You could not pick a worse set of affixes to keep if you sat down and tried. Keeping the level 7 bucket like that shows an obvious complete lack of playtime or common sense.
Imagine Raging/Focus 30% increase haste and unCCable LMFAO. so unbelievably dumb this even got written down and stamped. Whoever decided this either only goes off pure statistics or their highest key done is a +5
30% haste is a nightmare. Think of like the hail of stone casts in Uldaman. You can’t kick it - yes I know you can CC it - but it would probably just hasten so they do 30% more damage to the group.
Iv been playing wow forever with breaks some small some multiple seasons, first time I read a blue post and actually just decided not to play I haven’t seen a single positive reaction to this so I dunno what data they are basing these decisions off. I dunno why they can’t just have fort or tyran with the other bucket and then just have a seasonal affix? If you took 1000 random players and asked them to design an affix I doubt any of them would make an affix that increased damage taken randomly and uncontrollably meaning a flat aura buff to mobs or an affix that would exclude certain classes from certain weeks when meta is already a massive issue, actual indie company, sucks for the player base to see them actively killing the game.
It would be great if some affixes are tied to a key ( well I got holy key, better get some rps on this run ) but they being tied to WEEKLY it will just make people more picky than they already are, it's the other way around of inclusive lol Gg dh having phys, fire and chaos
The literal future of wow from perspective of 0,05% top players. Irrelevant for anyone else. Yes I agree these affixes suck but it doesn't matter if you are not rank 1 player.
@@tommy4862 It matters more for the more casual player cause a good comp like the 0.1% will handle the mobs as a team but anybody under that if they not manage cc-s well on certain week you just gonna die into 1 bolt. Right now on 16 forti 1 bolt goes in you die in almost every dungeon. If they get 20% more dmg than pretty sure you die faster than m+ 16.
@@objec ok on +16 currently. So top 1% players. I just feel like Blizzard doesn't care that much about that and they're trying to figure something out for general public playing up to +10 and these issues are not present there.
I almost purchased the xpac. So glad I came across this video. Fuck it, after many years of playing, I’m so fucking done with blizzards stupid fucking ideas.
The longer i think the more problems i see with this whole shit. We gonna have negative affixes that have synergy compared to what we had, bolstered mobs casting faster or doing more damage and shit... the positive of these affix is absolute meaningless meme, oh nice a half of the pack died faster, now you have other have bolstered and still alive. Basically it will add to specific dmg dealer 3-4% in overall. But we have new nasty negative stuff to deal with
No offense, but yall are a minority of the playerbase. It may kill the game for you, but it wont kill the game itself. I get the change is dumb, but acting like io pushers are the backbone of WoW is laughable to say the least.
yeah. when i saw that they are keeping all the crap affixes and removing the decent ones, i laughed. glad im not alone here. not to mention they are replacing them with these new, finicky affixes. what a weird take.
I feel like a 10% dmg increase to some mobs in the dungeon wont really matter at all. At the moment class balance is so bad that even if u gave nature spells a 10% buff, u would still just play Mage/Shadowpriest. So to me it seems useless, unless they fix class balance.
Blizzard will change this hard meta comps this is why they make this affixes to not play start of seasson fire sp aug dru dh too end of seasson gooodd change i am main Vengance but nice change rly
Take out afflicted/incorp, put bursting in instead. Removes 2 godawful affixes that exclude multiple classes while also keeping the one good affix from the +7 bucket, also putting the +4 bucket at 4 affixes to match the new affixes, which is what they wanted from the +7 pool since it was 4 affixes there. Problem solved, for the most part
I’m sure that some bean counter would love for M+ dungeons to be fixable by just unchecking a box of affixes, but unfortunately they might have to actually do some work on it
I put a lot of weight on your input, can you follow up and test them in beta and lets us know if its that bad. From what I read I don’t like anything about it as well but I wonder.
Always love hearing your take on things. The m+ blue post caught me off guard. I really hope they respond to community feedback regarding these changes.
As a healer who mainly pugs, please do not bring back incorp/afflicted. I understand everyone’s complaints about the four that are staying but when it comes to pugging 20-25’s incorp/aff is way more toxic to me as a healer than sang/bolst/etc. I can see how you as someone with good players can easily deal with incorp/aff and not care if they came back, and because you push high keys I can see how you hate bolstering/sanguine more. But from all the healers I’ve spoken too about this, we are all rejoicing that incorp/aff is gone.
Incorp and afflicted is a none affix at anything above a 10 (20) key, literally completely free. I pugged a healer in s3 and also s4 to 24-25 keys and its literally never an issue, so i think you either dont play a high level or ur just really bad at making groups
Blizzards main focus is how can we keep players engaged long into the season. Removing the hard affixes just increases the likelihood that sweats run through keys in the first month and then uninstall. They want players to skip weeks. It’s all about engagement
4 new affixes making certain classes meta every week and we have 4 max chars in a warband. Probably Blizz wants people to play those 4 chars in warband and switch between them every week.
Nope. Accurate. And someone being out here calling men females basically on an informational opinion video is about as beta as it gets. Get a fucking life and go follow and comment on dalaran gaming videos or something. Sounds much more your speed.
No its not even now the cmmunity so toxic if you not a meta slave they not gonna invitte you. If you wanna play warrior good luck can't handle any of the affixes dmg is worse than others lack of cc lack of everything. So making the game even more picky what they inv just gonna make people leave entirely.
Now we know bolstering and raging are unplayable anyway but add fort + those caster affixes and tell me pugs will have fun LMAO. The way I see it on death affixes are punishing me for killing mobs fast (core of m+) and that's not fun at all