Thanks, I chose the song based on its length and shouts of "yoo-hoo!" The synchronicity between the audio and video was purely coincidental. Thumbs-up for noticing.
I loved this age sooooo much! This was my favorite part in the whole game... I wonder if someone could build something like that in real life? O.o hmmm...
No, it was a sound effect taken from another scene somewhere in the game. I can't remember exactly where, but it sounds a lot like the effect heard when Atrus' curtains catch on fire. The audio wasn't manipulated in any way, but only dubbed in (3 times) at the beginning of this video to add dramatic flare. Thanks for noticing.
Yes, Jack Wall did a fantastic job. I have the soundtracks for both Myst and Riven, but the soundtrack for Exile wasn't out yet when I ordered them. For anyone who wants it, just Google "Amateria Theme" and download the first hit.
It's like that song was made for that scene in Exile. I remember being so frustrated by that long puzzle but as soon as the coaster started my frustrations went out the window. I only wish that coaster existed in real life...
This was my favorite part of Myst III, though, thanks to my physics class I can see how utterly far-fetched the physics in this is. DARN YOU PHYSICS CLASS!!!
Good observation and questions. Most roller coasters have fixed heights and must utilize brakes to slow overly-weighted carts. In physical reality, the height from which the sphere is launched may determine the required inertia to safely complete the course. Since no system is perfect, braking and acceleration could be accomplished by changing the rider's center of gravity. One way of doing this is to change the width between the tracks so that the sphere rises upward or sinks downward...
I'm glad you enjoyed the ride. The Myst series are puzzle-solving adventure games, not shoot'em-up action games. I own and enjoy playing both types. If you're good at solving puzzles and logic problems, enjoy detective work, and don't mind a little reading and note-taking, you should try it. I think you can buy it now for less than $15. Of the first three Myst games, I believe Myst III: Exile was the best, the easiest, and the most fun.
i have always loved this part of the game. so i wanted to watch this vid, not expecting anything out of the normal. then came the perfect song to go with this ride! perfect choice, it really surprised me. Amateria is one of the best world's on Exile. I loved the beautiful way they mixed the setting sun with the storm in the distance. you even see lightning sometimes. i can see myself there relaxing and maybe fishing. thanks, great job.
In fact, those two huge force-fields in Narayan are made from that EXACT same crystal, but aren't restricted by a Water Lathe machine, and uses the age's atmosphere to make the fields.
While the entire game is brilliant, I think this has always been my favourite part of Exile. Every time I play it, I always save right before I finish that last puzzle, just so I can do it again.
*Beep* Arm moves, control panel sinks down and two hooks detach [Stranger: Uh...what's happening?] Arm moves forward and spins around orbiter. [Whoa! I made this machine become an ice ball!] Pulls orbiter up, [Now what?] Releases. [Wow! I'm on a roller coaster through everything I repaired! I haven't had this much fun since Six Flags! Wheeeeeee!!!!!]
My teacher showed my class this video in 2008, as we were for some reason playing myst 3 together as a class. Years later, all I could remember was this video. So glad I've found ug again, and the name of the game (something which I blanked on for years)
Thank you, breadtacular. I was thinking the same thing. When searching for a song with an equal length to this video, the only one that I could find was this one. Imagine my surprise when I heard that first "YOOHOO!" It's called "synchronicity" (BTW: I edited this post because I made a grave mistake. Song 2 was released in 1997 and Exile was released in 2001.)
I figured out where that noise at the beginning came from: It's a dramatic chord that strikes up when Saavedro is threatening to drop the Releeshan book into the void.
Technically...the ball would not derail if it's weight was sufficent enough to withstand the upforce exerted from the falls. So, in theory, this entire track-and-ball senario should work. In the matter of physics that is.
Heh...I don't think anyone has programmed something that massive. The graphics for MystIII are amazing and for a ride that long it would be INSANELY hard to do that. All the time while you're not on rides you can look wherever you want though.
@AkaMouTinn I always let the intro play through when playing the Myst games! It brings you in to the beautiful, epic atmosphere of Myst, the best game series ever made :)
You know, the Myst series have always fascinated me. They should make the rides (that they've made in the series) virtual reality would be so much fun. Just imagine how much money would be made off that? Then again... what would happen?
Oh yeah, baby! This beats 6 Flags by a LONG shot!! My dad asked, "Why does Amateria have all those twists and turns?" I can already see customers strolling up the catwalk, through the pagoda, and hopping into roller coaster cars! WILD, Man!!
I think the music fit this really well, it's a little out of place for a Myst game but it really worked for me. And yes, Amateria is one of my favorite Ages to date.
I remember when I first solved this. It was 3am in the college dorm room on my roommate's computer. I really felt in the moment as things started happening & I though "What in the....?" followed by "Oh Fu----!" & dropping! I now have a saved game all ready just to hit the button & ride off. Admittedly, since I'm originally from MN, I really wish they did this for the "Mystery Mine Ride" at the Mall of America indoor park. I'd really like to see how they'd pull it off. I think they'd do well.
when i painstakingly finished the puzzles then got up to the tower thing i was think like 'no way, they're not going to make me ride in those fragile glass ball things' and lo and behold, i was literally rolling through the age!
@madhatt3r111 It's not really a Cyan logo, just a c-shaped structure by coincidence. After Riven, Cyan didn't develop a Myst game until Uru (and Myst V). Myst III was developed by Presto Studios (the Journeyman Project guys)
that was the second best ride...the Gondola was the GREATEST ride! loved your video of this ride (sorry the music could have been more thought about). great work!
the song worked perfectly! at first, i was like "oh dammit, everyone uses this damn song for exciting shit", but the timing for various launches, and the ending all fit perfect with the music. so uh, good job, and stuff.
no, I think the spoiler in question is the part where it shows the Narayani symbols at the end, and the scene of those being shown is blacked out by the credits.
Myst and Blur... Not a mix you see everyday, but it's actually quite good ^^ I'm just glad, that music doesn't appear in the game, that would kind of spoil the atmosphere :9
I thought that too, but I was reading a walkthrough during that time. Cool U get to experience the ball ride through the puzzles U completed, and figure out what's on the end of those moving rails. Amateria is the Age of "Dynamic (changing) forces"
Saavedro meddled with it to slow Atrus' progress, he removed vines for the drawing in Edanna, and used the stone which makes the Orbiter device hover in the earth on Voltaic to break up the floating symbol there, too! WHAT A WEASEL, A LONG-HAIRED HIPPY WEASEL! Quote: "And there's just one problem: I've CHANGED the 3 symbols that do that, so if you wanna reclaim Releeshahn, you're gonna have to take your own class! *laughter*"