I mean herb farming! Personally I can enjoy both, but it seems the game took things that Dark Souls / Elden Ring had already solved and reintroduced them so they can be solved by new systems like gathering, durability, consumables for healing etc.
the combat is slower then d4/path but more similar to games like diablo 1 and diablo 2, also i get more of an oldschool arpg vibe with the punishing systems, such as inventory management etc... The Quality of life features in this game improve as you progress and build up the main town, After playing for a hour or two i fell in love with this game, Really amazing world and tons of secrets to uncover, looking forward to future content for this game. They also did an update on day 1 to reduce costs to repair gear and amount needed to craft/make food i believe. Durability is much much less of an issue now due to amount of repair dust that drops to just repair gear on the fly without going to town. Also you can get higher quality tools that last longer and with the repair dust it repairs it on the spot while in the world.
Bro, just play ER until S4. We're here for it. It'd be the shiiiiiit As far as No Rest for the Wicked, I'm NOT a fan of it in its current state so I'll just leave that alone. It has potential, but they've got some work ahead of em.
Raxx, you should try Achilles Legends Untold. Firstly the mouse and keyboard is really good and honestly, it plays better than NRFTW. It's also a ARPG and a type of souls-like game meshed into one. It's really good and I can't recommend it enough.
Elden Soulsborne games (Dark Souls, Bloodborne, Elden Ring) are sooooooo enjoyable to me. I would love to see your opinion on those games. I 100% agree with all of your feedback, and honestly I cannot wait for further updates. Because it does really feel like they are marrying these types of games together, and I love to see it. Honestly I would also love to see their take on how to introduce PVP into this game.....I was never a huge enjoyer of that content in Soulsborne....but the idea of it in No Rest for the Wicked makes me legit excited (I hope they give it a try).
It is an isometric souls like boss fighting along the way rpg. The whole game runs on rails from A to Z with distractions along the the way, they will put mounts in it next, I think it has to decide what it wants to be and not be a mash up of most if not all rpgs aspects out there.
3% health on hit and the heal on kill are great you can actually get away from food altogether. If you put 3 focus rings on with focus regen on hit you can one shot almost everything using rune attacks and focus never runs out.
At this point ive got 45 hours of playtime and have beaten everything. Even the endgame isnt really infinite yet as once you beat the Boss in there called Echo knight, it doesnt really continue afterwards. I am repeating it to grind legendaries still and im enjoying it. I do wish there is some more levels added to it so that its not always the same however. Otherwise i agree with pretty much everything thats said in the Video. You made some really good points.
I think Elden Ring or Sekiro would absolutely be your jam. They're both fun. Sekiro Shadows Die Twice is phenomenal. Thank you for your review! I wasn't able to watch most of the stream yesterday, but having a recap is quite nice. I think imma give it a go.
Most people mistake "souls like game" with games with ZERO QoL. It seems that Moon Studios also thinks like that. Souls is about difficult combat and overcomming stuff based on your perception (not raw stats), it's not about inconvenient shit just because "yes fuck you". But man, I really wanted a good archery or sorcery combat, not limited to focus. There needs to be a faster fast travel system. When I unlocked it and noticed that I could only go back to the last fast travel I visited on each reagion... URGH!
Almost none of fromsofts souls-games have stash issue's or durability issues. When you die in those games you lose currency/exp(which you can pick back up).
Thanks for the video Raxx. Going to keep mentioning this, but you seriously need to try Nioh 2 at some point, it's ARPG/Souls-like but with item grind/end game, proper interesting builds and a deep combat system.
I'd 100% tune in to watch you play elden ring 😂 Also.. roll toward the enemy is true but only half true, the real rule is "roll opposite the direction of the attack" or "roll towards the attack". The reason for this is you have invincibility frames during the dodge animations, so you want the attack to "hit you" during those i-frames which are at the start of the dodge roll. If you roll away from the attack it's likely the tail end of the hit box will hit you after your i-frames have ended, so you'll get hit.
Already run into inventory issues before i reached the town. Did not like that i had to drop/sell items where i didn’t know what they were for. I hope they give us more slots and increase the stack sizes. The death penalty and repair costs feel good after the first patch, but before that i nearly ended up naked and broke and that was almost enough reason to play something else. Am happy they reacted fast though.