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My Top Six WORST Units For Bolt Action! 

ED-SKaR
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Whilst recently reviewing my wide collection of Bolt Action models recently, I realised that there are a few that are so bad I never take them, but they aren't the LMG/MMG that most people point out. I thought it was interesting to think through all my models and pick out the ones that I like to use the least, and why not make a list video, because of course.
{EDIT} Corrections to this video include:
1. HMG has the same range as MMG, I meant to say that the HMG has more range than rifles.
2. Soviet Tank Hunter Team has a bonus for their molotovs, however the average result is still not impressive.
3. The Maus is not absent, rather I had recorded the video before I had used it, if I were to update it, the Maus would be in a tough fight with the 17pdr for the 6th spot. It is big and overly expensive, but it strangely has more utility as a bullet magnet, certainly not good, but is it actually worse than my unlucky rolls from the Firefly?
The painting handle that I designed and mentioned in this video, is a fancy little contraption that might be a little over complicated but it does exactly what I want a painting handle to do, which no other painting handle does, and I have been using it pretty much without exception since my first one was printed several years ago, if you want more info, click here: • ED-SKaR's Overly Compl...
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11 июл 2024

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Комментарии : 21   
@WillBlakeCC
@WillBlakeCC 2 месяца назад
Regarding No. 4, Soviet Tank Hunters have Tough Tank Hunters, doubling their attacks in close combat against vehicles. So 4 guys come with 8 Attacks. Personally I use a regular two man AT team with a panzerfaust. Set up in a forward position they do exactly what you described and even if the enemy deploys their vehicles far away they can soak up fire... I named the soldier carrying the panzerfaust in that team Yuri. He became a legend in my play group after he survived four rounds in point blank range of a Tiger II.
@EDSKaR
@EDSKaR 2 месяца назад
Ahh, you are correct, I forgot to account for that. Taking this into account, 4 models get 8 attacks, on a stationary vehicle this will 'probably' average 4 hits, add to that the average D6 roll of 3.5, we get a pen roll of 7.5 Excellent, we can expect to on average glance an armoured car!!! XD It does push the maximum pen up to 14, which is very impressive.
@ijsbeermeneer9952
@ijsbeermeneer9952 7 дней назад
I mainly use a double dogmines and an ATR. Dogmines have an effective range of 24", and got a flat 50% to hit, making them cheap at 26 pts for a 2man team. 4 dogs, each with +5 pen? Taking it every time.
@jonathanbirkeland1085
@jonathanbirkeland1085 2 месяца назад
HMGs, MMGs and LMGs all have 36” of range.
@EDSKaR
@EDSKaR 2 месяца назад
You're correct, I was supposed to say that they all have more range "than rifles" but got mixed up. Probably comparing them to AT rifles.
@dexionsgamingcorner310
@dexionsgamingcorner310 2 месяца назад
Just in time for V3 rules! j/k this was entertaining.
@EDSKaR
@EDSKaR 2 месяца назад
I realised I had this recorded but not edited when the announcement came out, I thought I should get it released before V3 or it would just be out of date XD
@calebfisher1781
@calebfisher1781 Месяц назад
The only way I have ever thought a chaplain might being useful is to have it follow a large tank from behind, staying out of sight while hopefully removing an extra pin from the tank each turn to avoid it needing to rally and keeping its to hit roll chances up. Not sure how well it would work, but it probably won't matter a whole lot with V3 incoming.
@garethsteel2893
@garethsteel2893 21 день назад
I agree on all of these. I dropped my panzer 4 for a wirblewind because it has 8 shots + the mmg and I dropped the mortar for a multiple launcher because I hate 1 shot weapons. Hopefully 3rd edition will address these issues. It would be better if medics attached to a squad instead of running around on there own
@darioscomicschule1111
@darioscomicschule1111 2 месяца назад
Thank you for this One! Lets hope Version 3 gets better!
@EDSKaR
@EDSKaR 2 месяца назад
I actually really like 2e, even with these units that aren't 'good' its still one of the most fun and playable wargame out there. If 3e can improve on things, even better!
@Centaur255
@Centaur255 27 дней назад
I actually really like chaplains: not only do they remove roughly 3-4 pins per game for very cheap (15pts Veteran), it's an easy way to put soft cover on a bazooka team by having him stand a few inches in front of them while they move up, and it's a 15pt order dice that can make a regular/veteran squad more likely to do what you want them to do. Lots of worse ways to spend 15pts. Otherwise though the list is excellent - I always feel bad for those heavy AT guns and the like that have a lot of punching power but are just asking for a cheap medium mortar to ruin their whole career. Love big guns, but have trouble spending that many points on a mortar magnet
@VorpalDerringer
@VorpalDerringer 2 месяца назад
So apparently weapon teams need some careful work to make sure they can do what they're supposed to.
@EDSKaR
@EDSKaR 2 месяца назад
Yep, the more situational the unit, the harder you have to work on getting them to do the job, and the less likely the situation they are actually useful in will even be relevant to any given game.
@vincnetjones3037
@vincnetjones3037 Месяц назад
Unfortunately your examples do show huge holes in the playability of Bolt Action V2. I love Bolt Action, but LMG / MMG / HMG were never thought out properly. I agreed 1 x shot for a Tank / AT Gun / Artillery is odd - Chain of Command rules do this much better. HE on buildings and the cheap cost of MMG / HMG on vehicles are my particular bugbears. Roll on Version 3. Good examples by you though.
@Gaunt877
@Gaunt877 2 месяца назад
Medics can give you a very cheap order dice which is very good. If you got the points its not a bad buy.
@EDSKaR
@EDSKaR 2 месяца назад
I have found that a "cheap order die" is never worth it. having one or even two more order dice doesn't change the flow of a game significantly. You're usually better off filling a rifle squad with 3 more models, than taking a medic.
@Centaur255
@Centaur255 27 дней назад
@@EDSKaR and in the case of the medic the cheap order die can't claim objectives, so it's pretty limited in its uses. The only time I found a medic worth it was in an overwhelmingly veteran army that ran a regular medic, as he was making his points back (and allowing the army to do what it needed to do) if he only saved 2 guys. But even then, there were legitimate thoughts about what if I took 2 more guys spread out between some of the squads
@EDSKaR
@EDSKaR 27 дней назад
@@Centaur255 the way I look at it is like this: If the medic saves 2 models, then 10 other models were lost (on statistical average) and if a unit has lost 10 models, having 2 left isn't much use.
@shockerck4465
@shockerck4465 19 дней назад
5:38 isnt that a Valhallan Imperial Guardsman from 40k ?
@EDSKaR
@EDSKaR 19 дней назад
Yes! I did a video painting it, called Games Workshop makes 3rd party models for bolt action, I think.
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